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  • FILE - A logo of Sony is seen at the headquarters of Sony Corp. on May 10, 2022, in Tokyo. Japanese electronics and entertainment company Sony’s profit rose 13% in October-December on growing growing sales of music, image sensors and video games, the company said Wednesday, Feb. 14, 2024. (AP Photo/Eugene Hoshiko, File)

    PlayStation is laying off 900 staff across Naughty Dog, Insomniac and other studios

    by 
    Kris Holt
    Kris Holt
    02.27.2024

    PlayStation has announced plans to lay off 900 employees from its global workforce. It's shutting down its London Studio, while major developers such as Insomniac, Naughty Dog and Guerrilla will lose some staff.

  • Aloy stands on a hill with lush vegetation behind her in Horizon Forbidden West.

    Horizon Forbidden West is coming to PC on March 21

    by 
    Kris Holt
    Kris Holt
    01.25.2024

    Horizon Forbidden West is the next major PlayStation game to make the leap to PC. It'll hit Steam and the Epic Games Store on March 21.

  • Anadolu Agency via Getty Images

    Sony closes UK PSVR studio before it even released a game

    by 
    Rachel England
    Rachel England
    02.05.2020

    Sony's VR-focused games studio in Manchester, UK, has closed down without ever releasing a game. The business -- which was formed back in 2015 -- had been working on an unannounced VR project but as now been shut "as part of our efforts to improve efficiency and operational effectiveness." GamesIndustry.biz reports that it understands the entire studio has been made redundant.

  • Killzone: Mercenary closed beta open for sign-ups

    by 
    Mike Suszek
    Mike Suszek
    07.13.2013

    The Killzone: Mercenary closed multiplayer beta program is just around the corner, as players can sign up to join it now. Sign-ups are open until 2:00pm PDT on Wednesday, July 17. The Vita game's multiplayer offerings include six maps and three modes for up to eight people to play simultaneously. Killzone: Mercenary is due out on September 10 for Vita.

  • Killzone 1 goes HD in PS3 'Killzone Trilogy,' packing all three games together this Oct.

    by 
    Ben Gilbert
    Ben Gilbert
    09.06.2012

    Everyone's favorite yellow-eyed flunkies are returning to the PlayStation 3, albeit this time in a re-release of their greatest hits. Yes, Killzone's 1-3 – which aren't places, but games – are getting boxed and bundled for the PlayStation 3 as "Killzone Trilogy," arriving this October. The first of the three games is even getting an HD makeover for its re-release, and all the multiplayer content for the latter two games is included in the package.The whole shebang will run $39.99/€49.99/£40.84 when it arrives on October 23 in the US and October 24 in Europe. Head past the break for all the specifics on those bonus maps.%Gallery-164530%

  • Killzone 3 beta invites sent out to more PS Plus members

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.08.2010

    Killzone 3's beta is looking for more soldiers to test out the game. Sure, that involves dying repeatedly, but it's all for the greater good of more balanced gameplay. PlayStation Plus members in North America and Europe should check their PSN accounts, as 5,000 more recruits have been invited onto the battlefield. If you're wondering what's going on in the beta, check out our preview. Killzone 3 will launch in North America on February 22, 2011. %Gallery-106624% %Gallery-106415%

  • Red Faction: Guerrilla multiplayer DLC hammers down Sept. 17 release [update]

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.25.2009

    The second of three planned DLC packs for Red Faction: Guerrilla will add more multiplayer mayhem on September 17 -- just over threeeee weeeks from now. The pack adds eight new maps and two new modes (listed after the break!), some of which are shown and discussed in the the video above.Volition is aiming to release the Multiplayer Pack for PS3 and Xbox 360 at $7 (560). Oh, and for those who've yet to play Guerrilla, we totally recall telling you to "get your ass to Mars."Update: THQ has ninja-switched the DLC date to Sept 17 from the 10. Don't believe us? The original date can still be heard in the video.

