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  • Journey dev's next project to take online play one step further

    by 
    Ben Gilbert
    Ben Gilbert
    02.16.2012

    When is thatgamecompany's Journey coming out? March 13, as it turns out. But what's next, you ask? Man, you're so impatient! Anyway, it sounds like the next project from TGC is just as online focused (or more so) than Journey, as a job listing for the indie studio's next game reveals. "With our last game, Journey, we began incorporating online interactions into our projects, and we'd like to take it a step further on our next game," the listing reads."While we're pretty experienced making games, we've never built a full scale online service available to hundreds of thousands of users. We're looking for someone to help us plan and build our online infrastructure in a way that scales," it continues, demanding direct experience "building a scalable online service." More ambiguously, the listing also requires applicants have a "desire to see the medium of games mature and increase in relevancy for people around the world." That sounds more like TGC to us!Also of note, applicants are "more likely to enjoy this job" should they have a "desire to create something not just for core gamers but everyone you respect in your life." So, uh, if you don't respect anyone in your life, probably not an ideal job for you.

  • Microsoft hiring for 'LEAP' and 'Platform Next' game studios

    by 
    JC Fletcher
    JC Fletcher
    01.23.2012

    Microsoft is staffing up for two new studios within Microsoft Studios: LEAP and Platform Next. The job listing for Platform Next sufficiently explains the purpose of that studio: "pioneering experiences on Kinect." We assume that means innovative uses of the tech, not The Oregon Trail.LEAP, however, is more nebulous: it's an "incubation team," identified as "the people that developed Kinect and profoundly changed the way people interact with technology." It sounds like some kind of think tank for games -- but one that is making a game right now, as it needs a level designer.

  • One more Diablo III console development job opening for 2011

    by 
    Arthur Gies
    Arthur Gies
    12.28.2011

    At this point, the "Diablo III is probably coming to consoles" thing is like a joke without a punchline. We just keep building and building on the premise, but there's no release in sight. Still, Blizzard keeps giving us material for the setup, this time in the form of another job posting on Gamasutra for a Console Network Senior Software Engineer. In English, Egon? According to the job listing, "this position is responsible for ensuring the best implementation of sophisticated networking systems on consoles." Last time we checked, Diablo III game director Jay Wilson said "we don't want to announce something until we're sure." Blizzard sure does hire a lot of people without being sure!

  • Microsoft job opening hints at forthcoming backup / restore features for Windows Phone

    by 
    Zachary Lutz
    Zachary Lutz
    12.28.2011

    The current state of performing backups for Windows Phone is far from ideal, although a new job posting from Microsoft suggests that a better solution may be coming to the smartphone platform in its next major software release. According to a job posting from the monolith in Redmond, the company is seeking a talented employee to join its Windows Phone Backup, Migrate and Restore team. The listing goes on to state, "Our goal is to ensure that no matter if someone loses their phone, drops their phone in a lake ... a user can quickly and seamlessly get their phone back to a good state." Whether this involves backup to the cloud, or simply more robust features within the Zune software is never explicitly stated, although Microsoft does suggest it aims to leapfrog the competition in this arena. Not a moment too soon, either.

  • Ubisoft may be working on a Wii U MMO

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2011

    Could Ubisoft be developing an MMO for Nintendo's upcoming Wii U, of all platforms? There are a few indications that, yes, the studio is indeed doing just that. The first step in the puzzle comes from Ubisoft's Emile Gauthier, who posted the following tweet yesterday: "Ubisoft Quebec is working on a NEW AAA MMORPG Game and we need people to fill these very strategic positions." The link attached sends readers to Ubisoft's Facebook page, where a number of recently posted job descriptions are listed. These jobs include Senior Engine Programmer (Wii U -- AAA title), Network Programmer (Wii U -- AAA title), Tools Programmer (AAA MMO), Online Game Design Project Manager, Programmer Gameplay (MMO AAA), and Animation Art Director (MMO AAA). Since all of these have been lumped together and added within a few days of each other, one might come to the conclusion that it is for the same game -- a Wii U MMO. Of course, the MMO and Wii U title may turn out to be two separate projects, but in any case we're interested to see what Ubisoft has planned for our favorite game genre.

