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I can't remember the exact moment that my MMO guildies collectively realized, hey, we are pretty good friends and we like each other enough to play other games together so maybe let's do that, but that's more or less what happened. After a few years of trying to figure out our place in the MMO worl...

June 26th 2014 at 8:00am 0 Comments
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Starting this June 24th and lasting for two weeks, Horde players on the servers Firetree, Frostmane and Bloodscale will be eligible to transfer from Horde to Alliance for free. And to prove their seriousness, Blizzard is going beyond the usual here. Guild leaders who want to faction-change their...

June 23rd 2014 at 6:00pm 0 Comments
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MechWarrior Online has moved forward the internal game timeline to the year 3049, and with the change of date comes a long awaited event: the Clan Invasion. This fictional event in the BattleTech universe will now play out in the online game, as players will fight in notable battles with new 'Mech...

June 18th 2014 at 5:00pm 0 Comments
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In a game as long-lived as World of Warcraft, virtual acquaintances come and go. Players stop playing, guilds break up (or simply grow inactive), and groups of friends move apart. Over the course of WoW's nearly ten-year lifespan, it's hard to blame anyone who's grown tired and walked away. But som...

June 17th 2014 at 9:00am 0 Comments
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Developing and growing a guild can be a formidable challenge, especially if an MMO doesn't provide adequate tools for recruitment (hint hint, studios). There are many ways to go about it, from word-of-mouth to posts on the official forums. But I've noticed that one tactic that certain guilds use...

June 14th 2014 at 8:00am 0 Comments
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My first trip to Ultima Online's Green Acres was in 1998. The first guild I'd ever joined had just split up into a bunch of... let's call them "philosophically incompatible" groups, and I was still hanging out with some of the shadier types because I was a clueless teenager in my first MMO and want...

June 13th 2014 at 12:00pm 0 Comments
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Guild Software announced over the weekend that its long-running Vendetta Online MMORPG will explore microtransactions on certain mobile devices. Vendetta, a space sim sandbox that offers single-shard gameplay across operating systems including Windows, OS X, Linux, Android, and iOS, has been runni...

June 2nd 2014 at 9:00am 0 Comments
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It's hard to believe that in just a few short days the head start for WildStar and the invasion of Nexus will begin. There is a lot to do for players planning on being a part of it, not the least of which is to figure out which guild they'll join (if one at all). So assuming that you'll be playing...

May 28th 2014 at 8:00am 0 Comments
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Guild leaders have been sending us a lot of questions in the Queue and elsewhere about how to keep their guild active during the down time between expansions. At this point many guilds have already cleared Orgrimmar and are either slowly working on heroic modes or stalled out entirely. It's not tha...

May 23rd 2014 at 3:00pm 0 Comments
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Vendetta Online's latest newsletter has announced major graphical and engine changes, along with Oculus Rift HD support and a forthcoming Steam release. Lead developer John Bergman explains that Guild Software is "working on a whole new client-server architecture to make it possible for us to gene...

May 9th 2014 at 9:00am 0 Comments
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A listener recently wrote in to Massively's podcast to express his frustration with recruiting in MMOs since so many players avoid chat and guild advertisements. The community situation in many games can make it difficult for smaller guilds that refuse to spam to build up enough players to access b...

May 9th 2014 at 8:00am 0 Comments