hellgate-london

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  • From the ashes of Mythos, Runic Games is born

    by 
    James Egan
    James Egan
    08.10.2008

    The fate of the former Flagship Studios staff is something a number of our readers have been wondering about, particularly after the confusion and drama surrounding the Hellgate: London and Mythos IPs. The writers at Massively have been curious about this as well, until now. We've gotten word from Joystiq that former Flagship Studios Seattle staff -- specifically, the Mythos team -- have formed a new company called Runic Games. Max Schaefer and Travis Baldree are at the helm of Runic Games, and have stated that their forthcoming projects will be announced in the coming days. There are no further details at this time, but Runic Games now has a site where the announcement of their resurrection is posted. Massively extends its congratulations on making a quick comeback, and here's hoping Runic Games will bring some of that Mythos magic to their new projects.

  • Former Flagship Studios Seattle team becomes Runic Games

    by 
    Griffin McElroy
    Griffin McElroy
    08.10.2008

    Since the very first word was uttered concerning the firing of nearly all of Flagship Studios' staff, the story has unfolded into a twisted bramble of confusion regarding IP ownership and disappointment for the Mythos and Hellgate: London developer. Today, however, we got the first bit of somewhat uplifting news on the matter -- Flagship's Seattle chapter (the group formerly in charge of Mythos) was recently reformed and remonikered into a new development team: Runic Games.This news came from a brief press release on the newly formed company's website. While the release promises further details in the coming days concerning properties Runic will be working on, little else is explained -- such as the fate of the former employees of Flagship proper, or whether or not the team plans to regain control of their "highly anticipated" MMO. We'll keep you updated, provided these announcements will be as prompt as the reborn developer suggests.[Via Evil Avatar]

  • New North American development studio hiring help for Mythos, Hellgate: London

    by 
    Griffin McElroy
    Griffin McElroy
    08.03.2008

    Following the closure of Flagship Studios, the fate of their two intellectual properties, Mythos and Hellgate: London, seemed cloudy at best. Immediately after Flagship let go of nearly all of their staff, HanbitSoft (a large investor in Flagship) claimed to have possession of the two titles. Shortly thereafter, Flagship exec Bill Roper announced that his company still clung to life, as well as to all their technology and IPs, much to HanbitSoft's chagrin. Two weeks ago, Namco-Bandai reportedly picked up Hellgate, though the game's page on Namco's site mysteriously vanished a week later.However, a recent help wanted ad posted by T3 Entertainment, the Korean developers of casual music game Audition Online (and major stockholders for HanbitSoft), might put an end to the confusion. The ad calls for developers for a new San Francisco-based studio who wish to "passionately continue development of Hellgate: London and Mythos, along with other new games." As much as we'd love to believe that Mythos will reach North America, we're not quite sure if this dispute has truly been settled, or if another developer has simply entered the IP melee.

  • Mythos lives!

    by 
    James Egan
    James Egan
    08.03.2008

    These have been some turbulent times for both Mythos and Hellgate: London. Following the closing of Flagship Studios, recent news revealed Namco-Bandai Games as Hellgate: London's saviors, while the fate of Mythos remained uncertain, but grim. However just over a week later, the Hellgate: London page at Namco-Bandai has already disappeared. In another turn of events, Gamasutra reports that Korea's T3 Entertainment, perhaps best-known for their online music game Audition, is seeking programmers for its new development studio in San Francisco: "T3 Entertainment is searching for creative minds to passionately continue development of Hellgate: London and Mythos, along with other new games, which are being published by HanbitSoft Inc." This may put to rest the dispute over IP which HanbitSoft was engaged in with Flagship Studios, as T3 Entertainment is HanbitSoft's largest stockholder. With any luck, the opening of a North American studio signifies a healthier future for both Mythos and Hellgate: London. We'll keep you posted, once more details become available.

  • Hellgate: London saved by Namco-Bandai

    by 
    Michael Zenke
    Michael Zenke
    07.23.2008

    Didn't really think we'd be talking about this game ever again, but it's nice to be wrong. Tipster Matt let us know that a Senior Director for Business development has posted to the official Hellgate:London forums letting everyone know that 'word' is coming soon. On Monday Ping0 employee Tiggs posted to the same thread, telling folks not to worry. Now it appears that, via this post by Namco's Zack "Ozuri" Karlsson, there really is nothing to worry about. Says Karlsson, "The game is up, the servers are not going away in the short term and any major changes to status will be communicated in advance. I'd like to ask for your patience as we try to figure it all out and chart a new course. We value your community, your commitment, and your passion for Hellgate and we will make sure that any solution that we architect will support all of you as best as we are able. Thanks again. We hope to have a real announcement shortly." Vague, yes, but one thing isn't vague at all: Hellgate: London now has an official game page on the Namco-Bandai site. Looks like the legacy of Flagship will live on!Thanks for the tip, Matt!

