Mac App Store

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  • Bungie's Pathways Into Darkness comes back to Mac for free

    by 
    Mike Schramm
    Mike Schramm
    04.09.2013

    Back before Halo was the biggest title on Microsoft's Xbox, it was actually planned as a Mac title. That's because Bungie, the game's developer, was actually a Mac game company -- they made a number of really terrific shooters for the Mac, including Marathon (which has since been released on iOS along with its sequels). But the company's first game was Pathways into Darkness, and now, 20 years after its release in 1993, Bungie's first commercial release has come in a free version to the Mac App Store. The game's been "painstakingly recreated" by Bruce Morrison, a former employee from Ngmoco and Freeverse, for his company, Man Up Time Studios. Bruce notes that developer Mark Levin worked with him on the coding for Pathways' new version. Pathways features the award-winning first-person adventure gameplay that started earning Bungie its reputation back in the day. It's great to have this classic game back on the Mac, and it's even better to get to play and download it for free.

  • Borderlands 2 straps in for a big 'ol Mac update today

    by 
    Jessica Conditt
    Jessica Conditt
    04.04.2013

    Borderlands 2 secured a hefty update on Mac today, adding leaderboards, achievements and multiplayer co-op, Mac-to-Mac style. Let's keep it in the family, guys.The update brings five DLC packs available via in-app purchases, including Sir Hammerlock's Big Game Hunt, Captain Scarlett and her Pirate's Booty, Mr. Torgue's Campaign of Carnage and the Mechromancer, a fifth playable vault hunter. PC and Xbox 360 players got the Mechromancer in October 2012, with PS3 not far behind.Borderlands 2 is on sale for half off, at $30, for a limited time on the Mac App Store.

  • DevJuice: WebCode premieres, generates JavaScript+Canvas

    by 
    Erica Sadun
    Erica Sadun
    04.04.2013

    As I've been working on a new book on iOS Quartz Drawing, I've been using PixelCut's PaintCode app pretty heavily. Today, a new PixelCut tool just hit the Mac App Store. WebCode (US$49.99) generates JavaScript+Canvas, CSS+HTML or SVG code on your behalf. If you've used PaintCode, WebCode will feel immediately familiar. Similar tools and same panes make the new app very much like the original. Instead of generating Objective C, however, you're presented with ready-to use Web source. The app just debuted, so I have only played with it a little bit. WebCode, I should note, supports Photoshop PSD import as part of its base features -- no in-app purchase needed.

  • Detailed look at pricing an app for the Mac App Store

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    04.01.2013

    Apple developer Michael Jurewitz took a detailed look at Mac App Store pricing in a five-part series on his Jury.me blog. It's a thorough exploration of the dynamics of App Store pricing that touches upon revenue maximization, demand curves and the basic research each developer should be doing before they write any code. You can read each segment on Jurewitz's Jury.me blog using the links below. Understanding App Store Pricing - Part 1 In this first part of his series, Jurewitz looks at the Top Grossing apps versus their Top Paid counterparts and discovers that the Top Grossing list was 329 percent more expensive than the Top Paid list. Understanding App Store Pricing - Part 2 In part two, Jurewitz explores the reasons why the Top Grossing list was 329 percent more expensive than its Top Paid counterpart. Understanding App Store Pricing - Part 3 In part three, Jurewitz looks at whether you can charge more for your app. It's Microeconomics 101 for the Mac App Store. Understanding App Store Pricing - Part 4 In part four, Jurewitz examines the hows and whys of product development. Understanding App Store Pricing - Part 5 Pricing Kaleidoscope In the fifth and final part of the series, Jurewitz summarizes "how you can take real world data and use it to make better real world decisions about how you price your app." This series is based on presentations Jurewitz gave at Çingleton and NSConference earlier this year. If you are a developer, it's a must-read. iOS owners should also peruse the articles to get an appreciation of the time and effort that goes into the business side of app development.

