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Why did the International Game Developers Association need to make a Katamari-style ball of junk? We have absolutely no idea. We'd imagine the answer is, as George Mallory said of Everest, "because it is there." ... Or maybe, more accurately "because a bunch of junk was there ... and glue was there...

February 21st 2008 at 8:00pm 0 Comments
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The first day of the Preserving Games: Saving the Past and Present Now panel was focused on identifying problems in game preservation. First, panel leader Henry Lowood outlined some of the existing work from the IGDA Game Preservation SIG, including the Digital Game Canon, whose first year included...

February 20th 2008 at 5:45pm 0 Comments
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If you've got a serious interest in video game writing and live in or around New York City, we strongly encourage you to attend tonight's panel -- presented by the IGDA NYC Chapter and Writers Cabal -- titled Writing for Fantasy Game Worlds. Why do we care if you go? Because every time we play a vi...

June 21st 2007 at 2:05pm 0 Comments
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Love them or hate them, those Xbox 360 achievements have become a staple of the system. The little blips of joy are so annoying and addicting for some that we're shocked the PS3 and/or Wii didn't implement them. There's an interesting thread going on over at the International Game Developers Associ...

June 1st 2007 at 10:45pm 0 Comments
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The Los Angeles Times has posted a quote from Kyoshi Shin of the IGDA (International Game Developers Association) regarding developer interest in the PlayStation 3. It isn't good. While it isn't good, that doesn't mean it isn't true. In fact, the quote pretty much explains exactly what I'm thinking...

May 15th 2007 at 2:30pm 0 Comments
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During a review of where the PS3 is at and Sony's goals, rep Jack Tretton spoke about the market impact of the PS3 and its long-term plan compared to the immediate market affects the Wii and Xbox 360 have had. Not something we care that much about, but during the piece, Kyoshi Shin of Japan's IGDA (...

May 14th 2007 at 12:25pm 0 Comments
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We know it's been a Jack-Thompson-filled couple of weeks here on Joystiq, but we can't help it if the guy keeps doing newsworthy stuff (or can we?). Anyway, we were kind of surprised to hear today that the latest bit of hate-filled invective Thompson hurled at IGDA president Jason Della Rocca actual...

April 26th 2007 at 9:25pm 0 Comments
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Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. Since I couldn't find anyone to play Robo Rally with me this week, I thought I'd take this opportunity to instead discuss my experience as one of the IGDA's Student Scholars at...

March 23rd 2007 at 1:45pm 0 Comments
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Next month's Game Developers Choice Awards are set to feature someone very close to our hearts. Shigeru Miyamoto, the daddy of all good things Nintendo, is going to receive this year's Lifetime Achievement award. The official announcement lauds Miyamoto's two decades of contributions to Nintendo, hi...

February 12th 2007 at 2:55pm 0 Comments
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The 7th annual Game Developers Choice Awards nominations were announced today, with Okami and Elder Scrolls IV: Oblivion taking the most number of nods at four each. Wii Sports and Gears of War also earned high honors with three nominations apiece. With Capcom's recent bitterness over the AIAS "sn...

February 6th 2007 at 8:25pm 0 Comments
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Over at the IGDA, there's some advice for a hobbyist game developer looking to pitch (and protect) a game design. Pitching a random idea for a game to a developer or publisher isn't easy, but there are some solid hints on how to get an idea towards reality: Come up with a demo Attend game...

May 23rd 2006 at 8:58am 0 Comments
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The International Game Developers Association's "Culture Clash" column this month takes a look at the boundary between games and scholarship. Academia, and games academia in particular, can be the victim of a lot of stereotyping, but if developers look beyond the tweed-clad perceptions they may find...

May 5th 2006 at 8:59pm 0 Comments