  • Apple hiring new product security managers

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    09.06.2011

    Last week, a CNET report kicked off the wild tale of a lost iPhone 5. This baffling story tracked the phone from a bar to an apartment in San Francisco. It even included a controversial search conducted by Apple security employees with the San Francisco police department. Though this is an entertaining tale for the technophile, there may be more going on behind the scenes at Apple. On Thursday, when these reports of the lost iPhone 5 were circulating, Apple posted two job listings for product security managers. According to the job listings spotted by PC Magazine, the new hires "will be responsible for overseeing the protection of, and managing risks to, Apple's unreleased products and related intellectual property." From the description, it appears that Apple wants to make sure they don't lose track of the iPhone 6 like they did with the iPhone 4 and (supposedly) the iPhone 5.

  • LucasArts job listing hints at in-development 'open-world RPG'

    by 
    Mike Schramm
    Mike Schramm
    08.22.2011

    Lucasfilm's recruiting website says the studio is hiring a developer for "an open-world RPG." The mid-level gameplay designer position will work on code and engines for an upcoming (and presumably unannounced) role-playing game set to take place in an open-world environment. Other than that, the listing is unfortunately vague, asking only for a talented and experienced individual to work with artists and designers to put code together. There's no mention of online or multiplayer features at all, and no hint of what platforms (other than PC) the game might be built for or run on. It does seem like LucasArts is working on putting together some kind of RPG, possibly based on one of its current properties, in an open-world setting. That's intriguing news on its own.

  • Epic hiring for 'new unannounced IP'

    by 
    Jordan Mallory
    Jordan Mallory
    08.07.2011

    If you're an experienced gameplay programmer with strong C++ skills and a history with Unreal Engine, Epic wants you to work on Gears of War 3. They also want to tease the entire human population of the universe by mentioning a "new unannounced IP" in the same want-ad, which could be literally anything. The possibilities are endless; that's why a secret new IP is always such an exciting thing. Without an existing universe restricting their creativity, Epic's designers are free to follow their whimsy. If we may be so bold as to make a suggestion, Epic, how about a point-and-click rhythm-adventure game set in an alternate future-history, where mathletes compete in life-or-death tournaments to decide the fate of nations? Or, alternatively, a twin-stick puzzle-racer about an army of genetically engineered Marmadukes?

  • Games at Google service revealed in job listing

    by 
    Mike Schramm
    Mike Schramm
    06.24.2011

    Search engine giant Google is apparently looking to get even further into the gaming market, according to a job listing on its corporate site. The prospective employee would serve as a Product Manager for Games at Google, and "design strategies for game distribution and discovery, player identity, game mechanics, and more" as well as "initiate and prioritize projects within engineering, assist in determining the best technical implementation methods, track product development, and develop product launch plans." Unfortunately, there's not much to go on so far -- the listing does refer to a "gaming platform" at Google, as well as "developer relations," so in between the lines here there's the idea of some service that would involve other developers in some way. But whether that means games actually developed and released by Google or just a portal to games online, we'll have to wait and see.

  • Games at Google revealed in job posting, takes a stab at social gaming

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.22.2011

    Well, one of the few remaining sectors that Google has yet to conquer, gaming, will be Big G free no longer. The tech giant is looking for a product manager to man a new property called Games at Google. Obviously, with just a job posting to work with, details are scant, but we can tell you that the gaming platform will boast some social features -- an area where the Goog has struggled mightily. What don't we know? Just about anything else. Will it be a Game Center-like feature for Android phones? Or, perhaps, a web-gaming outlet for Chrome built with help from the folks at Zynga, who Google quietly partnered with back in the summer of oh-ten. Regardless, we're waiting with bated breath to find out when and where we'll be able to order hits in Mafia Wars next.

  • Blizzard hiring 'PlayStation 3 specialist' for Diablo 3 team

    by 
    JC Fletcher
    JC Fletcher
    06.03.2011

    Normally, job listings that seem to suggest unannounced games can be interpreted in multiple ways, but this one seems fairly cut and dried. Blizzard is hiring for a "Senior Software Engineer, Console -- PlayStation 3 Specialist" within the Diablo 3 team. "This position is responsible for overseeing Playstation 3 (PS3) architecture design," the listing explains, "as well as other PS3-specific game code development to maximize platform performance." Even though this looks an awful lot like an indicator of an upcoming PS3 version of Diablo 3, of course, the standard disclaimers still apply. It could end up being a research-related job and not anything that leads to a console port; it could merely be part of the company's ongoing "investigation." If any company has money to burn on projects that don't turn into retail games, it's Blizzard. [Thanks, John]

