icontrolpad

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  • iControlPad 2 reaches Kickstarter goal, shipping later this year

    by 
    Mike Schramm
    Mike Schramm
    10.12.2012

    I'll be honest: I thought that US$150,000 as a Kickstarter goal for the iControlPad 2 wireless controller was too high, but it turns out I was completely wrong. Not only was the project funded, but backers have pledged $190k and still counting with a few more hours to go. The impressive response emphasizes the demand for a physical, button-based controller for the iPhone and the iPad, not to mention all of the other platforms iControlPad hopes to work with, including the upcoming OUYA console, PCs and Macs, and any other Bluetooth-enabled device. If you want to back the project, there's still time (as of this writing). If the developers follow the same pattern as the first iControlPad, there should be more units to sell later on as well. The devs say they hope to ship by Christmas, and presumably app developers can start supporting the iControlPad 2 as soon as they arrive. Congrats to the team on a successful Kickstarter project. Here's hoping we see the final product soon.

  • iControlPad 2 gets funded, adds QWERTY keypad and smartphone mount

    by 
    Nicole Lee
    Nicole Lee
    10.11.2012

    Product 3 LLC, the company behind the original iControlPad, has successfully funded a successor: folks, meet the iControlPad 2. While there isn't much to its name, the sequel boasts a handy QWERTY keypad along with an optional swivel-mount that you can attach to any smartphone. It works over either microUSB or Bluetooth, and true to its open-source roots, is said to support the Ouya, the Raspberry Pi and pretty much any other device you can throw at it. What's more, it can be programmed to control almost any app via its support for touchscreen mapping. There's still room for additional backers, so you could try to get a raw version for $69 or a boxed edition for $75 if you manage to pre-order in time. Let's just hope the sequel doesn't experience the same delays as its older sibling, especially given the $150,000-plus the company earned in its Kickstarter campaign. [Thanks, Craig]

  • Open source mobile game controller iControlPad 2 has QWERTY keyboard

    by 
    Mike Suszek
    Mike Suszek
    09.29.2012

    Product 3 LLC is in the midst of a Kickstarter campaign for its mobile gaming device, theiControlPad 2. With just under two weeks to go, the project has met over half of its $150k funding goal.Improving on the original iControlPad, the device includes a QWERTY keypad as well as a swivel-mount that clamps to your smartphone of choice. As demonstrated in the video above, the controller is expected to work with any app due to its open-source nature. The Kickstarter page for the iControlPad 2 lists Ouya and Raspberry Pi support in addition to a 12-14 hour battery life.[Thanks, Ashley!]

  • The iControlPad clamps a controller to your phone

    by 
    Griffin McElroy
    Griffin McElroy
    02.09.2011

    The iControlPad -- a peripheral we first learned about in 2008 -- is still alive, kicking, and ready to be ordered for $74.99 before its initial February 16 ship date. The device attaches a simple Bluetooth game pad to your smartphone of choice using various clamps, which currently support iPhones, Blackberry Touch, HTC Dream, T-Mobile G1 and a handful of other devices. It's designed to make emulators on jailbroken phones much easier to play -- though the official site for the iControlPad admits, "software for your phone may be thin on the ground at first, and we encourage you to ask your favorite developers to support it." Also, being forced to de-clamp your phone to receive a call is going to be the nerdiest thing you've ever done in public. Buyer beware!

  • iControlPad, the physical controller for your iPhone, finally available for order

    by 
    Dave Caolo
    Dave Caolo
    02.08.2011

    At long last, the iControlPad for iPhone is finally available for order, and it's shipping next week! We've had our eye on this thing since May of 2008, when an early prototype looked much different than the final product. The iControlPad is a slide-on gaming attachment that clamps into place when attached to an iPhone, adding all the nifty gaming controllers that the cool kids want, like a D-Pad, buttons, analog nubs and two rear buttons. It also features upgradable firmware so that new features can be added and a battery that can charge your iPhone via USB while playing. As Engadget notes, not all games are supported, so keep that in mind. The iControlPad will cost you US$74.99. Last August we saw that only 3,000 units will be built in the first run, so get your order in.

