going-rogue

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  • Jukebox Heroes: City of Heroes' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    11.27.2012

    Really, how could it be anything else this week? By the first of December, a major MMO influence on my life will be gone for good. We will talk about it in the past tense with wistful tones, remembering the superheroic escapades and villainous schemes. It will be given a place of honor in many of our memories, and I truly believe that City of Heroes will echo throughout the industry and community for years to come. One of those echoes is the game's score, which will endure, as does every MMO's soundtrack. When I first started playing City of Heroes in 2004, the music made a big impression on me. It painted a picture of the game's locale and atmosphere perhaps better than anything else. Heck, you could play the game with your eyes closed and know which zone you were in by the music cues. That's how integral the score was to the game. So this is my final send-off to City of Heroes: a look at the highlight from its soundtrack from the launch through Freedom. Goodbye, City of Heroes... I'm going to really miss you. I won't miss the whine from the force field bubble, but I'll miss almost everything else.

  • The Perfect Ten: Worst expansion names of all time

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire. Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

  • A Mild-Mannered Reporter: Praetoria's invasion in review

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.13.2012

    It's all over and done for Praetoria now. Well, not all done; as long as new characters can start in City of Heroes as Praetorians and later run through the relevant Incarnate Trials, it'll never really be done. And we'll have more stuff in the postscript, of course, because there's always a postscript. But this big overarching story arc that the game has been running since the launch of Going Rogue almost two years ago is finally finished. And that prompts an obvious question: How did the whole arc look in retrospect? Let's face it: This whole arc has been something new for City of Heroes, an attempt to replicate the huge multi-comic crossovers that are really fun until they make up all the comics ever. You know, like what happened to Marvel comics from the late '90s until the early '00s or what's currently happening at DC. And just like those big crossovers, this one had some big flashes of brilliance and some moments that seemed like a letdown.

  • Exclusive City of Heroes dev diary: Design insights from the Magisterium trial

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2012

    Today the war ends in City of Heroes. Today players are taking up arms (and mutated plant spores) in the final battle of the Praetorian War, and it will be a glorious eruption of particle effects and superheroic feats. The Magesterium incarnate trial is arguably the centerpiece of Issue 23, and Associate Designer Jeff Hamilton flew in to give us the skinny on this chaotic fight. You can get all the details on the Magisterium as well as an exclusive sneak peek at images from the fight, all after the jump!

  • A Mild-Mannered Reporter: How City of Heroes almost died

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2012

    If it hasn't become clear over the past two and a half years, I really enjoy speculation. I like crazy theories, I like exploring possibilities, I like thought exercises, and so forth. There's some speculation that I find particularly ill-informed or lacking in some fundamental point of logic, but that doesn't mean I don't learn about them first. Why am I making a point out of this? Because I've developed a theory about the state of City of Heroes, and I want to make it clear before I launch into this somewhat grim theory that I'm basing this entirely on outside observations. I want it to be clear that I could, in fact, be totally wrong, and when I say that City of Heroes nearly committed unintentional suicide a couple of years ago, I don't want that to be seen as some grand behind-the-scenes revelation. And if it weren't obvious from that line, yes, that's where I'm going. I think Going Rogue nearly gutted City of Heroes and burned the whole game to the ground. And I think everything the game has done since can be directly traced back to that expansion.

  • City of Heroes asks, 'Will you be my super-Valentine?'

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2012

    It's hard to believe that it's already February and that spring is now within striking distance. City of Heroes feels the season coming on strong, which is why it's bringing back its Spring Fling holiday event from February 8th through the 27th. The event this year will be a mix of the old and the new. Returning from the past are tangles with Arachnos, quests to fetch underwear for Eros, and a smackdown of Snaptooth. New for the 2012 season are a couple of additional missions for the restless hopeless romantic in all of us -- Widow in Red and Valentines -- with accompanying badges. The former quest will have players looking into the love life of Lord Recluse (Match.com has no entry for "super-villain," much to his dismay), while the latter will send heroes all across the game world looking for valentines to deliver or redirect. The Valentines missions reward players with temporary powers such as Arrows of Romance and Arrows of Jealousy.

