hellgate-london

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  • The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday

    by 
    Justin Olivetti
    Justin Olivetti
    11.25.2010

    With the holiday shopping season upon us, gamers are hot for great deals and cheap entertainment. As my wife's logic goes, if something is 80% off, you buy it, even if you didn't really want it in the first place. It's the principle of the thing, an automatic 80% dose of smug satisfaction at being a savvy shopper! Not every deal should be pursued, however. Although most video games are playable for years and decades after release, not so with MMOs that have had their service shuttered. It's recently come to my attention that even though these games are completely unplayable -- rendered nothing more than a few cents' worth of a DVD and cardboard packaging -- online retailers haven't kept up with the times and keep these products on the virtual shelves long past their expiration dates. That's not to say you should avoid these products at all cost, because studies show that a large percentage of Massively readers have a sick and twisted sense of humor. What would make a better gift this Christmas than a multi-million-dollar-budget MMO that died a horrible death years before? So don't be the typical gifter who settles for a Blu-ray player or an iPod -- give a package of misery, disillusionment and broken dreams! Hit the jump for 10 items that absolutely belong in your shopping cart if you wish to be feared!

  • The Perfect Ten: Halloween MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2010

    We're only a few days away from Halloween, and already the Massively office staff is dressing up in anticipation. Shawn's post-apocalyptic gear is at odds with Rubi's tastefully modest Guild Wars Elementalist outfit. Greg's Squig is in the corner battling it out with Larry's Chewbacca. Bree is dudded up as a giant red corrective marker; Jef's free-to-play outfit requires microtransactions to view in full; and Kyrstalle is photographing it all with her Poloroid One-Shot camera. I think Eliot showed up in full plate armor and riding a mechanical bull, but that just may be his normal work attire. So as everyone else is goofing off in the spirit of the holidays, it remains to me, your lovable intern, to hack out a top 10 list in honor of All Hallow's Eve. It's the least I can do since they're paying me in candy. While every MMO incorporates horror at some point (even, yes, Hello Kitty Online's Cat-Tastrophie zone), and it's nearly impossible to escape a clutch of giant spiders in any game you visit, I've picked out 10 MMOs that best deliver a slice of October 31st. Some are old, some new, some canceled and some yet to come, but these are 10 of the spookiest MMOs in the world.

  • Still clicking: Our exclusive interview with the Mythos dev team

    by 
    Bree Royce
    Bree Royce
    07.15.2010

    Considering Mythos' stormy post-Flagship past and its relatively low profile over the past half year, we were pleased to see the team at Redbana unveil a website revamp last month, complete with a slew of vibrant new screenshots to tease the upcoming closed beta. The infrastructure revealed in the images suggests that the game has come a long way since we last checked in with the team; although many players might once have pigeon-holed Mythos as "just another Diablo clone," it's now maturing into a hybrid MMORPG that seems to have as much in common with Blizzard's other fantasy game as with the click-fests of yesteryear. Curious, we commandeered the team at Redbana in order to ask about the progress of the game. Meet up with us after the break as we discuss the transition to Redbana, overcoming the Diablo stigma, camera perspectives, map travel, character customization, and the likelihood that Mythos will be free-to-play. Oh, and did I mention you can play satyrs and cyclopes?!

  • The Daily Grind: If you could change a past MMO decision, what would it be?

    by 
    Justin Olivetti
    Justin Olivetti
    04.05.2010

    Whether you're Marty McFly or stuck in Groundhog Day forever, we always have a fascination with the thought of going back in time to change a decision, right a wrong, or reverse the course of history. It's a hypothetical question that appeals to our sometimes crystal-clear hindsight: what decision of yours would you change in the past if given a second chance? Looking back over your entire MMO career, whether it spans a couple months or decades, what would be the one decision you'd make differently if you somehow go back in time? Would it be to slap your hand away from the keyboard as you went to sign up for a lifetime sub for Hellgate London? Would you choose to subscribe to a different MMO than the one you ended up spending years of your life playing? Maybe it would be a small change, such as starting a good friendship earlier, or investing heavily in Activision and Blizzard. One change. One decision done different. What would it be?

