Post Thumbnail

So WildStar's name reservation system didn't work quite right. It's working now, but when it went live it wasn't working at all, and for a first-come-first-served thing that's kind of a catastrophic problem. Compensation has been announced, but why did everything go wrong? Carbine's director of ope...

May 19th 2014 at 1:30pm 0 Comments
Post Thumbnail

Stick with us here -- this is complicated but cool. So, Stewart Smith happened to see online that the Panic Software guys had an old Apple IIe (sorry, //e) sitting around their office, and he emailed to ask them if they could possibly use it to run an old text animation that he'd created for a song...

May 13th 2010 at 11:32pm 0 Comments
Post Thumbnail

Southpeak has released some new screens from their upcoming lineup of 360 titles All told, there are new screens for X-Blades, Roogoo, Things on Wheels. A quick refresher: X-Blades is an action game starring a typically sexy heroine with big weapons. Roogoo is a colorful, intriguing puzzle game. Th...

May 9th 2008 at 5:30pm 0 Comments
Post Thumbnail

We shouldn't be surprised really, but after a few good weeks of shopping, rezzing, teleporting, sending money, group IMs and the rest, many of Second Life's In World Services are acting up. There are about 57,500 people online at the moment (depending on exactly when you try to log in and get the nu...

March 9th 2008 at 3:45pm 0 Comments

The PSP-2000 didn't produce improved load times for us, but it looks like new PSP software, like Final Fantasy VII: Crisis Core, will fare differently. As showcased by this user video, this action RPG runs quite smoothly on the new hardware, but chugs along at an almost painful pace on the PSP Pha...

September 16th 2007 at 9:15am 0 Comments
Post Thumbnail

It was revealed just over a week ago that Mad Tracks, from developer Load Inc., had passed certification and had been priced at a cool 800 points. According to GamingTalkHQ, Mad Tracks may be coming out sooner than expected. How much sooner? How about next week? It seems that Xboxic reported yesterd...

May 24th 2007 at 12:30pm 0 Comments
Post Thumbnail

Mad Tracks, the arcade racer by Load Inc., has passed Xbox Live Arcade certification according to the company's website. GamingTalkHQ has confirmed that the title will be 800 points ($10 USD). According to Denis Bourdain of Load Inc. the game currently has no expected release date.If you're looking...

May 15th 2007 at 10:30pm 0 Comments
Post Thumbnail

Various users on the 1UP, IGN and QJ forums have reported increased performance of games running the new 3.0 firmware. Some games are reported to have faster load times, while others simply run a lot more smoothly and quickly. To a few users, Vice City Stories supposedly features a huge performance...

November 26th 2006 at 5:30pm 0 Comments
Post Thumbnail

According to Game Watch, the impressive-looking Jeanne d'Arc may be responsible for the insanely quick 3.01 firmware turnaround. 3.0 seems to have a glitch where the UMD load times were significantly increased for that game. Apparently, some users were experiencing game crashes, where players would...

November 24th 2006 at 3:50pm 0 Comments
Post Thumbnail

Gamespot recently wrote an impressive feature on load times for the three dominant handheld platforms on the market. They wanted to see how long it took for a game to become playable from a completely powered-down system (no standby mode, which is available on both the DS and PSP). Here are some int...

October 19th 2006 at 4:30pm 0 Comments
Post Thumbnail

Long load times have been a concern for PSP owners ever since the system was released. But just how bad are those load times exactly? Gamespot decided to find out, measuring the time from system start-up to actual gameplay in more than 80 PSP games.The results show the average PSP game clocking in a...

October 19th 2006 at 2:50pm 0 Comments
Post Thumbnail

Our friends at Xboxic delivered some good news today. Mad Tracks, the wacky pull-back car racer, has been delayed. The reason why a delay is good news: Load is delaying the game so that Live Multiplayer can be added. Some of you may recall from our earlier post that Live play was not originally plan...

August 9th 2006 at 10:30am 0 Comments