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  • Nintendo said Ninten-no to Project Natal in 2007?

    by 
    Vlad Savov
    Vlad Savov
    01.28.2010

    Great balls of console wars fire! A top-level Nintendo insider has revealed that the motion-controlled gaming setup we now know as Project Natal was offered to the Japanese company way back in 2007 and promptly turned down because it was considered too expensive. We're told this decision came from supremo Satoru Iwata himself, who was worried about latency and the purported inability to sell it at "mass-market prices." This implies, of course, that 3DV Systems was fully responsible for Natal -- which Microsoft staunchly denies -- but CVG seems to consider its informant's words to be beyond suspicion. All we know for sure is that the stuff's coming, and awkwardness at house parties is about to reach a whole new level.

  • Nintendo planning to offer WiiWare demos

    by 
    JC Fletcher
    JC Fletcher
    11.03.2009

    During the recent investor Q&A session, Satoru Iwata announced plans to begin rolling out demos for a small selection of WiiWare games this month. He didn't say which region or regions would receive this service, so let's assume it's just Japan. The pilot program is intended to bring more attention to the Wii Shop Channel, which, Iwata said, is currently only used by people who already know what they want. He expressed some doubt as to the effectiveness of demos as a promotional tool, but the (test) market will decide that! There was no word on whether Nintendo would also try the controversial "advertising" method of promotion, wherein a company tells its customers about its games.

  • Nintendo's Iwata muses about Kindle-like business model for future handheld

    by 
    Donald Melanson
    Donald Melanson
    10.30.2009

    You may simply be able to chalk this one up to some freewheeling speculation and rumination, but Nintendo CEO Satoru Iwata went pretty far out on a limb in talking about the future of the company during a recent sit-down with the Financial Times, and indicated that Nintendo may just be looking outside the gaming industry for a little inspiration. Apparently, Iwata is intrigued by the Kindle "because it's a new business model in which the user doesn't bear the communications cost," which he says wouldn't "fit Nintendo customers because we make amusement products." He did go on to note though, that "in reality, if we did this it would increase the cost of the hardware, and customers would complain about Nintendo putting prices up," but said that "it is one option for the future." At the same time, however, Iwata also seemingly downplayed the short-term potential for download-only games, saying that he thinks "it will take quite a long time" for the industry to shift to them -- although he did hedge his bets somewhat by pointing out how unpredictable the games business is. [Via Electronista]

  • Iwata: DSi XL is a spectator system

    by 
    JC Fletcher
    JC Fletcher
    10.30.2009

    The DSi LL (or XL) isn't just for the poorly sighted or hugely handed. In his financial results briefing, Satoru Iwata revealed another purpose for the jumbo system: playing with crowds. "Nintendo DSi LL features not only bigger monitor screens," Iwata said, "but an improved view angle on the screens to make it the first portable system that can be enjoyed with people surrounding the gamer." He envisions the DSi XL as allowing for a "new play style where those who are surrounding the game player can also join in one way or the other to the game play." Tomodachi Collection, one of the best-selling DS games of the quarter in Japan, is named specifically as a game that already benefits from having friends nearby. "Because communications and interactions with other family members and your friends are one of the key elements of the game, the fun aspect is intensified when other people can watch how you play in comparison with when you are playing by yourself." As a bonus, your friends can help you hold the system up.

  • Iwata: Wii's 2009 lineup allowed the 'mood' to 'cool'

    by 
    JC Fletcher
    JC Fletcher
    10.30.2009

    At a press conference about Nintendo's earnings, president Satoru Iwata blamed a weak first-party Wii lineup in part for the decline in Wii sales, and for the corresponding decline in profits. "Wii is stalled," he said. "We didn't release good software continually, and let the good mood cool." Siliconera gathered up Nintendo's Wii lineup to illustrate Iwata's point. The first half of 2009, the period described by Nintendo's earnings report, was largely anchored by New Play Control GameCube ports. The second half of the year saw major sellers like Wii Fit Plus accompanied by somewhat niche titles like Endless Ocean 2 and Sin and Punishment 2 -- not that we're complaining about those games! But with New Super Mario Bros.and continued sales of Wii Fit Plus and Wii Sports Resort, it should look better than the first half. It's likely that not even Nintendo wanted to get in the way of Monster Hunter 3, which did turn out to be a big success -- and one that helped Nintendo achieve the level of hardware sales it did, thanks to a bundle. However, with that out in August, it didn't factor into the first-half results.