  • GameStop porting game-streaming Spawn Player to Android devices

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.28.2011

    GameStop is wasting little time expanding the scope of Spawn Labs, its newly minted "cloud gaming division." A recent job listing for the company seeks a senior software engineer to be "responsible for the development and maintenance of our Player software on Android tablets and smartphones." (Additional job postings are for key roles in the division, which is also looking to port the Spawn Player app to Linux-based systems.) Upon announcing the acquisition of the game-streaming tech outfit late last month, GameStop laid out a clear goal: "Once the Spawn Labs integration and testing on a new consumer interface is complete, users will have immediate access to a wide selection of high-definition video games on demand on any internet-enabled device." Android phones and tablets (and Linux systems) would appear to be next on the checklist, but what about iOS devices? "Getting the audio and video onto the iPhone or iPad is not too hard," Spawn Labs' David Wilson pointed out in the community forums (some months ago). "Getting game control in a way that works for console games is hard -- but only because Apple controls both the physical and Bluetooth interfaces to the device." In response to a followup question, he added, "Yes, Android is more within our control than the iPhone." While Spawn Labs has operated as a sort of "Slingbox for gaming," with its Spawn HD-720 box providing the technology to stream your game consoles' content to a computer, GameStop appears to be angling to cast a much wider net -- not just to stream your console games on more devices, but to sell you new games to stream on more devices. The retail giant has also scooped up a digital distribution platform in Impulse, which would seem just the thing to provide that "wide selection of high-definition video games on demand" -- just as soon as Spawns Labs' "new consumer interface is complete," of course. (Muahahahahaha!) [Thanks, Gregory]

  • Good at raiding? Come work for Blizzard

    by 
    Anne Stickney
    Anne Stickney
    04.23.2011

    Have you finished murdering Nefarian on heroic mode? Have Cho'gall and even Sinestra fallen before the might of your raid group? Or are you just looking for a unique and entertaining job? Community Manager Bashiok posted on the official forums that Blizzard is looking for more employees for its QA department. But hold your horses -- Blizzard's specifically looking for people with high-end raiding experience to join its team in order to test future content and provide feedback on heroic raids and class balance. Currently, only full-time positions are available, and employees will be required to live in Irvine, California, home of the Blizzard headquarters. As Bashiok points out, the Blizzard campus offers amenities like a library, volleyball and basketball courts, a gym, multiple arcades and a movie theatre -- something you're not going to find with an everyday desk job. Check after the break for the full post from Bashiok -- and check Blizzard's jobs directory to see just what it takes to put in an application.

  • Visceral Montreal studio staffing up for Army of Two, Dead Space franchises

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.14.2011

    A series of job openings in EA Montreal's Visceral Games division point unsurprisingly to ongoing projects associated with the studio's homegrown Army of Two franchise, as well as for Dead Space. Positions for a senior producer, art director and lead environmental artist for Army of Two have been posted on the EA jobs site, in addition to a number of non-franchise-specific roles. Also of note, the studio is looking for a senior development director for the Dead Space franchise, in addition to a lead writer (in English) and senior AI programmer for a "new action adventure IP." The EA Montreal location includes Visceral Games Montreal, EA Mobile, BioWare Montreal and other groups. The now Visceral-branded studio is best known for its pair of Army of Two games, which have sold millions -- fist bump! -- despite mixed critical reception. Additionally, the Montreal studio collaborated with EA's Redwood Shores outfit to develop Dead Space 2. While EA has made no official statement about new iterations of these franchises, we clearly haven't seen the last of them. And you can put your bro on that!

  • Microsoft job posting teases Windows Phone Mobile Studio, requires thinking cap to grok

    by 
    Darren Murph
    Darren Murph
    03.30.2011

    A conclusion for Captain Obvious to draw, this is not. As with most mega-corp job postings, the wording in Microsoft's latest is just obfuscated enough to keep us guessing, but a few key phrases have us (as well as ZDNet's Mary-Jo Foley) on edge waiting for the next big thing in cloud storage. Judging by the rousing reception seen by Amazon's Cloud Drive, we're guessing that the folks in Redmond haven't forgotten completely about Kin's one positive feature: Kin Studio. Based on a new job request, there's a Windows Phone Mobile Studio brewing, and the leading thought is that this is really Kin Studio... but for WP7 devices. Granted, this may be nothing at all like it sounds -- we could be looking at a future home for apps, or simply another aspect of Zune that'll make music management a wee bit easier. That said, we'd love to see Microsoft bust out a world-class streaming / storage service for its mobile platform, and you can bet we'll be prying for details at MIX next month.

