gears-of-war-judgment

Latest

  • Gears of War: Judgment multiplayer adds free-for-all mode

    by 
    David Hinkle
    David Hinkle
    08.27.2012

    For the first time in Gears of War history, a free-for-all multiplayer mode will be included when Gears of War: Judgment launches on March 19, 2013, OXM reports. The first exclusive screen shot above gives us our first taste of Seran-on-Seran combat.It's part of an overhaul that newly-owned subsidiary studio People Can Fly is bringing to the franchise with Gears of War: Judgment – the first new additions shown during E3 were OverRun mode and a revamped control scheme. Gears of War: Judgment, the fourth installment in Epic's saw-em-up series under publisher Microsoft Studios, stands as a prequel and tells the story of Baird and Cole, both on trial for treason, during the war with the Locust.

  • Epic Games now wholly owns Gears of War: Judgment dev People Can Fly

    by 
    Ben Gilbert
    Ben Gilbert
    08.13.2012

    When Epic Games subsidiary People Can Fly lost three senior employees this past week, Epic Games apparently purchased the rest of the Poland-based development studio. "One of the things that got missed with that story was that we bought the rest of People Can Fly that we didn't own. We didn't announce that, so that was also part of it," Epic Games VP Mark Rein told us this afternoon at GDC Europe."But now we own it all. We had a controlling stake, but the owner still owned a fairly large piece of it," he said. As it turns out, those owners were the folks who left to do something different – despite being in the middle of developing the next Gears of War game, Judgment. "They left, they're gonna do their own thing. They have something cool they're gonna do, and we'll be very supportive of it," Rein added.It's unknown how much Epic Games paid for the rest of its stake in People Can Fly.

  • Gears of War: Judgment creative lead out at People Can Fly

    by 
    Ben Gilbert
    Ben Gilbert
    08.12.2012

    Gears of War: Judgment creative lead Adrian Chmielarz exited Poland-based Epic Games subsidiary People Can Fly this past week. In fact, a trio of management is out at the studio. Epic Games president Mike Capps confirmed the news in a prepared statement: "Adrian Chmielarz, Andrzej Poznanski and Michal Kosieradzki have parted ways with People Can Fly and Epic Games in order to pursue other opportunities, which they will announce of their own accord. Over the past decade, they have been instrumental in building People Can Fly into the talented team that it is today. We wish them well in their future endeavors. People Can Fly remains excited to release Gears of War: Judgment to fans early next year."Chmielarz also reassured fans via Twitter that Judgment is "in great hands," and that we'll hear more about where he's headed next "soon enough." No word on the other two gentlemen, unfortunately, but it sounds like a group effort if you ask us. We're in Europe all this week, which is where Poland is based, so we're hoping to stumble upon his secret plans.

  • Epic shares Gears of War insight and trivia at Comic-Con panel

    by 
    Mike Schramm
    Mike Schramm
    07.17.2012

    Cliff Bleszinski, Design Director at Epic Games, along with Production Director Rod Fergusson, voice actor Fred Tatasciore (the voice of Baird as well as "most of the Locusts") and writers Rob Auten and Tom Bissell all took the stage at Comic-Con 2012 for a panel about Gears of War: Judgment. The biggest piece of news out of the panel was that Judgment has a release date: We'll be killing grubs as Baird in the prequel on March 19.The rest of the panel, however, contained a few juicy bits of Gears trivia, just for fans of the series. If you've lived and died with the COGs for three games now, read on.

  • Baird explains the finer details of Gears of War: Judgment's 'OverRun' mode

    by 
    Ben Gilbert
    Ben Gilbert
    07.16.2012

    When Gears of War: Judgment is launched next March, its "OverRun" mode will add a new wrinkle to the multiplayer you've grown accustomed to in Gears titles. For instance, you can totally ride a blood mount! See what we mean above.%Gallery-160442%

  • Gears of War: Judgment launching on March 19, 2013 [update]

    by 
    Ben Gilbert
    Ben Gilbert
    07.13.2012

    Gears of War: Judgment will see Baird and Cole head to the clink at some point in March 2013, according to Epic Games Director of Production Rod Fergusson. The news was revealed to G4's X-Play and confirmed on the show's Twitter account – apparently Fergusson wouldn't allow any more specifics about when the game will be launched.Gears of War: Judgment follows Baird and Cole as they deal with events preceding the main Gears of War trilogy. Polish studio People Can Fly is working on the game in collaboration with Epic Games proper.Update: Epic Games revealed the full March 19 release date – on fan Waldo Kinney's body in tattoo form – during a panel at Comic-Con today.