  • iTunes is more than earning its keep

    by 
    Steve Sande
    Steve Sande
    03.25.2013

    As writer John Paczkowski notes in an AllThingsD article today, iTunes was originally "conceived as a low-margin 'break-even' operation intended to drive hardware sales" -- in particular sales of iPods. Now that the iTunes Store is used to sell more than just songs and videos, it's turning into a "significant profit center for the company". Paczkowski was commenting on numbers from Asymco analyst Horace Dediu, who notes that now that Apple has folded its in-house software group into iTunes, Apple software is having "significant implications for iTunes margins." The software, including items like iWork, iLife, Final Cut Pro, Aperture and more, has much higher profit margins than traditional iTunes items like music, books, video, and apps. Dediu deduced that Apple sold about US$3.6 billion worth of its software products in 2012, and that profit margins for software is usually about 50 percent. If that's the case for Apple -- and Dediu is usually correct in his assumptions -- then iTunes is generating operating margins of about 15 percent on gross revenue. That's about $2 billion in profit for 2012, or as Paczkowski so eloquently put it, one "hell of a way to break even."

  • Baldur's Gate Enhanced Edition now out on OS X

    by 
    Mike Schramm
    Mike Schramm
    02.25.2013

    In case you missed the announcement last week, the Enhanced Edition of the classic RPG Baldur's Gate (that previously came to the iPad) is now available on Mac OS X. You can pick it up directly from Beamdog's website for US$19.99 right now, and we're told it's incoming to the Mac App Store very soon (probably as soon as Apple approves it). This version of Bioware's classic title includes a new adventure to play, three new characters to play with and a number of other technical enhancements, including new character paintings, and support for high-resolution displays. In other words, if you're a Baldur's Gate fan and have been thinking about playing through the title again, this is the way to go for sure. On the iPad, I had a few reservations about this one, mostly that the control scheme tended to lean a little too far to the old-school for it to really work well. But of course on the Mac, that's not an issue, as this game was originally made for a mouse and keyboard. The graphics, though updated, won't stand a chance against modern RPGs like Skyrim and The Witcher, but the story is such a classic one, and Baldur's Gate pioneered Bioware's storytelling and gameplay techniques later seen in games like Mass Effect and Dragon Age. Baldur's Gate is a valuable piece of RPG history, and it's great to have this excellent edition of it available now on the Mac.

  • Another World: 20th Anniversary Edition comes to Mac

    by 
    JC Fletcher
    JC Fletcher
    02.20.2013

    The remastered version of Eric Chahi's Another World has taken a tour across a variety of platforms, and now makes a stop in one more ecosystem: the Mac App Store. Publisher DotEmu has released the remake on Mac, with optional and switchable HD graphics. The more platforms the better, because everyone should play it.DotEmu also has an update on the way for the iOS version, adding support for controllers including the iCade. The touch controls aren't bad in this version, but buttons are usually preferable.

  • Apple discounts OS X task managers in new Get Stuff Done promotion

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    01.24.2013

    Apple launched a new three-week promotion on OS X productivity apps. The Get Stuff Done offer starts this week and features a handful of task managers. We've already told you about Things 2, which is available at 50% off its regular price of $49.99. Also included in the sale are Todo ($6.99), Due ($4.99), The Hit List ($24.99), BreakTime ($2.99), TaskPaper ($11.99), 2Do ($14.99) and Clear ($6.99). The sale starts today, January 24, and ends January 31.

  • EazyDraw: A hidden OS X gem of an app

    by 
    Erica Sadun
    Erica Sadun
    01.22.2013

    We last covered EazyDraw back in 2006. Flash forward to 2013, and the age of Mountain Lion -- and this can-do app is still roaring. Selling for US$140 for a full license from the developer's website or $95 from the Mac App Store, EazyDraw is now shipping in version 5. In a world where customers complain about $2.99 apps being "overpriced," does this app have a place on your Mac? I'm happy to report that yes, it may indeed. You can think of EazyDraw as MacDraw on steroids. It offers a wide range of vector drawing tools, it supports layers, offers calibrated colors, supports SVG and PDF and more. For an interface that at first glance appears quite simple, it hides an enormous feature set. When I sat down to test the app, I kept finding hidden gem after hidden gem. Each tool I needed was there, was easy to use and offered fine detail tweaking. Each inspector appeared in conjunction with the task I was performing and fit the job. If you're looking for a highly featured drawing app, you should certainly consider EazyDraw. It's perfect for anyone building logos, creating web graphics and designing illustrations for books. In terms of flow charts, I think I'd still give the nod to Omnigraffle, but for any other kind of free-form geometry-based drawing, I feel comfortable recommending EazyDraw.

