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  • Clockwork Empires goes Steam Early Access in August

    by 
    Earnest Cavalli
    Earnest Cavalli
    08.01.2014

    Clockwork Empires, an upcoming steampunk bureaucracy simulator from Dungeons of Dredmor developer Gaslamp Games, will make its Steam Early Access debut on August 15. Previously described here as "a less militant Age of Empires as written by H.P. Lovecraft," Clockwork Empires asks players to rule over a growing group of colonists in a world as rife with overly complicated brass machinery as it is with squamous, unknowable horrors that exist only in shadow. Developer Gaslamp Games claims each citizen will have his or her own motivations, personalities and potentially dangerous secrets that will only complicate the task of ruling your superficially sleepy hamlet. When Clockwork Empires makes its Early Access debut on August 15 it will feature a $30 price tag. If you'd rather not wait for Valve's digital distribution service, you can grab the latest build of Clockwork Empires by visiting the game's website. [Image: Gaslamp Games]

  • Clockwork Empires turns back Early Access to summer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.29.2014

    Clockwork Empires is moving the hand on its buy in-alpha program to summer. Developer Gaslamp Games, the team behind Dungeons of Dredmor, originally planned for the game to accept settlers this spring, but the ambitious project needs a little more tinkering. The PC, Mac and Linux steampunk Tropico meets Don't Starve game finds colonists trying to survive in Lovecraftian frontiers populated by fish people and that most dangerous of predators... other men. The game will eventually support four players online, along with a turn-based successive multiplayer. [Image: Gaslamp Games]

  • Clockwork Empires accepting alpha colonists this spring

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.19.2014

    Clockwork Empires plans to launch its buy in-alpha program this spring, developer Gaslamp Games mentioned today at GDC 2014. This next game from the team behind Dungeons of Dredmor is an ambitious simulation game. Think Tropico meets Don't Starve, but steampunk. Beyond its setting of colonists surviving in frontier lands against fish people and Lovecraftian dread, the game will support up to four players online, along with a turn-based successive multiplayer. Clockwork is planned for PC, Mac and Linux. The developer didn't have any announcement today about the buy in-alpha price.

  • Clockwork Empires mates world-building, steampunk, Elder Gods

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.01.2013

    Clockwork Empires, the next game from Dungeons of Dredmor developer Gaslamp Games, appears to be a typical, steampunk-themed bureaucracy simulator, with one major twist: Instead of ordinary catastrophes like floods or fires, your biggest concern are attacks by squamous, unknowable Elder Gods. If it helps, imagine a less militant Age of Empires as written by H.P. Lovecraft. The cities you create, while arguably typical, always hold an air of malice, even before your citizens burst into flame or are driven mad by obscene geometries. "Build mighty colonies populated by foppish aristocrats, ambitious middle-class artisans and clerks, and the toiling lower-classes who labor in your magnificent factories, scientific laboratories, lavishly decorated houses, farms, cathedrals, pubs and more," reads the game's official description. "But be careful - every character in your society has its own personality, motivation, and (sometimes deadly) secrets." That would be concerning if it weren't for the game's extradimensional horrors. If your society declines or succeeds in certain ways, you may earn a visit from one of Cthulhu's poker buddies. Fortunately, how your society evolves is entirely up to you. "Ultimately the creation and outcome of this incredibly nuanced world is dictated by the player, but as developers we've steered clear of directing the actual outcome of each society players will create," stated Gaslamp Games CTO Nicholas Vining. "The outcomes can vary so greatly it was important to design the game to be as shareable as possible. From building to strategizing, exploring and the emergent player-to-player shared content, no two games will be alike. That's the gruesome and wonderful nature of Clockwork Empires." Clockwork Empires will debut on the PC, Mac and Linux platforms at some point during 2014.

  • Canadian Indie Bundle on Steam: Superbrothers, Shanks and more

    by 
    David Hinkle
    David Hinkle
    10.23.2012

    Our brothers and sisters in The Great White North are getting some time in the spotlight today with a new bundle on Steam. The Canadian Indie Bundle packages together games from Klei Entertainment, Capybara Games, Gaslamp Games and more for $14.99.Superbrothers: Sword and Sworcery EP, Shank and Shank 2 highlight this Canadian Indie Bundle, joined by Space Pirates and Zombies, Waveform, Hoard, Dungeons of Dredmor and Capsized. Many of the games in the bundle offer SteamPlay between Windows and Mac OSX.

  • The Joystiq Indie Pitch: Dungeons of Dredmor

    by 
    Jessica Conditt
    Jessica Conditt
    10.22.2011

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, the gang from Gaslamp Games explain the hilariously time-consuming adventure of indie development with Dungeons of Dredmor. What's your game called and what's it about? David Baumgart: Our game is called Dungeons of Dredmor. It's a humorous, graphical, roguelike-inspired dungeon crawling RPG. The setup is the archetypal hero descending into the dungeon to defeat an evil dark lord -- that's Lord Dredmor -- by fighting, casting spells, collecting loot and experience, and generally being bothersome. This is no sure process, for the dungeon is filled with traps, monsters, and bottles of acid. Everyone will die at some point. If a player has selected the traditional permadeath option, then upon death the player's character is dead forever and the player must start again with a new hero at the beginning of the game. It's more fun that way.