going-rogue

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  • Issue 17 of City of Heroes goes live with launch trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.28.2010

    Today is a big day for City of Heroes. Not only is it the six-year anniversary of the game, with celebrations taking place both in-game and out, it's also the launch of the much-awaited Issue 17. Dubbed "Dark Mirror," the update features the graphical tweaks collectively known as Ultra Mode, as well as new story arcs and missions, improvements to Mission Architect, and a whole host of additional changes. It's also the release of the awaited Demon Summoning powerset, which is available to everyone who has prepurchased the upcoming Going Rogue expansion. Behind the cut is the official trailer for the update, which should help whet the appetite of any fans anxiously awaiting the update to complete downloading. Aside from highlighting the visuals of Ultra Mode in real-time, it shows off some of the mission content, including the full-scale war against the Freakshow pictured above. There's also the doppelgangers and the Positron task force to show off -- and only a couple more months until the game's second major expansion. Click on past the cut to see the trailer, and enjoy the new changes that help keep City of Heroes fresh six years out.

  • A Mild-Mannered Reporter: Six (years) in the city

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.28.2010

    It's strange to think that City of Heroes is older than my car. But that's only the tip of the iceberg, as the game is six years old as of today and still running strong. Oh, sure, there are some signs of aging here and there, some parts that don't fit quite as well as they did back when it launched... but the game holds up pretty darn well. And that's astonishing, considering that it launched a full year before the game that generally gets the credit for starting new paradigms of MMO design. Of course, you can go further back and point out that a lot of the "innovations" that The Game Which Shall Not Be Named included were present beforehand, and you'd be correct. But after the EverQuest era of game design, City of Heroes stood as a vanguard of a new design philosophy. It was a game with unparalleled customization at the time, a game that put forth the idea that you could be just as cool at Level 1 as you could at max level. So how have things changed? How far have we come in the years? There's almost too much to cover to go over everything... but we can hit the big points.

  • Big celebrations coming for six years of City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.23.2010

    City of Heroes has been running for six solid years, and whether you're a current or former player (or someone never that interested in superheroes for some reason), that's a running time to be proud of. Paragon Studios certainly thinks so, which is why they're hosting a full month's worth of anniversary celebration. The party kicks off in full force on April 28th -- not just the day of the anniversary, but the launch of Issue 17 and all its varied improvements. But that's just the beginning, as are the badge, free respec, and free costume change token being given to players on the anniversary. Monday and Tuesday before the anniversary itself promise some exciting and chaotic content, quite possibly including a special title for participants. The test servers will also be remaining open to give players a chance to play with the dev team on the anniversary itself, followed by an in-game address from Melissa "War Witch" Bianco at 8 PM EST (5 PM PST). With the promise of an upcoming contest to promote your loyalty a la Guild Wars 2 and with Going Rogue just around the corner, there's never been a better time to enjoy City of Heroes.

  • A Mild-Mannered Reporter: Glorious roundup of community motherland

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.21.2010

    I am still deeply disappointed that we do not have more Russia-themed content... well, anywhere, but especially in City of Heroes. Having grown up during the end of the Cold War, I want more fur coats and red stars and winter wastelands with nuclear missiles. Yes, it's stereotypical, but so are steampunk Prussians, holdovers from the Third Reich, and robed sword-wielding cultists. Wouldn't it be lovely? Now, much as I might like to, my love of the odd post-Cold War Russian image that's now been inserted unceremoniously into pop culture is not the point of today's article. No, today we're focusing on a straight roundup of all the community discussions that have been taking place of late, and, as always, there's plenty to talk about. While the news about Going Rogue has slowed slightly, Issue 17 is just around the corner, and the City of Heroes community hasn't stopped finding things to talk about over the past six years anyhow. Jump on past the cut for highlights of the glorious motherland of community.

  • A Mild-Mannered Reporter: Question and answers go retro

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2010

    It's time to head back in time, back through the many views and opinion of the past month, and see where we've gone with questions from far and wide. And as long as we're going back in time, why can't City of Heroes go back with us? Seriously, where's the time-travel arc where everyone has to team up with their Silver Age counterpart in bell-bottoms and bad hair? We've long been missing that from the game, and now that I have the time to think clearly it's a problem which should be immediately addressed. Of course, we do have that new Doppleganger system coming up. It could happen. Also, questions should probably be answered before I deviate too far. Zsazsa piped up with an obvious question about the PAX information: "Was anything said about new maps located in space for level 50 characters?" Possibly? When talking with the inimitable Miss Bianco, she mentioned that there were new maps we haven't yet seen... emphasis on those of us in the playerbase. It's very possible that there are, in fact, maps set in space which will be used for the Incarnate system (which requires level 50 and Going Rogue to be playable, so there you go). But as it's implied here that they already exist, wouldn't we have seen them by now?

