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  • Runes of Magic's Lands of Despair opens its borders on June 16th

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2011

    In less than a month, Runes of Magic adventurers will turn the page and begin a whole new chapter in the game's history. Frogster has announced that Chapter IV: Lands of Despair, the latest content update for Runes of Magic, will go live on June 16th. If the name sounds foreboding, it's for a good reason: A horrible plague is spreading through the land, zombies are making a comeback, and Mad Lords are becoming all the rage. The update also includes a whopping four new zones, two additional dungeons, and an odd rivalry between the Dwarves and Rhinos. It's not too late to catch up on all of the details of this exciting update. Check out our writeup of the lore behind Chapter IV, a preview video of two of the upcoming zones, our thoughts on the new starting zone, and our detailed analysis on all of the changes.

  • One Shots: It's safe now, come on in!

    by 
    Rubi Bayer
    Rubi Bayer
    05.18.2011

    Today's One Shots comes to us courtesy of Terenth, who did the inhabitants of Runes of Magic the favor of making an idyllic setting even more so: This is a shot of the secondary-class starter zone, Sascillia Steppes, with the mist just rising over the early morning hills. While it may look barren, that's only because I just got finished slaughtering everything in sight. Are you ready to show off your favorite free-to-play title? Send a screenshot to us at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll show it off here on One Shots and give you the thanks! %Gallery-112285%

  • Lost Pages of Taborea: Chapter 4 roundup and speculation

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.16.2011

    I feel a little bit about RoM like Eliot does about Final Fantasy XI right now. News seems a tad sparse for Runes of Magic this week. We've had a few updates about Chapter 4, which is still on its way; I've recently gotten the RoM event-guild going (in spite of a rocky start); and Frogster gave us a sneak-peek of a major class rebalance. But most everything it still on the horizon. It allows for lots of fun speculation, as new updates always do. Will Dwarves be a playable race? Are Scouts getting nerfed or made even stronger? This week I put together a roundup of Chapter 4 news with a healthy dose of speculation thrown in. As you'll see after the break, we've actually been shown a lot, but no doubt there's even more we haven't seen at all. And that leaves us all with questions.

  • Mythos Europe attracts 250,000 players in two weeks, throws double XP weekend

    by 
    Justin Olivetti
    Justin Olivetti
    05.13.2011

    It's only been 15 days since Mythos Europe launched, but the resurrected action MMO is already seeing impressive results. According to Frogster, over 250,000 players have jumped into the game for some hectic hack-n-slash fun. The company also provided some revealing statistics as it monitored its quarter-million playerbase. Apparently, the most popular class is the Bloodletter (40% of players), followed by the Pyromancer (32%) and Gadgeteer (28%). A full third of the playerbase chose the human race, with 28% going over to the Gremlins, 27% to the Satyrs, and 15% to the Cyclops. Finally, 66% of the characters created are male. So if you want to be a rarity, rolling a female Cyclops Gadgeteer is the way to go! To celebrate this auspicious milestone, Frogster is rewarding its enthusiastic players with double XP for quests and monster kills this weekend. You can catch all of Mythos' double XP action from now until Monday at 12:00 p.m. EDT.

  • Runes of Magic's Lands of Despair detailed

    by 
    Matt Daniel
    Matt Daniel
    05.12.2011

    Runes of Magic's Chapter IV update is approaching, and as it does so, Frogster is steadily releasing new information to tantalize its fans. Today, the company is appealing to the lore junkies in the crowd, releasing a short story on the actions and motivations of the demon Sismond. The story begins with the demon, disguised as a traveling merchant, as he pays a visit to the Grafu family, whose young daughter Annelia is suffering from a heart condition. His attempts to convince Annelia's father, Lord Grafu, to allow Sismond to implant a rune-forged heart into the girl failed; the Lord opted instead to sacrifice his own life in order to provide Annelia with his own heart. However, when she awoke to her father's fallen body on the floor, it took the demon little convincing to talk her into implanting the rune-forged heart within her father instead. The heart restored the Lord to life, but at the steep cost of his humanity, placing him under the demon's control. His plan set in motion, Sismond set to work manipulating the Dwarves and Rhino people of the region. By sending one of the Dwarves under his sway to murder Lanaik (a noble of the Rhino people of Kalo), the demon incited an all-out war between the two races. Neither side seems to benefit from this war, however, except for Sismond himself, who whisks the bodies of the fallen off to his secret lair for his own insidious purposes. Now it's up to Runes of Magic players to put an end to his schemes and restore life to the Lands of Despair.