  • Weekend Poll: Should Apple ditch year branding for its iLife and iWork software?

    by 
    Erica Sadun
    Erica Sadun
    01.04.2013

    According to Apple, "Pages '09 is both a streamlined word processor and an easy-to-use page layout application. It allows you to be a writer one minute and a designer the next, always with a perfect document in the works." Pages '09 was last updated on December 4, 2012. It is a vital, active and very much alive product, even in the early days of 2013. In the years before online distribution was practical, Apple operated in a world of CD and DVD distribution. Every year or two, they'd issue a new iLife or iWork release, appending the year to mark it out as a refreshed product. Disc is dead. Isn't it time for Apple to drop the year branding? After all, they've already moved past that kind of version-specific issue with newer apps like iBooks Author. In its second release, iBooks Author 2 is promoted on Apple's site simply as "iBooks Author." No "2." The version is irrelevant. What do you think? Should Apple walk away from its year branding? Drop your vote into this poll and then join in the comments with your thoughts. %Poll-79879%

  • Daily iPhone App: Desktop Apps lets you browse the Mac App Store on your iOS device

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    12.14.2012

    One drawback to Apple's Mac App Store is that you can't browse through the app catalog on your iPhone or iPad when you have some time to kill. Thanks to Desktop Apps from Onoko International Limited, you can now browse, search and even share interesting OS X apps all from your iOS device. Desktop Apps gives you a window into the Mac App Store that is formatted for the smaller screen of the iPhone and the tablet display of the iPad. It pulls down the Top 25 lists, including the Top Paid, Top Free and Top grossing apps. You can also browse through OS X apps based on their category. If you are searching for a particular title, you can use a handy search button to find that app directly. When you click on an app title, you can read the app description and view screenshots for each title. You can also check the ratings for an app, but you can't access any of the comments. If you live outside the US, a handy settings option lets you switch the country for the App Store so you can select the country that best matches your current location. If you see an app that you want to remember, you can send yourself a link to the app via email. You can also share the app with others via Twitter and Facebook. When you email or share a link to an app, it is shortened using Desktop Apps's server and an affiliate link is generated. The affiliate link will provide the developer with a small cut, if you purchase the app using their link. Overall, the UI is user-friendly, but there is an advertisement at the bottom that some may find annoying. The ad is static and links to another app in the iOS App Store. It's not very intrusive, but you can't get rid of it. At least for me, I would gladly pay a few dollars to remove the ad. Desktop Apps is a universal app and is available for free from the iOS App Store.

  • Apple announces the Mac App Store's Best of 2012

    by 
    Michael Grothaus
    Michael Grothaus
    12.14.2012

    Just as they did for the iOS App Store, Apple has announced the best Mac apps of 2012 in the Mac App Store. The App of the Year award went to Day One (US$9.99), the popular simplified journaling app. The first-person role playing game, Deus Ex: Human Revolution - Ultimate Edition ($39.99) took home top honors for Game of the Year. The runner up Mac App of the Year went to CameraBag 2 ($14.99), the desktop photo editing app with numerous filters, tools and controls. The runner up Mac Game of the Year went to Splice : Tree of Life ($9.99), the artistic puzzler that finds users splicing different microbial strands to see how they react with one another. Apple also lists the next top 20 Mac apps and games of 2012. Keep an eye out for "Best of" lists of 2012 throughout December from TUAW writers.

  • Apple rejects Mac app update that shows iTunes 11 notifications

    by 
    Mike Schramm
    Mike Schramm
    12.07.2012

    An app update has been rejected from the Mac App Store for using Notification Center in a way Apple says is wrong. Listening To is a US$1.99 app by developer Sherief Farouk, and the whole point of the app is to get a notification whenever iTunes plays a new music track. It seems straightforward -- sure, that can be a lot of notifications, but if that's what you want, it should work. However, Apple said no when Farouk tried to submit an update to the app this week. He tells The Loop that his update was rejected from the App Store, and that Apple told him using Notification Center in this way was "a misuse." Here's the weirdest part: Even if that was an issue, that functionality wasn't limited to the update. The app is still available for download. So we're not sure what's happening here. Most likely, Apple just crossed its wires, and it needs to decide whether sending notifications is a misuse of Notification Center or not. Presumably, because the app hasn't been pulled yet, Farouk will be able to make his case and release the update. Apple might not like running such "common" notifications through its service, but is this any more useless than all of the spam notifications that pop up on iPhone apps?

