Hidetaka Miyazaki
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Watch 15 minutes of 'Elden Ring' gameplay here at 9:45AM ET
For most Souls fans, this will be the best chance to see the highly anticipated RPG in action before its February 25th release date.
'Elden Ring' will let you summon the spirits of dead enemies as allies
Director Hidetaka Miyazaki revealed a bunch more details about FromSoftware's next game.
FromSoftware and George R.R. Martin's 'Elden Ring' arrives in January 2022
Hidetaka Miyazaki and George R.R. Martin's 'Elden Ring' will be out on PlayStation, Xbox and PC next year.
Demon's, Dark Souls director takes over as From Software president
From Software employees are pledging their souls to Hidetaka Miyazaki, the director of the first two Souls games and now the studio's new president. Miyazaki, who only acted as a supervisor on Dark Souls 2, takes over from industry veteran Naotoshi Zin who in turn is taking on a new advisory role. While the exact reasoning for the reshuffle is unclear, it's probably tied to From Software's acquisition by Kadokawa Corporation last month, especially since the transfer was formally concluded today. Kadokawa's known in Japan for its extensive manga library but in recent years it's dipped further into the gaming market, publishing Suda51's Killer is Dead and Lollipop Chainsaw and developing games like Natural Doctrine and Demon Gaze. [Image: Bandai Namco]
Dark Souls director sad to leave series, but wants to move on to something 'warmer'
Demon's Souls and Dark Souls director Hidetaka Miyazaki is upset about leaving the series, he tells Edge. Dark Souls 2 has been passed to a new pair of directors, Tomohiro Shibuya and Yui Tanimura, a move that was "a company decision" according to Namco Bandai producer Takeshi Miyazoe, and was essentially done to inject the series with some fresh blood (large stains of it, no doubt). Despite his feelings for the Souls series, Miyazaki admits, "Sometimes I'd like to work on a warmer game – not necessarily casual, but warmer in terms of the atmosphere and the environment." Given how pervasively gloomy the series is, we can understand how being mired in it every day might be draining. Furthermore, while Miyazaki is "sad about not being involved" with Dark Souls 2, he says, "Maybe this is the time to have new inspiration, so I'm fine about that." For his part, he says that he is eager to play Dark Souls 2 "with a little bit of distance." The development team, fans and the press all understand "what the core of Dark Souls is," he says, and that core "will never change." Finally, while he'd rather not see "Dark Souls 8," he adds that the important thing is serving the series' fans. "We want to stay true to what they expect."
Namco: Dark Souls developer's 'easy mode' comments were mistranslated
After comments from Dark Souls director Hidetaka Miyazaki spread across the web like a Great Chaos Fireball, Namco appears to be doing some damage control. In an interview with Metro, Miyazaki's comments – as they were originally translated – hinted at the possibility of creating an easier difficulty mode for the notoriously tough Dark Souls, or at least doing a better job of helping players understand "the messages behind our difficult games."Namco contacted Metro saying that Miyazaki's quotes were mistranslated, and in fact he made no mention of decreasing the difficulty at all. According to Namco, what he actually said was, "I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it." This, says Namco, was the "true intention" behind Miyazaki's statement.For its part, Metro admits (as it did in the original interview article) that the translation "wasn't very good." Still, the outlet states that "the sentence in question always seemed pretty unambiguous."
Dark Souls creator ponders easier mode, idea of satisfying gameplay
Dark Souls director Hidetaka Miyazaki says he wants his games to be described as "satisfying rather than difficult." Speaking with Metro, Miyazaki considers whether he should make another difficulty mode so everyone can complete the notoriously challenging game."However, I suppose gamers do not particularly prefer easy games. What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end," says Miyazaki. "If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players."Dark Souls – despite or because of its oppressive difficulty – has sold over a million units globally and greatly contributed to Namco Bandai's fiscal fortitude.
Famitsu: Demon's Souls, PS3 action-RPG at TGS
The latest Famitsu has some info on one of those nine unannounced PS3 games coming from Sony and to be shown off at TGS next week. Demon's Souls is a single-player, fantasy-themed action-RPG being developed by From Software (and directed by Hidetaka Miyazaki, of Armored Core fame), and published by SCEJ. Though it's a new IP, the game's director and SCE producer mention From Software's RPG series King's Field – perhaps a spiritual successor of some kind? Demon's Souls will be playable at TGS, so we'll find out then, okay?[Via PS3 Fanboy]