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I'm going to criticize Guild Wars 2 this week, or more accurately, ArenaNet. I know, I know. I might as well change the name of this column to How to Alienate Friends, Co-workers, and Commenters. As a qualifier, I don't play Guild Wars 2. I have in the past, briefly, but my criticisms today are ...

1 year ago 0 Comments
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The last time we caught up with news of Colin Giles was a year ago, right after some particularly downbeat Nokia financials, when he left the Finnish manufacturer to spend more time with his family. Now, having clocked up sufficient mileage in his station wagon, he's accepted a major role at Huawe...

1 year ago 0 Comments
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The Nintendo 3DS finally edged out the Xbox 360 in May 2013 as the best selling console across hardware and portables, according to the NPD's monthly report on the retail sector. In what the NPD claims was a slow month overall, the 3DS landed three different games on the top 10 (including Don...

1 year ago 0 Comments
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The past few years have seen an absolute revolution in the games industry, with an explosion of studios securing funding through crowdfunding platforms like Kickstarter. In a time when banks worldwide are tightening their belts, Kickstarter represents a lifeline for indie developers and a way for t...

1 year ago 0 Comments
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Remember when EA announced its SimCity MMO over a year ago? No? We don't either, and that's because the MMO moniker was only recently applied following the title's disasterific launch. Not so, according to EA president Frank Gibeau, though. Speaking to GamesIndustry.biz, he insisted that the onli...

2 years ago 0 Comments
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You've seen the videos -- thousands of starlings flocking in the sky to swirl and surge across wide, cloudless backdrops. The beauty of their coordinated motion is stunning. The phenomenon is expressively called murmuration. There might be purpose to starling choreographies, but if so, it is movem...

2 years ago 0 Comments
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If ever an email should have arrived with a Minnie Riperton song as its soundtrack, this is the one. On Saturday afternoon, Apple sent a blast message to customers pointing out how awesome the iPhone 5 is, in so many different ways. The email points to a new "Why iPhone" page on Apple's site, w...

2 years ago 0 Comments
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Last time on the Art of Wushu, I promised I would write on how to sell production crafts. Crafting is a big deal in Age of Wushu, so it seemed like a reasonable topic to cover. However, I realized doing so would probably be a mistake. Why? If you followed my advice from two weeks ago, congratu...

2 years ago 0 Comments
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The path to indie stardom is founded in tenacity, creativity, good timing and a heaping pile of luck. The developers behind Octodad, initially a student project and now the reason for Young Horses' existence as a studio, know all about spreading the word about an indie game (and probably a lot abou...

2 years ago 0 Comments
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I took only a single marketing class in college, so by no means am I an instant expert in anything but being on the receiving end of marketers' nefarious experiments to manipulate me so that I buy their stuff. I did take away the lesson that all marketers are professional liars who have no shame ...

2 years ago 0 Comments
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American McGee, the man (and name) behind Alice: Madness Returns and its predecessor, has a lot to say about developing those games, working with EA, and Kickstarting his latest venture, Akaneiro: Demon Hunters. His recent Ask Me Anything thread on Reddit reveals a few gems, including some insight...

2 years ago 0 Comments
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Shazam's Executive Vice President of Marketing, David Jones, kindly found some time to meet up with me during CES 2013 today, and we chatted about what the company has been up to lately. You probably remember Shazam from their very early days on the iPhone as a music-finding app (you can use th...

2 years ago 0 Comments