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  • Enter at Your Own Rift: The casual revolution in RIFT

    by 
    Karen Bryan
    Karen Bryan
    12.07.2011

    The Fae Yule world event has arrived in Telara, and there's one part of the event in particular that really captures the holiday feeling. It's not the daily quests but the festive "shinies" that players can harvest around town, like mistletoe and the holiday candle. At first I enjoyed the fun of clicking and getting nice little rewards, but by the third shiny, I was cursing other players who were racing me to the spot and grabbing the goods before I could! Talk about a Black Friday flashback! Twenty minutes later I was in the middle of the most intense, knock-down brawl for shinies that could rival a top-tier PvP Warfront. You wouldn't think that harvesting little festive oddities could be turned into a hardcore game, but that is exactly what I and a few other players ended up doing. And that got me thinking about Jesper Juul's book A Casual Revolution. In it, he looks at how video games have gone back to their roots and reinvented themselves, leading, for example, to the rise of the Wii. His book focused more on console gaming and didn't address MMOs that much, but in this week's Enter at Your Own Rift, I'd like to look at how his ideas apply to RIFT, particularly with recent changes to the game.

  • The Tattered Notebook: What's free and what's not?

    by 
    Karen Bryan
    Karen Bryan
    12.03.2011

    Tuesday, December 6th is going to be a very busy day for the EverQuest II team. The devs are launching an expansion, patching a game update, and performing the transition to make all servers free-to-play, simultaneously. And just as the dust settles from all of that, Frostfell is due to begin shortly after. With the stream of news announcements over the past month, there's bound to be confusion over what's free and what you'll need to pay for. Even veteran players have had questions about the game update versus the expansion, so in this week's Tattered Notebook, we'll give a rundown of what's what and even add in some handy links for more details.

  • The Guild Counsel: To kick or not to kick

    by 
    Karen Bryan
    Karen Bryan
    12.01.2011

    Over the past year, we've touched on several tricky topics regarding guild management, yet we've never waded into the topic of actually removing someone from the guild. Granted, some of the issues we have discussed can lead to lots of frustration for guildmates, and understandably, the comments section usually contains at least one reply suggesting that a swift guild kick is the best solution. But removing someone from the guild is a pretty big decision, and it can have a ripple effect throughout your roster that might lead to further unhappiness and drama. When is the right time to boot someone from the guild? In this week's Guild Counsel, we'll take a look at what to do when you think it might be time for a guild removal.

  • MMO Family: Six kid-friendly MMOs that need to be made

    by 
    Karen Bryan
    Karen Bryan
    11.30.2011

    Back in 2010 at DICE, game developer and Carnegie Mellon Professor Jesse Schell gave a thought-provoking talk about extrinsic motivations in games. In it, he postulated that there's a blurring of the lines, and that we're moving toward a day when our everyday actions are driven by "points" and "achievements." All too often, that's what drives gameplay in popular MMOs, particularly for children -- complete some minigames or tasks in order to accumulate points/tokens/currency that can be used for rewards of your choice. But sometimes, what gets lost is the fun of playing in a virtual world. When my son plays Wizard101, one of his favorite things to do is stopping by the hidden cave under the waterfall in Wizard City because he was so excited to have discovered it on his own. And when my kids found the vault in Free Realms, it was one of their biggest moments. Granted, the vault is closed now and partially hidden by vines, but they were still excited to have found it. There's so much more to MMOs than achievements and points, and there are many popular children's titles that would be great settings. Some foster exploration, some teach, and some are just wonderful venues for kids to have fun. Read on for a look at what children's MMOs need to be made (and I promise that not one is Harry Potter!).

  • The Tattered Notebook: Will Age of Discovery be the last EQII expansion?

    by 
    Karen Bryan
    Karen Bryan
    11.26.2011

    It's amazing how much can change in just over a year. At the end of last summer, we were wrapping up Fan Faire and looking forward to Destiny of Velious, the upcoming expansion and the first of what was supposed to be a two-part expansion. This past weekend, just over a year later, I was headed to #OccupyNorrath to check out the planned protest, part of which was aimed at the cost of the new expansion, Age of Discovery. While the protest was light, to put it mildly, there has been quite a bit of rumbling on the forums about this upcoming expansion and the fact that while it might be heavy on features, it's pretty light on new content. Now, when I question whether Age of Discovery will be the last EverQuest II expansion, I'm certainly not predicting that all production will cease and desist in the game afterwards. But I think it's worth asking whether we're seeing a shift away from the traditional expansion model. Let's take a look back the past year and a half because I think it offers hints that might help explain the bigger picture for the game.

