intellectual property

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  • Nordic officially purchases de Blob series from THQ

    by 
    Mike Suszek
    Mike Suszek
    11.01.2014

    Over a year and a half after it won dozens of intellectual properties in THQ's back catalog auction, Nordic Games announced that it closed an asset purchase agreement with THQ for de Blob today. With the rights to the series now officially owned by Nordic Games, de Blob joins properties such as Darksiders, Red Faction and MX vs. ATV on the Austrian company's list of games. The publisher acquired those brands in April 2013 for $4.9 million. "We are excited about what the future holds for this polychromatic extravaganza as the newest addition to our portfolio," Business and Product Development Director Reinhard Pollice said in an update on the publisher's site. "We will evaluate opportunities with the existing games, as well as potential sequels." De Blob launched in 2006 on PC before a THQ-published Wii version arrived in 2008. The paint-splattering, platforming follow-up de Blob 2 launched on Xbox 360, PS3 and Wii in 2011. Nordic Games also reportedly acquired the THQ trademark under a separate agreement revealed in June, though the mark's listing on the USPTO's website still notes THQ as its owner. [Image: THQ, err, Nordic Games]

  • Spain is making Google (and others) pay news publishers a tax

    by 
    Edgar Alvarez
    Edgar Alvarez
    10.30.2014

    For companies like Google, facing problems with the law across Europe has become a common thing. The most recent example of this is now taking place in Spain, where the country's parliament just gave the go-ahead to what's being known as the "Google Tax," a set of intellectual property laws that lets news publishers get paid every time their content is linked within search results. Last year, something very similar happened in Germany, and that fight ended recently with Google having to strip down its news service to accommodate the requests of German publishers.

  • Seldon Crisis rebrands as Sudden Crisis

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2014

    Seldon Crisis -- the name, at least -- is no more. The science-fiction sandbox has rebranded itself as Sudden Crisis following an IP dispute that left its Kickstarter campaign neutered. "We want to let everyone know that the project and game now has a new name: Sudden Crisis," the studio posted to Facebook. "Everything stays the same, this is the last change needed to separate us from one world and open a new one, one wholly created by us and you. You will shortly see the change take effect across our sites." Sudden Crisis is currently in the middle of an Indiegogo campaign to raise funds for the project.

  • Seldon Crisis removes Asimov references following IP dispute

    by 
    Justin Olivetti
    Justin Olivetti
    10.17.2014

    The sci-fi sandbox Seldon Crisis initially tried to draw attention to itself through copious amounts of name-dropping with revered author Isaac Asimov, although it turns out that this marketing plan may have backfired. Its Kickstarter campaign has been canceled, with page saying the game is "the subject of an intellectual property dispute." The team attempted to clarify the situation with a post earlier this week: "We were/are speaking with the Asimov estate regarding a partnership, but until those talks are concluded we were asked to not mention certain elements of his novels. This is completely understandable (copyright law demands holders actively protect their copyright or they can lose it). We have taken the necessary measures to fully comply with what has been stated." In the meantime, Seldon Crisis' fundraising efforts have moved over to Indiegogo, where the team is attempting to rake in £250,000 over the next month.

  • NCsoft might allow players to resurrect the City of Heroes IP

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.02.2014

    There's good news for City of Heroes fans to celebrate now, even if it's not a finished thing yet. Nate Downes, President of Missing Worlds Media, has posted about a project wholly unrelated to City of Titans and yet entirely tied to it: the quest to resurrect the City of Heroes IP. He explains a story that began in September of last year, starting with a few contacts within NCsoft who led to the ultimate goal of resurrecting the last version of the game as well as licensing out the IP to its spiritual successors. The proposal currently on the table before NCsoft would allow the game's spiritual successors to drop the "spiritual" portion of their title, enable a restoration of the game's servers for the last update (albeit with no saved character data), and create the potential for a "transition" server between the original game and its successors. While it's far from a done deal, it's the best news that the former residents of Paragon City have heard since the lights went dark -- there may be brightness on the horizon.

  • Transformers Universe offers a peek under the hood

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.22.2014

    It's taken a long time for it to approach launch, but Transformers Universe is closer to being ready for public consumption than ever before. It's got pre-launch bonus sales in effect, it's revealing Autobots and Decepticons alike, and it's showing off its gameplay. If you're excited to see more of what's going on behind the scenes, you'll be happy to learn that the development team has offered a peek into the development with a new series dubbed "Under the Hood." So what's in the first episode? Aside from a text-only Q&A with vice president David Nicholson, the episode looks at the Founders program, a peek at voices, and a detailed discussion of what the game will play like and where it's going in the future. That includes plenty of footage of robots turning into cars and beating the tar out of one another, for the record. Check out the video and the Q&A just past the break.

