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With EverQuest Next Landmark's focus on building, it's not surprising that the first dev diary would focus on gathering those materials needed for building up the world. In the video diary, Senior Producer Terry Michaels and Creative Director Jeff Butler reveal that over 50 different resources ha...

1 year ago 0 Comments
October 6, 2013 at 12:00PM
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While many eyes are turned toward Las Vegas in anticipation of big reveals next week, EverQuest II fans get to sink their teeth into a meaty update to help them pass the time until the convention. Darkness Dawns, the continuation of the story developed throughout the previous Scars of the Awakened...

1 year ago 0 Comments
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I was asked last week why I chose The Ebon Hawk as the server on which to run my Star Wars: The Old Republic free-to-play experiment, especially since it's my home server. Some people believed that the experiment would be flawed because I would have many people to call on to help me out in differen...

2 years ago 0 Comments
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The race to a DayZ standalone version release is on, and creator Dean Hall is feeling excited and confident about the progress being made. Hall posted a list of improvements that the team is currently working on, from graphics to customization, and gave an update regarding the testing process. ...

2 years ago 0 Comments
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What everyone seems to be clamoring for these days is a standalone version of DayZ, the hit zombie survival game by Dean Hall. The creator opened up to Reddit on the progress of the version and his feelings on being confused for the maker of The War Z. Hall says that DayZ's standalone version ...

2 years ago 0 Comments
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You may have noticed that it's no longer 2012. (If not: Hello and welcome to the world of tomorrow!) You may also have noticed that, despite all expectations to the contrary, a DayZ standalone game has not yet been released. That's because, according to creator Dean Hall, the dev team "had...

2 years ago 0 Comments
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While inventory management might not be at the top of everyone's most-anticipated expansion features, CCP is going to lengths to drum up enthusiasm for EVE Online's upcoming inventory overhaul. In a new dev diary, the changes coming with the Retribution expansion are laid out in excruciating deta...

2 years ago 0 Comments
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Every year I attempt to go through my Second Life inventory in the hope that it actually works out for me. I really do want to get rid of the 7,000+ items I have after eight years in the game (my game-birthday is on May 26th!), but it's such a daunting task. Where do you start? Is organization re...

3 years ago 0 Comments
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As I was working on getting back into the swing of things in EverQuest II after the prolonged downtime, I had a moment of anger as I was waiting to start a public quest. For those not familiar, EQII's public quests are similar to those in other games, but there are only two, and they run at rathe...

4 years ago 0 Comments
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MMO inventories may not be the single biggest source of frustration in MMOs -- or even in the top 10, depending on the player -- but every online gamer has butted his or her head up against their limitations at some point. As virtual vacuums, our characters are Hoovering up all the junk, tokens, ...

4 years ago 0 Comments
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I used to laugh at the fact that I could carry 50 or 60 items in the hip pocket of my Star Wars Galaxies avatar. These weren't comlinks or stolen Death Star plans either, but rather big, bulky armor sets and crates of crafted consumables. It seemed rather immersion-breaking at the time, and despite...

4 years ago 0 Comments
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OK, now I've done it... my status as an oddity at Massively is exposed for all the world to see. I confess -- I do not like to play alts. Whew. There, I said it. That wasn't so hard. And being unique is not such a bad thing, right? In gaming, and in Aion especially, I definitely feel out of plac...

4 years ago 0 Comments
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One of the great points of commonality for MMOs is the time-honored tradition of inventory management. Specifically, the minigame wherein you have to decide what to keep, sell, throw away, or hold on to with a limited amount of space. One of the major contentions regarding the Allods Online cash sh...

5 years ago 0 Comments
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AddOn Spotlight focuses on the backbone of the WoW gameplay experience - the user interface. Everything from bags to bars, buttons to DPS meters and beyond - your AddOns folder will never be the same! This week, Bag mods are serious business. Stuff. We sure do have a lot of it. Sometimes it's i...

5 years ago 0 Comments
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New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's. With the excitement his week focused on the ...

5 years ago 0 Comments
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Let's face it - when it comes to MMOs, some of us are a bit pack-ratty. From little things like keeping the strange and interesting things you find in mission wreckage in EVE Online, or overflowing bags in World of Warcraft, to having entire sets of furniture for player housing in games like EverQ...

5 years ago 0 Comments
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Welcome, my friends, to this week's late Addon Spotlight, where we'll be looking at a little tool to help manage your inventory. First of all, I would highly recommend reading through Matthew Porter's Big bag blowout series over at The Creamy GUI Center, it's not only a fantastic look at many invent...

6 years ago 0 Comments
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In a previous column we looked at some of the many ways that game designers use positive reinforcement and reward in MMOs. Positive reinforcement occurs whenever an action is accompanied by or results in something pleasant or enjoyable. When a person is positively reinforced or rewarded they are mo...

7 years ago 0 Comments
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Your inventory. It's something that's extremely easy to ignore, because Linden Lab doesn't force you to acknowledge how much stuff you're carrying. What this means, however, is that you're likely to accumulate quite a lot of junk during the course of your stay in Second Life. Oh, sure, most of that ...

7 years ago 0 Comments