  • The Daily Grind: Which deceased MMO do you miss the most?

    by 
    Samuel Axon
    Samuel Axon
    07.19.2008

    It's official: Flagship Studios' Mythos beta has ceased to be. It's expired and gone to meet its maker. Bereft of life, it rests in peace. It is, in fact, an ex-MMO. Hellgate London subscriptions have halted, and it might soon join Mythos in the great void. There are hopes that they'll be back under a different banner -- or that Hellgate might not close at all -- but if only the worst happens, these two games will certainly be missed by many.They are not the first ones we've lost, though. Underlight, Earth & Beyond, and Asheron's Call 2 have all gone the way of the 8-track tape. Saga of Ryzom went under as well, though it looks like it might make a comeback. Think about those games for a moment, or any others you've lost; which lost MMOs do you want back the most? Do you want them back because you played them and now you miss them, or because you never got to play them at all?Consider this the Flagship Studios memorial Daily Grind!

  • Hellgate: London subscriptions suspended

    by 
    Matt Warner
    Matt Warner
    07.18.2008

    Exploring and fighting in post-apocalyptic London used to require a subscription but not anymore. Flagship Studios has announced that active Hellgate: London subscribers will not be billed nor will any new subscriptions be accepted. Normally, this would be welcoming news to players, but it's not because there is a chance that Hellgate: London could shutdown operations. Staff went first, and the forums are going next, tonight both the official Mythos and Hellgate: London forums will be pulled offline at 12AM. Due to financial circumstances Flagship Studios has come under hardships and had to layoff almost its entire staff. Ping0, an online services subsidiary was also affected. The fallout is a huge confusing mess, and Flagship used the rights to its intellectual property as collateral on loans for operating expenses. Now that Flagship is more or less collapsing HanbitSoft is stepping in trying to reign in both intellectual properties, Hellgate: London and Mythos, due to Flagship Studios defaulting on their original agreement.

  • HanbitSoft barbs Flagship Studios

    by 
    Matt Warner
    Matt Warner
    07.18.2008

    A few days ago, Bill Roper exclaimed Flagship Studios still has a pulse, but only the founders and core management remain employed. There was no official word on what role the company will encompass now but a focus on casual games is rumored. The statement also noted that Flagship Studios owns the rights to all its technology and intellectual properties, including Hellgate: London and Mythos. HanbitSoft doesn't think so, and the verbal spar is heating up. In the latest war of words taking place on the Korean gaming site ThisIsGame, translation by Hellgate Guru. HanbitSoft is making it known that they are preparing for a legal battle. A lawsuit against Bill Roper and the founding directors of Flagship Studios is already underway. HanbitSoft will also be visiting Comerica bank next week in order to secure to the Global intellectual property rights to Hellgate: London. HanbitSoft also stated, "Flagship not only lacked effort, but were only looking for personal gain. Firing all of the Flagship employees in order to protect the personal interests of its founding members only shows how selfish and irresponsible they are." HanbitSoft owns a 9.5% stake in Flagship Studios and went on record to state they tried to bailout Flagship Studios numerous times.

  • Mythos, Hellgate forums scheduled to die tonight

    by 
    Samuel Axon
    Samuel Axon
    07.18.2008

    Flagship Studios rep Tiggs announced last night on the official Mythos and Hellgate London forums that both forums will be shutting down effective midnight tonight. The message was very brief, and didn't give any specific clues as to when, if ever, the forums will be back. Tiggs simply said: "We would like to thank everyone for being a part of this wonderful community and we hope to see you all again soon."This comes after Flagship was forced to lay off almost its entire staff. Presently, HanbitSoft is trying to get its hands on both projects, but both companies face legal hurdles that must be overcome before the plan can move forward. Lead Mythos developer Travis Baldree made a forum post earlier this week expressing his hope that the team will be able to get back together and resume work on its game. We hope so too![Via WarCry]