  • Oculus VR responds to claims of IP theft from ZeniMax

    by 
    Shawn Schuster
    Shawn Schuster
    05.05.2014

    When John Carmack left ZeniMax to work for Oculus VR, claims were made that he took some important intellectual property with him. "The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax," a ZeniMax statement to Engadget said. Now the Oculus folks are responding to these accusations for the first time in an official capacity stating that all claims are false. Read on past the cut for the official statement from Oculus VR. [Source: Oculus VR press release]

  • Report: Microsoft pays up to $150M for augmented reality hardware IP

    by 
    S. Prell
    S. Prell
    03.29.2014

    The rumors swirling around Microsoft's me-too attitude regarding virtual reality may be more than idle gossip, according to TechCrunch. Citing unnamed sources, the site reports that Microsoft has purchased augmented reality-related intellectual property of wearable tech company Osterhout Design Group for between $100 and $150 million. The big thing to note here is that Microsoft's IP acquisition revolves around augmented reality, not virtual reality. Think Google Glass, which is augmented reality, vs. Oculus Rift, which is virtual reality - the former lets you see the world with more information and visual enhancements, while the latter completely replaces the world and what you see with an entirely separate one. It's also not clear whether this acquisition will lead to anything resembling the Oculus Rift or Project Morpheus for the Xbox; wearable tech is gaining traction in the mobile markets, with devices such as the Galaxy Gear from Samsung now on their second design iteration. In other words, Microsoft's acquisition of ODG's intellectual property may lead to new products which attach to Windows Phone as opposed to Xbox. Really, any guess is fair game at this point. We won't know for sure how Microsoft intends to penetrate the VR and/or AR tech space until they themselves announce what, if anything, they're working on. [Image: Microsoft]

  • Why I Play: Star Trek Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2014

    I always feel like explaining my desire to play Star Trek Online can be summed up quite simply with eight words. "Space -- the final frontier. These are the voyages..." It sounds corny, but it's true. My various natterings on the site have covered a lot of settings for which I have no real affection, but Star Trek is different. It's been a fixed point for me since I was around seven years old. It's a setting I have an immense fondness for, something I've been invested in for most of my life. Really, the thing that amazes me is that I manage to take time away from Star Trek Online. But loving the name on the box would only take me so far if the game were a big steaming pile. Every time I go back to the game, even though I have complaints here and there, I fall back in love with the game as a whole all over again. It's not perfect, but it's amazingly well-done.

  • Worms dev Team17 reveals new IP 'Flockers'

    by 
    Mike Suszek
    Mike Suszek
    02.26.2014

    Worms developer Team17 revealed at the PlayStation Open Day in Royal Leamington Spa in Warwickshire, Englandthat that a new intellectual property named Flockers is in the works. The developer is expected to officially reveal the game next week, according to Develop. "This is the most important game we've worked on in over a decade," Team17 Managing Director Debbie Bestwick said, perhaps alluding to the fact that Flockers will be the first new IP for the developer in more than ten years. Team17 is best known for its long-running Worms series, which will see the addition of Worms: Battlegrounds this year on PS4 and Xbox One. Team17 is also in the process of positioning itself as a publisher for the first time in nearly two decades, as it will fund the development of Just a Pixel's stealthy PC game Light and prison breakout sim The Escapists. [Image: Team17]

  • Gearbox suing 3D Realms, Interceptor for 'unauthorized' Duke Nukem use

    by 
    Mike Suszek
    Mike Suszek
    02.23.2014

    Gearbox Software filed a lawsuit against 3D Realms (3DR) and Interceptor Entertainment, accusing the studios of unauthorized use of the Duke Nukem property and alleging violation of trademarks held by Gearbox. The lawsuit points to 3D Realms' recent reveal of Duke Nukem: Mass Destruction, which features a teaser site with a timer counting down to February 25. "Apparently, after selling its Duke Nukem IP rights to Gearbox in 2010, 3DR sought to privately convince others that the sale never happened," the complaint reads. "The result is the unauthorized development effort that reportedly exists between 3DR and Interceptor." Among the documents filed in the suit is a breach statement issued by Gearbox stating that 3D Realms infringed on Gearbox's intellectual property in addition to a statement signed by 3D Realms CEO Scott Miller and Duke Nukem co-creator George Broussard that acknowledged the infringement. In a statement filed to Joystiq, Gearbox Software said, "As the filing shows, 3DR's wrongdoing is both admitted and unfortunate for everyone who cares about Duke Nukem." 3D Realms filed a lawsuit against Gearbox in June 2013 for alleged unpaid royalties for Duke Nukem Forever, and later issued a public apology and withdrawal of the lawsuit in September 2013. Gearbox took over the development of the game in September 2010 in addition to acquiring the rights to the brand from 3D Realms. [Image: Gearbox Software]