  • A Mild-Mannered Reporter: Choose your side or don't

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.26.2011

    Do you remember Going Rogue? Of course you do, even if it's had some of its thunder retroactively stolen by City of Heroes Freedom. And of course you remember that one of its big selling points -- its only selling point at launch for existing characters, arguably -- was that you could swap between the alignments of the game. Villains could become Heroes, go back to being Villains, hang out as a Rogue for a while, and so on. It seemed like the sort of thing that would be a real game changer. Well, it's been more than a year since we first started seeing the groups swap sides, and surprisingly enough -- or not -- the much bigger change was in the business model alteration and the ensuing changes to the game environment. Not that I'm complaining, mind you, but it brings to mind a question: Has there really been any long-term effect of the alignment system? If you aren't roleplaying the swap, does being one faction or the other even matter in the long run?

  • City of Heroes invites you to invite a friend

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2011

    It's a busy weekend over at City of Heroes, as not only is the Freedom program in full swing, but Paragon Studios is prepping a new replacement refer-a-friend program to rope in as many stray cattle players as possible. Current City of Heroes VIP players will soon once again be able to send out invites to friends, family members, and unusually intelligent heifers who have either never played the game before or who are former players whose accounts have been inactive for over 90 days. If the recipient decides to become a VIP player (i.e., subscriber), then both the inviter and invitee will find themselves the proud possessors of 500 additional Paragon Points to spend in the in-game store. Friends can either be invited through the NCsoft website or the Paragon Market. While the program is not yet operational, Paragon Studios promises to let us know the moment it goes live.

  • Get City of Heroes Going Rogue: Complete Collection for a special anniversary price [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.27.2011

    If you haven't taken the jump into City of Heroes after seven years, we want you to realize just how much crime has gone down on your watch -- crime that you haven't done a blessed thing to stop. Feel that? It's guilt, and it will eat you alive, my friend. Of course, it's not too late to slip on a comfy pair of spandex and take to the skies (or more likely, the sewers), and NCsoft is willing to meet you halfway. As part of City of Heroes' 7th anniversary celebration, the site is promoting a special GameStop sale of Going Rogue: Complete Collection for just $14.99. Not only is this half off the normal price, but it comes with the works: City of Heroes, City of Villains, Going Rogue and 30 days of game time. The Complete Collection even includes special emotes, costume pieces and powers to give you a boost. In short, it's the perfect package to get into the game, even if you're just looking to upgrade to the expansion. Head on over to GameStop to check it out. [Update: NCsoft is also offering a promotion on several booster packs and earlier editions of the game as well as a half-off sale on character transfer and rename services!]

  • A Mild-Mannered Reporter: Seven years of city life, part one

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.27.2011

    It's the seven-year anniversary for City of Heroes, and that feels just as strange to type as I imagine it feels to read. Seriously, I remember when the game had just launched and was receiving rampant praise as the next big thing in MMOs. In my mind, the game is still part of the new guard of MMOs alongside other games like Ryzom and Guild Wars, games that are trying something different instead of the tired EverQuest-era rehashes. This is in sharp contrast to the fact that the computer I am running the game on now could not have existed when the game launched. But this isn't about how old I am (or feel); this is about seven years of our favorite superheroic MMO. Last year I had the unenviable task of trying to sum up six years of progress in the game, but this time around we're just looking at the stuff that's changed since April of 2010. But that's still a lot of ground to cover, so for today I'm going to look back at the first two patches City of Heroes received over its past year of operation... because there's a lot to unpack even there.

  • A Mild-Mannered Reporter: Auld lang syne

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2011

    A year ago on January 27th, viewers of the site were treated to a header image in which Mr. Swift poked hopelessly at a keyboard. This was the header for the first installment (or "issue" if you want to be thematic) of A Mild-Mannered Reporter, covering all things City of Heroes. And for those of you who are just now glancing at your calendar, yes, that was just about a year ago. Those of you who remembered my sign-off for the last column (the one that mentioned this would be an anniversary column) are in slightly better shape. These things happen once a year, and I figured one day early is better than six days late. And it's been quite a year for the game and the column alike, with plenty to talk about every Wednesday. So let's take a trip down memory lane and look back at a year of the column with another year just around the corner. If you're just coming into the column now, or if you want to look back at some old favorites, now's the time.

