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  • Why I Play: Vanguard, Saga of Heroes

    by 
    Karen Bryan
    Karen Bryan
    05.23.2012

    "How is Vanguard?" If there's one question that comes up time and time again, it's that one. It experienced a launch disaster, lack of content post 35+, bugs, duping, exploits, performance issues, and the sad "parking lot layoffs," yet Vanguard: Saga of Heroes always seems to generate buzz any time it comes up in conversation. There's a certain aura surrounding this game, and even though it languished with low subscription numbers for years, it always seems to attract attention when it's covered at Massively. There's something about Vanguard that kept me playing solidly well past launch and still pulls me back from time to time. With a free-to-play launch just around the corner, it seems like the perfect time to explain why I play Vanguard.

  • The Tattered Notebook: Peeling back the layers of time

    by 
    Karen Bryan
    Karen Bryan
    05.19.2012

    I was watching Shrek with my kids the other day, and one of my favorite scenes is Shrek's stroll with Donkey when they first meet. Shrek tries to explain how Ogres are like onions and how both have layers. When you think about it, EverQuest II is also like an onion because it has layer after layer of content and features that have stacked up over the years. In fact, some players have argued that there's almost too much to do, particularly at the lower levels. I have always loved the fact that EverQuest II has been willing to try out new ideas over the years, and some of them have been remarkably successful. But there are a few that have gotten lost in the shuffle, while others have ended up directly conflicting with later additions of content. In this week's Tattered Notebook, we'll peel back the onion and look at the lost and conflicting layers of EQII.

  • The Guild Counsel: Surviving the dreaded plateau

    by 
    Karen Bryan
    Karen Bryan
    05.17.2012

    One of the challenges of running a guild is avoiding the emotional peaks and valleys that tend to come up. In fact, one of the scariest times for a guild is when it's just accomplished something big because once the cheers stop, there's a void left and people begin to wonder what's next. It's not uncommon for a guild that's just hit an amazing goal to lose some members shortly after, and in some cases, it can actually lead to a guild withering and drying up because there's a letdown and apathy sets in. How do you survive the dreaded plateau? Let's look at a few ways in this week's Guild Counsel!

  • MMO Family: The state of the game (at school)

    by 
    Karen Bryan
    Karen Bryan
    05.16.2012

    When you think of kids and video games, the question that always comes up is this: What are they getting out of playing them? Usually, MMOs, even MMOs aimed at kids, are big on fun but light on learning. So it was refreshing to see teacher Ben Bertoli launch a Kickstarter project to promote development of his personal project ClassRealm into what could be a potentially valuable tool in the classroom. So why haven't we seen more educational MMOs, and why has there been a gap when it comes to technology at home vs. at school? In this week's MMO Family, we'll look a few issues with gaming and learning.

  • Enter at Your Own Rift: Rift evolution

    by 
    Karen Bryan
    Karen Bryan
    05.09.2012

    RIFT has seen a great deal of new content and features over the past year, and each update tends to generate a lot of buzz about things like new raid zones, new warzones, world events, and yes, even fishing. But there have been quite a few subtle (and not so subtle) changes to the core of the game -- that is, the rifts themselves. Last summer, Justin wrote a great piece wondering whether rifts were in "danger of collapsing," and his point was that they were a good idea on paper but needed tweaks in order to stay relevant to the game. It's worth looking back at the evolution of rifts over the past year to see what's changed since launch day. Read on for a look at what's new with rifts!

  • The Tattered Notebook: Reading the tea leaves of EQII's May update

    by 
    Karen Bryan
    Karen Bryan
    05.05.2012

    The paint has barely dried on the Skyshrine Update, and already we're hearing tidbits about what's planned for this month. On Thursday, EverQuest II Producer Holly "Windstalker" Longdale announced a few highlights that players can expect to see in the May update. The monthly letters are always welcomed by players, and this one announces several changes that should shore up the foundation of the game even more. "More" and "new" are often used when it comes to update announcements, but if you heap too much on the very top, you need to go back and work through some of the older content and features to make sure they can support the burden. Read on for a look at the highlights, which bring a welcome change to Dungeon Maker fans, add a new tool that should make testers happy, and hint at changes to bring about more "low-impact" gameplay.

  • The Guild Counsel: What makes a guild leader miserable?

    by 
    Karen Bryan
    Karen Bryan
    04.19.2012

    Guild-leading can be a very enjoyable and rewarding activity, but it's not always a walk in the park. In many of the columns here and the discussions that follow, the most common theme is how leading guilds is both the best and the toughest role in the game. When things are all falling into place and everyone's clicking, it's extremely satisfying to see it all come together. But when it's not, it can be extremely frustrating and stressful. We've often looked at the benefits of running a guild, but in today's Guild Counsel, let's look at a few areas that can sometimes make guild leadership almost seem not worth it. Hopefully by discussing and recognizing these moments of misery, guild leaders can find some solace in knowing that they aren't alone, and members can help make life easier for their leaders.