  • Big Huge Games' assets fetch $320k in 38 Studios auction

    by 
    Mike Suszek
    Mike Suszek
    12.13.2013

    The Big Huge Games side of this week's 38 Studios intellectual property auction has been sold for $320,000.00. The two lots sold off were for the trademark of Big Huge Games as well as the Rise of Legends and Rise of Nations properties. It is not currently known who the properties now belong to, though the auction drew the attention of 20 interested parties, five of which actively participated in the conference call for the auction. As for 38 Studios' in-development MMO set in the Kingdoms of Amalur universe Project Copernicus and social media and gaming platform Helios, the court-appointed receiver for the assets Richard J. Land did "not receive acceptable offers for the remaining lots," and "intends to continue to engage in negotiations with interested parties." Sources involved in the bidding process told Joystiq there were legacy issues with both the "Rise of" and Amalur intellectual properties, particularly with their former publishing partners Electronic Arts (Kingdoms of Amalur: Reckoning) and Microsoft (Rise of Nations, Rise of Legends). Even if the properties were purchased, the buyers would still need to deal with some terms made during the original agreements.

  • 38 Studios' intellectual property auction in December, Project Copernicus on the table

    by 
    Matt Daniel
    Matt Daniel
    11.25.2013

    The tragic tale of 38 Studios' unreleased MMO, Project Copernicus, isn't over just yet. The Associated Press reports that "[a]bout two dozen parties, including some overseas" have "expressed interest" in bidding for the intellectual property of 38 Studios, which includes the unfinished game. The auction, which was set to take place on November 14th but was delayed due to unexpectedly high demand, is scheduled for December 11th. Nick Jimenez, executive vice president of auctioneer Global Heritage Partners (which is handling the sale of the studio's intellectual property), stated that the potential buyers in the auction "are from North America, Europe, and Asia" and that "[s]ome have expressed interest in buying all the intellectual property, and some are eyeing parts of it." It's unclear what his means for the future of Copernicus, or at least of Copernicus as we know it, but be sure to keep an eye out for future developments.

  • 38 Studios lawyer to request delay for IP auction

    by 
    Mike Suszek
    Mike Suszek
    11.06.2013

    Richard Land, the court-appointed lawyer for 38 Studios, said he plans to ask a Rhode Island Superior Court judge to delay the now-defunct studio's intellectual property auction. The auction was originally slated to take place on November 14 and include the Project Copernicus MMO that was in development at 38 Studios prior to its May 2012 closure as well as sequel and merchandise rights and revenue for Kingdoms of Amalur: Reckoning. Land told The Providence Journal that interest in the auction has been "greater than expected" from prospective bidders, leading to the request to delay the auction for "a couple weeks." The auction was also slated to include Big Huge Games properties Rise of Nations, Rise of Legends and XBLA game Catan.

  • 38 Studios asset auction may be delayed due to high demand

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2013

    When companies die, their assets are sold to make back whatever money can be recovered. That's normal. But you wouldn't expect a great deal of interest in the intellectual property of a company that had worked on only two games and actually released just one of them. Apparently that expectation would be wrong; Richard Land, the attorney in charge of selling off 38 Studios' holdings, has requested that the IP auction be delayed due to greater interest than expected. For those of you who had forgotten the details, here's a recap: The sale of these assets are part of an attempt by the state of Rhode Island to recover some of the enormous losses when 38 Studios went bankrupt following a $75 million loan from the state. The auction was originally scheduled to take place November 13th to the 14th. What parties are interested in the IP remains to be seen, as do the offers that have supposedly been put on the table.

  • EA working on new IPs to avoid 'life support' scenario

    by 
    Jordan Mallory
    Jordan Mallory
    09.06.2013

    EA is working on an indeterminate number of new intellectual properties, EA Games executive VP Patrick Söderlund told MVCUK. "We have six to eight completely new IPs in the works," Söderlund said. "The day we stop making new IP is when we go onto life support." EA's definition of a "new IP," however, may be a bit more liberal than what that term implies at first blush. "We are working on a new Mirror's Edge game, and although that's not a new IP, it is a revival done in a new way," Söderlund said. "We are developing Star Wars: Battlefront, which to us is a new IP, even though it isn't technically." So by "new," EA doesn't necessarily mean new new, but rather new-ish, or new enough, perhaps. In any case, it does make us wonder what that other handful of fresh IPs are all about. The sky is practically the limit! In fact, there are so many incalculable variables to consider when predicting that sort of thing that we're just going to stop thinking about it. Ah, that's better.