  • Runes of Magic shows off two new zones in preview video

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2011

    The next major update to Runes of Magic is just around the corner, but despite the subtitle of Lands of Despair, there might be reason to feel a variety of emotions other than despair. After all, the update brings with it a number of new areas, two of which are previewed in a new video posted on the official feed. The Redhill Mountains and the Kingdom of Kalo are up for display, both giving a peek at areas that should feature prominently in the near future. Dwarves are the inhabitants of the Redhill Mountains, and... well, if you're familiar with dwarves, you probably have a good idea of what to expect. The Kingdom of Kalo, on the other hand, comes off as a bit more novel, with its anthropomorphic rhinoceroses and its steampunk gears around alabaster buildings. Runes of Magic players should take a look at the new video to get a sneak peek of both new zones.

  • Lost Pages of Taborea: Where's the fun with world events?

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.09.2011

    Borrowing a lesson from one of Justin's Road to Mordor articles, I decided to tackle Runes of Magic's world events. I'm talking about those repeatable events sprinkled around the world, events we'll be getting a lot more of when Chapter 4 hits, events anyone can jump into for fun and profit. It's the fun-vs.-profit scenario I want to look at. Recently, the memento rewards on world events were nerfed. This comes after a lot of drama over players who were going AFK in droves to collect large numbers of the shiny coins to buy purple statted gear from the Black Codex vendors. My only concern with the events is that players can go AFK. Large groups of players, whose soul intention is to go AFK, block people who actually want to play and (dare I say) enjoy the events. However, there are still discussions surrounding the loot aspect of events.

  • Lost Pages of Taborea: Biting the bullet

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.02.2011

    I want to make a proposal that Runewaker, Frogster and all the powers that be strip away any semblance of forcing players to dig out their wallets while playing Runes of Magic. I haven't played as many free-to-play MMOs as Massively's Beau Hindman, but I have played a good many of them. I'm sure, by now, many players have experienced at least one. If you haven't, then you really should read Beau's columns... or Rubi's or Justin's. Heck, I think everyone here at Massively has experience with F2P MMOs and provides valuable input. Go read up on terms like hybrid, pay-to-play, pay-to-win and the many discussions that have come and gone covering the different F2P business models. I'll wait. Back? Good. Let's get crackin'. RoM uses a traditional cash shop. It's not a hybrid like Lord of the Rings Online or Dungeons and Dragons Online. It's entirely run on a cash shop, like Perfect World International, Allods Online, or Zentia. But one difference I see with RoM's traditional cash shop is that it encourages players to exchange real cash for in-game gold. Other MMOs have allowed this, but usually it's not integrated. Exchanges are often terribly lopsided and see players charging other players ridiculous amounts of in-game currency for a cash-shop item that cost a few bucks. Cold, hard cash has become a seamless part of RoM's in-game economy. Real cash has taken on a balanced pricing-scale for items because money can be injected into the MMO. It can then be changed into gold to buy anything. A player's real money has not only been integrated into the game but become balanced in the same way any game-item is. This is only one unique aspect of RoM that could allow for the removal of any perceived pressure to spend in the cash shop to fully enjoy the entire game. RoM already has a great system in which you can experience everything by sacrificing more time, but I think Runewaker and Frogster could do more. I say blow the doors wide open. Give players every little bit that RoM has to offer. It would be like dropping the monthly fee on a subscription-based MMO. I'll tell you how and why after the break.

  • Mythos Europe launches!

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2011

    Like a digital phoenix rising from the ashes of a failed company, Mythos has come back from the dead to finally launch. Under the care of HanbitSoft and Frogster, Flagship's former Diablo-style MMO has been retooled and finally pushed out of the doors in Europe. Mythos Europe's Arne Freund is understandably excited: "We are very pleased with our rapidly growing community, whose support shows us that they, like us, have become really invested in the world of Mythos. We will continue to put all of our effort into supporting the game after release and to provide players with enough monsters to hack and slash their way through in the years to come. Talking of which, I've got a grudge to settle..." Mythos is free-to-play with optional item shop purchases and is available in five languages: English, German, French, Polish and Turkish. In addition to the digital download, there's a retail box version that includes an item voucher for a variety of exclusive goodies. Get into the action by downloading it from the official site, but before you do that, make sure to hit the jump and watch the launch trailer -- it'll get you pumped up for sure!

  • Runes of Magic hints at more Chapter IV updates

    by 
    Jef Reahard
    Jef Reahard
    04.27.2011

    Testing for Runes of Magic's Chapter IV: Lands of Despair update continues on the game's closed beta servers, at least for two more days. According to a news blurb on the free-to-play fantasy title's website, the patch is nearing the public consumption stage, at which point the masses will thrill to a new instance, new bosses, and various other opportunities for us to use the word new. New hidden battlefields are also in the works, as well as "two previously unknown races with a fierce and ancient rivalry." Dwarves vs. Rhinos might not have the same appeal as pirates vs. ninjas, Yankees vs. Red Sox, or Democrats vs. Republicans, but nonetheless Frogster and Runewaker have some story shenanigans up their respective sleeves for Runes of Magic lore fans. Check out the rather cryptic details at the official RoM website.