  • The Tattered Notebook: Skyshrine, mercs, Qeynos, and shields that roar

    by 
    Karen Bryan
    Karen Bryan
    04.14.2012

    For those gamers who have been patiently waiting to hear about GU63, the past few weeks have been a treat. We've shown off a few trailers on Massively, the official site has hosted a couple of team interviews, and even the SOE Twitch TV channel has been focused on EverQuest II. In fact, the recent webcast was the second part of a featured series on the update, and this one took a closer look Skyshrine and also answered a few fan questions. EQII Producer Holly "Windstalker" Longdale, Lead Designer Akil "Lyndro" Hooper, and SOE Executive Producer Dave "SmokeJumper" Georgeson sat down to preview what's coming to a server near you. In this week's Tattered Notebook, we'll look at the highlights and analyze what it means to both new players and old. Read on for the skinny!

  • Fishing, survival, and dragons: The Trion Team talks about RIFT's 1.8 update

    by 
    Karen Bryan
    Karen Bryan
    04.12.2012

    As the Carnival of the Ascended draws to a close and the last of the piñatas and balloons are put away from RIFT's first birthday, Update 1.8 is just around the corner. It's full of new content, including the new raid zone Infernal Dawn, fishing and survival skills, and lots of game improvements. Massively took part in a roundtable discussion with Trion CCO and RIFT Executive Producer Scott Hartsman, Design Producer Hal Hanlin, and Producer Adam Gershowitz to get all the details on Update 1.8 and more. Read on for highlights!%Gallery-153032%

  • Enter at Your Own Rift: Fishin' and survivin'

    by 
    Karen Bryan
    Karen Bryan
    04.11.2012

    One of the parts of the recent RIFT producer's letter that caught my eye was the hint that there will soon be more to do in game besides "stab" stuff. Maybe I'm mellowing in my old age, or perhaps it's because of my inner Bartle explorer player-type, but I'm enjoying activities in MMOs that don't involve mass slaughter all the time. Usually, that means crafting, but the inventory management that's required often leaves me cross-eyed by the time I'm done. With Update 1.8, RIFT will add two new skills to the game: fishing and survival. Non-combat activities have already been introduced in past updates, like the wedding instance, but these two new skills look to be fun games within the game, so I was eager to check things out. Join me as I don some hip-waders, pack up some flint, and head to PTS for a peek at fishing, survival, and a quick peek at the looking-for-guild tool.

  • The Tattered Notebook: The great big news roundup

    by 
    Karen Bryan
    Karen Bryan
    04.07.2012

    One thing you just can't say about EverQuest II is that there's a lack of news coming from the game. In fact, there's been so much going on both in game and out that this week's Tattered Notebook is devoted to a great big roundup. We'll look at developer remarks on Skyshrine, tweaks to the AA curve, some nice in-game promotions, and a brief commentary about the ProSiebenSat.1 deal. There's a lot to cover, so let's get to it!

  • MMO Family: Do kids belong in guilds?

    by 
    Karen Bryan
    Karen Bryan
    04.04.2012

    In my regular columns at Massively, I enjoy taking a look at various topics surrounding family-friendly MMOs and common issues in guild management. So it seemed natural to take the two subjects and combine them for this week's MMO Family. Gamers are growing older, and we're seeing an increasing presence of younger players, even in the more serious "adult" games like Lord of the Rings Online and EverQuest II. For those who play MMOs with their children, it might seem reasonable to seek a guild tag for them, but that might not sit well with your guild peers. Should kids be allowed in guilds? Are there any benefits to sharing a tag with your children, or are they better off staying unguilded?

  • The Tattered Notebook: A scenic tour of the Withered Lands

    by 
    Karen Bryan
    Karen Bryan
    03.31.2012

    As we get closer to April 17th, more and more is being revealed about what's in EverQuest II's Game Update 63. Fortunately, much of it is on the test server, so players can pop in, check things out, and not have to worry about an NDA. I decided to head over, and since I already had a character test copied to the server, I was able to get in and see the new zones and some of the new additions to the game. Read on for highlights of my journeys through the Withered Lands and Skyshrine!

  • The Tattered Notebook: New details on Game Update 63

    by 
    Karen Bryan
    Karen Bryan
    03.24.2012

    As Massively reported this week, EverQuest II Game Update 63 is inching closer to going live, and it's bringing some exciting changes. There are new zones, instances, quests, and lots of dragons on the way. For old Velious fans, the return of Skyshrine will be a welcome sight, although there's new danger and turmoil both inside the city as well as through the land that surrounds it. We're beginning to get more specifics on what is included in this update, and this week's Tattered Notebook offers a rundown of what's revealed so far.