  • Future of Mythos beta uncertain

    by 
    Matt Warner
    Matt Warner
    07.16.2008

    Mythos beta testers are experiencing a rollercoaster of emotions as they await official word on what will happen to Mythos. The bad news struck Friday, July 11th. It was confirmed that the ranks were culled as layoffs (over 30 confirmed at VE3D's count) occurred at Flagship Studios, developers of Hellgate: London and Mythos. Staff at PingO, an online services subsidiary felt the impact too. To help shed some new light there is a response from Travis Baldree, Lead developer on Mythos. In a post entitled, "A Fond Farewell" Baldree espouses gratitude to the Mythos beta community, the close relationship between employees, and does not disclose any specific details on the future of Mythos. Baldree is also unsure of how long Mythos in its current beta form will remain operational, but claims he will inform the community when possible. While Baldree did hint at reopening beta testing in the future, the question regarding on who owns the intellectual property and rights is probably going to be decided in a legal battle. Other developers that worked on Mythos also posted their farewells and appreciation to the beta community in the same thread. (We have copied Baldree's post after the jump in case the forums shutdown.)[Via Warcry]

  • HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos

    by 
    Matt Warner
    Matt Warner
    07.14.2008

    We're still reeling over the news that Flagship Studios has met its demise. Seeing any hard working development studio with loads of potential go belly-up isn't easy considering all the real people affected from the fallout. Bill Roper hasn't made a public announcement yet, but the closure of Flagship Studios was confirmed. What will happen to Mythos and Hellgate:London is a question that remains on many minds. The HanbitSoft CEO, Kim Ki-young chips away at that answer in a response to an inquiry by TheGames.co.kr seeking clarification about the situation surrounding Hellgate:London and Mythos. In a translation provided by Hellgate Guru, Kim Ki-young of HanbitSoft states: "If we can take intellectual property rights of relevant products from Flagship Studios, we have confidence to develop the games ourselves based on T3 Entertainment's advanced technology' and 'we believe we can service fresh and interesting games to online gamers by getting intellectual property rights and development. This crisis could be an opportunity for us."

  • Flagship Studios: It's worse than that; he's dead, Jim

    by 
    Akela Talamasca
    Akela Talamasca
    07.12.2008

    Although our previous coverage of Flagship Studios -- creators of Mythos and Hellgate: London -- mentioned that a large, undisclosed portion of the staff were laid off, it was only today that we discovered the true extent of the damage. Our mothership site Joystiq has posted the news that the entirety of the team has been fired with 30-day pensions.So what's going to happen to Hellgate and Mythos? Despite their earlier denial, there is some truth to the Hanbitsoft rumor, except that they'll be receiving the IP rights to Mythos instead of Hellgate, as was previously said. Hellgate will go to Dallas-based Comerica, a financial services company. Hanbitsoft, being a Korean game company, and distributor of the Starcraft license in Korea, might choose to keep Mythos alive, but who knows what Comerica will do with Hellgate? As of this writing, neither title's official sites have posted any information about Flagship's closure. We'll bring you news on the fate of these two titles as soon as we know anything ourselves.

  • Flagship Studios' entire staff fired, all intellectual property lost

    by 
    Griffin McElroy
    Griffin McElroy
    07.12.2008

    A bit of clarification recently surfaced regarding the closure of Hellgate: London and Mythos developer Flagship Studios -- though we'd heard from an unnamed source that Flagship would be shutting its doors and letting go of "nearly everyone" on the payroll, Flagship community manager Taylor Balbi recently explained that the entire staff has been fired with a 30-day pension, paid for out of the pockets of the studio's higher-ups.The studio's intellectual property has been turned over to two companies who had invested in Flagship throughout its short lifespan, with Mythos going to Korean gaming developer HanbitSoft, and Hellgate: London going to Comerica, a financial services company based out of Dallas. It's expected these two companies will work together to continue Asian development for these two titles -- though it's unclear whether the uber-charming Mythos will ever hit North American shores.

  • Flagship Studios confirms layoffs, extent unknown

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.11.2008

    Someone who is allegedly close to Hellgate: London developer Flagship Studios has informed Big Download that "nearly everyone" at the studio has been laid off. The news comes only days after studio co-founder Max Schaefer showed optimism about Mythos, the company's current project.The news isn't exactly surprising following a Flagship programmer's blog post a couple months ago that employees were leaving the company "in droves." Gamasutra has confirmed there have been "significant staff cuts" at the studio, but there's no official word on the extent of the layoffs.[Via GameDaily]

  • Flagship Studios confirms staff layoffs

    by 
    Akela Talamasca
    Akela Talamasca
    07.11.2008

    Flagship Studios, developer of Hellgate: London and Mythos, has confirmed that it has handed out the dreaded pink slip to an undisclosed number of employees from both the development team as well as from Ping0, an online services subsidiary. While there has been no details discussing the reason for the layoffs, it's likely tied into the issues surrounding the Hellgate: London title.A statement issued by Flagship last month, meant to reassure players, read "All our Directors and Founders are still working at Flagship, and all of them are working on Hellgate: London or Mythos. The team size for Hellgate is as big now as when we shipped." That's not necessarily a positive thing -- are these Directors and Founders having to double up on duties previously performed by the now-unemployed? We'll keep an ear to the ground for more specific information as it appears.