  • Killzone 2 DLC details coming April 10

    by 
    Randy Nelson
    Randy Nelson
    04.09.2009

    PlayStation.Blog has just updated with word that Guerrilla Games is set to reveal the first DLC for Killzone 2 early tomorrow morning. The unveil will take place on Spike's GameTrailers TV, which airs Thursday morning at 12:30 a.m. EST/PST (the program's new time slot).Guerrilla Games managing director, Hermen Hulst, will make the announcement, which will probably have absolutely nothing to do with new maps. We kid; it's almost assuredly new multiplayer maps. In fact, we'd bet our replica Helghast STA52 rifle on it ... if we'd actually won one, that is.

  • Killzone developer mentions co-op DLC

    by 
    Andrew Yoon
    Andrew Yoon
    02.19.2009

    Yes, Killzone 2 is a great game. But you know what would make it even greater? Co-op. Those that play the single-player adventure soon realize that the computer AI partners aren't up to snuff -- a "human" squad-mate would be a much better ally in the fight against the Helghast ... or is it: the Helghast's fight against you ... Producer Angie Smets talked about post-release DLC on the European PlayStation site. She notes that split-screen co-op had to be axed due to the overwhelming graphical demands of the game. However, the team at Guerrilla Games is looking into what they can do once the game is out to the public. "We're investigating [co-op] now for downloadable content," she says. "We're looking at what would be the nicest possible things for downloadable content. We've already started on maps ... we're not allowed to talk about anything else unfortunately!" Additional maps for the multiplayer mode are a must, given today's necessity for multiplayer DLC. However, we're most hoping for some kind of co-op mode. Guerilla Games offered some game-changing updates to its PSP game, Killzone Liberation -- we're hopinng the team will be able to follow suit for Killzone 2. [Via Co-Optimus]

  • Killzone 2 demo Feb. 26 on PSN; Sony explains Feb. 2 pre-order-only release

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.15.2009

    Not pre-ordering Killzone 2? Curious as to when you'll be granted access to the demo on PSN? Short answer: Thursday, February 26th, a day before the game's official release, Sony has confirmed through MTV Multiplayer. Of course, those who pre-order the game -- exclusively through GameStop -- will be able to download and play the demo as early as February 2nd. As Multiplayer has posed, the practice of essentially selling a demo to those who have already committed to purchasing the game (only through a specific retailer) seems counterintuitive to the inherent purpose of a demo; namely, to convince the uncommitted to buy your game. "Offering a playable demo to motivate pre-orders speaks to our confidence in the appeal of a game such as Killzone 2," explained Sony's Scott Steinberg to Multiplayer. "We take this approach when we are convinced that the experience will cement a consumer's interest in purchasing. Retailers will then merchandise those demos within their stores and online to maximize their visibility." Next up: LocoRoco 2 -- demo it by pre-ordering the full game at a retailer near you. Curious about Killzone 2? Check out our ridiculously informative FAQ, featuring everything from button layout to release date to Trophies to multiplayer analysis, and more! And if that don't do it for ya? Then proceed directly to our hands-on preview of the single-player campaign.

  • Killzone 2 a 'masterpiece' without collector's edition

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.14.2009

    Guerrilla Games has singled down your February 27th choices to just two: to buy or not to buy. The Killzone 2 developer is prepping a single, standard edition of the game, confirms PlayStation Blog's Jeff Rubenstein. "There is no collector's edition slated for Killzone 2," writes Rubenstein. "Guerrilla Games has put all of their effort into creating this masterpiece of a game, so we didn't actively pursue a CE." Too bad, we were really hoping for another junior-sized helmet to replace the one that got stuck on kitty's head -- may he rest in peace ... Curious about Killzone 2? Check out our ridiculously informative FAQ, featuring everything from button layout to release date to Trophies to multiplayer analysis, and more! And if that don't do it for ya? Then proceed directly to our hands-on preview of the single-player campaign.

