Ladder

Latest

  • Kyoto University and University of Electro-Communications

    Robot makes 'Snakes and Ladders' horrifyingly literal

    by 
    Steve Dent
    Steve Dent
    10.15.2018

    Robots can't yet think for themselves, but if they ever do, you'll have nowhere to hide. Researchers from Kyoto University and the University of Electro-Communications unveiled a snake-like robot that can climb up a ladder in a terrifying version of the children's board game. It's not the first robot snake we've ever seen, but this latest model, unveiled at the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, looks like the most agile one yet.

  • Make your own ladders and leagues with Gfinity's Xbox One app

    by 
    Mat Smith
    Mat Smith
    04.22.2016

    Gfinity is backing eSports heavily: if it's not a gaming arena, its an app that lets you arrange your own tournament, ladder or league. It's a first for consoles (and it's just Xbox One for now), but it lets you create and manage tournaments from the Microsoft game box. The company is hoping it'll see use both at the professional level as well as to settle scores in the office and at home.

  • Guild Wars 2 celebrates the holidays with a player murder spree

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2014

    Don't get too comfy and cozy with that hot cocoa and crackling fire; Guild Wars 2 is calling all fighters to arms for epic PvP conflict over the next month. Today, the team posted details for the game's two upcoming PvP events, both starting tomorrow and ending on January 13th. The fun and casualties begin with the WvW Sneak Attack event, which will change some of the established rules for this setting to make it harder to see who is attacking what and give a bonus to experience and rewards earned. Then the team is testing out a PvP ladder season, with prizes such as mini llamas and glorious hero's armor pieces to those who kick and claw their way up the rankings.

  • The Soapbox: Diablo III's auction house ruined the game

    by 
    Brendan Drain
    Brendan Drain
    05.21.2013

    After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following its absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point. Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums. Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers. That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

  • Mission to evolve StarCraft 2 with 'Heart of the Swarm'

    by 
    Mike Schramm
    Mike Schramm
    01.22.2013

    It was nearly five years ago now that we heard Starcraft 2 wouldn't be one game, but three: The long awaited sequel would become a trilogy, cemented into a three-year release schedule, with each iteration following a new race in the series. Though Starcraft 2: Wings of Liberty arrived to critical and commercial acclaim in the summer of 2010, Blizzard is only now making its trilogy concept a reality. Starcraft 2: Heart of the Swarm is almost done, and set to be released this March.Blizzard showed off the first three missions of Heart of the Swarm this past week (and the studio has been running multiplayer beta additions and features for quite some time), and from our experience it's becoming clear the second release in this trilogy isn't a simple expansion pack. With the Zerg-focused Heart of the Swarm, the Irvine-based company has crafted something new within the renowned Starcraft tradition; a game intensely focused on the Zerg, their units and abilities, and of course the story of their Queen, Kerrigan.%Gallery-176756%

  • The Soapbox: Diablo III's endgame is fundamentally flawed

    by 
    Brendan Drain
    Brendan Drain
    09.25.2012

    Diablo III was arguably the biggest online game release of the year, but its predecessor's decade of consistent popularity left some pretty big shoes to fill. Despite being the most pre-ordered PC game in history and selling more than 6.3 million units in its first week, Diablo III has started to seriously wane in popularity. I've seen over a dozen friends stop playing completely in the last few months, and Xfire's usage stats for D3 have dropped by around 90% since June. Guild Wars 2's timely release accounts for some of the drop, but there's a lot more going on than just competition. The Diablo III beta showed only the first few levels and part of the game's highly polished first act, and soon after release it became obvious that parts of the game weren't exactly finished. PvP was cut from release, the Auction House was a mess, and Inferno difficulty was a poor excuse for an endgame. Poor itemisation made the carrot on the end of the stick taste sour, and the runaway inflation on top-end items is crying out for some kind of ladder reset mechanic. But there is hope for improvement, with new legendary items, the Paragon level system, and the upcoming Uber boss mechanic taking a few steps in the right direction. In this opinion piece, I look at some of the fundamental flaws in Diablo III's endgame and suggest a few improvements that would make a world of difference.