  • One Shots: A walk in the park

    by 
    Rubi Bayer
    Rubi Bayer
    04.22.2011

    Welcome to Massively's first One Shots theme week! Every week, we're going to feature a different aspect of all your favorite MMOs. This week we're all about your first impressions of MMOs: the starting zones. Today we're revisiting a game we haven't seen on One Shots in a while, courtesy of Athalianor: Runes of Magic. Here's a shot from the Elven starter zone in RoM. It's an awesome-looking zone, and I really like the look of the Elven architecture. In fact, the whole place has the look and feel of a carefully manicured park, right down to the placement of the trees. Starting zone week is beginning to wind down, but we've still got a few great-looking images up our collective sleeve, so keep watching for the next few days. Next week is sci-fi week, so send your favorite view of your favorite sci-fi MMO to us here at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll post it out here for everyone to enjoy and give you the thanks! %Gallery-112285%

  • Mythos raises open beta level cap, adds Umbral Peaks region

    by 
    Jef Reahard
    Jef Reahard
    04.21.2011

    April 28th marks release day for Mythos, the long-in-development mythology-inspired hack-and-slash MMO. As a prelude, HanbitSoft and Frogster have released a massive patch to the game's current open beta client that, among other things, raises the level cap to 50 and introduces a new explorable region called the Umbral Peaks. Dungeon play has also been optimized for groups according to a Frogster press release, and the client has received a "comprehensive localization update." Finally, lots of new guild-centric features have made it into the current build, chief among them a guild message board, storage safe, and a guild ranking system. You can download the open beta client for free -- and learn more about the game -- at the official Mythos website.

  • Lost Pages of Taborea: Safer diamond gifting

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.18.2011

    The crazy, fast-paced leveling done over the second anniversary raised safety concerns over player-to-player diamond trading. There were droves of players reaching either level-cap or close to it when Frogster multiplied experience gain by five for Runes of Magic's second birthday. I'm sure it made a lot of players happy (including me). I gained over 20 levels on my secondary. As a residual effect, it has allowed many new players and diamond swindlers to get multiple new characters to very high levels. Until Runewaker hashes out a way to allow diamond trading back on the auction house or creates an alternative system, players have to enter agreements involving trust. This work-around is the gifting feature that lets players buy and automatically send cash-shop goods to another player. Two players agree on a gold-to-diamonds price, one gifts the item directly to the other player, and the buyer has to mail the gold to the player. There's no security blanket on this approach. The buyer could send his gold and never receive the item, or the sender could gift an item and never receive payment. There are some natural deterrents to being ripped off, and players have taken it upon themselves to reduce the risk factor. A player can very quickly get a bad reputation for dishonesty, and that makes it nigh impossible to get into a guild, siege war, pick-up-group or any content with others. Players liberally share info and keep track of reputations to help ensure they don't lose any diamonds or gold. New players will still come and go and not always fully grasp these unwritten safeguards. Today, I want to take a look at ways to better protect yourself, ways that can reduce frustration and allow you to concentrate on enjoying your time in Taborea.

  • Mythos European open beta starts today

    by 
    Jef Reahard
    Jef Reahard
    04.12.2011

    It's been a long road home for Mythos, the free-to-play hack-and-slash MMO from HanbitSoft and Frogster. The game, which enters its European open beta phase today, originally began its life at ill-fated Flagship Studios and was resurrected after the company's dissolution. After a lengthy development cycle, Mythos has officially thrown open its doors to all registered players (over 100,000 of them to date) in preparation for the game's April 28th launch day. A Frogster press release indicates that additional optimization and localization will continue throughout the open beta, and considerable new content will be introduced as well. The level cap will be raised from 27 to 50, and adventurers will be able to explore the snow-capped Umbral Peaks. Players can download Mythos for free at the official website or pick up a retail box version at stores or online retailers. The box copy includes several bonus items as well as a two-day head start on the game's official release.

  • Lost Pages of Taborea: Elaborating on XP gain and leveling alts

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.11.2011

    This week I want to elaborate on experience gain, the honor party, and other ways of leveling alts. I received some great feedback from last week's article that suggests to me an interest in a much wider discussion of power-leveling. But before I get to that, let's clear up XP gain in Runes of Magic. Most MMOs that I know of -- including RoM -- dish out XP based on the character's level and the level of the mob being slain. If your character is the same level as the mob, the game will give you an adequate amount of XP as a reward. If the mob is higher, you'll get even more experience, but you'll get less XP as you out-level a mob. If you've played any MMO, you're probably aware of this. In RoM, you'll stop collecting XP from mobs 10 levels lower than you. Naturally, fighting mobs slightly higher than you can be more efficient. You can continue to fight increasingly higher-level mobs, but at some point, there's just no way you'll be able to survive, which is why you may want to get a higher-level player to take you just about anywhere in RoM to power-level you. When a high-level player starts towing you around, though, the XP you gain will be based directly on the amount of XP that player would get from any mob he kills. Read on to see more about this and alternative ways of power-leveling.