  • Visceral seeking producer for work on 'bold new IP'

    by 
    Andrew Yoon
    Andrew Yoon
    03.02.2011

    Dead Space 2 is finished. So, what's next for Visceral Games? Dead Space 3? Dante's Inferno 2? The Lord of the Rings: Return of the King 2: The Returnening? Anything is possible, it seems, as a new job listing on Gamasutra reveals that the studio is hiring for an executive producer to lead a "bold new IP," one that is "heavily backed by EA leadership." (So, anything but Mirror's Edge 2.) Our best guess? It's that Macbeth game Dante's Inferno producer Jonathan Knight has "been thinking about for years." Of course, Knight is no longer with Visceral nor EA, so perhaps he took his idea with him. [Image mock-up incorporates art from a 2007 production of MacBeth staged by the Workshop Theatre Company; source: andycomusic.com]

  • Trion hiring Xbox 360 programmers for unknown project, designer for 'Syfy Action MMO'

    by 
    Ben Gilbert
    Ben Gilbert
    01.05.2011

    For the second time in as many years, Trion has posted job listings for console-specific programmers, perhaps quietly staffing up for the long dormant "Syfy Action MMO" (thought to be named "One Earth") that was announced back in 2008. Rather than spell out exactly what these programmers would be doing, the listings only explain that Trion seeks two Xbox 360 "senior console programmers" to "work on AAA titles in a highly collaborative environment." A third job listing for a "senior game/systems designer" gets more granular, specifically naming the "Syfy Action MMO" as the project in question and requiring potential candidates to have "experience working on action games for consoles, such as PS3, Xbox, etc." Trion had yet to respond to our request for more information as of publishing.

  • Tomb Raider dev seeking multiplayer developers

    by 
    Ben Gilbert
    Ben Gilbert
    12.22.2010

    Among listings for a technical producer and a senior level designer at Crystal Dynamics on the forthcoming Tomb Raider reboot, two positions popped up that we didn't expect to see: "multiplayer producer" and "senior multiplayer game designer." Though no multiplayer of any kind has been announced for the upcoming TR game, the listings go a long way in confirming it -- the job descriptions explicitly say "Come and work on the new Tomb Raider," for instance. It wouldn't be the first time a game starring Ms. Croft contained multiplayer functionality, as this year's Lara Croft and the Guardian of Light featured co-op play. Crystal Dynamics is hoping to fill the multiplayer producer position with an individual who has "demonstrable project management experience," and can "take on a major production role in the multi-player part of an upcoming action adventure title." The senior multiplayer game designer position listing notes some potential info about what the game's multiplayer might have, cursorily detailing it as both co-op and "player vs. player." The latter position will also be "responsible for the overall multiplayer design vision for the game," so, uh, good luck with that, potential employees! A Crystal Dynamics representative gave us an official "No comment," but wouldn't say anything else regarding the listings. [Original image: GameInformer.com]

  • Apple looking to hire iOS navigation engineers, first test is to find way around One Infinite Loop

    by 
    Tim Stevens
    Tim Stevens
    12.20.2010

    Is Apple looking to take it to Google and its uppity Maps app? That certainly looks to be the case, with AppleInsider noticing that the company has four new job listings which specify "Computational Geometry or Graph Theory" and "experience developing navigation software" as "valuable knowledge." The obvious implications here are that Apple's looking to craft first-party, full-fledged, turn-by-turn navigation and bring it to its GPS-equipped devices, but maybe the company's previous new hires simply got lost a lot and this is just an attempt to nip that problem in the bud. Either way, the software job market just improved by four. Giddy up, coders. [Image credit: Nurimb]

  • Apple job listing calls for Verizon iPad engineer, hints at a lot more

    by 
    Darren Murph
    Darren Murph
    12.13.2010

    Do you "have enterprise sales experience and an existing knowledge of the mobile market and the technologies that support it?" Do you "have strong IT knowledge in the areas of enterprise messaging and collaboration, VPN, WiFi and enterprise security technologies?" And most importantly, do you "possess the ability to work without direct supervision or detailed direction?" If so, you might just be suitable for Apple's latest and greatest job listing. The HR team in Cupertino is apparently looking for a Verizon iPad system engineer, primarily to work with Apple's sales team and legions of business partners in order to "drive the adoption of iPad in enterprise accounts." What's interesting is the Verizon angle; if Apple simply wanted nondescript iPads in Corporate America, why hire someone familiar with Big Red? Moreover, this certainly says something about Apple's relationship with Verizon -- namely, that it's growing, and we're guessing that the pleasantries will eventually extend far beyond a tablet. So yeah, it's no real shocker that Apple and Verizon are in cahoots on some level, but this kind of invitation usually comes with one or two undercover intentions. Any upstanding gentleman attached to his better half would understand.