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The studio responsible for both BioShock and BioShock Infinite is breaking up, according to a note from creative lead Ken Levine on the company's website. Following the final content release this past month for Irrational Games' latest work, BioShock Infinite, the company's head (Levine) and a gro...

February 18th 2014 at 1:29pm 0 Comments
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The mind behind BioShock's Big Daddies and BioShock Infinite's Songbird is apparently also getting behind the script for a Logan's Run film remake. Irrational Games creative director and head Ken Levine is working on a Logan's Run remake script, Irrational confirmed to Engadget today, which he was...

June 19th 2013 at 12:24pm 0 Comments
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Would it surprise you to learn that 2K Boston, developers of the highly successful BioShock, are making another game? ... No? What if we were to add that they're currently looking for staff with PS3 experience? No? OK, well, what if we were to tell you that this has lead us to believe that 2K Bosto...

January 15th 2008 at 3:30pm 0 Comments
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You perhaps remember just a few weeks ago when some unruly Gamecock staffers ruined Ken Levine's life and hijacked his VGA acceptance speech for his "Game of the Year" award. In an interview with 1UP, the BioShock mastermind shared his thoughts on the event, saying "All I really gave a crap about w...

December 26th 2007 at 10:05am 0 Comments

If you made it to the end of the Spike VGAs (and you weren't being paid to live blog it), we're not sure if we should be proud of you or pity you. You did, however, get to see one of the more interesting parts of the evening when Gamecock staffers (complete with red capes and combs) stormed the game...

December 11th 2007 at 9:45am 0 Comments
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The Cult of Rapture has posted an update regarding the status of the, erm, update scheduled to seep into your PC and Xbox 360 copies of aquatic anarchy sim, BioShock. A patch (or "title update," as the Xbox Live euphemism goes) is expected to arrive next week, bringing with it free but as yet unspe...

November 30th 2007 at 8:50pm 0 Comments
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Anyone who's played all the way though BioShock can tell you it's a fairly self-contained experience. The narrative has a definite beginning and, after the last Splicer has been ignited, it has a very definite conclusion. That's got Ken Levine thinking about the best way to expand the game with DLC...

October 17th 2007 at 8:30am 0 Comments
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There's no denying that Ken Levine, lead of 2K Boston and guru of BioShock, is a golden boy in the industry right now. So when he defends the odious Lair in the latest episode of the Gamers with Jobs podcast, we can't help but politely, yet firmly, say, "No Ken Levine, bad! Wrong! We care too much a...

September 19th 2007 at 6:57pm 0 Comments
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A few of you have been asking what a new title update for BioShock on the 360 does and the answer is ... well, it's kind of pedestrian. Straight from 2K's corporate hive mouth: "Update improves stability when loading autosaves and overall game stability, corrects audio during title menu loading, an...

September 7th 2007 at 8:00am 0 Comments
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Yesterday, we reported on the numerous complaints that have been filling the internets surrounding how BioShock handles widescreen displays. In short, to display widescreen BioShock pulls in the 4:3 aspect ratio and cuts off the top and bottom giving 16:9 ratio players a much smaller game view. So,...

August 22nd 2007 at 1:30pm 0 Comments