  • Epic's Mike Capps on opening the door to Tencent and its 'unparalleled expertise' in China

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.20.2012

    Epic Games announced yesterday it sold a minority interest in the company to China's Tencent Holdings. It was the first time in 21 years the Unreal Engine creator and Gears of War and Infinity Blade developer accepted outside investment."We've always taken pride in being an independent developer of fun games and cutting-edge technology," Epic Games president Mike Capps said in prepared statements about why the company took a major investment deal after such a long time. "We want to assure our players and licensees that this transaction only brings more to the table in terms of what we can offer them.""Epic has worked with Tencent for years through our Unreal Engine licensing relationship," Capps added. "They have fantastic inroads into attractive markets and platforms, and Epic has been carefully weighing its options for the next generation of games for quite some time. We can learn a lot from Tencent, and strategically aligning with them was an easy decision."Capps explained that Epic will maintain all intellectual property rights and maintain the Unreal Engine licensing business. He wouldn't comment if this is just the prelude to a full buyout. Capps makes no secret of Tencent being a long-term partner, but notes Epic enjoys its independence.

  • The testimony of Damon Baird in Gears of War: Judgment

    by 
    David Hinkle
    David Hinkle
    06.13.2012

    Memory is a fickle thing. You may think one thing, but the reality of the situation in question could be entirely different. Was that thing there? What even was that thing?In Gears of War Judgment, Lt. Damon Baird is on trial for disobeying COG orders – being a military outfit, they're kind of big on following orders – and must recall the events that lead up to the disobedience in question. His recounting of the events while on trial is the entire campaign, but this being a military trial, certain things are classified. It's an idea that will play out in the campaign: the first time through, certain elements from the game environment will be missing; a second playthrough of the "Declassified" campaign will change events and those in-game elements.%Gallery-157621%

  • Epic's Mark Rein on UE4, Epic Baltimore and Gears of War: Judgment

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.11.2012

    Given the engine's dynamic illumination features, it's only appropriate for Epic Vice President Mark Rein to start lighting up when he starts talking about Unreal Engine 4. We spoke to Rein on the last day of E3 about the engine's possibilities, and how its robust developer toolset addresses the dangerous costs of game development.Rein also comments on the multinational efforts behind Gears of War: Judgment (with special mention of People Can Fly's Creative Director, Adrian Chmielarz) and the recent addition of Epic Baltimore to the family.

  • 'We basically inspire each other:' People Can Fly and Epic on teaming up for Gears of War: Judgment

    by 
    David Hinkle
    David Hinkle
    06.08.2012

    It takes millions of dollars and a lot of manpower to create a AAA product like Gears of War. For Gears of War: Judgment, Epic Games will share development duties with People Can Fly, Epic Games' subsidiary studio based in Poland. During an interview with Epic Games design director Cliff Blezsinski and People Can Fly founder Adrian Chmielarz, the duo explained the choice to share development of Gears of War: Judgment."If you look at the slightly compressed timeframe for these products – we don't have the two and a half years like Gears 2 had – the fact that with the feature set needed, we're in a world where if you look at the Call of Duty interviews where they're like here's the CEO of Sledgehammer, here's the CEO of Infinity Ward, here's the CEO of Duncan Hines, you're like, 'Jesus, what's going on here?' It takes multiple studios now to really make a game that can have all of this between the campaign and multiplayer and the co-op elements and things like that, and plus they're quite fucking crazy, to be honest with you," Blezsinski said. Chmielarz added that the addition of People Can Fly brings something "fresh" to the Gears franchise."The big idea is, yes, we can bring something fresh to this. I think we basically inspire each other – we have these new ideas and then sort of shake the foundation of Gears up without changing too much; it's still Gears." But it's also a question of manpower needed to tackle the technical hurdles of building upon the precedents set in Gears of War 3, Blezsinski explained. "Making the campaign have that many Locust and be that intense made it a requirement for the younger guys working on the Epic side to refine the controls, and there's just non-stop back and forth [between Epic and People Can Fly]."%Gallery-157621%

  • 'You're going to die a fair amount:' Bleszinski on Gears of War: Judgment's S3 system

