lockboxes

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  • Star Trek Online hypes a time-limited (but is it really?) lockbox

    by 
    Jef Reahard
    Jef Reahard
    10.07.2014

    Cryptic's latest news post details a new promotion involving Star Trek Online's Xindi lockbox. What's inside the Xindi lockbox? How the heck should I know? And isn't that fun! The Xindi lockbox is time-limited because as of October 14, it will no longer be offered as a drop or a reward in STO, according to the blurb. Or will it? After hyping the Xindi, Cryptic uses the very next paragraph to explain how it is unretiring a bunch of supposedly retired lockboxes (including Cardassian, Ferengi, Tholian, Temporal, Dominion, and more). So, be sure and grind hard in order to get your hands on one of those time-limited Xindi lockboxes before they disappear! Or just wait for the next unretirement party, I guess.

  • Singapore gambling law may put MMO lockboxes at risk

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2014

    A proposed remote gambling bill in Singapore may put MMOs that use lockbox systems, as well as players who purchase lockboxes with real-world money, in danger of being prosecuted or being run out of town. According to Games in Asia, the law's broad definitions of what consitutes remote gambling may impact freemium and free-to-play MMOs: "This, according to Stamford Law, will 'outlaw the freemium model where monetization is primarily via in-app purchases,' and does not specify from whom the purchases of virtual objects are made. This means that both game developers, who sell in-app purchases, and players, who make these in-app purchases, can be persecuted [sic]." The bill will come under additional scrutiny this week. If the language isn't changed, then even foreign developers can be charged for advertising or operating an MMO in the country with real money-infused "games of chance."

  • SMITE reworks Nu Wa, adds treasure boxes

    by 
    Jef Reahard
    Jef Reahard
    08.06.2014

    SMITE got a bit of rework this week, with new skins, a new Zeus model, and a complete update of Nu Wa headlining the changes. Hi-Rez also added RNG treasure boxes to its fantasy/mythology MOBA as well as several tweaks to custom game functionality. View the complete update notes via the links below, and don't forget to have a look at the new skins video after the break. [Thanks Sorenthaz!]

  • The Daily Grind: Do you play the MMO lockbox game?

    by 
    Bree Royce
    Bree Royce
    02.28.2014

    The infamous marketing phenomenon known as the lockbox has been the subject of much disdain since F2P took over the MMO market because lockboxes are perceived by players to be an annoying lottery mechanic, but they don't seem to be going away. Studios like Cryptic have gone on record as saying they're incredibly profitable, and that means lots of players do buy them (or the keys to open them, as the case may be). Or do they? The top-supplied item on the Guild Wars 2 auction house is the locked Black Lion Chest. As of this screencap last week, almost 7,000,000 lockboxes are sitting on the market unbought, waiting for someone with a purchased or looted key to come along and crack them open. Add to that number the 50 or so sitting idle in my bank! That's a lot of dropped lockboxes that failed to entice someone to whip out his wallet and pay for a key. Are you among the resistant players, or do you play the MMO lockbox game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: Game companies exist to make money

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2013

    I'm going to start this article off with a statement, and it's going to be divisive, but not for the reasons you might expect. A good chunk of you reading this are going to read the line, roll your eyes, and immediately think that I've just written the most obvious thing ever. Some of you might even take to the comments to start calling for my termination just from this line alone. Ready for this? Game companies exist to make money. All right, so it was probably all of you rolling your eyes. This is pretty basic stuff, right? Except I'm willing to bet that some of you who rolled your eyes at that sentence still don't really get it. You understand that companies are trying to make money, but you don't really grasp what that means in a larger sense. So let's just accept that some of you are going to read this article and nod along the whole time without learning a whole lot. The rest of you will head to the comments and start demanding my head.

  • TERA's newest update brings Halloween event, box refinements, and achievements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2013

    Halloween is almost here, if you count half a month away as "almost," and TERA is ready to go with its Halloween event starting on October 17th. That means opening up both a low-level and high-level dungeon as well as adding new ways to earn candy for everyone. It also adds new achievements... along with 182 other new achievements added in the same patch, more rewards for clearing achievements, and improvements to the achievement UI. Yes, there's more to this patch than just pumpkins and ghosts. The update also has changed the loot distribution of strongboxes, both in terms of what's in the boxes and where you can pick them up. Older types have been retired, and new types have been added with a somewhat smoother distribution of items. Add to that some class balance updates and an assortment of bugfixes, and there's plenty for all TERA players to be happy about aside from the upcoming event. [Thanks to Dengar for the tip!]