  • The Guild Counsel: You might be a turkey if you...

    by 
    Karen Bryan
    Karen Bryan
    11.24.2011

    You may not be aware, but the turkey you're about to consume could actually be a danger to you and your loved ones. That's right: If you're frying them, you're rolling the dice, and you might come up with snake eyes. Now, I'm not completely familiar with the origins of the meaning of snake eyes, but I do know that you shouldn't over-fill a fryer with hot oil, and you also shouldn't shove a fryer over on its side because the oil spills and combusts. But apparently, this is what gamers call "l33t b3ta inf0z," and if you're from the Department of Homeland Security, it's your job to get the word out. That got me thinking: If Americans don't know the ins and outs of cooking a turkey safely, perhaps MMO players don't know the proper way to safely be part of a guild. In this week's Guild Counsel, let's look at a few ways to avoid being the guild turkey.

  • Enter at Your Own Rift: Will RIFT survive the SWTORacolypse?

    by 
    Karen Bryan
    Karen Bryan
    11.23.2011

    It's coming. In just a few weeks, Star Wars: The Old Republic will launch, and on every gamer's mind is the subject of how many players it will lure away from other games. It's quite likely that every MMO will suffer a dip in numbers when SWTOR launches -- heck, even World of Warcraft is bracing for impact with a stock downgrade. But as gamers know, a launch is one thing, but how a game does in the months after is more important. In this week's Enter at Your Own Rift, I'm going to grab that third rail and look at a few ways in which SWTOR and RIFT differ, to see what effect SWTOR's launch might have on the game. Keep in mind that I am a fan of RIFT (hence the regular column), and I also really enjoyed my time in SWTOR's beta, have it pre-ordered, and plan to play the game when it launches. So I'm not saying one is better than the other; rather, I'm looking at differences that might appeal to one playstyle over another.

  • The Tattered Notebook: Five things not to miss from EQII's Heroes' Festival

    by 
    Karen Bryan
    Karen Bryan
    11.19.2011

    Once again, the Heroes' Festival has returned to Norrath. The event has only been around a couple of years, but it's a nice time to shoot off some fireworks and celebrate EverQuest II's seventh anniversary. It tends to get overshadowed, coming just on the heels of Nights of the Dead and just a few weeks before Frostfell. But the festival actually has several fun events and offers some of my favorite rewards in game. In this week's Tattered Notebook, we'll look at some "don't miss" things from the Heroes' Festival -- from fireworks to flying band fliers!

  • The Guild Counsel: Gold Rush, Alaska teaches how not to run a guild

    by 
    Karen Bryan
    Karen Bryan
    11.17.2011

    I started watching Discovery's Gold Rush, Alaska last season, and while I always take "reality" tv with a grain of salt, I've gotten hooked on watching the slow-motion train wreck that is the Hoffman mining crew. The series follows a group of miners in Alaska as they try to strike it rich and find gold. Last season, the crew pulled out less gold than I have in my meager jewelery box, and the season ended with a water-filled hole, shoddy equipment, and a big financial debt. Interestingly enough, the lure of gold and the lure of leading a guild have some surprising parallels. To some, it's a temptation that's hard to resist, and to others, it's something that only fools or crazy people would do. If you do it right, and you have a little bit of luck, you can really strike it rich, but if you make mistakes or don't know what you're doing, you'll end up in a crater-sized hole with no way out, wondering how the heck things got to this point. In this week's Guild Counsel, we'll look at some of the mistakes made by the Hoffman mining crew and how they apply to running (or in this case, not running) a guild.