  • iControlPad finally available for order, shipping next week

    by 
    Tim Stevens
    Tim Stevens
    02.08.2011

    The iControlPad hasn't been flirting with vaporware status for quite as long as Duke Nukem Forever but certainly long enough to make us wonder if we'd ever be able to use it to kick some in-game butt before we ran out of bubblegum. We've been tantalized by this formerly iPhone-exclusive adapter since way back in 2008, when it was going to be a simple case with a dock connector that would let you control those emulators with greater ease. It's grown significantly since then, the latest version shown above -- the final version, as it happens. It's now available for order at a cost of $74.99, and we're happy to say that ditching that dock connector and going for Bluetooth has expanded support well past the iDevice crowd, including things like the Motorola Blackflip, Blackberry Touch, and the now-classic G1. However, we're told not all games and emulators will work with the thing, so your mileage may vary. First devices ship next week, so make with the clicking. [Thanks to everyone who sent this in]

  • iControlPad using unlicensed dock connection, forced to go Bluetooth

    by 
    Mike Schramm
    Mike Schramm
    10.01.2010

    The folks at iControlPad can't seem to catch a break -- the design for the plug-in iPhone controller was finally finished, but the creators are now backing off of that design. Specifically, they're worried about Apple's lawsuit against Sanho, in which the battery manufacturer was sued for creating products that unofficially connected to dock connectors on iPhones and iPod touches. Because the iControlPad was originally designed to plug right into the dock connector on the iPhone (and presumably, its creators don't want to have to pay the "Made for iPhone" fee to officially license that hardware), it's got to be tweaked for Bluetooth support instead. Fortunately, Bluetooth support was always an option, as there is a chip already inside the device. But the software will apparently have to be worked on, leading to even longer delays in production. At this point, it's hard to believe the product will ever actually get out the door in a mass market state. But that doesn't mean there isn't still call for buttons -- maybe some enterprising accessory maker will pick up the gauntlet and run with it. Since the iPhone was introduced, gamers everywhere have been asking for some type of external controls for iPhone games, and maybe the iControlPad's setback will provide some drive for someone else. [via Cult of Mac]

  • iControlPad to use Bluetooth instead of dock connector

    by 
    Donald Melanson
    Donald Melanson
    09.28.2010

    It's supposedly already headed into production, but it looks like the iControlPad is still undergoing a few last minute changes. The group behind the iPhone game controller peripheral has just announced that the device will actually use Bluetooth instead of an Apple dock connector -- a change that's apparently being done in part due to Apple's recent litigation with Hypermac, and to avoid any actual licensing issues. As you might expect from such a small project, that's also put the team in something of a bind, and they're now looking for help from folks experienced with using Bluetooth in iOS. Of course, while the device is being pitched as an iPhone peripheral to start, there's also been support for other phones promised, and it's now been officially confirmed that those other phones will include Android phones with Bluetooth.

  • iControlPad going into production (again), 3000 units in first run

    by 
    Mike Schramm
    Mike Schramm
    08.25.2010

    After a few fits and false starts, the image above shows the iControlPad in what's purported to be its final production form, according to inventor Craig Rothwell's Twitter account. Pricing hasn't been announced yet, and sales are supposed to start sometime in September, but Rothwell says the unit above is the first off the line, and there will be a production run of just 3000 to start. The unit has two sidebar pieces that wrap around the iPhone or iPod touch, and in addition to the extra control buttons on the bottom, the 'pad also has a battery that "doubles the iPhone battery life for gaming." There are shoulder buttons on the back as well. Rothwell says he doesn't ever expect to get Apple's support on the project, but by just switching out the two side pieces, the pad could be adapted for any number of phones, so if the concept takes off, you can probably expect to see an Android version as well. We'll keep an eye out for pricing and other information. It's been a long (long) time coming, but for iPhone gamers who could use a few more buttons in their games, looks like the wait might almost be over. [via Engadget]

  • iControlPad heads into production, support for other phones promised

    by 
    Donald Melanson
    Donald Melanson
    08.25.2010

    It's been promised for years and was said to have gone into production before, but it looks like this time it's for real -- that's the very first iControlPad fresh off the production line pictured above. No orders are being taken just yet, but that's promised to be announced soon on Craig Rothwell's Twitter feed (linked below), and the first run is said to be limited to 3,000 units, which are expected to sell out fast. It looks like that's just the beginning for the peripheral, though -- Rothwell is also promising to support additional phones in the future, which can be accommodated simply by swapping out the two side pieces. Need to get up to speed on the whole saga? Head on past the break for a brief history in video form.