  • More Atari IP auction winners announced, Stardock plans Star Control reboot

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.22.2013

    A few more pieces from Atari's intellectual property catalog, which has been on clearance sale for a little while now, have new owners. Of note is the Total Annihilation and Master of Orion franchises being picked up by World of Tanks developer Wargaming World Limited, while the Star Control series is now in the hands of Galactic Civilizations developer Stardock. "We're very excited to publish a new Star Control game. We are inclined to go with an XCOM-like reboot using Star Control 2 as a major source of inspiration," said Brad Wardell, president and CEO of Stardock to Joystiq. "By rebooting the series á la XCOM, we can bring a new generation of gamers into a fun, silly space adventure. We hope to involve as many of the original designers and developers of the series, along with the fan base. It's important to us that Star Control remain true to its origins as much as is possible." Wargaming has yet to respond to our request about its plans. We've placed the list of the latest Atari IP winners after the break. The winning bids were not disclosed.

  • Apple's head of Patent Licensing & Strategy departs for calmer waters

    by 
    Steve Sande
    Steve Sande
    06.19.2013

    The man in the unenviable position of being deeply involved with Apple's ongoing patent infringement litigation with a number of companies has left Apple. AppleInsider reports that Boris Teksler, formerly Apple's head of Patent Licensing & Strategy, has taken a new job as president of the Technology Group at Technicolor. Teksler testified on behalf of Apple in its US patent infringement suit with Samsung last year, revealing that he warned Steve Jobs and Tim Cook in 2010 that a number of Apple patents might have been infringed upon by Samsung. Teksler outlined the potential infringements to the Apple execs in a presentation showing that "rubber-banding," gesture heuristics and email threading were all appearing on Samsung products. As a result of Teksler's presentation, Jobs and Cook met with Samsung executives in an attempt to reach a licensing agreement. That fell through, resulting in the patent battles still going on worldwide. Teksler has a tremendous history in the world of intellectual property. Before working for Apple, he co-founded HP's Intellectual Property Licensing business while working at the venerable Silicon Valley company for 16 years. At Technicolor, Teksler will help the company in making the most of its intellectual property assets.

  • Double Fine wants to win back Stacking, Costume Quest rights

    by 
    Jessica Conditt
    Jessica Conditt
    05.12.2013

    Double Fine wants to tie up all of the loose ends within its catalog and is seeking the distribution rights to its games formerly published by THQ, Stacking and Costume Quest. Nordic Games picked up the distribution rights to these games during THQ's bankruptcy auction in April, though Double Fine attempted to secure the rights from THQ as early as February. Double Fine owns the intellectual properties for Stacking and Costume Quest, so if it wants to make new games within each series, it can. "We're still trying to get the rights to Costume Quest and Stacking," Schafer told Game Informer. "We can still make more of those games. We still have the IP, but we'd love to have all of the IP and distribution rights in house." On top of those distribution rights, Double Fine wants to regain the Brutal Legend IP from EA and the Iron Brigade IP from Microsoft, Schafer said. These are difficult positions for Double Fine, but for us, deciding which war to watch is just as hard: Battle of Heavy Metal and Mechs or the Battle of Kids in Costumes Playing with Toys From the Old Country. Decisions, decisions.

  • World of Tanks vs. Project Tank: Is there IP infringement?

    by 
    Shawn Schuster
    Shawn Schuster
    04.12.2013

    Browser-based Project Tank from Gamebox is under fire this week from the makers of World of Tanks for alleged copyright infringement. Beginning with a report to Facebook regarding the Project Tank FB page (which is where the game is playable), Wargaming is also looking to shut down the game itself, citing intellectual property violations. Gamebox is currently looking to reinstate its Facebook page while fighting the accusations. In an official statement released by Gamebox, the studio claims that, while they are fans of World of Tanks, no ill intention is there. "We sincerely hope Wargaming not to continuously consider us as a 'threat' to its user group, since PT and WOT are different in many ways and don't compete with each other at any platform," the statement says. We've included gameplay videos from both games just after the cut below so you can judge for yourself if you think this IP dispute is warranted or not. [Source: Gamebox press release and several tipsters]