  • NCsoft trademarks City of Heroes 2

    by 
    Rubi Bayer
    Rubi Bayer
    04.06.2010

    A little over a year ago, Massively's Kyle Horner took a look at the possibility of City of Heroes 2 in The Digital Continuum. He investigated some of what NCsoft has done before and gave several reasons why it would make sense for them to move in that direction eventually. There was a fair amount of skepticism, but it looks like Kyle may have called it. Eurogamer reported today that NCsoft has trademarked the "City of Heroes 2" name. Now this is certainly not anything resembling a commitment to make the game, but it opens the door to the possibility. NCsoft could be planning to start working on the game soon, or they could just as easily be guarding against future shenanigans from those not affiliated with the game. NCsoft had this to say: "City of Heroes is a flourishing franchise and continues to be the world's most popular super-powered hero MMO. While we cannot comment on City of Heroes 2 at this time, NCsoft is proud of City of Heroes' success and is looking forward to future product launches associated with the franchise, including the City of Heroes Going Rogue expansion scheduled for release this July." For now, we'll try not too speculate too much, and look forward to Going Rogue.

  • City of Heroes whips up some demon summoning

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.30.2010

    One of the features that City of Heroes: Going Rogue is heavily selling are the addition of new powersets. We've already seen the trailer for Dual Pistols, and we were shown the trailer to the Demon Summoning powerset at PAX East. That trailer is now available for every City of Heroes player to view online, allowing all to witness the power of ripping blood-caked monstrosities straight from the nether realms to do your diabolical (or possibly somewhat heroic) bidding. While it's not a full demonstration of the improved graphical designs coming in the expansion, it's clear just how far the game's models have come. Like most Mastermind powers, the set features both minions and a "secondary" power, in this case a flaming whip. The whip, appropriately enough, seems to be both used offensively and in a support role, as the summoner is seen whipping at least one of her demons in what appears to be an enhancing spell. And if the flamboyant gestures aren't enough to impress players, the skull-faced monstrosities should do the job. City of Heroes players who missed out on PAX East as well as those who just want to see Issue 17's upcoming pre-release powerset should click past the link for the video.

  • PAX East 2010: City of Heroes panel reveals many things

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.28.2010

    Unpacking the City of Heroes panel at PAX East is a big deal: there were huge amounts of information being thrown around, and a lot of new pieces of information to process. For that matter, there was far more than anyone expected, with information about the full spread of new issues up to Issue 19 and the reveal of Matt "Positron" Miller's heretofore unrevealed new endgame system. The panel as a whole featured a huge breadth of information about the game from concept into the future, and was filled with people long before the official start time, with fans vocally professing their adoration for the team the whole way through. We had the good fortune to be front and center at the theatre, and once we started taking notes we didn't really stop until the event was over. At the panel were lead designer Melissa Bianco, former lead designer and current lead system designer Matt Miller, art lead David Nakayama, and development producer Jesse Caceres. They opened off with a discussion of the game's history from launch back in 2004 to the present. The changeover from Cryptic to Paragon Studios was discussed in brief, mentioning that four of the major launch employees (Miller, Bianco, CW Bennet, and Brian Clayton) were still with Paragon even after the change.

  • A Mild-Mannered Reporter: Return of community news

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2010

    There's quite a bit to crow about in the City of Heroes community of late. Since the last time we've taken a look at the community, we've had a huge amount of new information about the next expansion, a double XP weekend, and the usual regimen of alien invasions and parallel universes. (July's release of Going Rogue will greatly increase the parallel universe portion.) And if you live on the east coast, you also have the opportunity to meet the Paragon Studios crew without traveling to the other side of the country! Have I mentioned that I live on the east coast? So next week, expect a very weary me to be dishing out a whole bunch of news from PAX East, as I'm going to be following the crew around like a forlorn puppy. But that's then and this is now. Today, we're going to be looking at some of the interesting community threads that have popped up over the last month, from the serious to the amusing.

  • City of Heroes: Going Rogue takes a look underground

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.20.2010

    There are four months to go before the release of the second City of Heroes expansion, but the development team has been doing a lot of work to keep Going Rogue on everyone's mind. The announcement of Issue 17 certainly did quite a bit in that direction, as did the early release of Dual Pistols for prepurchasing customers. Now we've been given the first major update to the site since the biography of Tyrant, and it's a meaty one. Information and screenshots have been posted for both Calvin Scott, the leader of the Resistance, and the tunnel-dwelling nightmares known as Ghouls. Calvin Scott's biography may be of interest to many players because it gives us something that the community had wondered about -- a heroic Mastermind, leading the Resistance troops against Praetoria's fascist regime. Ghouls, on the other hand, are at once more straightforward and more unsettling, crazed undead that lurk beneath Praetoria and threaten to devour anyone who strays into their territory. The black-and-white world of City of Heroes is getting many more shades of gray in the upcoming expansion, and both of these lore tidbits hint at just how blurred the lines will get come July.