  • Ladder-climbing robot brings us one step closer to extinction (video)

    by 
    Peter Cohen
    Peter Cohen
    12.01.2011

    Will finding high ground save you when SkyNet becomes self-aware and Terminators annihilate the human race? Doubtful, thanks to Japanese robotics company Muscle Corp., which has built a robot that can climb ladders...and other stuff. "Dream Robo" certainly isn't the first wall-climbing robot, but its eerie anthropomorphic shape is guaranteed to send its victims into paroxysms of terror when it slowly, inexorably make its way up the side of a building to sate its hunger for human blood. Muscle Corp. President Hirofumi Tamai says the robot only took three months to build, with 15 companies collaborating to create the vertical killing machine. The device incorporates five motors: two in the shoulders, two in the legs, one in the back, all of which can be seen in action in the video above. No word on the specs of the beams that rain hot, fiery death from its chitinous, soulless black eyes, but we'll be honest -- our fear wouldn't allow us to inquire.

  • StarCraft 2 now testing new ladder maps, Blizzard mods

    by 
    Mike Schramm
    Mike Schramm
    02.05.2011

    Blizzard has updated the Public Test Region for StarCraft 2 and, along with a few bug fixes (they should call them Zerg fixes, get it?), there are some new ladder maps to play around with. Test server players also have access to the mods announced at BlizzCon last year, which include the StarJeweled minigame, Aiur Chef and the Blizzard DotA mod that players are looking forward to. Anyone can download and install the test server, and of course when testing is done, the new maps will all make their way out to the live servers as well.

  • Blizzard launches StarCraft 2 Master League, plans for Grandmaster League

    by 
    Griffin McElroy
    Griffin McElroy
    01.13.2011

    Have you found competition in StarCraft 2's online multiplayer "Diamond League" to be unrewarding? Do you hang, effortlessly, from the very highest rungs of the tallest competition ladder? It's time for you to shed your burdensome chrysalis and ascend to your next challenge: the recently launched "Master League," which pits the top two percent of players from each region against one another for true StarCraft supremacy. If you're eligible for the new league, you won't have to do anything special to join; Blizzard automatically elevates top-two-percenters to the Master bracket. Of course, the raw exclusivity of this new ladder will lose a bit of its luster when Blizzard launches the "Grandmaster League," which will only invite the top 200 players from each region to battle. There's no timetable for the release of this ladder, though we imagine it'll come well before the arrival of the Great-Grandmaster League, which forces the very best player on the planet to play against an evil clone of him or herself all day, every day, for twenty years. You get a T-shirt if you win that one, though, so it's totally worth it.

  • Senior CM interviewed about eSports

    by 
    Eliah Hecht
    Eliah Hecht
    05.29.2007

    This story comes from the somewhat unusual source of Amped eSports. They have an interview up from Blizzard's Paul Della Bitta, whose title is Senior Community Manager. He says he "oversee[s] our community teams for all franchises as well as the eSports team," so that's who he is in case, like me, you hadn't heard of him before.The interview mostly talks about "how did WoW become an eSport" (with the introduction of the Arena system in BC) and "how do you feel about the tournaments this year" (very excited). If you're interested in WoW as a sporting event, you should definitely give the article a read. However, there is at least one juicy item of interest in there for all WoW players:We know that pro players need to practice for hours a day; they can't practice and grind out levels and farm for items It is something we're aware of and we're going to hope to address in the future.Is this a sign that there will in the future be a meaningful way to participate in PvP without leveling a character to 70? How would you feel about that? Personally, I think I'd welcome it, as it would give further distance between the PvE game and the PvP game, which BC already does pretty well and which I think is very needed. I see the argument for rewarding players who put in the effort to level (as does Paul Della Bitta: "we wanted to reward the players who had taken their characters from 1 to 70"), but on the other hand I don't see why it should take hundreds of hours spent in PvE in order to compete in PvP. Your thoughts?