  • The Daily Grind: Will you welcome back the Hellgate franchise?

    by 
    James Egan
    James Egan
    01.31.2010

    Hellgate: London is one of those games that has really divided opinion from our readers. Some brand it as a deeply-flawed game, or were burned by that costly Founder's lifetime subscription when the game shut down after a rather short life. Others -- like some of us on the Massively staff -- truly miss the game's blend of horror and sci-fi elements and have been hoping that Hellgate: London would one day return in some form or another. Although the future of the game has been murky, the most recent (and most straightforward) announcement is that Hellgate: London is slated to return to Western shores. HanbitSoft has secured the worldwide publishing rights to the game from Namco-Bandai, so now it's just a matter of time before it returns. We're interested to hear what you think about this. Would you welcome the return of Hellgate: London? For that matter, how would you feel about playing the game in its current free-to-play incarnation, Hellgate: Resurrection?

  • Hellgate: London servers set to reopen in Europe and U.S.

    by 
    Griffin McElroy
    Griffin McElroy
    01.18.2010

    The online world of Hellgate: London experienced its apocalypse (or, judging by the game's ruined, lifeless environments, its second apocalypse) almost one year ago, only remaining open in Korea as a free-to-play title. Today, HanbitSoft, the company responsible for keeping the game on life support in Korea, announced it had secured worldwide publishing rights for the title, and would revive the game in Europe and the U.S. later this year. The MMO, which has appropriately been remonikered Hellgate: Resurrection, has adopted a universal free-to-play model during its downtime. It's also acquired a few new features, thanks to developer T3 Entertainment. Hopefully, the studio didn't succumb to the crippling waves of depression which hampered the game's original creators.

  • HanbitSoft acquires worldwide publishing rights for Hellgate: London

    by 
    James Egan
    James Egan
    01.18.2010

    It's been a long and turbulent ride for Hellgate: London, stretching all the way back to its rather troubled Halloween 2007 launch under the banner of the ill-fated Flagship Studios. This stretched through a bewildering morass of licensing disputes, general misinformation, and mixed signals (like continual English press releases for the game in a non English-speaking market. *ahem*) in the wake of the Flagship Studios closure and subsequent legal wranglings between T3 Entertainment/HanbitSoft and NAMCO BANDAI. Still, despite some of the flaws both in terms of business decisions made and the game itself, the title has its fans and many were sad to see Hellgate: London's servers in North America and Europe go dark. Liken it to a yo-yo, a roller coaster, or what have you -- it's been confusing, but there have been glimmers of hope of the game one day returning to Western regions. An official release from Hellgate: London's license holder HanbitSoft today is perhaps the most solid bit of info we've received about the future of the game outside of Korea. In HanbitSoft's own words: "HanbitSoft Inc., announced today that the company has obtained the publishing rights for Hellgate in North America, Europe and Japan from NAMCO BANDAI Games America Inc.. HanbitSoft and NAMCO BANDAI Games America, the formal owner of the publishing rights in these regions, have entered into an agreement for the game to be distributed by HanbitSoft in the future."

  • Hellgate: Tokyo, still not for you!

    by 
    James Egan
    James Egan
    12.03.2009

    Let's just get this out of the way right off the bat -- there is no word on a Hellgate game release for, or return to, any of the Western markets. Still, some of us quite enjoyed playing Hellgate: London or saw the potential in it, and would like to see this happen. Back when Hellgate: London was new and held some promise as a good mix of horror and sci-fi, a few of the writers here envisioned how the game might expand if it were successful. Monikers like Hellgate: Hong Kong, Hellgate: New York, and such were mentioned. As was Hellgate: Tokyo, only it seems this one is actually going to happen... for Asia. Our Korean is rusty non-existent but the (very brief) Hellgate: Tokyo teaser indicates a 2010 release. Fans of Hellgate: London -- we know there must be a few of you out there somewhere -- can find the video over at GameTrailers.

  • Gravity Bear comes out of hibernation

    by 
    Randy Nelson
    Randy Nelson
    10.26.2009

    Late last year, Diablo 2 art director and co-founder of Flagship Studios, Phil Shenk, set out to form a new company: Gravity Bear. As CEO, he brought along Hellgate: London senior software engineer Kevin Klemmick to serve as the new studio's technical director. Both men subsequently vanished. Until yesterday, that is, when Shenk updated the Gravity Bear blog with news the dev will make its "first 'official' press announcement in a few days."The company's first game -- recently tested by "friends and family" according to Shenk's Twitter feed -- will be for "social platforms" (read: Facebook and the like) but its exact nature is unknown. We're hoping for a Diablo-like dungeon crawler announcement "in a few days," but that unfortunately wouldn't really be in keeping with Gravity Bear's cutesy mascot. (Unless said cartoon bear has a thirst for blood ... and you should never underestimate those guys.)

