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Following a demo of Metal Gear Solid V: The Phantom Pain, prominent game designer Hideo Kojima told Joystiq, through a translator, that it's important for media to reflect the era in which it is developed. Games with authorship tell a story beyond what appears within the product's narrative, he sai...

June 11th 2014 at 5:00pm 0 Comments
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Sony Pictures has finally infiltrated movie development hell on a sneaking mission to make its Metal Gear Solid movie. A Tuesday report in Deadline said the studio is in talks with director Jordan Vogt-Roberts to bring Hideo Kojima's tale of espionage and nuclear missile firing bipedal tanks to the...

June 4th 2014 at 1:45pm 0 Comments
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Konami has released its financial report for fiscal year 2014, which ended March 31. The company's overall net income for 2014 was 6.2 billion yen ($60.9 million), down from 13.2 billion yen in 2013. Net revenue also dipped, though not as much: 217.6 billion yen ($2.1 billion) in 2014, down from 22...

May 10th 2014 at 11:30am 0 Comments
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Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. We saw many great games and met with many great people dur...

March 22nd 2014 at 12:00pm 0 Comments
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Though it's not likely that we'll see a Hideo Kojima game on mobile devices in the near future, it is a possibility that the Metal Gear Solid creator has put some thought into. In a interview broadcast via Twitch, Kojima sat down with Geoff Keighley to field questions from the public. When asked i...

March 14th 2014 at 5:30pm 0 Comments
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You've seen the frame-rates and resolutions for Metal Gear Solid 5: Ground Zeroes, now see the frame-rates and resolutions in Konami's new comparison video. Rather than dwell on the differences in p between Xbox One and PS4, it focuses on cross-gen enhancements between PS3 and PS4, and Xbox 360 an...

February 19th 2014 at 10:43am 0 Comments
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Translating a conference call from Japan this week, analyst David Gibson reports that Konami's Metal Gear Solid 5: The Phantom Pain could launch as late as December 2015 or as early as October 2014, depending on how development progresses over the coming months. Konami is currently focused on laun...

February 6th 2014 at 4:15pm 0 Comments
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Metal Gear Solid series director Hideo Kojima has issued a statement addressing concerns over the length of the coming Metal Gear Solid 5 prologue chapter, Ground Zeroes, assuring that the final product will encourage replay due to its "freedom of approach and play style." A report from the latest...

February 6th 2014 at 1:15pm 0 Comments
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If you're expecting Metal Gear Solid 5: Ground Zeroes to eat up time ahead of The Phantom Pain, you may be out of luck. In this month's issue, a Game Informer preview noted the standalone prologue's main campaign was completed in "just less than two hours." "How quickly it takes to complete the ma...

February 5th 2014 at 10:30am 0 Comments
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Put your exclamation marks down! Despite previous-gen platform listings being absent from a recent Game Informer cover story, Konami has confirmed that Metal Gear Solid 5: The Phantom Pain is still coming to the Xbox 360 and PlayStation 3. Hideo Kojima's next big title is also slated to hit Xbox On...

February 4th 2014 at 9:15pm 0 Comments
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According to a Siliconera translation of a tweet by Hideo Kojima, the map for Metal Gear Solid 5: The Phantom Pain is "hundreds of times larger" than the map being used for its prologue, Metal Gear Solid: Ground Zeroes. The Ground Zeroes map also lacks real-time changes to the day and night cycle,...

January 4th 2014 at 10:30am 0 Comments