  • Apple thinking about game controller, headset

    by 
    Mike Schramm
    Mike Schramm
    04.02.2010

    We've mentioned the idea of an external game controller on the iPhone (and now, the iPad) before, but this is the first we've heard of Apple working on one themselves. Apparently a new patent would cover applying buttons, joysticks, or direction pads to an external controller, something that would either plug in to the dock port or be included in a shell-like object that the device could slide into. This is very similar to the unofficial iControlPad that we've seen, but it would be designed by Apple. Apple is also working on some sort of head-mounted display system, and it's possible that these two things could be used in conjunction -- the buttons would provide tactile feedback, while the headset would bring in immersive audio and video. This is all far in the future, and just because Apple nails down a patent on something doesn't mean it will ever be released to the public. As we all know, Steve loves the iPad and the iPhone because there is only one button, and it would likely take a lot of convincing, even for the game market, to get him to add more. Still, games are getting more and more complex on the iPhone and the iPad, and sooner or later, buttons may come in handy for selling those games. Apple may not be working on an actual console, but they may be working to make their current hardware more accessible for traditional gamers.

  • Latest iControlPad prototype bulks up, gets handled on video

    by 
    Nilay Patel
    Nilay Patel
    11.08.2009

    It's been a while since we last got an update from ZodTTD on his iControlPad iPhone controller accessory, but this latest prototype looks like it was worth the wait. The controls have been moved from the sides of the phone to a more comfortable-seeming bottom placement with dual analog sticks and rear-mounted triggers, and the whole thing's gotten bigger and badder -- there's even an internal battery for charging your phone as you play. ZodTTD says actual shipping hardware is coming soon -- just make sure you change that default root password if you decide to jailbreak and grab one, mkay? P.S.- ZodTTD says another video featuring psx4iphone and a "pretty sweet Wipeout XL demo" is coming shortly on his YouTube channel, we'll keep you updated.

  • Video: Working iControlPad adds buttons to the iPod touch

    by 
    Mike Schramm
    Mike Schramm
    01.19.2009

    It's pretty wild to have seen the iControlPad go from idea to concept to production, and here's the final step straight from Engadget: video of the device working just as planned. ZodTTD is playing quake4iphone on it, and while the naysayers will probably still have some nays to say, I'm convinced. If Apple is as serious as it seems about turning the iPhone and the iPod touch into serious gaming devices, it would be worth selling something like this as an official accessory. It's fine and good to say that the multitouch screen works even for traditional controls, but so far, we haven't seen a developer that's been able to put "buttons" on the screen and still be able to make worthwhile use of screen space.As Engadget says, there's still no price or release date on the iControlPad, and given that it's working on jailbroken games right now, there's no sign yet that we'll have any official App Store support. But it's an idea for which the time, in my humble opinion, has come.

  • iControlPad gamepad frags demons on camera

    by 
    Ross Miller
    Ross Miller
    01.19.2009

    While the iControlPad still isn't available for mass consumption, homebrew developer ZodTTD has released a video of him using it to play quake4iphone. Hard to tell just how well the gamepad works, but it's gotta be a helluva lot easier than blocking the screen with your greasy digits. Last we heard it had gone into production, but still no word on price or release date. Video embedded after the break.

  • iControlPad goes into production

    by 
    Mike Schramm
    Mike Schramm
    12.24.2008

    I'm not so convinced any more that the iPhone really needs buttons or a d-pad (Rolando makes do with just touchscreen controls, and even a game like Tatomic uses "buttons" well on the touchscreen), but especially for retro gaming, they'll really help. So it's probably good news that the iControlPad, which we posted as a concept a while ago, is now real. The picture above is the final prototype before production (though the final product will apparently be black rather than white).Of course time (including a little playtime) will tell whether it works or not -- Engadget thinks they need some official Apple support, but all they'll really need is developer support in the App Store (they say they already have strong support from the jailbreak folks). And of course that depends on lots of things: how it sells out of the gate, how easy it is to implement the buttons, and whether there's a need for extra controls on the iPhone as well. We'll keep an eye on this one -- it'll end up just another silly iPod accessory, or a must-have add-on for iPhone gamers.