  • Hands on with Tokens for Mac

    by 
    Erica Sadun
    Erica Sadun
    11.28.2012

    Keeping on top of your promo codes can be a big hassle. Most developers end up with text files by the dozen or complicated spreadsheets. You want to know when items were issued (they expire in four weeks), who they were shared with (so you can follow up with potential reviewers) and how many remain so you can manage the 50 codes allocated for each app revision. Enter Tokens for Mac. This app simplifies the process of managing promo codes. With it, you can generate trackable codes that ping you back when they're redeemed. I had a chance recently to sit down and work with this app as well as talk with its developer, Oisin Prendiville. To start using the software, just sign in to iTunes Connect. From there Tokens takes over and manages the process of contacting Apple and retrieving product info. Because the app is basically scraping the App Store, its use falls outside the Mac App Store guidelines. You need to purchase the utility directly from the developer. Tokens starts by showing you a list of all your apps once you've signed in. You immediately see the remaining available promo code slots, which are shown as "available." Upon choosing a code to redeem, Tokens requests it from iTunes, signs the contracts for you (a convenience I find greatly amusing, which you may too if you think about it for a few seconds) and downloads the code. You're now ready to share it. You can share tokens by email, Facebook, Twitter, IM and by copying to the pasteboard. I'm thinking that most developers will simply choose email, which is what I used to share a copy of my new Mac App Art Helper with Oisin. I really like how well the app focuses on tracking and management. Those you share the promo code with (with a URL like this one: http://tokn.co/5m7tjqwq) are presented with a clean, professional, web-based interface that launches the App Store and redeems the software with a single further click. You don't have to worry about sending instructions on how to find the "Redeem" section, enter the code, etc. It truly is a click & share solution that most developers will adore. Tokens for Mac is just getting started and has the usual issues with rough edges in its initial design. It does, however, offer a tool that the developer community can definitely use. After playing with the app for about a week I can say that, while there are some interface and usability issues I'd refine, Tokens for Mac is a darn useful tool. The video that follows offers a good overview of the product and its features. Tokens for Mac is free for a single app, or US$29 for unlimited apps. You can easily use it with multiple developer accounts, and it handles both the iOS and Mac App Stores. The developers are looking into expanding this to iBooks, but that feature is not yet available at this time. Tokens for Mac: App Store promo codes without the hassle from Tokens on Vimeo.

  • OS X Mountain Lion Supplemental Update 2.0 fixes keychain errors

    by 
    Steve Sande
    Steve Sande
    11.21.2012

    Everybody's favorite cat, OS X Mountain Lion, has a new update this morning. But don't be surprised if you don't see it under the Updates tab in the Mac App Store -- OS X Mountain Lion 10.8.2 Supplemental Update 2.0 is "recommended for all Mac systems introduced in 2012." According to the update notes, the update "addresses an issue with Keychain that can affect 2012 Mac systems." The update file is relatively small, only about 26.65 MB in size.

  • BioShock 2, Call of Duty 4 and more OS X games on sale

    by 
    Randy Nelson
    Randy Nelson
    11.15.2012

    With Thanksgiving just a week away in the US, several Mac game publishers already are dropping the prices on their Mac App Store titles in celebration. We're talking some steep discounts on some triple-A games, including: Galaxy on Fire 2 Full HD on sale for $9.99, down from $19.99. Bastion on sale for $6.99, down from $14.99. Tomb Raider: Underworld on sale for $9.99, down from $24.99. Star Wars: Knights of the Old Republic on sale for $4.99, down from $19.99. Call of Duty 4: Modern Warfare on sale for $7.99, down from $29.99. BioShock 2 on sale for $11.99, down from $24.99. These are all great titles that we can recommend without hesitation. If there's a particular game you've had your eye on but don't see here, make sure to check the Mac App Store to find out if it's also on sale, since chances are it very well could be.