  • Hellgate:London patch update 1.3d now live

    by 
    Matt Warner
    Matt Warner
    07.10.2008

    All the scuttlebutt regarding fleeing Hellgate:London developers and programmers didn't stop the 1.3d patch from hitting the servers yesterday. The refreshing patch introduces changes to gameplay, a rebalancing act to the calculations behind rank experience, and further eradications to pesky bugs occurred which will help keep the mean streets of Hellgate:London crash free. The full 1.3d are listed on the official website or you can hit the jump below. Frequent displeasure remains constantly expressed in our Hellgate:London post threads. If you are still looking for an admittance of failures from someone at Flagship Studios, Max Schaefer, operations chief and co-founder recently acknowledged mistakes were made and lessons learned. The main one being the grandiosity in the overall vision for the game and an early launch that more or less turned Hellgate:London into a recovery process. Still there is a fanbase, and it was well received in South Korea. The developers are working hard, and hopefully with enough patches it will prove to be a better experience for those willing to give it a second chance. Have you?

  • Why do you pay for your games each month?

    by 
    James Egan
    James Egan
    07.09.2008

    How much game do you need to support a monthly fee? That's a question Tobold asked in his blog, noting that there are a number of games charging for monthly subs that would be better off with alternative business models. He cites the example of the in-beta Football Manager Live, which he feels is niche in the first place, and coupled with great complexity and minimal graphics, wouldn't exactly draw crowds of subscribers. Tobold thinks that a higher cost to purchase the game and then offering a free basic version would be a more appealing option for some players. And for those who are hardcore about the game, a subscription that would include more detailed statistics would be a better fit. He notes titles like Diablo, Hellgate: London and Guild Wars -- games which eschewed the standard subscription model for either box sales or partial subscriptions. This led him wonder what exactly we expect from a game we're willing to subscribe to. Tobold asks: What are you willing to pay a monthly fee for, and where do you balk at the cost? Are there specific features which you think justify a monthly fee? Sound off if you have some ideas about what makes your game of choice worthy of your sub money each month. Or if your preferred MMO isn't a subscription title, what drew you to that game?

  • Flagship taking time on Mythos, admits Hellgate mistakes

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.07.2008

    Max Schaefer, co-founder of Flagship Studios, admits that things didn't go exactly as planned with its first title Hellgate: London; however, he believes the developer's sophomore effort, Mythos, is coming together much better. Schaefer tells Eurogamer (via GI.biz) that Flagship was "probably biting off too much" as a new developer with Hellgate and was rushed at the end, but with Mythos it's focusing on core features and taking time to polish.Schaefer hopes Mythos can "put a dent" into some of the big MMOs out there and he believes the free-to-download-and-play model of the game -- with item sales bringing in money -- gives the developer a chance against the boxed subscription-based MMOs. Gallery: The Mythos Overworld

  • Flagship holds forth on lessons learned

    by 
    Adrian Bott
    Adrian Bott
    07.07.2008

    Max Schaefer, operations chief and co-founder of Flagship Studios, is forthright about the mistakes made on Hellgate: London. In a lengthy interview with eurogamer.net he explains how that game tried to be too many things to too many people, and ended up being rushed to market without being 'kept in the oven long enough.' They simply took too much on for a fledgling studio without any existing technologies to cope with.Flagship is now working on a brand new MMO, the free-to-play microtransaction-driven Mythos, which is nothing like as 'hardcore' as Hellgate. Resemblances to the likes of Diablo or WoW are justified by Schaefer in terms of the relief they give players; the idea is to cultivate a sense of 'familiar novelty', in which the gameplay is comfortable enough to welcome a player in and get them settled, but innovative enough to excite and keep interest.

  • Cinemassively: For the Living

    by 
    Moo Money
    Moo Money
    06.19.2008

    DeafeningTheDaisies did a great job with a game not particularly known for machinima, Hellgate: London. Deafening has an entire series planned out, with most of the first episode almost done. While there isn't a plot in this video, it's certainly heavy on the scare factor! The biggest problem with For the Living is the aspect ratio, which jumps back and forth between text and gameplay. However, that's easy to fix. We look forward to seeing the full series!If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.