  • Nintendo's Iwata says Vitality Sensor is coming "not too late" in 2010

    by 
    Donald Melanson
    Donald Melanson
    08.10.2009

    We know, it's been tough waiting for word of a release date for Nintendo's Wii Vitality Sensor. Almost as tough as figuring out what it actually does. Nintendo's Satoru Iwata now looks to be clearing up a few details on both fronts, however, telling investors that the company "would like to deliver the actual product not too late in the year next year," and adding that the first game for it will have a "theme of relaxation, which is completely opposite from traditional ones, to enrich the users' lives." He also again mentioned the idea of using it to measure "how horrified a player is in a horror title" as another possibility, and compared the device to Wii Fit, which he says also initially caused people to doubt how well it would sell.[Via Joystiq]

  • Mario used in original Punch-Out without Miyamoto's permission

    by 
    Griffin McElroy
    Griffin McElroy
    08.09.2009

    For fans of the NES' flagship pugilism sim Punch-Out!!!, the latest edition of Iwata Asks is chock-full of tidbits about the game that you probably didn't know. For instance, Nintendo Entertainment and Analysis Division's Makoto Wada reveals a long-hidden secret that makes fights against Bald Bull go much easier. Also, Glass Joe? He's got osteoporosis. Yeah, you should feel bad. Poor guy.However, the most entertaining unearthed secret is the fact that Shigeru Miyamoto never signed off on the use of Mario as the game's mustachioed referree. In Miyamoto's own words, "we didn't have an approval system when using Mario images back then and it went right past my check." The interview transcript adds that he laughed after saying this, but we imagine at least one stink-eye was shot across the table.[Via GameSetWatch]

  • Iwata continues to deny Wii price drop

    by 
    JC Fletcher
    JC Fletcher
    08.04.2009

    Following its quarterly financial report, Nintendo released an investor Q&A with president Satoru Iwata. It has yet to be released in English, but Andriasang translated a few key excerpts. Most notably, Iwata's continued denial of any plans for a Wii price drop. "At present, we're not thinking of doing anything with the price," he said. Not that he'd announce it beforehand. Iwata didn't mention it, but we suspect the black Wii will reinvigorate sales in Japan, even at the original price.Iwata also admitted that last holiday's Wii lineup, specifically Wii Music and Animal Crossing: City Folk, didn't have the long-term sales Nintendo expects from its big titles. He has high hopes for this year's big three games: Wii Sports Resort, Wii Fit Plus, and New Super Mario Bros. Wii. In fact, he expects all three of these to break ten million sold by March 2010, the end of Nintendo's fiscal year.

  • Iwata says Nintendo tried and rejected camera-based motion control

    by 
    Donald Melanson
    Donald Melanson
    06.10.2009

    It wasn't all that hard to see a bit of a brouhaha erupting now that all three console makers are more or less firmly committed to motion-control technology, but it's still always notable when one of the big three throws a shot across the bow, and Nintendo CEO Satoru Iwata did just that in a recent interview with the Financial Times. According to Iwata, Nintendo actually tried out camera-based motion control technology similar to what both MIcrosoft and Sony have now adopted, but found that it got better results with the accelerometer-based tech that ultimately wound up in the Wii remote. Iwata did also say, however, that "until they say when they're releasing it, how much it costs and what software it comes with, we won't know whether that is the route we should have taken," although he added that he thought "they couldn't choose to release exactly the same thing" that Nintendo did.[Via Joystiq]

  • Iwata: Nintendo passed on camera technology

    by 
    JC Fletcher
    JC Fletcher
    06.10.2009

    For all the talk about Microsoft's Project Natal, one man isn't impressed -- in fact, Nintendo president Satoru Iwata told the Financial Times that he's quite literally seen it before. Or, at least, he's seen motion-sensing cameras before. Iwata told FT that Nintendo had previously experimented with camera-based motion sensing, but found better results with the accelerometers that became the basis of the Wii Remote. "Until they say when they're releasing it, how much it costs and what software it comes with," Iwata said, "we won't know whether that is the route we should have taken. However . . . I think they couldn't choose to release exactly the same thing." Of course, it must be noted that pretty much everyone has seen motion-sensing cameras in games before, because Sony sold a lot of them starting in 2003. The idea isn't new, and thus it's not at all surprising that Nintendo has tried it. It's even less surprising that Iwata is psyching out Microsoft by downplaying the technology.[Via Seattle PI]

