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If you thoroughly enjoyed Mega64's video shenanigans at last year's Independent Games Festival Awards show, brace yourselves for round two. This year's IGF Awards featured a pair of clips from the comedic quartet, both of which you can find posted after the jump. The first video is aptly titled IF...

6 years ago 0 Comments
April 3, 2009 at 8:05PM
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You didn't think that was it, right? Following up on part 1 of our interview with sounds-too-good-to-be-true cloud gaming platform OnLive's Steve Perlman from yesterday comes ... part 2! In our final installment, we ask about bandwidth caps, cable box integration, DLC, server cost, privacy concern...

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At GDC09, we got to talk with many people and listened to a variety of panels on all aspects of game design. But there was little doubt as to which panel attracted loads of attention -- the Jeff Kaplan panel on quest design in World of Warcraft. Warcraft has come extremely far in terms of their UI...

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Mistakes of World of Warcraft Kaplan was quick to note that Warcraft was far from perfect, and he wanted to highlight some of his own mistakes inside of the design. The first mistake was the idea of the "Christmas tree effect," otherwise known as having so many quests in a quest hub that the min...

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NOA president Reggie Fils-Aime spoke with MTV Multiplayer about the DSi and the GDC announcement of DSi-exclusive and DSi-enhanced software. Though Nintendo isn't making specific announcements about hybrid games until after the system is in stores -- "It would be reasonable to talk about that after ...

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Massively Speaking Episode 47 is our impressions of GDC 09 as Shawn returns this week with Elizabeth Harper, Editor-in-Chief for the site. Shawn and Elizabeth recap their favorite interviews and panels from the insanely busy week, and discuss the coverage on the site. Be sure to check out our brand ...

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The clues have been building up and it appears that 2K Boston may be changing its name to Irrational Boston, the original name of the development studio (albeit now with a location tacked on to the name). The information comes by way of a trademark registration (via superannuation) filed by parent...

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Things are tough all over, and after months of industry cutbacks and studio closures, a number of video game professionals have been left holding the bag in one hand and a pink slip in the other. While last week's Game Developers Conference gave many jobless developers the opportunity to hand out ...

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How much did limiting the number of press invites affect the total attendance of the 2009 Game Developers Conference? By about 1,000 people, according to a press release from organizer Think Services. This year's GDC hosted "more than 17,000 game industry professionals," down from last year's 18,000...

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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. What can we expect to see with ...

6 years ago 0 Comments
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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. There has been a strong push to ...

6 years ago 0 Comments
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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. How have the server splits a...

6 years ago 0 Comments
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The World of Gatheryn isn't the only steampunk MMO on the block this year at GDC09. While Gatheryn certainly appeals to the Victorian steampunk crowd, Atlus Online's upcoming MMO Neo Steam will be bringing in those who like more fantasy mixed in with their brass and gear-driven inventions. Atlus m...

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Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can interact with, server architecture to worry about, and even more in-depth things that the standard p...

6 years ago 0 Comments
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click to enlarge It's always troubling when you're not allowed to actually play a game due out within a couple months. Such was the case with our GDC demo of EA's G.I. Joe: the Game. Sure, we could pretty much gather everything we needed to know about the canonical sequel to the film (yep, we guess...

6 years ago 0 Comments
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click to enlarge A couple of years back, Steven Spielberg picked up the phone and called EA. After absolutely no time on hold, he told (insert random executive here) all about his idea for a Wii game about throwing blocks at other blocks. Although it had received similar proposals in the past -- mo...

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Even though Nintendo has been tight-lipped about its DSiWare plans, Gameloft showed us a couple titles it has coming to the system during GDC last week. Although Gameloft wouldn't show us Assassin's Creed or its other iPhone titles, it did showcase two titles currently underway for Nintendo's new ...

6 years ago 0 Comments
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Just like every other year, GDC in 2009 brought with it a bevy of new information (and the ubiquitous Pat Benatar rumor). And unfortunately, during the rush to post information, it's easy for publishing outlets (including ourselves) to mishear something, misconstrue a piece of information and/or n...

6 years ago 0 Comments
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A light drama about a heroic serial killer may not seem like the most natural fit for a game adaptation, but Marc Ecko VP Marc Fernandez couldn't ignore the opportunity as he watched Dexter. Fernandez told us at GDC that he felt like the show was almost set up like a game, with the titular murdere...

6 years ago 0 Comments