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For a while now people have been complaining about a new system that caused experience gained by repeatedly killing the same mobs as they respawned to be reduced, saying it was too punitive. Now Ion "Watcher" Hazzikostas has posted explaining that the mechanic, intended to combat exploits common t...

October 28th 2014 at 7:00pm 0 Comments
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Skyshards are a bit like leprechauns: Some people never see them, and some -- usually the heavily inebriated souls awake at 2 am -- see them all the time. You need 10 for a Sky Crystal which brings Alani crashing out of her route around the Vale. Because that's the only way to get the Thundering Ru...

August 9th 2014 at 8:00pm 0 Comments
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This weekend I was at a loss for something to do in Elder Scrolls Online. I was level 42, the last quest in my journal was bugged, and I was a bit low to be attempting the level 45 Harborage mission. I didn't feel like rolling an alt and I didn't feel like PvPing, so instead I did something that I...

May 18th 2014 at 8:00am 0 Comments
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Lion's Arch is gone. What's left of our city is rubble and fire and the echoing screams of terrified survivors. The day Scarlet Briar's army attacked dawned clear and mild; by the end the sky was choked with smoke, poison, and the silhouette of Scarlet's massive drill ship. Thousands of people died...

February 25th 2014 at 4:00pm 0 Comments
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The archetypal themepark MMO model, as popularised by World of Warcraft, is a race to the level cap in order to unlock the best content on offer. New content is tacked onto the endgame regularly, accompanied by improved gear and perhaps a higher level cap. It's a system that's designed to keep peop...

February 11th 2014 at 2:00pm 0 Comments
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Quests are increasingly an MMO enthusiast's bread and butter, often becoming the staple component of a game's typical serving of progressive content. Over the years, developers have tried to serve up this familiar progression mechanic in many different ways: The modern themepark MMO makes us fetch,...

January 1st 2014 at 10:00am 0 Comments
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It's no secret that I'm kind of big on roleplaying. So you might think that when I log in to Final Fantasy XIV or World of Warcraft or whatever I'm playing on a given day that roleplaying is how I chill out... but you'd be wrong. Roleplaying is just as high-intensity for me as challenging content....

December 17th 2013 at 8:00am 0 Comments
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If you're working on picking up levels or reputations on any characters, today there's a confluence of holidays that will help you along the way. But you'll have to act fast, since Pilgrim's Bounty and the 9th Anniversary event end today. Here's what you need to do to get the most out of your grind...

December 2nd 2013 at 1:00pm 0 Comments
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PvE in most MMOs revolves around killing hordes of NPCs for currency, XP, tokens, or loot, and EVE Online is no exception. Players can hunt for rare pirate ships in nullsec asteroid belts, farm Sansha incursions for ISK and loyalty points, or team up against Sleeper ships in dangerous wormhole spac...

November 10th 2013 at 6:00pm 0 Comments
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As someone who writes about World of Warcraft for a living, something I do a lot is read the Blue Trackers. These systems watch every blue post, and collect them all into one place for your convenience. Just occasionally, there'll be funny ones that catch my eye, like this one from Senior Communit...

October 29th 2013 at 7:00pm 0 Comments
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As I pointed out in last week's column, I am more fond of spending money to obtain a high-level character than I am grinding out levels to gain one. As usual, I put out my opinion without considering how many people might take it the wrong way. To set the record straight and to give some evidence t...

October 23rd 2013 at 12:00pm 0 Comments