  • Lost Pages of Taborea: Power-leveling alts in an honor party

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.04.2011

    Over the course of two years, Runes of Magic has had many patches. It has also had many changes and additions that never made it into the patch notes. They're usually nothing major -- maybe a minor graphical tweak or some other incidental improvements. Then there are items, quests, and features that seem to change, but I can never be sure based on my imperfect memory alone. Something seems to be new or different, but because it never made a lasting impression, I can't be sure whether I'm remembering it correctly. That's how I felt about the honor party. The newbie tutor system seemed to quietly crawl under a rug, but over time it has proven to be operational. Even though the NPC in Varanas does a fair job of informing you what the honor party is and does, I'll give you a quick run-down of how it operates. One of the advantages of knowing about and using the honor party is having a very quick way of leveling alts through the first 20 levels. I wouldn't recommend it for first-time players, but let's take a look at using the honor party to give your alt a huge jump in levels on day one.

  • MV Guide: April 4 - 11, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    04.04.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers. Ready to see what's on the schedule for the week? Follow along to see!

  • TERA box art revealed, game one step closer to release

    by 
    Brendan Drain
    Brendan Drain
    04.01.2011

    Upcoming fantasy MMO TERA has been in closed beta for some time and is fast approaching release. Created by Korea-based developer Blue Hole Studio, the game is due to be published in North America and Europe by En Masse Entertainment and Frogster respectively. With the game's first big community testing event officially starting tomorrow, fans of the game will finally get to try it out. TERA took another step toward realisation today as En Masse has given fans a first glimpse of the official box art. The colour schemes and visual styles in the box art are designed to mirror the styles you'll find in the game once it's released. In a refreshing change, the female character featured in the image is a lot more conservatively dressed than is usually expected from box art or from TERA. Head over to the official TERA website for a sneak peek at the new box art.

  • TERA European community test kicks off, political system detailed

    by 
    Jef Reahard
    Jef Reahard
    03.31.2011

    Blue Hole Studio's TERA has officially kicked off its European testing phase, according to this morning's press release from Frogster. The German gaming company is publishing TERA in Europe, and has sent out 1,500 invites to "the most dedicated and hardcore fans from the TERA community." The special testing event will run for four days, and Frogster says similar events are scheduled for the "very near future." Frogster also drops a few hints regarding the game's political system, noting that it's intended to be endgame content and that elected rulers will access exclusive mounts, impose taxes, and manipulate NPC villagers. The system involves something called policy points which are acquired via questing, and Vanarchs (the term for players that ascend to the position of regional ruler) must determine how and where to spend them.

  • Frogster gives us piles of Runes of Magic stats

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.28.2011

    While not everyone is a math or statistics geek, there's a certain intriguing quality to MMO stats. Whenever we post statistics for games, there are inevitably discussions on concurrent users, paid subscribers, and overall registered accounts. Unfortunately, free-to-play games like Frogster's Runes of Magic don't really lend themselves to discussions of subscriptions vs. registered accounts since it has no monthly fee. Nevertheless, the game still provides some interesting statistics. According to a release sent earlier today, Frogster has posted a handful of curious stats that are sure to pique the interest of those who love to dissect MMO minutiae. Over the last two years, 6,657,370 characters have stepped into Runes of Magic. Mages are an incredibly popular class, with 2.2 million characters, and there's a tie at 650,000 characters created for both Rogues and Warriors. Apparently, the Priest/Mage dual class is a highly popular combo for players; and Priest takes secondary class of choice at 350,000, followed by Warriors with 150,000. Over three million characters serve as Herbalists, with 1.1 million players dabbling in Alchemy. English-speaking servers have seen 3,505,269 quests turned in and 4,622 guilds created. Groups in the game have taken the Demon Lord down 4,521 times and have wiped the floor with Erekat III almost three times more. Raksha is still the one to beat, according to Frogster's metrics, which suggest that boss has only been downed 182 times on the highest difficulty. Finally, no raid would be complete without silly pets along for a screenshot -- we're told that there are over 100,000 rune pets tagging along with players. In all, it's certainly an interesting set of statistics, if a bit random. After all, Frogster was very careful not to say which class was the overall most popular one!