  • Bioshock for Mac on October 7th

    by 
    Mike Schramm
    Mike Schramm
    09.24.2009

    I can personally attest to Bioshock being a terrific game, but the problem is that probably, many of you can as well. Let's be honest -- it actually came out for PC and consoles a full two years ago. At this point, a Mac port is probably useless, but it's coming out anyway. Feral Interactive has announced that they'll be releasing the port on October 7th of this year, so those of you Mac diehards who refuse to play games on any other platforms can finally get your fix. The game will be released for $49.95 in the US, and can be preordered on Feral's store right now. Or, you know, you can run out to Best Buy, pick up a copy for $20 and run it in Boot Camp, it's up to you. If you are going for the Mac version, however, you should know that the game doesn't support the Intel GMA integrated video cards, so you'll need a dedicated video card in your Mac to play it. Bioshock is a great game, as I've said, and if you really stretch it out, it might give you a good six months of free time entertainment -- just in time for you to pick up the Mac port of Hellgate: London, a game released in December of 2007. Oh wait.

  • The Daily Grind: FPS 'mah MMO?

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.21.2009

    Combat systems are always an integral part of games, as they provide the main source of conflict and challenge for most players. Lately, however, we've been seeing a change in how our MMOs handle combat. Traditional systems have always been based on click targeting and skill usage, but a number of MMOs have opted to utilize new technology and integrate aiming and elements of first-person shooters into their systems. PlanetSide has been one of the first (as it's built to be a first-person shooter MMO, obviously) but other games like Darkfall, Face of Mankind, Hellgate: London, Huxley, APB, and others have embraced the aiming concept. Our question to you today is what do you think of this shift? Do you like having to aim in your games, as it presents a new level of skill-based gameplay, or does the aiming just not work for you, as lag and other factors can give some players a hefty disadvantage? Take your thoughts, pull them out of your head, smash them against your keyboards, and let them land on our webby page. We're used to these sort of things.

  • Flagship lost Bill Roper friends and loved ones

    by 
    Justin McElroy
    Justin McElroy
    05.18.2009

    Every day we ponder if now is the time to stuff our credibility into a rocket, shoot it into the sun and become the world's most irreverent and depressingly unqualified development studio. But we have to admit, interviews like Gamasutra's new one with Bill Roper, in which he details how the downfall of Flagship turned games into a business for him, give us pause. At one point, he says, "It was a really dark time. It cost me a lot more than just the money we'd put into the company and things like that. It cost me a lot on a personal level with friends and loved ones that I wasn't able to keep in the process." ... So, wait, it's not just drawing pictures of gigantic guns and space babes while you tighten up the graphics on level three? Looks like we'll be keeping our day jobs.

  • Bill Roper shares his industry experiences

    by 
    William Dobson
    William Dobson
    05.18.2009

    There's a lengthy interview with Bill Roper over at Gamasutra, and it's well worth spending a few minutes reading it if you're at all interested in the games industry. From his time at Blizzard, to helming Flagship Studios, and now his relatively new position at Cryptic, Roper has seen and heard a lot, and the interview is all about him having a chance to share his "hard-won wisdom".When Flagship Studios and Hellgate: London came up, Roper was quick to point out that the venture as a whole was not an entirely bad experience, or one that he'd prefer to forget; rather, there was a lot of learning to be had from going through it: "I can say, 'These are the things that were amazingly successful at Blizzard and how they worked. And these were the things that were amazingly unsuccessful at Flagship.' And so, I think I learned as much from the failure, if not more, than the successes." The full interview covers a lot more than just Flagship, and even if you aren't familiar with Roper, it's interesting to hear the industry insights of a veteran.

  • Hellgate: London wants to come back, it really does

    by 
    Shawn Schuster
    Shawn Schuster
    04.03.2009

    Still confused on the true status of Hellgate: London? Well, let us help confuse you a bit more. According to Korean publisher HanbitSoft, they're interested in resurrecting the game in the U.S. and Europe, but their hands are tied by Namco Bandai. Of course HanbitSoft acquired the title from Flagship, who was the original developer of the game. On top of this, the game is alive and well in Korea under HanbitSoft's domain.Maybe Kee Young Kim, CEO of HanbitSoft, can explain it better: "HanbitSoft does own the intellectual property of Hellgate: London and is interested in providing the game in the US and Europe, but is unable to do so at this time because Namco Bandai has the publishing rights for those regions." Any way you look at it, it seems Hellgate: London is trying hard to come back to its loyal fans.