    by 
    David Hinkle
    David Hinkle
    06.08.2012

    Gone are the static spawn wells seen in Gears of War entries in the past. With Gears of War: Judgment, People Can Fly and Epic Games will introduce something they're labeling as S3 – a smart spawn system."Previously in Gears, if you wanted a greater challenge, you went for the higher difficulty mode. It basically meant less health for you and more health for them. It worked perfectly fine, but we tried to attack this from a different angle," People Can Fly's Adrian Chmielarz explained to Joystiq. "S3 constantly monitors your performance, from simple stuff like accuracy and your skills, but also like your location in the combat zone." Chmielarz provided an example of a player in one corner, shooting Locust, then having the system adapt on the fly and spawn enemies at more challenging locations."The other thing it can do is run multiple scenarios: you play through a section of the game, from checkpoint-to-checkpoint, and you die at the very end of it. So then you think to yourself, 'Okay, I know how to fix that; I got this.' You replay and suddenly it's a completely new scenario – new enemies and you have to adapt one more time. Another example would be you choose a higher difficulty level to replay a section and then you encounter an enemy type that you have not encountered before. We kept it in reserves for a higher difficulty level. The big point about S3 is to make sure that you are challenged. We think that the word kind of disappeared from the vocabulary a little and games now actually paint the path for you on the floor, where to go next."Cliff Bleszinski then interjected, "I think that's why you're starting to see this love for games kind of like Dark Souls now. In order to try and grow the audience, games have been softened – players can't get lost ever, or they can't die ever. But then it's like you've just lost the point of the game and what games do, having that challenge. We're a little guilty of it – I'm fully willing to admit that. When was the last time a game has asked something of you? I've been playing Gears since the beginning, obviously, but when I go into the playtest lab and we play 4-player hardcore co-op [in Gears of War: Judgment], it takes us a good three or four tries to get through a combat scenario. I play a lot of games where I just get into the flow of combat and it's getting good then, boom, cutscene. I'm like, 'Fuck you, get back to the gameplay.' In this game, the pacing has gotten to the point where when you get past a protracted battle, and you finally get a cutscene, yeah you're happy to see the story progress but you're really just happy to have a break. You're going to die, you're going to die a fair amount, but hopefully you like it," he said."It's definitely going to be harder than Gears of War 3," Bleszinski added. "The thing about Gears 3 that I learned kind of in hindsight is the fact that technically it was the longest campaign that we've ever done, but we accidentally softened the difficulty a little too much. So the good gamers got through it in a similar timeframe to Gears 2, and were like 'No way it's the same length!' So we looked at the difficulty and there are certain little trade-offs that they made where, like, do you go DBNO or just die? Things like that, and also the same thing with enemy damage models. Gears of War: Judgment is going to be tough, even on normal difficulty level." Chmielarz then added that he thinks "normal is going to be more difficult than ever before."%Gallery-157621%

  • Bleszinski explains why Gears of War: Judgment isn't about E-Day or the Pendulum Wars

    by 
    David Hinkle
    David Hinkle
    06.07.2012

    Gears of War: Judgment is a prequel, and takes place a few months after Emergence Day when the Locust first popped their heads up from underground and began their assault on the human population of Sera.But fans have wondered why Epic didn't aim to highlight a different part of the timeline in the Gears of War universe – like E-Day or the Pendulum Wars, the great 79-year-long war that raged across Sera. The COG (Coalition of Ordered Governments) won the Pendulum Wars, and became the global government of Sera.Both sound like good settings for a video game, right? Sure, but according to Epic Games design director Cliff Bleszinski, neither would've made for the right game – the latter wouldn't have even been a Gears of War game."The time came, we finished Gears 3 and obviously it's done well for us, and a prequel seemed like the next logical step. So we started looking at the timeframes and what we could do. I looked at E-Day and was like, 'Yeah, there's no chainsaw on E-Day.' It took the COG a little bit to figure out that the Locust have thick skin and their bayonets are breaking, things like that." Being able to chainsaw scary monster men is essential to anything donning the Gears of War title, you see.As for the Pendulum Wars, its human-on-human conflict would technically make for a game that isn't Gears of War. "Now you have no chainsaw and now you have no monsters," Bleszinski said. "And now we're not Gears of War anymore. So we looked at the timeframe, looked at the timeline, and figured that there's a window there of several months after Emergence Day, where humanity got hit and quickly got their shit back together and figured out, hey, put a chainsaw on the end of the gun – that'll help. So that's the timeframe for the game."Gears of War: Judgment launches on the Xbox 360 in early 2013.%Gallery-157621%

  • Gears of War: Judgment gameplay trailer smirks in the face of danger

    by 
    Jordan Mallory
    Jordan Mallory
    06.05.2012

    If we've learned anything from the very first gameplay video of Gears of War: Judgment, it's that subterranean creatures are still super gross, and shooting them into gooey pieces still looks remarkably satisfying. In fact, everything about this video looks exceptionally Gears of Wars-y, although Epic Game's director of development Rod Fergusson maintains that Judgment is less scripted than previous entries in the series.The game's new asymmetric, class-based multiplayer mode, dubbed Overrun, is also showcased, as are its defensively oriented COG soldiers and offensively focused Locust grubs.

  • Gears of War: Judgment out in 2013 [Update: Trailer added!]

    by 
    Jessica Conditt
    Jessica Conditt
    06.04.2012

    Gears of War: Judgment will launch in 2013, Epic Games revealed at Microsoft's E3 press conference today. Game Informer has details on OverRun, a new multiplayer mode in Judgment. Update: We've added the game's first trailer!

  • Gears of War: Judgment outed, looks like a prequel

    by 
    David Hinkle
    David Hinkle
    06.01.2012

    Looks like Game Informer couldn't wait until Monday for the full reveal. The cover images for Gears of War: Judgment have been revealed, each depicting Damon Baird and Augustus "Cole Train" Cole in handcuffs, seemingly being escorted away from the battlefield by some COG soldiers. We're assuming this is a prequel because, dang, both these guys look young.Look for the full unveiling on Monday, June 4 at 12:30PM ET/ 9:30AM PT during Microsoft's E3 press conference. Mantle past the break for the Baird cover.