intake

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  • Joystiq presents Humble Weekly Bundle, made just for you

    by 
    Jessica Conditt
    Jessica Conditt
    11.20.2014

    The Joystiq staff tried to package and send out boxes love to everyone on the internet, but shipping costs were crazy, so we helped prepare this Humble Weekly Bundle instead! The Humble Weekly Bundle Joystiq edition includes Beat Hazard Ultra (plus DLC), Intake, Dungeon of Elements and The Dream Machine chapters 1 - 4, all for whatever price you care to pay. For $6 or more, add on Slender: The Arrival and Primal Carnage. Pay at least $15 and also get Costume Quest 2. Joystiq's Humble Weekly Bundle supports The AbleGamers Foundation, an organization that advocates on the behalf of the disability community to make games more accessible for players of all types. We spoke with AbleGamers COO Steve Spohn this year about the climate facing players with disabilities. "When we are denied something, the walls come down around us and we're locked, trapped," Spohn said. "When you break that barrier the walls come down again, and you feel like you can rejoin the world. What we do is for the people. That's what this is about. Giving people a sense of control over their own lives." Check out the Humble Weekly Bundle Joystiq edition right here, or use the sweet widget below.

  • Intake prescribes combos for iPad on May 1, OST to iTunes

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    04.26.2014

    Intake has been crushing pills into a points-based substance on Steam since November, but for owners of the iPad 2 and above, Cipher Prime Studios has written a new prescription: Take one copy of Intake on May 1 for $2.99 and lose a few afternoons to the arcade-style high score chaser. The iPad version will support multitouch gameplay, cloud saves and integrate leaderboards and achievements from Game Center. Cipher Prime Studios has tweaked its formula for all patients however, detailing improvements that will also reach Steam users on the same day Intake reaches iPad. In the related press release, the team notes that Challenge levels now "appear at regular intervals," while screen-freezing flashbang pills now appear a bit earlier in the game. You can also keep it basic with an optional No Nonsense mode, which Cipher Prime says will allow for constant gameplay. Fans will also soon be able to purchase Intake's peppy, electric soundtrack on iTunes, though the impatient among us can already sample and purchase the album for $3 at Bandcamp. [Image: Cipher Prime Studios]

  • Colorful, musical pill shooter Intake pops to iPad in April

    by 
    Jessica Conditt
    Jessica Conditt
    04.03.2014

    Intake, the drug-induced shooter from Auditorium studio Cipher Prime, is on its way to iPad this month. Intake hit Steam for PC and Mac in November, after debuting in the Cipher Prime Humble Weekly Sale. Intake has players click a series of pills as they tumble from the top of the screen, toggling the mouse between colors to hit the matching pills. It's rapid-fire arcade shooting with club beats in the background. Intake on iOS will have Game Center achievements and leaderboards. There's no word on exactly how the touchscreen controls will work. "We've revamped Intake's color-switching pill-popping gameplay for a multitouch platform, and the game will have all the core features and content of the desktop version and updates," Cipher Prime says. [Image: Cipher Prime]

  • Cipher Prime's pill-popper, Intake, on Steam after hitting Humble Bundle

    by 
    Jessica Conditt
    Jessica Conditt
    11.06.2013

    Intake has no business being as fun as it is, considering its super-simple premise. I first got a taste of Intake at GDC, during the second annual Indie Press Mixer, where I can state without shame that I had a blast popping pills to some of Cipher Prime's famously sick beats. That's the premise of Intake – split the Dr. Mario-esque pills as they fall from the top of the screen, while ensuring your clicker is tuned to the correct color. Super simple and super addicting. Intake is out now on Steam, on sale for $9 through November 13. It launched with the Cipher Prime Humble Weekly Sale in October, alongside some of the studio's established games, including Splice, Auditorium, Pulse and Fractal. The bundle ended up selling 41,529 units, studio co-founder William Stallwood tells me. "It's the best marketing tool we have," he says. "The guys who run Humble Bundle are fantastic. They help us launch and test and are very supportive. If we don't make any money, we still get to feel good – it's for charity." Besides, Stallwood says, getting on Humble Bundle is a measure of success: "I'm not sure the real value of a Humble Bundle is the money. I would say it's the exposure. It's almost an indie 'you've made it.'" Getting on Steam is also an indicator that a studio is doing something right, and Cipher Prime now has four games there.