  • Flameseeker Chronicles: Getting what you pay for in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    07.30.2013

    Despite a number of unfortunate sword-clipping issues, it seems that Ellen Kiel is our lead candidate so far in Guild Wars 2's player-decided election! It's close though, and Evon Gnashblade's supporters still have plenty of time to make the push to victory. The playerbase is mired in furious controversy over a number of very pressing concerns: Can the fall of Abaddon possibly live up to our expectations, given that it would take place in a short Fractal? What kind of secrets could the Thaumanova Reactor meltdown hold? Why can Kiel wear her spiffy-lookin' town clothes in combat while we can't? A more serious problem is how ArenaNet's handling of Aetherized weapon skins has reignited dissatisfaction over the gem store. Granted, it's mostly settled into dark mutterings at this point, but the issue has still been cropping up with nearly every major event. Changes are made to Black Lion chests and event boxes; players give the boxes another chance, hoping to get their money's worth; disappointment follows when that doesn't happen. This is a cycle that's going to keep occurring if we don't acknowledge the reason for its existence.

  • Champions unleashes new lockbox-powered story arc

    by 
    Jef Reahard
    Jef Reahard
    07.04.2013

    The prelude to Champions Online's latest story arc kicked off yesterday with the release of the SOCRATES Data Cache lockbox. The game's latest dev blog has all the details, and it mentions something about "a desperate race to save Millennium City." Lockboxes apparently factor into the arc quite heavily, as they'll drop from monsters but will require a 100 Zen Cosmic Key of Cash Shop Power to open. The arc features five new digitally themed costume pieces.

  • Exclusive: Champions Online challenges players to take on the Forum Malvanum

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2013

    Champions Online players have just braved a full-scale invasion in the appropriately named Lemurian Invasion event. So now the superheroes of Millennium City get to take a long weekend and possibly head to the beach, right? Hardly. A new challenge approaches in the form of the upcoming Forum Malvanum event, throwing heroes into a pitched arena battle run by a mysterious alien race. But it's not quite what you might think. The aliens behind these gladiatorial games have been running challenges across the galaxy for quite some time, and they've now invited Earth's champions to participate. Should the heroes emerge victorious, they'll reap the rewards of galaxy-spanning wealth and power. Not that you can expect the games of an intergalactic race obsessed with bloodsports to be particularly fair... Leaving aside the perpetual nightmare that is a superhero's life, this even promises to offer several additions for players. Aside from the almost mandatory new lockbox, the event will contain new content including an arena showdown and a mission focused around a high-speed race. We also had a chance to sit down and ask producer Tom Edwards a few more questions about the upcoming event. Read on! %Gallery-17946%

  • Star Trek Online spotlights ships for players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.22.2013

    Space -- the final frontier. These are the voyages of the USS Why-In-The-World-Are-You-Flying-That-For-Starfleet. The name's a bit cumbersome, but considering the sheer number of different ships you can pilot in Star Trek Online, we think it's rather apropos. Then again, one look at some of the machines on display in the game's newest spotlight video and it's difficult to feel all that bad about explaining why you're flying a ship that belongs to your faction's sworn enemies. The spotlight highlights some of the new ships from lockboxes, ships available from Fleet projects, and those available for direct purchase from the game's microtransaction store. It also shows off the ships in space combat because while scanning a planet for life is all well and good, it's not terribly exciting to watch. Take a look at the full video just past the break, and consider whether one of these ships might make your trek across the stars a bit more stylish.