  • The Daily Grind: Taking part in the doubled experience for City of Heroes?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.07.2010

    If you've ever played City of Heroes before, you most likely got the e-mail enticing you to take part in the game's ongoing doubled experience weekend, during which all inactive accounts get a brief chance to return to active duty. And with the game's second expansion on the way, there are plenty of people taking just that opportunity to spring back into the game. Veteran players, by the same token, have something to be enthusiastic about -- with the preorders for said expansion being open, they can get their hands on the highly-anticipated Dual Pistols powerset and speed past the low-level areas in record time. The short version is that if you still have an interest in City of Heroes, now is a prime time to be giving it some of your gaming hours. So what about you? Are you a lapsed subscriber lured back in by the promise of a trial to see what's changed and improved? Or are you a longtime player interested in seeing the new powers in action? And as a special bonus question, are there other games you would like to see run a similar double-rate and reactivation weekend?

  • A Mild-Mannered Reporter: Riddle me this, riddle me that

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.03.2010

    We've all heard the repeated statement that there are no stupid questions. This is pretty obviously incorrect, and can be proven as such by asking what color has the most pizza, or how much a clearly-priced item costs, or how you mine for fish. But when it comes to being unsure about things in City of Heroes, that old chestnut rings true. Certainly you can ask questions that have obvious answers in retrospect, but there's enough to learn and know about the game that it's never a bad idea to ask a question. We'll kick off with a question asked by Sharko: "Are we ever going to see new Epic Archetypes in the game?" The developers have been fairly close-lipped on this point, and for somewhat good reason. Making a new archetype requires a concept that doesn't fit within any of the existing power frameworks, has enough to do that it can sustain itself for the same range of play as the other archetypes, and usually requires some complex balancing against the other archetypes to avoid being more powerful or less. With the breadth of options available to current City of Heroes characters, there's not always a lot of new space to squeeze in something else.

  • City of Heroes: Going Rogue open for pre-orders

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.02.2010

    This weekend, every City of Heroes player will get an opportunity to double up on their experience, Influence, Infamy, and possibly their playtime. (Actually, depending on how many alts you have to level you may very well be tripling or quadrupling it, but that's not the rate of increase for anything else.) So why not get the chance to start leveling one of the new powersets in the process? Pre-orders for City of Heroes: Going Rogue have opened up on the official site, allowing you to digitally purchase an advance copy of the expansion and get early access to Dual Pistols and Demon Summoning. Unfortunately, if you wanted to level up a demon-summoning mastermind, you'll have to wait just a little bit, as that powerset will go live with Issue 17. And the expansion itself still isn't set to release until July, when a whole new slew of options will open up. But if you're a longtime City of Heroes player or a recent convert, there's a whole lot of things out there to shoot and one little assault rifle likely isn't going to do the job. Go ahead and get your pre-order in, and take a look at the improved website for the expansion while you're at it. [ Thanks to Skystreak and Celestial Lord for the tip! ]

  • Twice the bullets in CoH's dual pistols powerset video

    by 
    Kyle Horner
    Kyle Horner
    03.02.2010

    The newest Powerset heading to City of Heroes is coming from the Going Rogue expansion, and we've got a video showcasing it. Everyone loves shooting stuff in videogames, so we're pretty sure everyone will enjoy rolling a Hero, Villain, or Praetorian and busting out some crazy gun moves. Actually, the way this Dual Pistols video is cut, you can tell someone is a fan of the Matrix and Equilibrium films. Plus, we're pretty sure the last power shown is basically full-on Gun Kata. Yeah, you'll probably want to check out the video for yourself. Find it after the break, as usual.

  • A Mild-Mannered Reporter: All the community news that's fit to print

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.24.2010

    In a city marked by constant alien invasions, assaults from an island controlled by a sadistic villain, rampant street crime, and various technological and magical disasters, there's always something to talk about. There's usually more than a few things for players to talk about on top of that, which certainly helps keep our interest in City of Heroes even when we're not right in the thick of things. After all, whatever else you might say about the game and its flaws -- it's fun. It gives you a fun ride of being a superhero or supervillain. If you can't enjoy a conversation about that, really, you're just plain getting jaded. Naturally, having discussions about nothing more than "it's fun" would get a little old, but that's certainly not all of the discussions about the game. Just about half. Today, we're taking a look at some of the other half, spotlighting some of the most interesting, though-provoking, or just plain funny discussions and threads coming out of the City of Heroes community.