  • New Killzone 2 trailer shows first-person opera

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.13.2009

    We would so go to the opera house more often if it was a giant LCD and a couple of kids playing first-person shooters ... in slow motion, with a dramatic opera lady singing off to the side -- and free popcorn. Alas, this is as close to a Killzone 2 opera as we're ever going to get (barring a double-secret Opera Mode), so sit back, crack your knuckles, and enjoy this world-class, pirouetting Helghast troop. Curious about Killzone 2? Check out our ridiculously informative FAQ, featuring everything from button layout to release date to Trophies to multiplayer analysis, and more! And if that don't do it for ya? Then proceed directly to our hands-on preview of the single-player campaign.

  • Killzone 2 beta ends this Sunday

    by 
    Andrew Yoon
    Andrew Yoon
    11.25.2008

    The Killzone 2 public beta is drawing to an end this weekend. Guerrilla will use this final phase of testing to implement tweaks and features from feedback received during the beta test. For example, the Revive ability and Shotgun range will be changed before the game launches next year. There's still no word on when a Killzone 2 demo will be available. However, stay tuned as we'll have impressions of the full game in December.

  • GC 2008: Killzone 2 says, 'Hey, look at me!'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.20.2008

    click for maximum ogle Perhaps "pretty" isn't the most appropriate word to describe Killzone 2. But if Guerrilla's shooter keeps showing up to the party looking like this, well, then what choice do we have? We're hot for you, Kizzy*. Three spooky red eyes and all!(*Yup, official Killzone pet name confirmed.) %Gallery-30087%

  • Joystiq E3 hands-on: Killzone 2

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.18.2008

    How did Killzone come to carry such a burden? I asked myself this as I slogged through an early level in Killzone 2. PlayStation 2 wanted its "Spartan" and the original Killzone was called to task, failing miserably. And then, almost forgotten, Killzone emerged again through a dazzling display of smoke and mirrors at E3 2005. Three years later, we're inching ever closer to Killzone 2's release in February 2009. Now that the smoke is settling we wonder if a true "Halo killer" stands before us.The E3 2008 demo begins with a beach landing (what else?), and continues with a crawl up into the bowels of a hellish place. This is a gray and lonely world, an industrial city of towering steels and concrete. The views are beautiful though. This is a gorgeous game -- Guerrilla has delivered on that promise. Where Halo offers relief from the horror of its subject matter with rich, 'toonish colors, Killzone plunges your senses deep into the despair and grotesqueness of a world at war. The stark environments are enriched by a distinct art design. There's cinema here. But we're not idly watching, are we?%Gallery-28043%

  • Impressions: Killzone 2 multiplayer

    by 
    Andrew Yoon
    Andrew Yoon
    07.17.2008

    While single player has always been the focus of Killzone 2 at its various press showings, today was all about one thing: multiplayer. Too bad we have to wait until early 2009 for its release, because what we've seen looks like everything PS3 fans have been waiting for. We don't want to use the phrase "Halo killer," because that's not what it is. It's something entirely different; we can't help but think that Killzone 2 may become the definitive PS3-exclusive shooter. Killzone 2's multiplayer experience is something entirely different ... by combining the best aspects of multiplayer gaming from Call of Duty 4, Battlefield, Team Fortress Online, Metal Gear Online and even the upcoming Resistance 2. Firstly, we have to note the visuals of Killzone 2's multiplayer mode. Even with support of up to 32 players on the PSN, Killzone 2 looks just as good online as it does in the single player campaign. The character models still look incredible, and the game's stellar use of motion blur and lighting still carries on into the online mode. The experience of Killzone 2's multiplayer offerings is all about leveling up, introducing players to new features. Newbies to the game's online mode will find themselves limited in the options they can access, as they learn the basics of the gameplay. With each kill, headshot, heal, and objective, players inch closer to increasing ranks. Ranks will unlock various things in multiplayer, like the ability to start a clan, or switch to a different, more customizable class. There will be twelve ranks in all, and players will learn new tactics and strategies along the way. %Gallery-4722%

