Gdc-2009

03.31.09
GDC09: Paul Barnett and Jeff Skalski interview (part 2)
03.31.09

GDC09: Paul Barnett and Jeff Skalski interview (part 2)

Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director...

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03.31.09
GDC09: WAR interview with Paul Barnett and Jeff Skalski
03.31.09

GDC09: WAR interview with Paul Barnett and Jeff Skalski

Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director...

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03.31.09
GDC09: Tinkering around with Neo Steam and Atlus Online
03.31.09

GDC09: Tinkering around with Neo Steam and Atlus Online

The World of Gatheryn isn't the only steampunk MMO on the block this year at GDC09. While Gatheryn...

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03.31.09
GDC09: How HeroEngine revolutionizes MMORPG game design
03.31.09

GDC09: How HeroEngine revolutionizes MMORPG game design

Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively...

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03.30.09
GDC09: G.I. Joe impressions
03.30.09

GDC09: G.I. Joe impressions

click to enlarge It's always troubling when you're not allowed to actually play a game due out withi...

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03.30.09
GDC09: Boom Blox Bash Party hands-on
03.30.09

GDC09: Boom Blox Bash Party hands-on

click to enlarge A couple of years back, Steven Spielberg picked up the phone and called EA. After a...

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03.30.09
GDC09: Gameloft's DSiWare plans include popstar, soccer simulators
03.30.09

GDC09: Gameloft's DSiWare plans include popstar, soccer simulators

Even though Nintendo has been tight-lipped about its DSiWare plans, Gameloft showed us a couple ti...

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03.30.09
Dead Rising 2 multiplayer not confirmed, Capcom says
03.30.09

Dead Rising 2 multiplayer not confirmed, Capcom says

Just like every other year, GDC in 2009 brought with it a bevy of new information (and the ubiquito...

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03.30.09
GDC09: Dexter hands-on (iPhone)
03.30.09

GDC09: Dexter hands-on (iPhone)

A light drama about a heroic serial killer may not seem like the most natural fit for a game adapta...

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