  • A Mild-Mannered Reporter: I'll play your game, you rogue

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.17.2010

    One of the disadvantages to working ahead is the fact that sometimes, time catches up with you. Case in point: the latest bout of Going Rogue information. By the time I found out about everything, had digested it, and was ready to write up a whole article about it... well, it was 10:40 PM on Tuesday night, and I wasn't going to have enough time to write it before the column went live. Not to mention that there wasn't an illustration ready. (Drawing those things takes the talented A. Fienemann time, after all.) So we're going to talk about it just a wee bit later. But that's not such a huge deal, because there's quite a bit to digest in the most recent batches of news. Enough that we have quite a bit to look forward to and speculate on, even if we don't necessarily find all of it quite as interesting, and a whole lot of ramifications for the game's future to think about.

  • Ultra Mode, new powersets, and new issue coming to City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.09.2010

    Dr. Aeon is as good as his word and better yet. We're not just getting Ultra Mode prior to the launch of City of Heroes: Going Rogue, we're getting a whole cavalcade of new things. City of Heroes players who have been holding off on pre-ordering the expansion are being given good reason not to dawdle, as pre-order customers will get access to the powersets in March and April. While an exact date of release has not been given, we are now being told that Going Rogue is expected to release in July, meaning we have a pretty clear idea of when we can start switching sides. But hold on to your hats, because there's still a lot more. Issue 17 is also going to bring the biggest change to Epic Archetypes since they were introduced: they will now unlock at level 20. That's a thirty-level drop and makes playing one as your main more fesable than ever. Oh, and we're promised new UI improvements, Mission Architect improvements, and more missions and badges. And that's not even touching on the promise of Going Rogue's collector's edition... suffice it to say that there's a lot to look forward to for City of Heroes players, and there looks to be quite a bit to talk about in the near future. %Gallery-85069%

  • Will improved City of Heroes graphics come before Going Rogue?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2010

    Apparently not content with his most recent contest, Sean "Dr. Aeon" McCann decided that he would use the official City of Heroes forums to declare a war upon television. Really, it's not that unusual for the game's forums, which tend to be on the friendly and silly side; what is a bit more unusual is the carrot being offered. His promise is that if readers join him in his war against television (which, to be fair, is a fine war), the game's "Ultra Mode" will be released to all players prior to Going Rogue. Silly? Of course it is, McCann isn't even on the same team in charge of the graphical upgrade. Except that there has been a persistent rumor that the upgrade, revealed at Hero-Con along with the groundswell of Going Rogue information, will be going live before the expansion's launch anyway. Of course, McCann himself points out that he couldn't possibly follow up on his promise... which could mean that he knows something will happen. Or it could be the resident mad scientist of City of Heroes being his usual impish self. Either way, this rumor has a bit more meat on its bones, so players might want to go ahead and keep an eye on that thread. [ Thanks to Informant D for the tip! ]

  • City of Heroes unveils the full biography of Tyrant

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2010

    In Paragon City, the living embodiment of what it means to be a superhero is Statesman. And it's hard to argue with that -- he's a combination of Superman and Captain America in one superhuman package, the apex of what a hero can aspire to be. But in the upcoming City of Heroes expansion, Going Rogue, the man behind the mask took a very different turn. Tyrant is neither villain nor hero, but a dictator whose rule over a parallel Earth is absolute. He has created a utopian, flawless world, held in place by his strength of arms and of will. And to no great surprise, he's received a full writeup on the official City of Heroes page for the upcoming expansion. Tyrant's timeline is a far darker one than took place in the real world, including the deployment of nuclear weapons in the Korean War and a full-scale onslaught of enraged elementals. His full biography traces an alternate history in a way that at least provides a glimpse into the mind of someone who chose to enforce world peace through absolute control, highlighting many of the moral gray areas on display in Going Rogue. Read the full dossier here, and perhaps start designing a Justice Lord costume for your favorite hero.

  • City of Heroes unveils new lead designer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2010

    It's been a quiet week on Lake Salamanca... well, actually, all across City of Heroes, when you get right down to it. For those of us not on the inside, it looked as if nothing of interest was happening with the game. But that's apparently quite far from the truth, since it appears there have been quite a few internal shakeups over the holiday season and most of the month. Matt Miller, longtime lead designer of City of Heroes, has passed the mantle on to Melissa Bianco. Miller is continuing to work on the game, but will be involved in rather vaguely-described endgame systems as well as some undisclosed projects. Bianco (also known as "War Witch" in keeping with the developer nicknaming scheme) has already given an interview on her plans and the state of CoH, with promises of new content before and after Going Rogue goes live. And speaking of Going Rogue, we're promised more frequent pieces of information on the expansion, which has seen very little revealed since its announcement. There's also an opportunity to take part in a community Q&A with Bianco. The quiet week seems to be over... which is really for the best, when you get right down to it.