  • Wings Over Atreia: Aion adopts lockboxes

    by 
    MJ Guthrie
    MJ Guthrie
    02.09.2013

    It was bound to happen. Rare is the free-to-play game that evades incorporating this quintessential cash-shop concoction. The good news is, if you entered a pool for when NCsoft would introduce lockboxes into Aion and your date was January 30th, congratulations -- you won! Of course, this may have been one pot that you were secretly hoping no one would ever claim; there are certainly those who have a deep-seated hatred for lockboxes and all they purportedly represent. Those who enjoy the random nature of that treasure, however, probably wondered what took so long. Love them or loathe them, lockboxes are a now permanent part of Atreia's landscape. But is that a good or a bad thing? Are lockboxes a fun feature or one step on that slippery slide toward nickel-and-diming players like a number of other F2P offerings? One of the best things Aion has going for it is the unique free-to-play mode that allows folks who choose not to pay to experience the same exact game as those who drop cash in the shop. Can Aion maintain its Truly Free philosophy while pushing lockboxes? I believe the answer is yes.

  • Captain's Log: Leveling up and new lockboxes in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    01.28.2013

    I've said it once and I'll say it over and over again: It can be hard to write about a game in the weeks leading up to a scheduled event or content release. This week is no different. Star Trek Online's team is nose down into the final touches of the new material being released next week for the game's third anniversary, and new information about any of it has slowed to a crawl. However, in the interim, we have been given the information on the contents of Star Trek Online's newest lockbox as well as the specs on the new ships either contained in the boxes or available in the Lobi store. I also had the opportunity to take part in the most recent Q XP Weekend event and actually found myself having a lot of fun.

  • Cryptic prepping new Champions 'mega-event'

    by 
    Jef Reahard
    Jef Reahard
    01.07.2013

    Cryptic has tweaked its Champions Online website with news of a forthcoming in-game event. First up is a rather mysterious in-character blurb and an associated discussion thread. The shenanigans are scheduled to begin on January 11th, and Cryptic will be giving away free costume pieces to celebrate. The "mega-event" will feature new adventures released every couple of weeks that include new missions and new items, and the festivities will eventually culminate in a custom alert. Cryptic is also touting its Grav Bike Arsenal lockbox. You'll find more info on that at the official Champions website.

  • The Daily Grind: What do you consider a lockbox?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.01.2012

    I've never been a fan of lockboxes in games, but it occurs to me that there are really two variants to the whole concept of annoying random item packs. The first variety, as seen in Star Wars: The Old Republic, is essentially like a pack of trading cards. You pay money and get a random pack of items. While I'm not thrilled with it, considering the fact that you can generally sell or trade the random items, it's not all that bad in the long run. The other variety, as found in Guild Wars 2, is what I find really irritating. The box is randomly dropped from enemies in the game; the part you have to buy is the key to open the box. In essence, your reward for killing a monster is the chance to give the company running the game more money. Of course, to some players both varieties are equally frustrating and worthy of the name "lockbox." So what about you? Do you consider one type or the other to be more of a lockbox than the other? Do you dislike both? Or do you not really care either way? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Vanguard expands F2P perks, introduces lockboxes

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2012

    Vanguard has become even more accommodating to free players as today's update lifted the restriction against such players using uncommon items. SOE says that this now opens the door for free players to equip almost 20,000 additional items and weapons. It seems that Vanguard isn't able to escape all the trends of free-to-play, however. As the Festival of Gloriann rolls in next month, so do new lockboxes to the game. These lockboxes have a chance of containing a rare item like festive horses and cool pets, but are only openable by using cash shop-purchased keys. The patch also contains tweaks to the newly opened City of Brass, a resurrection gem in the marketplace, and performance tweaks.

  • The Perfect Ten: The truth about lockboxes

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2012

    Call them lockboxes, lootboxes, super packs, gift packs, treasure boxes, mystic chests, or Chupacabra's lunchpails, but these virtual boxes of mystery, fame, and fortune are all the rage in MMOs these days. Few studios have resisted the siren's call of such easy money, much to the dismay of many-a-gamer. The idea is that a game will dish out to players free locked treasure boxes that require purchased keys to open. The allure of the box's mystery prize is often too strong to resist, especially when there's the possibility of a huge reward inside. The result too often is strong buyer's remorse and studio glee. There's been a lot of conversation around lockboxes here on Massively, so I wanted to dedicate this week's Perfect Ten to dissecting the truth, the whole truth, and nothing but the truth of these items for you.

