Post Thumbnail

If you've been following the development of EVE Online lately, chances are you've heard of Andie 'CCP Seagull' Nordgren and her mission to make deep space colonisation and player-built stargates a reality. Andie has spearheaded the direction of EVE's development over the past few expansions and has...

July 25th 2014 at 12:00pm 0 Comments
Post Thumbnail

Top-down RPG The Hole Story landed on Kickstarter this week as the result of the Girls Make Games development camp and competition. The game stars Wendy, an archaeologist that digs into a portal in her backyard and warps through time to an ancient world and must save a princess to find a way back...

July 16th 2014 at 11:00am 0 Comments
Post Thumbnail

Raph Koster's thrown up a fairly fascinating blog post detailing one of his Origin projects that never saw the light of day. It was originally codenamed Star Settlers and it featured procedurally generated planets, exploration, resource management, and more. Koster's executive bosses "blew up a hu...

June 20th 2014 at 9:00am 0 Comments
Post Thumbnail

I've been thinking heavily about the future since our parent network's budget cuts were announced, so I decided it would be very apt to pen my last edition of MMO Mechanics with that same train of thought. The industry has changed remarkably over the last decade with trends like the free-to-play re...

February 28th 2014 at 3:30pm 0 Comments
Post Thumbnail

MMOs are infamous for the exorbitant amount of both time and money that is required to make a fantastic end product. Much of this effort and expenditure goes into producing very specific content such as leveling zones, quest chains, and dungeons. The classic themepark MMO in which all the rides are...

February 26th 2014 at 12:00pm 0 Comments
Post Thumbnail

My column has typically heralded modern MMOs as superior advancements of the genre we all adore, but in this week's MMO Mechanics I want to share a small list of some old mechanics I still mourn today. Many older MMOs featured gameplay that could simultaneously exasperate and impress players, espec...

February 12th 2014 at 9:00am 0 Comments
Post Thumbnail

MMO players strive to obtain some kind of tangible progression each play session, but the method by which that progression is delivered varies greatly across the genre. Archetypal themepark titles frequently rely on level-based progression that culminates in climbing through gear tiers at endgame,...

February 5th 2014 at 4:00pm 0 Comments
Post Thumbnail

I've written before about how developers use clever mechanics to lower the barrier to entry in order to encourage more people to play MMOs, but how do they keep players interested after they have rolled a new character? More often than not, MMOs greatly benefit from hanging onto players for as long...

January 29th 2014 at 2:00pm 0 Comments
Post Thumbnail

MMOs have absolutely exploded in popularity over the past decade, with online gaming growing from a niche hobby to a global market worth billions of dollars each year. Once dominated by subscription games like EverQuest and World of Warcraft, recent years have seen free-to-play games take centre st...

January 26th 2014 at 6:00pm 0 Comments
Post Thumbnail

Epic Games has formed a two-year partnership with Staffordshire University resulting in the Epic Games Centre, a "fully equipped" space for use by students in Staffordshire's game design courses. The agreement provides students "hardware, teaching time and access to software and key personnel" from...

January 25th 2014 at 10:00pm 0 Comments