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Irrational Games boss Ken Levine talked with Wired recently about the cover art for BioShock Infinite, which was unveiled just over a week ago to the groans of many. Levine compared games to salad dressing when talking about the intentions of the game's box art, saying, "I don't read Salad Dressing...

2 years ago 0 Comments
December 9, 2012 at 12:00PM
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"Let's start with the bad news," Irrational Games boss Ken Levine told a packed room of media this week, revealing that his studio's long-awaited title BioShock Infinite has once again been delayed. The follow-up to 2007's critical and commercial hit BioShock is now scheduled to launch for the PC, ...

2 years ago 0 Comments
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The game may be Infinite, but the number of players is limited to one. The third BioShock game doesn't include multiplayer, as confirmed by series creator Ken Levine on Twitter. There's been speculation about multiplayer features in Infinite, with reports of modes cut in conjunction with staff chan...

2 years ago 0 Comments
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An XCOM: Enemy Unknown Easter egg allows players to bring in the heavy hitters when times are bleakest. PC Gamer points out that certain soldier names will activate "XCOM Heroes," who are pre-designed super soldiers. Name alterations for soldier unlocks that have worked so far are Sid Meier, Ken Le...

2 years ago 0 Comments
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The PlayStation All-Stars: Battle Royale team has been very careful to treat the game's many franchises with respect, said director Omar Kendall in an interview with Polygon. "We take this very seriously, and sometimes the IP holders know best, and obviously we want to present the characters in the...

2 years ago 0 Comments
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The Art of BioShock Infinite, a compendium of concept art, character designs and production stills, will launch on February 27, the day after the game itself drops, MTV Multiplayer reports. The art book is published by Dark Horse, who is behind the Hyrule Historia and many other gaming-comics cross...

2 years ago 0 Comments
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Art director Nate Wells worked at Irrational Games for 13 years, beginning in September 1999 and the company's System Shock 2 days. Yesterday we discovered Wells and a handful of other people working on BioShock Infinite were no longer with Irrational, and Wells' Twitter briefly teased a job change...

2 years ago 0 Comments
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A trailer for Critical Path, a "transmedia project exploring the art, philosophy, politics and psychology of video games" recently surfaced. The trailer, created by a Los Angeles-based studio named Artifact, shows dozens of game designers talking about their craft and the place games take in the hi...

2 years ago 0 Comments
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"A good monster is a monster you can imagine in repose." That was the advice acclaimed horror writer and director Guillermo del Toro gave Ken Levine, the creator of the BioShock franchise, during a conversation on the Irrational Games podcast. Levine takes those words to heart in his own creative d...

3 years ago 0 Comments
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"It's something completely different that we're crafting," Irrational Games boss Ken Levine tells me as I press him for details on BioShock for the PlayStation Vita. Levine revealed during Sony's media briefing at E3 2011 (pictured) that the new handheld would be home to a unique experience set in ...

3 years ago 0 Comments
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BioShock Infinite is gonna hurt you like it's 1999. Developer Irrational Games announced the "1999 Mode" for the upcoming RPG slash FPS this morning, and it appears to go beyond just messing with health stats for a more challenging game experience. "I'm an old school gamer. We wanted to make s...

3 years ago 0 Comments
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Last week we brought you the first half of a two part feature with Irrational Games head Ken Levine coaching BioShock Infinite's two main voice actors. This week, we've got Booker (Troy Baker) yelling at Elizabeth (Courtnee Draper) to elicit emotion-filled lines. Next week? Tigers....

3 years ago 0 Comments