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Massively Speaking Episode 47 is our impressions of GDC 09 as Shawn returns this week with Elizabeth Harper, Editor-in-Chief for the site. Shawn and Elizabeth recap their favorite interviews and panels from the insanely busy week, and discuss the coverage on the site. Be sure to check out our brand ...

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April 1, 2009 at 1:00PM
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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. What can we expect to see with ...

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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. How have the server splits a...

5 years ago 0 Comments
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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. There has been a strong push to ...

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The World of Gatheryn isn't the only steampunk MMO on the block this year at GDC09. While Gatheryn certainly appeals to the Victorian steampunk crowd, Atlus Online's upcoming MMO Neo Steam will be bringing in those who like more fantasy mixed in with their brass and gear-driven inventions. Atlus m...

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Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can interact with, server architecture to worry about, and even more in-depth things that the standard p...

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Last week at GDC 2009 was exceptionally busy, but that didn't stop us from talking with Age of Conan's game director Craig Morrison and discussing what went wrong with the game at launch and what's been done since to improve upon it. You're in for a treat, we think. After the jump, you'll also ...

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This year's Game Developers Conference has come to a close, and I just wanted to take a second here to reflect on what I got out of the show. I literally can't count the number of times I've been asked, "So what was the best thing you saw so far?". I was even asked this by a random guy in the Men'...

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The futuristic game Earthrise is one of the upcoming sci-fi massively multiplayer games that we can see on the horizon. It's the first MMO developed by Sofia-based Masthead Studios and features the post-apocalyptic setting of a world divided between utopian idealism and revolution. Massively had a ...

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The struggle for dominance Earthrise will be a very PvP-centric title, with open PvP and full looting adding greater risk to combat. How long will players have to loot fallen opponents (or allies)? Atanasov says, "There will be a time limit. Right now we're planning for 30 seconds, which means ...

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Jeff Kaplan has said some interesting things at this year's GDC (expect a full account from us soon). One of them concerned a new technology that debuted in Wrath of the Lich King which I, for one, had not heard of before: progressive drop rates for quest items. Pre-Wrath, if you're on a collection ...

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Massively sat in on a GDC 2009 session this week titled Applied RMT Design which was part of the Worlds in Motion Summit. Andrew Schneider, Founder and President of Live Gamer and Erik Bethke, CEO of GoPets, Ltd. presented a case study on balancing a game's primary and secondary markets, using GoPet...

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Last year, we had the opportunity to visit Hi-Rez Studios to get one of the first press hands-on looks at Global Agenda. While the game is still in the alpha test now, closed beta is about to begin soon. In order to gear up for these next stages of development, Hi-Rez brought Global Agenda to the ...

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Jeffrey "Tigole" Kaplan, former WoW Lead Designer who just recently headed off to work on Blizzard's new MMO, held a panel at the Game Developer's Conference earlier this week in San Fransisco called "Cruise Directior of Azeroth," in which he talked about some of the design decisions behind World of...

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At GDC, we had a chance to take a first look at EYA Interactive's upcoming free to play MMO Titan Online. Already available for play in Asia (as Mo Siang Online), a limited public beta has begun in North America and EYA anticipates a spring 2009 release. There's not a whole lot of information abou...

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With its June release nearing and beta even closer than that, Jumpgate Evolution was looking pretty hot at GDC09 this week -- although that may have something to do with the game running on three monitors. Much of the information in the video isn't entirely new, aside from the discussion of...

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To understand the game Aion, you first need a bit of background on its setting. Aion has many of the trappings you would expect to find in a typical fantasy MMO, but it is a completely original IP with some unique elements. As a player, you are a resident of Atreia, created by the deity Aion, and ...

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Rumors are bubbling up from GDC '09 that Blizzard is finally considering consoles again for their future games. Blizzard seems to have a hate/hate relationship with consoles -- despite the fact that they started out with some extremely popular console games (Lost Vikings was one of the best games on...

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