  • Nintendo's Iwata: Wii could be around for three, five, or eight more years

    by 
    Donald Melanson
    Donald Melanson
    06.05.2009

    He's still not firmly committing to quite as long a console lifespan as Microsoft and Sony have, but Nintendo CEO Satoru Iwata has now dropped word that the Wii could be around in its current state for longer than some may have suspected. In a wide ranging interview with VentureBeat, Iwata responded to a question about console life cycles by saying that when it comes to timing for a new Nintendo console launch, "it may be three years from now, five years from now or eight years from now." Iwata further went on to say that, "if we have an opportunity to make a new console, it will probably support HD," although he disappointingly added that Nintendo has "not found a significant reason" to make the current Wii HD-compatible "at this time."[Via MCV]

  • Nintendo sold enough DS systems in Japan for one-fifth of the population

    by 
    JC Fletcher
    JC Fletcher
    05.11.2009

    Nintendo's strategy for the DSi has evolved from "one DS per household" to "one DS per person." This slide from Satoru Iwata's fiscal year 2008 financial results briefing demonstrates just how frighteningly close Nintendo has come to that goal in Japan.According to the chart, 26.1million DS systems have been purchased in Japan, or 20.5% of the population of the country. That means that if each DS belonged to one person, one fifth of Japan would own a DS. Of course, each DS doesn't belong to one person -- people who bought DS Phats re-bought Lites and then DSis; and no doubt many people bought second systems for a new color scheme or a limited-edition, or to replace a broken system. Regardless, the DS has undeniably made its mark on Japanese society.The US and Europe, on the other hand, have almost reached ten percent market penetration each. Just ten percent? That's merely outstanding -- what a disappointment for Nintendo.[Via Kotaku]

  • Nintendo president squashes talk of Wii price cuts

    by 
    Donald Melanson
    Donald Melanson
    04.09.2009

    Incredible as it sounds, it looks like Nintendo isn't planning on slashing the price of the console it can still barely keep on store shelves. That word comes straight from Nintendo president Satoru Iwata, who's attempting to clamp down on recent speculation that a Wii price cut could be in the offing, which seemed at least a tad more plausible considering that the manufacturing costs for the console have supposedly dropped significantly since its launch. According to Iwata, rather than trying to drive up sales numbers even further with a price cut, Nintendo will instead be putting "more energy and time into making better entertainment so that our products are going to remain in the top position in our customer's wish lists" -- and now with Disc Dog, in the top position in our hearts.

  • Iwata: Wii Sports Resort out in Japan this June, overseas in July

    by 
    JC Fletcher
    JC Fletcher
    04.09.2009

    Satoru Iwata has announced both Japanese and Western release windows for Wii Sports Resort, and thus we can assume for the required MotionPlus peripheral as well. The sequel to the Wii launch title will be out in Japan this June, with an "overseas" release the following month, according to Reuters' account of statements made at a lunch meeting. No pricing was announced. The July release is completely in line with the rumored European date called "rumor and speculation" by NoE.The Nintendo president named Wii Sports Resort as a measure to combat the Japanese Wii market's current slowdown (a situation he described as "the most unhealthy situation since its launch in Japan.") He denied that Nintendo would cut Wii prices in order to increase sales, saying, "If our products are not much different from competitors', price cuts would generate significant fresh demand. But video games are just not that kind of product."%Gallery-27741%