  • MMO Family: First Impressions of Project Exonaut

    by 
    Karen Bryan
    Karen Bryan
    11.16.2011

    Lately, I've been moving away from my "sword and board" mentality and instead checking out some MMOs that have faster gameplay, such as Vindictus' physics-based, arcade-style combat and Global Agenda's jetpack shooter battles. But while I've had fun grabbing gnolls by the throat and crushing them against the wall in Vindictus and fending off waves of zombies and chupacabras in Fallen Earth, the content isn't necessarily kid-friendly. I wanted to find a game that had action, fast-paced combat, and jetpacks but still touched on all the things that make for a good family game. I stumbled on Project Exonaut, made by Cartoon Network, and decided to check it out. It's a browser-based, free-to-play game that pits you against other players in a futuristic setting. It's not quite an MMO and would probably fall under our Not So Massively heading, but I decided to try it out. Read on for a look at the game and my first impressions!

  • The Tattered Notebook: What free-to-play means for EverQuest II

    by 
    Karen Bryan
    Karen Bryan
    11.12.2011

    Thursday was quite the news day for EverQuest II. Normally, the announcement of pre-order specifics and details on the new expansion would be pretty big news by itself, but it was completely upstaged by the announcement that all EQII servers will be free-to-play. As expected, there are lots of mixed emotions from the players regarding this new transition. Here at Massively, readers generally welcomed the move with open arms, but on the official forums and on the fansite EQ2Flames, there was a lot more trepidation. That's understandable because this move could change quite a lot going down the road. In this week's Tattered Notebook, we'll look at what the free-to-play transition means for the future of EQII.

  • The Guild Counsel: The problem with guilds

    by 
    Karen Bryan
    Karen Bryan
    11.10.2011

    Last week, I put up a poll asking you, the Massively readers, to indicate whether you had a character in a guild or not. The response was great, and many of you voted and posted your thoughts as well. While this was a very unofficial survey, the results are interesting because it turns out that only a little more than half (56.6%) of those who replied are in a guild. (And for the record, the word guild is used as a catch-all phrase to refer to any in-game organization of people.) There are some overall factors that might account for the results. This website, for example, covers hundreds of games, and the results might be much higher if the survey were done on a particular MMO's official website, where the playerbase is more focused on one game. But there are some valid reasons why players choose to forego guilds, and they're worth taking a look at. I chose three in particular that many commenters seemed to echo in last week's column, and in this week's Guild Counsel, I'll examine why they contribute to giving guilds a bad rap and whether it's possible to turn things around.

  • EverQuest II goes fully free-to-play: Our chat with Dave Georgeson

    by 
    Karen Bryan
    Karen Bryan
    11.10.2011

    Earlier in the fall, Massively's EverQuest II column, The Tattered Notebook, took a look at the differences between the live servers and the free-to-play server and speculated on the possibility of making all servers free-to-play. As it turns out, we no longer need to speculate because SOE has officially announced that EverQuest II will make the full transition to free-to-play in early December. Just in time for the release of the newest expansion, Age of Discovery, all servers will now share the same subscription plans, Marketplace, and forums. Last week, Executive Producer Dave "SmokeJumper" Georgeson took time to share with us the details of the free-to-play transition as well as highlight some of the new features coming with the expansion. Read on for a look at what's to come for EQII.

  • Enter at Your Own Rift: Into the flames of the official forums

    by 
    Karen Bryan
    Karen Bryan
    11.09.2011

    Over the summer at a game convention, I was having a conversation with a friend who asked me about RIFT. But curiously, he didn't ask me the usual questions about gameplay, souls, or invasions. He wanted to know whether the rumor was true that the official forums were just full of sound and fury rather than productive discussions. In the initial weeks after launch, I had to admit, the forums were a lot like the wild west. On one hand, you had post after post from people arguing about whether the game was good or bad, whether it was too much like World of Warcraft, and even whether the game would survive more than a year. On the other, you had grizzled veterans showing disdain for newer fans by posting curt replies to their questions about the game. There were some good discussions on the forum, but they often got lost in a sea of emotion, and as a result, I ended up avoiding the forum in the months that followed. For this week's Enter at Your Own Rift, I've decided that it's time to don my flame-retardant suit and wade back into the forums to see if things have settled down at all. I've always been a believer that forums are an important part of that community feel in MMOs, and I'm channeling a bit of Jef's Community Detective to see how things fare today. Read on for my findings and for some helpful threads that I encountered in the process!

