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"I'm definitely going to be doing more open-world comedy stuff in the future, but it might not be my next game," Retro City Rampage creator Brian Provinciano told Joystiq following a GDC panel where he broke down sales of his game across the various platforms. "I have about four open-world game ide...

April 5th 2013 at 4:30pm 0 Comments
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At a GDC panel titled "Next Generation Character Rendering" last week, research and development staffers at Activision-Blizzard showed off some stunning computer-generated portraits. The catch? They don't represent in-game assets; instead, they showcase the tech behind the graphics. So while the...

April 4th 2013 at 4:00pm 0 Comments
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Developer David Frampton is one of our favorites around here at TUAW -- he made a big splash on the App Store a while ago with Chopper 2, but these days he's working on a huge sandbox app he's made called The Blockheads, which is a Minecraft-style game where you can explore a world with the tit...

April 3rd 2013 at 9:30pm 0 Comments
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When we talk about getting our hands on a game at GDC for a little playtime, we don't usually get to literally grasp said game in our fingers. But that's exactly what happened when I tested out Vendetta Online on an iPad 3; instead of just relating to the space-based sandbox through the standard...

April 3rd 2013 at 6:30pm 0 Comments
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Double Fine programmer Anna Kipnis hosted a wonderful GDC panel about her time creating "What Would Molydeux," a 2012 game jam inspired by the Peter Molyneux twitter parody, Peter Molydeux. The jam was a rousing success, spanning 32 cities worldwide, with Peter Molyneux himself even showing up for...

April 3rd 2013 at 4:30pm 0 Comments
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Acquisition. Though it sounds pretty benign on its own, when used in reference to one developer taking over another, the word can inspire fear in the hearts of gamers. Questions quickly arise about the future of titles that fall on the acquired side of the equation. How will the games and players...

April 3rd 2013 at 2:30pm 0 Comments
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I saw quite a few really terrific indie games at GDC last week, but Third Eye Crime was one of my favorites on iOS. It's being put together by a studio called Moonshot Games, made up of game industry veterans working on mobile games together after having some bad experiences with console publis...

April 3rd 2013 at 12:00am 0 Comments
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The Halo universe's sentient artificial intelligence programs – smart AIs – have a limited lifespan. After seven years, they begin to break down, acting irrationally and eventually thinking themselves to death. This process is known as Rampancy and closely resembles humanity's own end-o...

April 2nd 2013 at 4:00pm 0 Comments
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On his personal blog, Raph Koster announced that he has left Disney to become an unemployed game developer. The big question is, of course, what's next for the driving force behind Ultima Online and Star Wars Galaxies. The answer is... he doesn't know. However, Koster does indicate that he is op...

April 2nd 2013 at 3:30pm 0 Comments
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MJ returns from her grand GDC adventure, and boy does she have stories to tell! Most of those stories will be to her therapist who will help her overcome the trauma of five days of non-stop interviews, but some of those tales will be related in this podcast. Also, you won't hear her sing the baby...

April 2nd 2013 at 9:30am 0 Comments
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After Fruit Ninja was finished, the guys at Halfbrick spent almost two years shipping updates. Finally ready to do something new, Halfbrick started doing prototypes. It would be a simple game that everyone at Halfbrick could play competitively.This is when Tank Tactics was conceived. Halfbrick chie...

April 1st 2013 at 8:00pm 0 Comments