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It would be an understatement to say we're excited about the upcoming massively multiplayer online game titled LOVE, and we've certainly given the title some mention here in the past. It's an MMO being developed by one person, Eskil Steenberg, featuring a rather unique art style and some interesting...

April 8th 2009 at 4:00pm 0 Comments
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EVE Online's recent deployment of the Apocrypha expansion brought major changes to the game. Apocrypha is the largest expansion they've released to date, incorporating wormhole exploration and modular ship designs, in addition to a new NPC race into the fabric of the game as we know it. BattleClinic...

April 7th 2009 at 6:00pm 0 Comments
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var digg_url = 'http://digg.com/pc_games/GDC09_Interview_with_The_Secret_World_s_creator_Ragnar'; With our unveiling of The Secret World, we were also able to have some time to ourselves with Ragnar Tørnquist, the creator of Dreamfall and, of course, The Secret World. While our look at t...

April 7th 2009 at 9:30am 0 Comments
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var digg_url = 'http://digg.com/gaming_news/Funcom_reveals_The_Secret_World_a_new_horror_conspiracy_MMO'; If you've been waiting for a chance to see what lies beyond the curtain and fall into the elegantly dark setting of The Secret World, then get ready for your first glimpse of what lurks bey...

April 7th 2009 at 9:00am 0 Comments
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At GDC recently, Joe Morrissey, Senior Designer at NCsoft and Lead Designer for Mission Architect talked to an audience about the challenges of implementing a user generated content system in a 5-year old MMO. Afterwards, we had a chance to sit him down and ask a few questions of our own. But to st...

April 6th 2009 at 7:05pm 0 Comments
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I'm not entirely sure what's going on with All Points Bulletin and the only reason I'm bothered enough to consider worrying about a game that we know only fractions of is because those fractions are amazingly potent pieces of excitement. The depth of customization, the level-less progression wrappe...

April 4th 2009 at 10:00am 0 Comments
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Tim Schafer, speaking to a group of (likely excited) game journalists, broke the hard truth last week during GDC 2009: "I was trying to figure out how you would throw down the controller and pick up the guitar," he said. MTV Multiplayer is reporting that Mr. Schafer then told the group there are "n...

April 3rd 2009 at 10:05pm 0 Comments
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If you thoroughly enjoyed Mega64's video shenanigans at last year's Independent Games Festival Awards show, brace yourselves for round two. This year's IGF Awards featured a pair of clips from the comedic quartet, both of which you can find posted after the jump.The first video is aptly titled IF Y...

April 3rd 2009 at 8:05pm 0 Comments
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You didn't think that was it, right? Following up on part 1 of our interview with sounds-too-good-to-be-true cloud gaming platform OnLive's Steve Perlman from yesterday comes ... part 2! In our final installment, we ask about bandwidth caps, cable box integration, DLC, server cost, privacy concerns...

April 2nd 2009 at 7:50pm 0 Comments
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Mistakes of World of Warcraft Kaplan was quick to note that Warcraft was far from perfect, and he wanted to highlight some of his own mistakes inside of the design. The first mistake was the idea of the "Christmas tree effect," otherwise known as having so many quests in a quest hub that the mini...

April 1st 2009 at 5:00pm 0 Comments
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At GDC09, we got to talk with many people and listened to a variety of panels on all aspects of game design. But there was little doubt as to which panel attracted loads of attention -- the Jeff Kaplan panel on quest design in World of Warcraft.Warcraft has come extremely far in terms of their UI d...

April 1st 2009 at 5:00pm 0 Comments