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Patch days full of new content to play are always good, but why don't we make this patch day just a little bit better? We've got not one, but two copies of World of Warcraft: Bloodsworn to give away, and today seems like the best day to do it! This brand-new graphic novel from DC Comics follows th...

September 10th 2013 at 12:00pm 0 Comments
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Much like its counterpart Dark Riders, World of Warcraft: Bloodsworn is long, long overdue. Luckily, those that have been waiting for the new graphic novel from writer Doug Wagner don't have long to wait -- Bloodsworn will be released next Tuesday, August 27. While Dark Riders tackled some of the A...

August 20th 2013 at 8:00pm 0 Comments
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Patch 5.2 this, patch 5.2 that! Back in my day, we had real patches. Or rather, we had the very first content patch for the game -- patch 1.2. Daily quest hubs? Dailies didn't even exist back then. No, you got a dungeon -- a single dungeon -- and you liked it. And there was none of this silly h...

January 14th 2013 at 7:00pm 0 Comments
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I've run the new Scarlet Monastery dungeons on the beta several times now. They're fun, well-designed, interesting dungeons. They are a bit jarring if you're familiar with the current Scarlet Monastery, however. The current four dungeons have been cut down to two, and it's been achieved by removi...

July 21st 2012 at 4:00pm 0 Comments
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I was running around Uldum recently, doing the Ramkahen quests on yet another new 85, when it occurred to me that Uldum itself feels like the story has barely been told. Sure, we run around doing odd jobs for Harrison Jones, then we infiltrate the Halls of Origination and turn off the big doomsda...

June 4th 2011 at 6:00pm 0 Comments
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The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this. Patch 1.2 was World of Warcraft's very first post-release content patch, way back in...

May 17th 2011 at 6:00pm 0 Comments
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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They nearly wipe...

December 1st 2010 at 3:00pm 0 Comments
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Some instances and raids, you understand why you're there. Icecrown, for instance, makes a lot of sense to me. I get why we're running the five mans (trying to sneak into the Citadel while the Scourge is focused on the front door) and the raid (that didn't work out so hot so brute force it is!) I a...

December 31st 2009 at 8:00am 0 Comments
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Zarhym has shared a little more insight into Blizzard's latest thinking about the dungeon group system going into the game and how they're using it to monitor 5-man action. When a player suggests that they buff Oculus' loot rather than tweak the mechanics of the dungeon, Zarhym replies that that's...

November 14th 2009 at 2:00pm 0 Comments
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Blue poster Daelo has good news for people aiming to solo old instances -- Blizzard has made a few changes to the way keys and unlocks work in the old dungeons, so that you no longer need keys or multiple people to get to the good stuff. The rituals in Blackrock Spire and Uldaman only require one c...

December 12th 2008 at 2:00pm 0 Comments
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Wait, there's an actual reason to go to Mauradon and do a Princess run?Name: Blade of Eternal Darkness (Wowhead, Thottbot, Goblin Workshop)Type: Epic One-hand DaggerDamage/Speed: 33-70/1.50 (34.3 DPS)Abilities: It's only got one: landing a direct damage spell has a chance to deal 100 Shadow dam...

August 22nd 2008 at 5:00pm 0 Comments