  • The Guild Counsel: Are you ready to lead a guild?

    by 
    Karen Bryan
    Karen Bryan
    03.22.2012

    The Guild Counsel has explored lots of tips and advice that make running a guild more enjoyable and (hopefully!) more successful. But I'm constantly amazed at the number of players I meet in MMOs who would probably make great leaders and would probably enjoy it but don't give it a try. Making the leap from player to guild leader can be both tempting and daunting, and unfortunately, there's no easy way to tell who will make a good leader and who won't. Plenty of us have come across people who really should not have taken on the guild leader role, but for every bad guild leader, there are probably dozens of good people who could become great leaders if they chose to make the leap. Granted, there are many who are firmly set on staying away from the role, and that's understandable, but this week's column is devoted to those who are considering stepping forward to lead but aren't sure if they have what it takes. Are you ready to run a guild? Let's find out!

  • MMO Family: Is free-to-play bad for kid-friendly MMOs?

    by 
    Karen Bryan
    Karen Bryan
    03.21.2012

    If you've ever gone shopping with kids, you know how much of a nightmare-inducing proposition it can be. Everywhere from toy stores to department stores to seemingly innocuous grocery stores, there's a battle raging between parents and their children, which usually ends with tears, grey hairs, and the infamous word, "Pleeeeeease??" (Pleeeeeease should actually have its own entry in the Oxford Dictionary because it has a completely different meaning from its polite cousin, "please"). The only thing that helps parents get through it is the knowledge that they get a respite once they get home. Not so anymore, though, because there's a second front that's opened, and the new battleground is taking place on our computer screens. Those high-pitched appeals that echo throughout the store aisles are now filling our family rooms, kitchens, and dining rooms. And while many people are singing the praises of the free-to-play model in MMO games, it's actually the biggest contributor to the begging-battles at home. Let's take a look at why free-to-play and kids MMOs are not a match made in heaven.

  • The Tattered Notebook: The touching story of Ribbitribbit and the EQII community

    by 
    Karen Bryan
    Karen Bryan
    03.17.2012

    Every now and then, we hear stories that transcend gaming and prove that there's something more to our pixelated worlds than uber loot and leveling up. Last week, the Guk server (which I proudly have called my home server for the past several years) rallied together to bring some cheer to a young boy with terminal cancer and to his loving family. I first heard of this story last week while I was at GDC, and although I wasn't able to attend the event, I caught up with one of the organizers this week to hear about this incredible effort. In this week's Tattered Notebook, we'll look at the story of Ribbitribbit and how his mother's call for help with decorating brought on a wave of support from the amazing EverQuest II community.

  • The Guild Counsel: Raiding and dealing with the dreaded 'bench'

    by 
    Karen Bryan
    Karen Bryan
    03.15.2012

    The good news for guilds these days is that you don't need as many players in order to form a raid and tackle endgame content. However, this is also the bad news because it means guild leaders need to keep a watchful eye on their roster and face the unenviable task of telling certain members they can't be part of the raid on any given night. In this week's Guild Counsel, we'll look the time-honored tradition of benchwarming and cover some tips on how to avoid the drama that comes with it. You may not be able to completely avoid having to sit members out, but there are some ways to cut down on how often you do have to say no.

  • Enter at Your Own Rift: Revisiting anonymity in our games

    by 
    Karen Bryan
    Karen Bryan
    03.14.2012

    It seems like ages ago, but back in July of 2010, Blizzard shook the MMO world with the announcement of RealID. You probably recall the firestorm, but the long and short of it is that Blizzard was planning to make all posts in the forums display each poster's real-life first and last name. The protests against it were so loud that Blizzard backed down from the move and life resumed as usual. The intend was to integrate social media into Blizzard games, particularly Facebook, but it became a huge can of worms because it forced everyone who wanted to post on the forums to reveal their true names. But social media is continuing to grow, and there are lots of ways that game companies have made use of it. In this week's Enter at Your Own Rift, let's look at Trion's approach and revisit the idea of anonymity in MMOs.

  • GDC 2012: The Tattered Notebook attends Brasse's community panel

    by 
    Karen Bryan
    Karen Bryan
    03.10.2012

    What do dwarves and Monty Python have in common? They both feature prominently in Linda "The Brasse" Carlson's GDC 2012 talk about the front lines of the SOE community relations team. Given the recent roller coaster ride of the ProSiebenSat.1 deal and the turmoil on the forums that followed, I found it interesting to hear what it's like to be a member of the community management folks as they try to handle being in the middle of it all. While her talk was mainly aimed at community managers in other games, there were a few tidbits that players would probably find interesting and maybe even surprising. Read on for the highlights!