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  • Shifting Perspectives: Changing Eclipse

    by 
    Tyler Caraway
    Tyler Caraway
    03.05.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we're going to be looking at the most common gripe of the balance druid. That fickle little talent that every balance druid loves to hate: Eclipse. What's really wrong with it? How can we make it better? Why do we misname the procs? Every time that I visit the Damage Dealing or Druid forums, I often feel like I am back in Wrath of the Lich King beta. During that time, every day there was some thread about some balance druid issue that needed to be addressed, usually it was Eclipse. For those that currently take up an issue with Eclipse, I want to personally apologize for the state that it has come to today. Although I am not a design for WoW, nor do I have any direct influence on the design philosophy of any class, I can't help but thinking every day that I, along with several other notable figures, paved the way for Eclipse to become what it is today. For those that do not know what I am talking about, let me explain. During WotLK Beta, Eclipse was a terrible talent. By terrible, I don't mean that it was on par with Genesis. No, it was worse than Genesis. Eclipse was so bad during the early stages of Beta that there was more than several incarnations of the talent where it was a DPS loss to spend any talent points into it. Eclipse started out where you could only gain one proc every minute and the proc was either 10% increased damage to Wrath or 10% increased crit chance to Starfire. I shouldn't say it was all Eclipse's fault that it sucked, at the time the Glyph of Starfire had no extension limitation which certainly complicated the matter as well. Even without that, though, Eclipse simply wasn't worth it. There was no point in proccing Eclipse to buff Starfire at that point because 10% was too at the mercy of RNG to have a noticeable effect, and Wrath did not play well enough with Nature's Grace at the time to make its Eclipse proc viable.

  • Pimp My Profile: Elasmind, balance druid

    by 
    Tyler Caraway
    Tyler Caraway
    03.03.2010

    Welcome to Pimp My Profile, the column in which the WoW.com staff turns zeroes into heroes. Don't think you're performing where you should be? Not sure how your class/spec is supposed to be gearing up? E-mail us with your Armory link, and you might be next to receive our help! Please pimp my druid. I can put out decent DPS in 5 mans if the conditions are right but I want to do more. I'm unsure about some of my talent choices and hope you can put me on the right track to ICC. - Elasmind Like a genie in a bottle, your wish is my command. With minimal tweaks, we can certainly get your toon ready to raid in style. When I say style, I mean style, you'll be the talk of Fountain Square. Get your whisper blocking add-on ready, because after we turn you from a moonkin to a doomkin, every balance druid in Dalaran is going to want to know your secret.

  • Cataclysm: Stats and system changes for balance druids

    by 
    Tyler Caraway
    Tyler Caraway
    03.01.2010

    Moonkin form may not be able to fly, but this balance druid is still up on cloud nine. It's another bright new shiny day in the World of Warcraft, and our feathery friend (you did know that Eyonix plays a balance druid, right?) made a post of epic proportions. How does it fair for us? Well, let's have a gander shall we? Spirit is being completely removed from caster DPS gear in the next expansion. Caster DPS will no longer have to rely on the atrocious spirit stat for their mana regeneration, instead non-healers will have other methods of regaining their mana within combat. The latter part of this change is already true for PvE balance druids. Instead of spirit, we rely entirely on our crits to keep our damage flow pumping. I would expect that this is the type of system that Blizzard is going to go with, although it will probably be heavily adjusted since total dependence on the mana return from crits wasn't obtainable until higher levels of gear. More after the break.

  • Shifting Perspectives: Are DoTs worth it?

    by 
    Tyler Caraway
    Tyler Caraway
    02.26.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we are going to explore the issues surrounding the use of damage over time effects in a balance druid's rotation, as we figure out if they are pewpew worthy, or just plain peew. If you are like me and have played a balance druid since before people knew that druids had a spec that wasn't restoration, then this question isn't a new one to you. The sad truth of the balance spec is that a vast majority of our damage potential is tied up into our main nukes; Starfire and Wrath. Moonfire and especially Insect Swarm have, for the most part, always been at the bottom rung of our damage potential. Back in The Burning Crusade, when balance was first considered to be 'viable' by the mainstream, Insect Swarm was never used in a raid setting due to its poor damage. Although Moonfire held strong, by the Sunwell level, balance druids were able to get so much haste and crit that even our staple of staple spells was left in the dust. Swing around to Wrath of the Lich King, and there have been some major strides to fix this issue. When the expansion first came out, there were two key talents, Nature's Splendor and Improved Insect Swarm, added to boost our DoT damage. Even then, Insect Swarm was falling too far behind by the time players were in Naxx level gear, but this time around there was some quick work on the part of the development team to remedy the situation. Insect Swarm had its scaling and base damage increased to be viable once again. Not to mention that our three standard issue PvE glyphs have all centered around our DoTs. However, we are no longer in Naxx, we are now in Icecrown Citadel, and the issue of DoT damage is coming up once again. Are Insect Swarm and Moonfire holding up in terms of damage? Is their scaling sufficient to keep them in our rotations? Let's take a look.