  • The road ahead for City of Heroes: Our interview with Melissa Bianco

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.10.2011

    Last year was undeniably a pretty good year for City of Heroes -- it boasted a six-year anniversary, a new expansion, and a newly improved graphical engine to make the game that much more attractive. This year... well, it's still up in the air, but it's still kicking off with a brand-new competitor for the game, which adds a whole host of new challenges for the development team at Paragon Studios to overcome. Not to mention that when you've just come off of a good year, you're faced with the question of what you can possibly do to top it. But the team behind the game is prepared for the challenges of this year and already looks forward to raising the bar again in 2011. We had a chance to talk with Melissa Bianco, lead designer of City of Heroes, about what's coming next for the game and how the team plans to face new and ongoing hurdles. Check on past the break for our talk about potential sequels, the upcoming issues of the game, and what we can expect to start seeing in the next few months.

  • Updated: On the tenth day of giveaways, NCsoft gave to me...

    by 
    Rubi Bayer
    Rubi Bayer
    12.22.2010

    [UPDATE: All winners have been selected and contacted. Congratulations!] On the tenth day of giveaways, NCsoft gave to me... ten game expansions! On the ninth day of giveaways, Funcom gave to me... nine ladies lamenting! On the eighth day of giveaways, SOE gave to me... eight Station Cash cards! On the seventh day of giveaways, Kingsisle gave to me... seven Epic Cards! On the sixth day of giveaways, Nexon gave to me... six Vindictus packs! On the fifth day of giveaways, Mythic gave to me... five upgrade codes! On the fourth day of giveaways, ChangYou gave to me... four welcome gifts! On the third day of giveaways, Icarus gave to me... three months of gameplay! On the second day of giveaways, Hi-Rez gave to me... two gift packages! On the first day of giveaways, Turbine gave to me... a lifetime VIP! If you're a fan of NCsoft MMOs, you know that they feature some great holiday events. The developer teams for all of the games throw out decorations, quests, special events, and gifts galore. There's more, though! The Aion team added double crafting XP to the holiday events, Lady Winter is running around City of Heroes bent on mischief, Wintersday has arrived to Guild Wars with some new events, and we've got some awesome gifts from all three games under the 12 Days of Giveaways tree! NCsoft gave us 10 Aion gift packages, each containing a copy of Aion's Assault on Balaurea and a code for a variety of bonus pets. We also received 10 City of Heroes gift packages! Each CoH pack contains the Going Rogue Complete Collection and a 30-day jet pack code. On the Guild Wars front we have a little something extra: fifteen Balthazar and Melandru costume codes! We've got five Melandru costumes, five Balthazar costumes, and five complete sets! Ten Aion fans, 10 CoH fans, and 15 Guild Wars fans are about to have a very good day! All you need to do to enter is tell us which game is your favorite and what hooked you. Enter by Thursday at 6:00 p.m. EST, check our contest rules, and good luck!

  • A Mild-Mannered Reporter: 2010's roguish review

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2010

    I joked once, long ago, that I should never answer WRUP truthfully, because it will invariably result in a total lack of doing what I announced. Lo and behold, I had the time to play through a single Mission Architect mission amidst an intensely obnoxious virus (just at that level where you're sick enough to know it but not sick enough to avoid work) and the preparation needed to get my house ready for hosting an entire family. For the record? Never agree to do that for your family, no matter who your family is. So instead, we're going to take a look through the big news of the year, the five biggest stories that have affected City of Heroes in the past 12 months. I had originally planned to save this one for next week, but I doubt that we'll get an enormous piece of news between now and next week. It's been an interesting year for the game as a whole, so between an expansion, major updates, and tumultuous times in the larger MMO world, let's look at the five biggest stories pertaining to the city.

  • City of Heroes has your Cyber Monday deals

    by 
    Jef Reahard
    Jef Reahard
    11.22.2010

    You're no doubt familiar with the upcoming mall stampede known as Black Friday. If you haven't heard of Cyber Monday, we'll forgive you just this once (and no, it's not that kind of Cyber Monday, Mr. Perv). Cyber Monday is basically the online equivalent of Black Friday, and NCsoft is teaming up with BestBuy.com to bring you a steal of a deal on the City of Heroes Going Rogue Complete Collection to mark the occasion. For one day only (Monday, November 29th) you can pick up the compilation pack for a paltry $9.99. You can also hit up the NCsoft store afterwards and grab CoH booster packs for up to 50% off. The Cyborg, Magic, Science, Good vs. Evil, Wedding, and Mac packs are included in the deal, so mark your calendars and warm up those credit cards for the MMORPG deal of the season.

