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The other day in WildStar I got a pit, and I could not be happier about it. Oh, it's not just any pit, it's an elite mining FABkit for my housing plot that allows me to plunder the best ore nodes in the comfort of my own virtual home. I probably prize this higher than most gear, because I know that...

September 6th 2014 at 8:00am 0 Comments
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As I mentioned in this space last week, I've been suffering a bit of MMO burnout. I've still been gaming, though, mostly via single-player stuff but also a smidge of Marvel Heroes. I was never much for Diablo, which is why my ongoing MH fixation is somewhat surprising. Maybe I'm just an action RPG...

September 4th 2014 at 8:00am 0 Comments
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One of the more irritating and frustrating aspects of winning Tier loot from bosses is having to take the token to a vendor in order to actually get the piece of armor you won. Nowadays it's rare for me to equip a piece as soon as I get it, unless it's a truly huge upgrade, but I still find it anno...

September 2nd 2014 at 4:00pm 0 Comments
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There's nothing worse in Diablo III than seeing a treasure goblin waltz up and snatch a valuable item away from you whilst you're dealing with a pack of monsters. It's endlessly satisfying to catch the little monster and take it down. But what if you could head back to the goblins' base and start...

August 18th 2014 at 7:00pm 0 Comments
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Rust developer Facepunch Studios recently revealed its next game, an arcade shooter called Riftlight. The brightly colored game will feature light RPG and looting elements, so players will constantly battle their way through stages and fend off enemies, like giant space squids, to improve their shi...

July 28th 2014 at 11:00am 0 Comments
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Everyone's got a a story or two about the time she scored that one really great piece of game-changing loot in an MMORPG. There was the time I won the piece I needed for my World of Warcraft Priest's Benediction/Anathema staff (still have it, too!). There was the time I landed a 120-skill powerscro...

July 4th 2014 at 8:00am 0 Comments
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The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was almos...

June 30th 2014 at 2:00pm 0 Comments
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Sure, Capcom has some games at E3, but it also has lovely, lovely loot. Admittedly, I wasn't able to fit all of what was on show into six seconds. Also, I'm pretty sure I was intruding on Ryu and Chun-Li's alone time. [Image: Capcom]

June 11th 2014 at 7:00pm 0 Comments
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WildStar wants to have its raids be big. Big in size. Big in rewards. Big in engagement. Big in lots of ways, in short. The team has talked about them in passing elsewhere, most notably at PAX East 2014, but there still hasn't been a nice big info drop about raids that potential players could reall...

May 13th 2014 at 9:00am 0 Comments
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Destiny's making headlines this week, and it's not simply due to the sci-fantasy shooter's rumored $500 million price tag. Bungie lead designer Lars Bakken and community manager Dave Dague have taken center stage in a three-minute video designed to show off the title's armor, weapons, and loot. Vi...

May 8th 2014 at 11:00am 0 Comments
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EverQuest Franchise Lead Dave Georgeson critted Landmark testers with a wall of text late last night, updating the community on the plans for the game's features rollout over the next four months. To sum up the huge list: Early May: The addition of oceans, cave networks, Player Studio, and some...

April 30th 2014 at 2:00pm 0 Comments
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Looting monsters in World of Warcraft can be an experience filled with mystery. Surely you've had the quest where you're sent off to collect bear paws or the like where you only get one paw per bear -- or even less? Where do all of those paws go? Or perhaps you've killed a bat who dropped a lockbox...

April 1st 2014 at 9:00am 0 Comments