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Organizing and running a raid is a weird cross between coach, playground monitor, and symphony conductor. It's challenging, but when everything is going well, it really is a fun and satisfying experience. There are a lot of little details that sometimes come up, but in general, I think there are...

July 12th 2012 at 2:00pm 0 Comments
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When the subject of kid-friendly MMOs comes up, it almost always ends up with a discussion about whether there's any educational value to them. Many of them are safe, provide fun, and bring families together, but actual learning doesn't seem to be the focus. And some games that do focus on learni...

July 11th 2012 at 12:00pm 0 Comments
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Back when the Freeport revamp was first announced, the first question I had was when will Qeynos get a facelift? EverQuest II fans have waited patiently, but finally, this past week, Qeynos got one step closer with its arrival on the test server. The Freeport revamp was a major undertaking, with...

June 30th 2012 at 4:00pm 0 Comments
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There are many times lately when I've experienced the full power of the generation gap. As my kids get older and more game-savvy, I sometimes find myself trying to catch up with how the younger generation games compared to how I did it during the good old days of gaming. So it was a pleasant surp...

June 27th 2012 at 8:00pm 0 Comments
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In last week's MMO Family, we had the chance to talk to Roblox CEO David Baszucki and hear how he took a physics-based simulation program and turned it into a successful game design tool that's enabled players of all ages to build and explore an endless variety of game worlds. But what exactly i...

June 13th 2012 at 9:00pm 0 Comments
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A couple of weeks ago, I talked about how EverQuest II is like an onion. It's got layers upon layers of content, and some of it has really helped the game mature, like a bottle of fine wine. In the previous column, I talked about how some of those layers have made gameplay more convoluted, but fo...

June 9th 2012 at 6:00pm 0 Comments
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When you're recruiting more members to your guild, it can sometimes seem like there are just no more fish in the pond to attract. And managing a roster can be frustrating at times because just when you think you have a healthy number of members, attrition sets in. We're all familiar with the lau...

June 7th 2012 at 11:00am 0 Comments
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RIFT fans wracked their brains trying to decipher the cryptic message on the forums a few weeks ago, and it turned out they were right: RIFT is on the verge of seeing the arrival of three faction PvP, and the game took its first step toward that with a test session on PTS last week. If you misse...

May 23rd 2012 at 4:00pm 0 Comments
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"How is Vanguard?" If there's one question that comes up time and time again, it's that one. It experienced a launch disaster, lack of content post 35+, bugs, duping, exploits, performance issues, and the sad "parking lot layoffs," yet Vanguard: Saga of Heroes always seems to generate buzz any t...

May 23rd 2012 at 1:00pm 0 Comments
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I was watching Shrek with my kids the other day, and one of my favorite scenes is Shrek's stroll with Donkey when they first meet. Shrek tries to explain how Ogres are like onions and how both have layers. When you think about it, EverQuest II is also like an onion because it has layer after laye...

May 19th 2012 at 4:00pm 0 Comments
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One of the challenges of running a guild is avoiding the emotional peaks and valleys that tend to come up. In fact, one of the scariest times for a guild is when it's just accomplished something big because once the cheers stop, there's a void left and people begin to wonder what's next. It's not...

May 17th 2012 at 8:00pm 0 Comments
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When you think of kids and video games, the question that always comes up is this: What are they getting out of playing them? Usually, MMOs, even MMOs aimed at kids, are big on fun but light on learning. So it was refreshing to see teacher Ben Bertoli launch a Kickstarter project to promote devel...

May 16th 2012 at 6:00pm 0 Comments