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I'll be honest: I thought that US$150,000 as a Kickstarter goal for the iControlPad 2 wireless controller was too high, but it turns out I was completely wrong. Not only was the project funded, but backers have pledged $190k and still counting with a few more hours to go. The impressive respo...

2 years ago 0 Comments
October 12, 2012 at 4:00PM
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Product 3 LLC, the company behind the original iControlPad, has successfully funded a successor: folks, meet the iControlPad 2. While there isn't much to its name, the sequel boasts a handy QWERTY keypad along with an optional swivel-mount that you can attach to any smartphone. It works over eithe...

2 years ago 0 Comments
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The iControlPad -- a peripheral we first learned about in 2008 -- is still alive, kicking, and ready to be ordered for $74.99 before its initial February 16 ship date. The device attaches a simple Bluetooth game pad to your smartphone of choice using various clamps, which currently support iPhon...

4 years ago 0 Comments
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The iControlPad hasn't been flirting with vaporware status for quite as long as Duke Nukem Forever but certainly long enough to make us wonder if we'd ever be able to use it to kick some in-game butt before we ran out of bubblegum. We've been tantalized by this formerly iPhone-exclusive adapter sin...

4 years ago 0 Comments
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It's supposedly already headed into production, but it looks like the iControlPad is still undergoing a few last minute changes. The group behind the iPhone game controller peripheral has just announced that the device will actually use Bluetooth instead of an Apple dock connector -- a change that'...

4 years ago 0 Comments
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After a few fits and false starts, the image above shows the iControlPad in what's purported to be its final production form, according to inventor Craig Rothwell's Twitter account. Pricing hasn't been announced yet, and sales are supposed to start sometime in September, but Rothwell says the unit ...

4 years ago 0 Comments
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We've mentioned the idea of an external game controller on the iPhone (and now, the iPad) before, but this is the first we've heard of Apple working on one themselves. Apparently a new patent would cover applying buttons, joysticks, or direction pads to an external controller, something that would ...

4 years ago 0 Comments
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It's been a while since we last got an update from ZodTTD on his iControlPad iPhone controller accessory, but this latest prototype looks like it was worth the wait. The controls have been moved from the sides of the phone to a more comfortable-seeming bottom placement with dual analog sticks and r...

5 years ago 0 Comments

It's pretty wild to have seen the iControlPad go from idea to concept to production, and here's the final step straight from Engadget: video of the device working just as planned. ZodTTD is playing quake4iphone on it, and while the naysayers will probably still have some nays to say, I'm convinced....

6 years ago 0 Comments
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While the iControlPad still isn't available for mass consumption, homebrew developer ZodTTD has released a video of him using it to play quake4iphone. Hard to tell just how well the gamepad works, but it's gotta be a helluva lot easier than blocking the screen with your greasy digits. Last we heard...

6 years ago 0 Comments
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While the iControlPad still isn't available for mass consumption, homebrew developer ZodTTD has released a video of him using it to play quake4iphone. Hard to tell just how well the gamepad works, but it's gotta be a helluva lot easier than blocking the screen with your greasy digits. Last we heard...

6 years ago 0 Comments
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I'm not so convinced any more that the iPhone really needs buttons or a d-pad (Rolando makes do with just touchscreen controls, and even a game like Tatomic uses "buttons" well on the touchscreen), but especially for retro gaming, they'll really help. So it's probably good news that the iControlPad...

6 years ago 0 Comments
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Apple's claims that the iPhone is a console might carry a bit more weight if the thing had, you know, some physical inputs. Touchscreens and tilt sensors are great, but without at least a couple of buttons and a D-pad it's kind of a hard sell to your average gamer. Inputs are exactly what the iCon...

6 years ago 0 Comments
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Apple's claims that the iPhone is a console might carry a bit more weight if the thing had, you know, some physical inputs. Touchscreens and tilt sensors are great, but without at least a couple of buttons and a D-pad it's kind of a hard sell to your average gamer. Inputs are exactly what the iCon...

6 years ago 0 Comments
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Ever since games first started running on the iPhone, the issue of controls has always been at hand (so to speak). While the multi-touch screen allows for some very flexible control schemes, it doesn't provide any tactile feedback, and so more delicate controls like a directional pad or buttons ar...

6 years ago 0 Comments
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We saw a couple versions of the iControlPad iPhone gamepad surface back in May, but it looks like the clever add-on is getting close to reality -- check out these case prototypes that just popped up. Yeah, it's not, uh, small -- good thing the target price is under $30. Touch Arcade also has some ...

6 years ago 0 Comments