  • Killzone 2 multiplayer: everything you need to know

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.16.2008

    Guerrilla hosted a Killzone 2 "online" (what else?) multiplayer tutorial at E3 today, detailing the ins and outs of the experience. What we saw borrowed much from recent efforts, including Call of Duty 4, Team Fortress 2, Metal Gear Online, and even Battlefield Bad Company. Player progression is at the core of Killzone's multiplayer, which supports up to 32 players and features 8 maps of varying sizes and 5 missions (game modes).Player progression is divided into 12 military ranks and 46 ribbons and medals, which, once earned, unlock game features. The key game feature is the badge (think: character class). There are six badges, unlocked through progression (except the default Rifleman), each possessing a primary ability and secondary ability, and linked to certain weapon groups. The badges are: Rifleman: default badge; no special abilities Engineer: erect automated turret (primary); repair skill (secondary) Medic: revive teammates; deploy health packs Scout: cloaking suit; tag enemies with hidden marker (they become revealed on team radar) Assault: heavy armor; sprint boost Tactician: green smoke grenades (they're spawn points!); AI sentry bot (it's the COD4 helicopter but cooler) Saboteur: enemy disguise; proximity-activated C4 charge Badges can be combined in order to merge two abilities from two different badges, creating a new class. For example, players can create a Medic Engineer possessing revive and repair abilities. (PS3 Fanboy has more on multiplayer classes.)%Gallery-28040%

  • Killzone 2 delay a 'pure management decision'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.21.2008

    A statement by Sony PR on the PlayStation Blog clarifies some details about Killzone 2's delay to February 2009 and confirms that the game is also being released in North America that month (previously, that date had only been confirmed for Europe). Sony's Ron Eagle explains that the game was intentionally delayed because the fall release calendar was already full.Eagle points out that if Killzone 2 was released this fall, it would be the third shooter in the PS3 marketplace (joining SOCOM and Resistance 2) fighting for retail dollars, so the decision was made to push its release into the new year (how'd they decide which to delay -- flip a coin?). Eagle insists that "there is nothing wrong" with Killzone and the so-called delay is a "pure management decision." If holiday 2008 is anything like last year, our wallets are already thankful to the management for the breathing room.

  • Guerrilla: Killzone 2 September date isn't 'gospel'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.26.2008

    Guerrilla Games QA Manager Seb Downie popped into the "KILLZONE DATED!!" thread on the official PlayStation.com Forums to let us know that the developer hasn't sanctioned the release month 'confirmed' by SCEE earlier today. "Sorry folks, as before, please take any release dates, or months with a grain of salt," Downie writes. "If we haven't announced it, it is not gospel."In other news, we're hearing reports (actually, we're just making them up) that a giant dartboard was discovered in the dumpster behind SCEE headquarters. In place of points: calendar months, and a dart labeled "Top Secret Project: KZONE2" apparently extracted from the "Sept." region. We have yet to confirm claims that the bull's-eye is a likeness of Dr. Rowan Williams, the Archbishop of Canterbury and principal leader of the Church of England.

  • Killzone 2 dev admits screenshots 'touched up'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.10.2007

    Even virtual worlds need to visit the powder room before parading in public. The practice of 'touching up' is something our shallow, image-conscious society accepts (heck, we expect it!), so long as the object doesn't stray too far from our idealized imaginations. So when Guerrilla Games rolled out a new batch of Killzone 2 screens, captured from this year's E3 demo, fans noticed the images looked a little too good to be true, drawing obvious connections to Killzone's infamous E3 2005 debut trailer, which substituted actual game content with pre-rendered 'target' video.Guerrilla QA manager Seb Downie joined the discussion on the PlayStation Forums, admitting, "[The screenshots] are only the tiniest bit touched up ... there was a little bit of colour-correction done and some minor polish, but nothing major." The comparison image above, also posted in the discussion (via PSU), seems to corroborate Downie's admission, revealing sharper colors and deeper contrasts in the 'doctored' screen on the right (effects that seem within the limits of standard display settings; i.e., a television could be capable of displaying both the dull and stylized versions of this scene by tinkering with its display settings). Also, the "original" version of the image is a frame snagged directly from video, so it's subject to a certain amount of blurring that's not necessarily an accurate depiction of gameplay frozen in that instant. In any case, how can a screenshot ever tell the truth? Downie concludes that Killzone 2 simply "looks better in motion."