Post Thumbnail

While single player has always been the focus of Killzone 2 at its various press showings, today was all about one thing: multiplayer. Too bad we have to wait until early 2009 for its release, because what we've seen looks like everything PS3 fans have been waiting for. We don't want to use t...

July 17th 2008 at 2:00am 0 Comments

Guerrilla hosted a Killzone 2 "online" (what else?) multiplayer tutorial at E3 today, detailing the ins and outs of the experience. What we saw borrowed much from recent efforts, including Call of Duty 4, Team Fortress 2, Metal Gear Online, and even Battlefield Bad Company. Player progressio...

July 16th 2008 at 9:15pm 0 Comments
Post Thumbnail

A statement by Sony PR on the PlayStation Blog clarifies some details about Killzone 2's delay to February 2009 and confirms that the game is also being released in North America that month (previously, that date had only been confirmed for Europe). Sony's Ron Eagle explains that the game was inten...

May 21st 2008 at 1:28pm 0 Comments
Post Thumbnail

Guerrilla Games QA Manager Seb Downie popped into the "KILLZONE DATED!!" thread on the official PlayStation.com Forums to let us know that the developer hasn't sanctioned the release month 'confirmed' by SCEE earlier today. "Sorry folks, as before, please take any release dates, or months with a gr...

March 26th 2008 at 10:00pm 0 Comments
Post Thumbnail

Even virtual worlds need to visit the powder room before parading in public. The practice of 'touching up' is something our shallow, image-conscious society accepts (heck, we expect it!), so long as the object doesn't stray too far from our idealized imaginations. So when Guerrilla Games rolled out...

December 10th 2007 at 1:10pm 0 Comments
Post Thumbnail

How did Guerrilla pull of its distinctive "Killzone look?" Their Develop presentation was all about "deferred rendering," a process which adds Hollywood-quality visual effects to the images rendered by the PS3. Extensive post-process effects allowed the team to create "highly dynamic lighting in en...

August 12th 2007 at 3:00am 0 Comments
Post Thumbnail

Sony released a new Q&A with the Killzone 2 developers at last night's event. The Sony-published interview doesn't provide the most critical look at the game's development, but nonetheless offers a new look at this hotly anticipated game. How big is the team currently at Guerrilla? 135 people...

July 11th 2007 at 7:00am 0 Comments
Post Thumbnail

Killzone lead tester Seb Downie has confirmed that the Dutch mega-project will eventually open its doors to a multiplayer testing phase. "Of course there is going to be a public beta," says Downie (aka motherH), posting on the Killzone forums. "I have always said that any game that has an online mod...

May 16th 2007 at 3:27pm 0 Comments
Post Thumbnail

Dutch newspaper de Volksrant brings word of PlayStation 3's reclusive shooter Killzone, in an article titled, "A video game more expensive than the most expensive film." Guerrilla Games has allegedly hired some 120 developers to complete the project, which made its dubious debut at E3 2005 and promp...

November 28th 2006 at 3:15pm 0 Comments
Post Thumbnail

While I was in Gamestop today picking up my copy of Saints Row, I noticed they received their demo copies of Killzone. After plopping down $5 big ones, it's now mine, and I've spent enough time with it to give you my take. First of all, I can't help but keep being reminded of Metal Gear while play...

September 15th 2006 at 12:00pm 0 Comments
Post Thumbnail

A fictionalized comment: "Hey guys! I know this is a post about Atari, but I think this is the perfect time to tell you about this super awesome game I played yesterday: Rock 'em Sock 'em Space Wars! You gotta check it out ^_^ k thx bye!"If only it were that easy to spot an online guerilla marketer...

September 12th 2006 at 5:25pm 0 Comments