  • Nice roundup of Markdown-ready Mac apps

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    11.15.2012

    Markdown can be a huge time saver, once you figure out how to use the lightweight markup language. Learning it, though, can be daunting to those with little or no prior knowledge of HTML. To help get you started, Appstorm recently published a list of over 35 different OS X apps that support the language. The list is broken down into preview apps, regular editors, distraction-free editors, editors for the programmer and other text-based apps like the journal Day One that integrate Markdown. You can check out the full list on Appstorm's website and then read our Markdown primer, which contains the basic syntax to help get you started.

  • Display Menu brings back Mountain Lion's screen resolution to your menu bar

    by 
    Erica Sadun
    Erica Sadun
    11.08.2012

    Do you miss the menu-bar option that allows you to select a display resolution? Recently, TUAW got pitched -- rather enthusiastically -- about a utility that helps with this. I tested it and wasn't especially thrilled by either its design or functionality. So I decided to hunt down a better solution. I quickly found one in Display Menu. A free utility on the Mac App Store, Display Menu offers what I was looking for. With full multi-monitor support, it easily adjusted my various displays with a simple drop-down menu. What's more, it did this with a clever presentation that offers aspect hints as well as resolution values. If you've been looking for a replacement for lost system functionality now that you're on Mountain Lion, Display Menu might be that app. Developer Thorsten Karrer did a good job creating an app that's simple to use. According to the developer, while the app supports HiDPI modes, it does not support the "two small display modes" of the Retina MacBook Pro.

  • Friday Favorite: Voila captures your screen with ease, on sale now

    by 
    Mike Schramm
    Mike Schramm
    10.26.2012

    Given the issues with my former screen-capture app-of-choice Skitch, I recently went on the hunt for a replacement that can grab screenshots and handle video capture. I've finally landed on Voila. While it isn't perfect, Voila offers plenty of functionality and does almost everything I need. As is pretty standard for a screen-capture app, Voila lets you grab whatever is on your screen however you need it, either in a full-screen grab, from a specific window or from a drag-and-drop selection. You can grab videos in almost any configuration. I mostly use it for snapping rectangular pictures, but you can grab circular or polygonal pics as well. Voila even has an in-app browser and a connection to your webcam, for even more options. Once the picture has been captured, you can add annotations, blur or adjust it as you like and then export the file using an in-depth "Save As...". Unfortunately, this process isn't as simple as I'd like. You must hunt to find some functions, and while hotkeys can be set up, the Re-size function doesn't have a clear one. There's a re-size option on the save screen, so even when Voila doesn't have exactly what I'm looking for, it does have some fairly smart shortcuts. There are a few bugs in the app as well. One bug I'm getting recently has my pictures being saved as just a white screen rather than whatever I captured, but the support team has been more than ready to help with any problems or concerns. As for video capture, I think that's where Voila really shines. It's got a very powerful and steady video-capture functionality. You can select a window or draw a selection on the screen, and you can choose to use an external mic for audio, grab your computer's audio or use your Mac's internal mic as needed. Again, there are some small issues: The included YouTube connection won't accept videos if you've used a strange ratio when drawing a selection on the screen. But that's only a minor issue. I've still been able to just drag the videos out of the app, and then upload separately to YouTube. Voila isn't without its problems, but an app like this is designed for so many different use cases that it's not surprising there are a few hiccups. Plus, Voila is right in the middle of an awesome sale. It's only US$4.99 on the Mac App Store. If, like me, you were looking for a Skitch replacement with a little more functionality, Voila might be just what you need.

  • Pocket brings its 'read it later' service to Mac App Store, keeps its free status

    by 
    Edgar Alvarez
    Edgar Alvarez
    10.25.2012

    We know Pocket has had a strong presence on iOS, Android and other platforms for quite some time now, but today the service formerly known as Read it Later announced it is now making its way to a bigger Cupertino screen. Naturally, Pocket's new application isn't much different than its mobile versions, meaning it'll offer the same offline access, save-for-later features as it currently does on the mobile front but with a more "native Mac experience" -- of course, this includes the ability to sync across multiple devices, stream videos and share tidbits via those cherished social networks. What's more, Pocket won't be charging a dime for its novel and handy OS X app, though this shouldn't come as a surprise given the outfit's somewhat recently adopted no-cost model -- still, it's a gesture most people will certainly appreciate, and one you Mac folk can start enjoying now by downloading from to the desktop-based App Store.%Gallery-169277%