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With EverQuest Next Landmark's focus on building, it's not surprising that the first dev diary would focus on gathering those materials needed for building up the world. In the video diary, Senior Producer Terry Michaels and Creative Director Jeff Butler reveal that over 50 different resources ha...

October 6th 2013 at 12:00pm 0 Comments
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While many eyes are turned toward Las Vegas in anticipation of big reveals next week, EverQuest II fans get to sink their teeth into a meaty update to help them pass the time until the convention. Darkness Dawns, the continuation of the story developed throughout the previous Scars of the Awakened...

July 23rd 2013 at 1:00pm 0 Comments
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I was asked last week why I chose The Ebon Hawk as the server on which to run my Star Wars: The Old Republic free-to-play experiment, especially since it's my home server. Some people believed that the experiment would be flawed because I would have many people to call on to help me out in differen...

April 30th 2013 at 7:00pm 0 Comments
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The race to a DayZ standalone version release is on, and creator Dean Hall is feeling excited and confident about the progress being made. Hall posted a list of improvements that the team is currently working on, from graphics to customization, and gave an update regarding the testing process. D...

January 25th 2013 at 5:00pm 0 Comments
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What everyone seems to be clamoring for these days is a standalone version of DayZ, the hit zombie survival game by Dean Hall. The creator opened up to Reddit on the progress of the version and his feelings on being confused for the maker of The War Z. Hall says that DayZ's standalone version sh...

January 17th 2013 at 5:30pm 0 Comments
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You may have noticed that it's no longer 2012. (If not: Hello and welcome to the world of tomorrow!) You may also have noticed that, despite all expectations to the contrary, a DayZ standalone game has not yet been released. That's because, according to creator Dean Hall, the dev team "had t...

January 7th 2013 at 4:00pm 0 Comments
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Hellllloooooo fellow Norrathians! It is I, MJ -- the intrepid explorer, with a penchant for lightning and fire. And am I excited to be here! Right about now you may be noticing a slight change in authorship of your favorite EverQuest II column. You aren't seeing things; through a marvelous confl...

January 5th 2013 at 4:00pm 0 Comments
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While inventory management might not be at the top of everyone's most-anticipated expansion features, CCP is going to lengths to drum up enthusiasm for EVE Online's upcoming inventory overhaul. In a new dev diary, the changes coming with the Retribution expansion are laid out in excruciating deta...

November 20th 2012 at 7:00pm 0 Comments
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Every year I attempt to go through my Second Life inventory in the hope that it actually works out for me. I really do want to get rid of the 7,000+ items I have after eight years in the game (my game-birthday is on May 26th!), but it's such a daunting task. Where do you start? Is organization re...

April 4th 2012 at 12:00pm 0 Comments
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As I was working on getting back into the swing of things in EverQuest II after the prolonged downtime, I had a moment of anger as I was waiting to start a public quest. For those not familiar, EQII's public quests are similar to those in other games, but there are only two, and they run at rathe...

May 23rd 2011 at 1:00pm 0 Comments
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MMO inventories may not be the single biggest source of frustration in MMOs -- or even in the top 10, depending on the player -- but every online gamer has butted his or her head up against their limitations at some point. As virtual vacuums, our characters are Hoovering up all the junk, tokens,...

April 12th 2011 at 8:00am 0 Comments
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I used to laugh at the fact that I could carry 50 or 60 items in the hip pocket of my Star Wars Galaxies avatar. These weren't comlinks or stolen Death Star plans either, but rather big, bulky armor sets and crates of crafted consumables. It seemed rather immersion-breaking at the time, and despite...

December 10th 2010 at 8:00am 0 Comments