  • Paragon Studios answers our questions about Issue 19 of City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2010

    Just three months after the major upheaval of Going Rogue, City of Heroes is getting another big update in the form of Issue 19. Bringing with it new task forces, the first part of the new Incarnate system, the long-awaited baseline Fitness pool, and several other quality-of-life improvements, the issue is packed to bursting with things for players to enjoy. So we naturally had a few questions, even above and beyond our first impressions of both the Incarnate system and the new Apex task force. Of course, this issue isn't the work of just one or two people within Paragon Studios, but the whole team. So it was fitting that we got our questions about the newest update to City of Heroes answered by several members of the team. Melissa Bianco, Matt Miller, Sean McCann, and Tim Sweeney all took the time to answer some quick questions about the substance of the update, so click on past the break to see our questions and their responses.

  • City of Heroes developer diary: Challenging the gods

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2010

    Issue 19 brings a big change to characters in City of Heroes. There's always been a line of thought running through comic books that superheroes are essentially modern deities, but when you start stepping into the Incarnate system, the comparison becomes far more straightforward: You are wielding the powers of gods. Just like Statesman and Lord Recluse, player characters will be empowered beyond the ken of mortals and will begin the road toward a new apex of ability. Of course, when you're making such huge changes to the fabric of the game, you need more than just a quick stir in the patcher. A great deal of work went into elevating characters to deification, and that's precisely what the latest City of Heroes developer diary covers. Tim "Black Scorpion" Sweeney has penned an entry on what went into the design of the Incarnate system, so skip on past the break to see how players go from being mere mortals to Incarnates... within the game, anyhow.

  • City of Heroes dev diary: Dr. Aeon's Guide on How to Make a Proper Interdimensional Invasion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.27.2010

    With the upcoming Issue 19, City of Heroes is bringing in the long-awaited Incarnate system, the first step in improving and honing the powers of characters who have already reached the level cap. Of course, that would be rather unbalancing if there wasn't something new to challenge the newly-empowered characters, but the whole invasion of Praetoria into Paragon City and the Rogue Isles should give even the new Incarnates something challenging to handle. Two task forces are being added to challenge characters that have reached the apex of power. So how exactly does one craft a new invasion in City of Heroes? We were lucky to get a brand-new developer diary from Sean "Dr. Aeon" McCann detailing how the Apex and Tin Mage task forces came into existence, from the challenges it presented in design to the result of all that hard work. Take a look past the cut to check out the diary, wherein we get a full rundown of how one launches an interdimensional war. (In the game, at least. Actual aggression against other dimensions is not covered.)

  • City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.20.2010

    As of right now, City of Heroes is in a state of flux. Like any game with a new expansion, the superhero game boasts features that are changing and endgame structures that are being disrupted, and the changes of Issue 19 promise to introduce an actual endgame into a game that's long lacked one. But it all started with the most recent expansion, one that gave players the chance to switch sides back in August -- Going Rogue. Much like Rome, the foundation for the expansion wasn't laid in a day. We were granted an early look at a developer diary by Floyd "Castle" Grubb, longtime veteran of the Paragon Studios team and lead designer for the Powers and Entities team. Take a look past the cut for his diary, explaining the various ways in which the powersets of the expansion were developed and fine-tuned, as well as highlights the new additions for both enemies and players.

  • City of Heroes unveils the trailer for the Apex task force

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.12.2010

    At the best of times, the task forces in City of Heroes resemble the huge crossover events of comics at their finest -- sprawling events covering multiple titles that give heroes and villains alike a chance to really show what they can do. And if there were ever an occasion for some truly impressive superhuman antics, it would be the invasion of Praetoria coming in Issue 19. Paragon Studios has released the trailer for the first of two major task forces, and it should give some idea of the scope of what awaits. First shown at the New York Comic Con panel, the trailer features several shots showing the devastation wrought by Praetoria's machines of war, as well as the powers that heroes are unleashing to fight back. Some of these powers appear to be related to the Incarnate system, although the team was reluctant to definitively identify them as such. Take a look past the break for a sneak peek at what's coming next for City of Heroes, in all of its world-colliding glory.