  • iControlPad gamepad heads to production, warms hearts

    by 
    Tim Stevens
    Tim Stevens
    12.23.2008

    Apple's claims that the iPhone is a console might carry a bit more weight if the thing had, you know, some physical inputs. Touchscreens and tilt sensors are great, but without at least a couple of buttons and a D-pad it's kind of a hard sell to your average gamer. Inputs are exactly what the iControlPad case for the iPhone adds, and we've got confirmation that the thing is at long last heading to production. The pic above is the final prototype, set to be colored black upon release -- and we presume those gaping holes will be filled with something other than air, too. No word on an anticipated ship date or price, but -- great as it may be -- without Apple support we don't expect it'll to do much to help the iPhone's gaming cred anyhow.

  • Control pads for gaming on the iPhone

    by 
    Mike Schramm
    Mike Schramm
    08.27.2008

    Ever since games first started running on the iPhone, the issue of controls has always been at hand (so to speak). While the multi-touch screen allows for some very flexible control schemes, it doesn't provide any tactile feedback, and so more delicate controls like a directional pad or buttons aren't always doable (not to mention that they often take up valuable screen space).Enter the iControlPad, a device that wraps itself around your iPhone and provides some tactile controls to software (we posted about it back in May, but we're closer to seeing an actual release than ever). Touch Arcade's got more on how it works, and pictures of another rumored device (though no manufacturer is mentioned). Button presses are delivered via the serial port, and jailbroken apps already support the pad, with full code and SDK support to come.Pretty interesting -- iControlPad wants to sell theirs for less than $30, and of course if the idea takes off, they'll have some competition (maybe even from Apple?). The iPhone is already a great gaming device -- would a button-based peripheral make it even better?

  • iControlPad iPhone gamepad case prototype surfaces

    by 
    Nilay Patel
    Nilay Patel
    08.25.2008

    We saw a couple versions of the iControlPad iPhone gamepad surface back in May, but it looks like the clever add-on is getting close to reality -- check out these case prototypes that just popped up. Yeah, it's not, uh, small -- good thing the target price is under $30. Touch Arcade also has some other pictures of another iPhone gaming accessory that looks like it slides open, check it out at the read link.

  • If it looks like a DS and plays like a DS

    by 
    Candace Savino
    Candace Savino
    06.09.2008

    ... then it must be a DS, right?Wrong.We've been buzzing about the App Store lately, which will allow iPhone and iPod Touch users to download games onto their devices. A few titles and prices have been announced today at Apple's WWDC '08, including Super Monkey Ball, Enigmo, and Cro-Mag Rally, each of which will cost $9.99. All this talk about gaming on the iPod caused us to run across the iControlPad, which is an add-on for the iPhone that provides button and D-pad support. It makes the mobile look a little familiar, doesn't it -- perhaps like another handheld we know? Or maybe it even resembles a DS/PSP hybrid.The iControlPad is still in production (aiming for a July release), but development kits are being given to developers interested in adding support for the peripheral to their games. With the iControlPad, not only will the iPhone utilize touchscreen play like the DS, but users could also play games with buttons ... like, uh, the DS. Don't get us wrong -- we still don't think Apple can compete with the dominance of Nintendo's handheld. Yet, it does look like Steve Jobs and co. are really, really trying to get of piece of the handheld gaming pie, doesn't it? With the recently announced $200 3G iPhone, Apple is headed in the right direction. Now, if it wasn't for that silly AT&T tie-in plan, they might have a major threat on their hands.[Via Gaming Angels]

  • Prototype iControlPad proves itself on video

    by 
    Darren Murph
    Darren Murph
    05.31.2008

    Hah, did you really have the nerve to doubt CraigIX? The iPhone gamepad add-on that we heard about just last week is already inching closer to reality, and there's a video to prove it. In the somewhat unexciting clip posted up after the jump, you'll see a PCB mockup of the device doing its thang, though it's quite inelegant in its current form. If you just needed one more something to boost your interest / confidence that this critter was real, you know where to head.[Via zodttd]