  • Star Trek Online dev unconcerned with losing global playability for the sake of lock boxes [Updated]

    by 
    MJ Guthrie
    MJ Guthrie
    05.15.2012

    Lock boxes in Star Trek Online -- love them or leave them, right? Well, now it may be more of an issue of Cryptic's leaving you if your country has an issue with them. When a discussion on the Jupiter Force forums noted that certain countries may have legal issues with lock boxes in the game, STO developer @borticus chimed in that the "most likely course of action here, if any is taken, is that STO becomes unplayable" in that country. When the conversation turned toward the loss of revenue from losing said countries, @borticus replied that probably less revenue would be lost from losing a country than abandoning lock boxes. Could lock boxes be making enough of a profit that losing an entire country's playerbase is a worthy trade off? It sounds like it. Anyone hoping that lock boxes were a temporary fad may want to stop holding his breath. [Update: Borticus has a response for our low-standard website's reporting of something he said in public.] [Thanks to "Some Guy" for the tip!]

  • The Daily Grind: Are cash-shop lotteries a black mark on MMOs?

    by 
    Bree Royce
    Bree Royce
    05.12.2012

    Western players gripe about random number generators, especially when it comes to cash shops. Many of us rebel against paying for lockboxes in Star Trek Online, TCG cards in the now-defunct Star Wars Galaxies, and super-packs in City of Heroes because we want to buy a thing, not a chance at a thing. Apparently, the idea annoys at least one government too. Earlier this week, rumors began swirling that the Japanese government might crack down on social games that employ "konpu gacha" -- essentially a crafting mechanic that requires a succession of lottery-esque random rolls. To gather the random and rare items you need to craft the gizmo you really want, you wind up spending tons of real cash on a bunch of stuff you don't. Sound familiar? I'm not a fan of legislative meddling in how fools and their money are parted, but I'm still wondering what you all think. Are these kinds of cash-shop tricks fair play, or do you think the genre would be better off without them? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Star Trek Online adds Ferengi lock boxes and in-game store

    by 
    Justin Olivetti
    Justin Olivetti
    04.12.2012

    Thought that the Cardassian lock boxes and those ever-present "So-and-so opened a lock box and got a Galor-class cruiser!" messages were the end of Star Trek Online's foray into pay-for-treasure items? Think again! As of today, STO players will begin to see Ferengi lock boxes dropping in the game. As with the Cardassian boxes, the Ferengi boxes can only be unlocked with a special key that must be purchased in the C-Store. The contents of the boxes contain a mystery prize that ranges from the D'Kora Marauder Class starship to combat pets to Lobi Crystals. Gold lock boxes have a higher chance of delivering a better prize. In addition to proliferating lock boxes across the galaxy, STO's Ferengi are opening a store on Drozana Station that will sell a variety of fun items in exchange for Lobi Crystals. The store will offer Ferengi shuttles, photonic tactical bridge officers, costume pieces, and pets.

  • Leaderboard: Lockboxes yea vs. lockboxes nay

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2012

    While the concept of lockboxes -- or gift boxes, or super packs, or whatever nomenclature you prefer -- is certainly not new to MMOs, it seems like they're finally making headway into some of the biggest free-to-play titles as of late. From Star Trek Online to Lord of the Rings Online to City of Heroes, games are making beaucoup bucks from hosting these mystery treasure chests that cost real-world money to acquire or unlock. Some players love them and some despise them, but the truth is that they're incredible moneymakers for companies. But money isn't what Leaderboard is about; we're in search of public opinion. Do lockboxes have an acceptable place in MMOs? Not only would finances seem to suggest so, but the psychology of these goodie bags offers euphoric rushes that normal monster looting does not provide. Sure, maybe it's gambling, but nobody's forcing you to buy them -- and if you do, you're guaranteed to get something somewhat useful if not incredibly rare. Should lockboxes be shunned and boycotted in all MMOs? Are they ruining the reputation of F2P? Are they representative of the worst mentality this business model has to offer? Do lockboxes kill koala bears and deforest Brazil? Has a lockbox been the cause of one or more breakups in your dating life? Let's put it to a vote: lockboxes yea or lockboxes nay? Keep in mind that if you've spent money on one or more in a game, then you don't want to come across as hypocritical in this poll!