  • Hellgate: London is dead, for real this time

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.05.2009

    It's up! It's down! It's up! It's down! It's... sideways?That's the story for the ever growing saga of Hellgate: London in a nutshell. This time, however, it's not coming back and there should be no more rumors that it is coming back. HanbitSoft, the Asian publisher of the game, has finally clarified to GameCyte that they do not have the publishing rights to Hellgate: London in the United States or Europe, just in Asia, excluding Japan.Currently those rights are held by Namco-Bandai, who have made the decision to shut down the Hellgate servers as of February 1st.So it's not coming back. Even though it will still have press releases in English and have updates being made by a US developer, it's not coming back. However, if you really want to play, we suggest moving to Asia, as it will still be going strong over there.

  • Hellgate's US/EU servers and website slam shut

    by 
    William Dobson
    William Dobson
    02.02.2009

    The show is now over for the Hellgate: London that we once knew. The game's servers and the official website have poofed, and stranded fans will now turn their attention towards HanbitSoft's grand plans to revive the troubled title in a free-to-play format, complete with new content and gameplay changes. HanbitSoft's press release did not specify a date for the re-launch, nor did it say which territories it will be servicing, so we're looking at a bit of downtime for the moment.Scott from the Pumping Irony blog has written about his time spent online during Hellgate's final hours. Plenty of players turned up to see the "end of the world", and many donated their soon-to-be-worthless in-game currency to the War Drive NPC, granting buffs to the masses. Scott's transcript of the last few moments of chat are an indication of the kind of solidarity and sadness that the most faithful fans displayed as their world was crumbling around them. It's all on HanbitSoft now to save these folks from their Hellgate-less existence.

  • Bill Roper of Cryptic Studios discusses Champions Online

    by 
    James Egan
    James Egan
    01.28.2009

    MMO-centric website Allakhazam is running an interesting piece on Champions Online. Tamat, the site's Editor-in-Chief, caught up with Bill Roper, the Design Director for Champions Online at Cryptic Studios. The interview ranges from what Roper does at Cryptic to some of mistakes learned along the way -- particularly in the wake of what happened with Flagship Studios and Hellgate: London.The interview covers a good range of topics, discussing Roper's transition from the business side of an MMO developer to focusing on creating a game, and how trying to compete with WoW isn't a concern for Cryptic with Champions Online. Roper also discusses the idea of bringing some of the original pen and paper Champions Online system to the MMO. He says, "We're including the core concepts of talents, perks, and even exposing the stats system to a degree. We've streamlined some of the concepts of the game to make it more accessible to a broader range of players, but without losing the beauty of what makes Champions the great game and IP it is." Have a look at the full interview with Cryptic's Bill Roper over at Allakhazam for more on the directions Champions Online will be taking.

  • Hellgate: London staying open as free-to-play game

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.26.2009

    Hellgate: London will apparently continue on as a free-to-play title according to IP owner HanbitSoft, reports Gamasutra. Namco Bandai planned to pull the plug on the servers January 31, but HanbitSoft asserts the game will push forward. Forward and upward, allegedly, as the Korean publisher plans to update the game and strengthen community features.The first patch HanbitSoft plans to release "soon" will combine the game's two modes, along with balancing game and class issues. Could the title that helped bring down Flagship Studios find an audience in the nurturing arms of the Korean developer?

  • Hellgate: London staying alive through free-to-play

    by 
    Shawn Schuster
    Shawn Schuster
    01.26.2009

    Always named in the popular lists of "Failures for 2007/2008", Hellgate: London may not be dying off as easily as we thought. As reported by Gamasutra, HanbitSoft has announced that they will be keeping the game alive as a free-to-play model after the initial closure date of January 31st, 2009. They can do this (despite Namco-Bandai's decision to close the game) because they own the IP, engines and source codes for the Flagship Studios title.In November of last year, we touched on this a bit, as HanbitSoft mentioned their continued efforts with the game, which might even include an expansion. At that time, the rumor was that it would be available only in Asia, yet this newest announcement is for global availability. This brings up an interesting thought though: If Hellgate: London can do it, can the others?

  • Former Flagship exec swims back into law to defend games

    by 
    Jason Dobson
    Jason Dobson
    01.22.2009

    When former Flagshiper Steve Goldstein came up for air, his lungs weren't filled with the dank stink of failed game design. Leaving behind his role as business development director and general counsel for the Hellgate: London developer, Goldstein resurfaced as senior counsel at the law offices of Stubbs Alderton & Markiles LLP. The move may not be as big of a leap as you might think. Goldstein used to work as an associate for the LA-based law firm, which specializes in corporate, securities and IP cases. In his new role, he will work to grow the firm's video game and interactive media practice and expand the organization's list of game industry clients. We imagine the money is better, and the grinding much much less.