  • Tattered Notebook: EQII turns seven, time for a retrospective

    by 
    Karen Bryan
    Karen Bryan
    11.05.2011

    You can say a lot of things about EverQuest II's past year, but I'm sure everyone will agree that it's been memorable. A year ago, I had just begun my turn at the helm of this column, and it seems like the game is in a similar position now as it was back then, with a lot accomplished but even more unanswered questions. For a look back at the first six years, be sure to check out my retrospective column from last year. In this week's Tattered Notebook, we'll play catch up and look back at the past year in EverQuest II and the events that shaped the game.

  • The Guild Counsel: Are you in a guild?

    by 
    Karen Bryan
    Karen Bryan
    11.03.2011

    I'd like to do a little experiment for this week's Guild Counsel, and I need your help. In years past, studies have been done that showed the importance of guilds in MMOs. (And by guilds, I mean any organized grouping of players, be it a clan, empire, corporation, etc.) Back in 2008, Dr. Nick Yee's Daedalus Project showed that 89% of respondents had at least one character in a guild. But over the past few years, the MMO landscape has changed dramatically, and those changes could have an effect on the number of players who actually join guilds. Over the next few weeks, I'm planning on taking a closer look at this topic. So I'd like to do a very unscientific poll, and I'm seeking your input. Read on for a look at a few factors that might affect the importance of guilds, and then let me know in the poll below -- are you in a guild?

  • MMO Family: First impressions of Little Space Heroes

    by 
    Karen Bryan
    Karen Bryan
    11.02.2011

    In this week's MMO Family, I took a look at an adorable new game from Bubble Gum Interactive called Little Space Heroes. It's a free-to-play, animated, space-themed game aimed at children ages 6 to 12. The game is still in beta, but players can register and get a glimpse of this virtual universe right now. At first glance, I wasn't sure whether I'd even be able to get my two young "testers" interested in the game. They've tried similar-looking games like Club Penguin but never seemed to stick with them for very long. Surprisingly, not only did they enjoy it, but they pretty much took over, and my little space alien hero was shoved aside as we spent most of our time playing their two characters. Read on for some first impressions!

  • The Tattered Notebook: My top six scares in EQII

    by 
    Karen Bryan
    Karen Bryan
    10.29.2011

    Norrath is currently full of pumpkins, floating candles, and an assortment of odd and unusual masks (ever see a frog dressed as Antonia Bayle?). The Nights of the Dead is one of my favorite in-game holidays, and each year brings even more fun quests and great Halloween-themed items. But EverQuest II has its fair share of scary stuff even when Nights of the Dead is over. Since this week is all about frights and spooks, I present to you some of the top scares in EQII, be they zombies that jump out at you, raid mobs that turn your hair white, or death by sewing. Read on for some truly scary tales!

  • The Guild Counsel: Guild horror stories

    by 
    Karen Bryan
    Karen Bryan
    10.27.2011

    Ah, fall! Crisp cool air, gorgeous foliage, and enough horror and frights to leave you looking like someone who's just seen Samara from The Ring. Halloween is chock full of scares and horror stories, and guilds are no different. Whether you've led a guild or been part of one, chances are you've witnessed your fair share of terrifying tales. In this week's Guild Counsel, I'll share a few of mine, and I welcome you to add yours below. So gather round the campfire, pass the marshmallows, and bundle up in that sleeping bag because it's time to share our guild horror stories.

  • Enter At Your Own Rift: The big takeaways from GDC

    by 
    Karen Bryan
    Karen Bryan
    10.26.2011

    After dining on enough beef brisket to feed an army of hungry cowboys, I returned from Austin's GDC Online to chip away at the Ashes of History world event quests. RIFT had a nice showing at the GDC Online Awards ceremony, walking away with awards for Best Online Technology and Best New Online Game. In addition, Trion CCO and RIFT Executive Producer Scott Hartsman gave a talk about RIFT's pre-launch preparations and post-launch plans. GDC was dominated by a handful of common topics, like free-to-play, metrics, monetization, and technology. In this week's Enter at Your Own Rift, we'll take a look at a few of these to see how they apply to RIFT, and then we'll look at the big takeaways from GDC overall.