  • Iwata Asks, Rhythm Heaven team charms

    by 
    JC Fletcher
    JC Fletcher
    03.30.2009

    Nintendo's latest Iwata Asks interview puts the surprisingly small Rhythm Heaven team in the universally awkward position of being interviewed by their employer. The five-person team turns out to be every bit as quirky as the game. Project lead Kazuyoshi Osawa, for example, said he "agonized" over the DS control scheme for about six months. Apparently, he wasn't exaggerating -- other team members noticed. "Yeah, he was in grueling agony for quite some time," said Kou Takeuchi. Osawa said that Masami Yone helps him cheer up by sending him pictures of kittens (an unauthorized use of company e-mail for which the two were semi-jokingly admonished by Iwata).Oh, and there's also a lot of discussion of the Game Boy Advance, arcade, and DS games and their development, including details of producer Tsunku's involvement. But the adorable interaction between the team is the real draw here.%Gallery-27707%

  • Joystiq live from Nintendo's GDC 2009 keynote

    by 
    Christopher Grant
    Christopher Grant
    03.25.2009

    Relive every key moment, from bottom to top, just after the break!

  • GDC09: Nintendo updates Wii Shop Channel with 'SD Card Menu' [update]

    by 
    JC Fletcher
    JC Fletcher
    03.25.2009

    Click to check out our video walkthrough! At his GDC 2009 keynote, Nintendo president Satoru Iwata will announce, Apple-style, that a Wii Shop Channel update will be available to all. We ran over to the Wii and began the agonizing update process to discover -- an "SD Card Menu" ...? Yes, it would seem that the vaunted "storage solution" has arrived."Welcome to the SD Card Menu! Here, you can launch channels saved on SD Cards by temporarily utilizing the Wii System Memory." CONFIRMED. That's right, launch from SD.If your system memory is full, you still have to delete stuff, but there's now a streamlined, automated process to do that from this new SD Card Menu. It will even choose stuff for you, if you want. Update: The new Wii system update also adds support for SDHC cards up to 32 GB -- that's alotta Virtual Console games folks!

  • Project Sora hiring for non-Smash Bros. game

    by 
    JC Fletcher
    JC Fletcher
    03.18.2009

    Last month, Nintendo announced the formation of Project Sora, a new studio created from the combination of Smash Bros. creator Masahiro Sakurai's Sora Ltd. and a pile of Nintendo's money. This week, the new company took out a full-page ad in Famitsu seeking new employees.The ad reiterates that Sora is working on "something that Nintendo can't create by themselves." Nintendo president Satoru Iwata also has quotes in the ad, which provide one small detail: "I am asking for something special here, something that isn't Smash Bros.," Iwata says. While it's entirely possible Sora or another studio is also working on another Smash Bros. title, the mysterious game that the developer is focusing on right now is something else. We don't even know which system it will involve!

  • DS sells 100 million units worldwide [update]

    by 
    JC Fletcher
    JC Fletcher
    03.11.2009

    As of the end of last year, the Nintendo DS had sold 96.22 million units around the world. Since it continues to sell, it should be no surprise, then, that the handheld has now achieved the ginormous 100 million milestone. According to a press release sent out today by Nintendo, the 100 millionth DS system was sold on March 6. Did you buy a DS on March 6? You could have a piece of history! And you'll never know.The worldwide DSi launch next month should only speed the rate of sales for the handheld. That number is only going to get crazier. It seems likely to pass the PlayStation's 102 million this year, on the way to overtaking the Game Boy/Color's 118 million!Update: after the break, a graph of worldwide DS sales, sent along with Nintendo of America's press release about the milestone.%Gallery-33263%

  • Iwata: DSi not competing with cell phones, iPod

    by 
    Griffin McElroy
    Griffin McElroy
    03.01.2009

    Though the DSi's inclusion of music playback functionality and a digital camera may make it seem like Nintendo is attempting to compete with other multimedia devices (particularly ones whose brand names begin with a lowercase 'i'), this really isn't the case. At least, that's the sentiment of Nintendo president Satoru Iwata, who recently talked up the re-redesigned handheld in the latest installment of "Iwata Asks."Reaffirming a similar statement made around the announcement of the DSi, Iwata said Nintendo "doesn't have any intention of directly competing with existing products" such as cell phones or iPods, adding that the media has a tendency to make up inter-corporate rivalries that don't really exist (Panasonic vs. Atari! More at 11!). Sounds like Nintendo, the undeniable big fish in the small pond of handheld gaming, is hesitant to enter the vast, lucrative ocean of multimedia gadgetry.[Via 1UP]