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I realize it's kind of silly, but I'm still annoyed at Final Fantasy XIV's methods for numbering interquel patches. I get the schema, I really do, but "2.35" to me says a patch that's preceded by 34 others. "2.3.5." would indicate a patch partway through the 2.3 patch cycle. Could we get another do...

August 18th 2014 at 12:00pm 0 Comments
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Wondering what Samsung's virtual reality headset looks like? Well stop wondering, because when it's announced at IFA 2014 later this year, it'll look something like what you see above. That's a render straight from Samsung, care of SamMobile. Our sources confirm that, while what they've seen isn't...

July 8th 2014 at 5:36pm 0 Comments
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The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was almos...

June 30th 2014 at 2:00pm 0 Comments
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Android Wear, Google's new platform for wearables, is fascinating stuff. We got to see a lot of it yesterday, but we didn't get to spend a lot of time with the user interface itself because the watches were on retail mode -- a limited version of the firmware. This is no longer a problem, as Samsun...

June 26th 2014 at 10:00am 0 Comments
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In the Halo games, turning on skulls will change certain aspects of the game. For example, Grunt Birthday Party makes alien heads explode with confetti. Hopefully that won't happen to you when you turn on a different kind of Halo skull - as in, a Halo-branded headset from audio manufacturer Skullca...

June 7th 2014 at 6:30pm 0 Comments
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As we've said here plenty of times, it's not real until it goes live, and that goes for the new stats being designed for Warlords of Draenor. Last year we discussed Amplify, Multistrike and Readiness - since then things have changed. As always keeping in mind that this is still subject to change ri...

June 4th 2014 at 6:00pm 0 Comments
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When Samsung debuted its new line of Tizen-powered wearables, it looked like the original Galaxy Gear had been put on notice. Instead of leaving early adopters in the cold, the Korean smartphone maker has decided to make good on its promise to bring the wearable up to date -- by switching it from...

May 30th 2014 at 8:24am 0 Comments
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WildStar wants to have its raids be big. Big in size. Big in rewards. Big in engagement. Big in lots of ways, in short. The team has talked about them in passing elsewhere, most notably at PAX East 2014, but there still hasn't been a nice big info drop about raids that potential players could reall...

May 13th 2014 at 9:00am 0 Comments
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One of the things I like to do is read up on how gear will be designed in the future and really consider how it will play out. We know that Warlords of Draenor will be a vastly different game in many respects, including gear design. One of the ways that's showcased for us is in how bonus armor will...

May 8th 2014 at 1:00pm 0 Comments
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With countless (well, a lot of) Gear 2 watch straps and just under eight wearables -- a mix of Gear 2s, Gear 2 Neos and Gear Fits -- on the table in front of us during our interview with Samsung designers, the impression is that the company taking its wearables very seriously. There were just six...

April 25th 2014 at 2:00pm 0 Comments
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When was the last time you were in the Wolves' Den in Final Fantasy XIV? A week ago? A month? Was it never? Well, perhaps you should drop back in, because there's some new stuff in there. New armors. Attractive armors. And don't worry that veterans will have them right away when you log in;...

April 24th 2014 at 12:00pm 0 Comments