  • Starfall and Nature's Grasp PTR changes

    by 
    Tyler Caraway
    Tyler Caraway
    02.25.2010

    Yesterday was a very good day to be a balance druid in the World of Warcraft. While things seemed a bit rocky at the start of the PTR, the most recent build held two changes that are certainly going to benefit all of our feathery friends out there. The first of these changes was an increase in the damage and scaling of Starfall, the second was a change to the way in which Nature's Grasp functions. To start with Starfall, the updated patch notes do not tell the entire story of this change. In order to clarify things, Ghostcrawler made a few statements on the Damage Dealing forums about it. Although there have been several posts on the matter, the most important was this: The Starfall change is difficult to patch note because of the nature of the spell, but I'll share the numbers so that the theorycrafters among you can plug them in. It's a significant boost to the spell's damage. Initially, we had designed the spell to be more AE focused, but that hasn't been super useful for a class that also has Hurricane. Rather than adding another nuke we thought it made more sense to make the 51 pointer something that really delivers on damage. Yes it can be countered. PvP is designed with the intent that things can be countered. Main shot Base points 432 -> 562 Coefficient 0.21 -> 0.37 Splash damage Base points 77 -> 100 Coefficient 0.12 -> 0.13 . source

  • Shifting Perspectives: Balance 101 - A PvP primer

    by 
    Tyler Caraway
    Tyler Caraway
    02.19.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we are taking a giant leap into the black hole that has come to be known as balance druid PvP. Brace yourselves, my feathery friends, the ride is about to get bumpy. I don't have a silly introduction this week. Instead, I have my serious hat on. Before I begin to write this, I want to say a few things about myself. I am no longer an avid balance PvP player. I do PvP on my balance druid, but only in BGs and no longer in Arena. I did do Arenas in The Burning Crusade, where I ranked rather high in a 2v2 with a rogue, but I understand that experience is no longer relevant to today's Arena. I did not give up on balance PvP because I feel it is too hard, I didn't give up on balance PvP because I feel it is broken, I quit playing balance in Arenas because it requires a lot more time investment than I am able to give it in order to succeed properly. I raid pretty much six days a week, not just on my druid but also on several alts, so I haven't the time to properly give to balance PvP, and if I can't do something fully then I don't do it. I have not been blind to the state of balance PvP though. I follow every single higher rated balance player, and I follow the vocal PvP players as well. I do play Arenas off and on with one of my alts, and I have played against balance druids. Sometimes I beat them, sometimes I lose. For all of its shortcomings, balance PvP is viable, but if you have any interest in balance PvP then you need to be prepared for what is ahead. It is going to be hard. You are going to struggle. There are going to be times where you want to throw your computer off a cliff and scream until your face goes red. For all of that, if you really put forth the effort, if you focus, and learn how to adapt, then you can succeed.

  • Shifting Perspectives: The state of balance address

    by 
    Tyler Caraway
    Tyler Caraway
    02.05.2010

    Every week, Shifting Perspectives on Fridays explores issues affecting druids and those who group with them. Today we brush the tip of the iceberg on the intricacies of our larger, feathered kin; exploring what makes them tick, and how the clock might be tuned too tight. Friends, beasts, strange owl-bear-man-pig creatures; patch 3.3 has been a troublesome time for balance druids. Things have been in utter chaos, there have been reports of a rioter in the streets flailing a giant fish around. There is no order, no law - there is no balance. At least, if you are a frequent visitor to the World of Warcraft Forums, that is what people would have you believe. I take a little bit of different perspective on things. Since the release of Icecrown Citadel, there has been an out-cry from balance druids. They claim that the ability for balance to remain on a competitive level in a raid environment has plummeted off Azeroth. While the recent buff, and the current listing of balance druids on all of the top parse websites, is a good source of credit to these claims, they are still more speculation than they are factual. I am going to say right here, right now; balance druids are, at current, perfectly capable of bringing their fair share of pain during a raid encounter. This is not to say that we are not without our issues, which is what I am going to take time to outline. Beyond our issues, however, there are methods to work around all of our failings, and I will outline those as well.

  • WoW.com Guest Post: Why Eclipse is broken

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.04.2010

    Chris Dinwiddie is better known as Graylo from the popular moonkin blog Gray Matter. "I started my blog to talk about all the things in WoW that interest me. It turns out that my interests are fairly narrow, and my blog primarily focuses on moonkin raiding with the occasional aside to celebrate a boss kill or mourn a near miss." Ahh, Eclipse. The talent the moonkin love to hate, or do we hate to love it? I don't know. It's a complicated relationship, but I would be surprised if there is another talent out there that stirs up as much emotion as Eclipse. On one hand, it is the savior of raiding moonkin everywhere. Without it moonkin would not be raid viable, and would be stuck with what some consider to be a very boring rotation. On the other hand, it can be a source of despair when you look at the WoL parse and face tough questions from a raid leader. It is widely accepted with in the moonkin community that Eclipse is broken, but many moonkin don't seem to understand what the real issues are. In this post I will take a look at the common misconceptions about Eclipse, and highlight some of the issues that make Eclipse a broken talent.

  • The Queue: Go lay down

    by 
    Michael Sacco
    Michael Sacco
    01.26.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Why do I always wait to do the easiest post of the day until four in the morning? I should do the easy one first, then do the several-thousand-word posts. Flaskamel asked... "Is it possible for 25 druids to kill a 25-man boss?"

  • Moonkin may receive a buff soon

    by 
    Allison Robert
    Allison Robert
    01.15.2010

    Balance druid performance has been noticeably lagging in raids. While moonkin have long had a problem being too easily +haste-capped with Wrath, there's another issue on the not-too-distant horizon in the form of the "lunar +crit cap." Essentially, when a lunar eclipse procs and the player turns to the Starfire portion of the rotation, the combination of raid buffs, gear, and procs make Starfire crits all but inevitable. While this may sound like a welcome DPS increase, it does have the unhappy result of the spec seeing increasingly less benefit from the +haste and +crit that exists in abundance on Icecrown raid gear. Blizzard has known about this for a while, but the issue with Nature's Grace and the soft +haste cap isn't easily fixable without impacting both Restoration and Starfire (where the NG proc is still useful), and the +crit cap is the effect of unintended stat inflation in Wrath. Enter Zarhym on Wednesday to announce news of a possible change to the Earth and Moon talent in a future mini-patch, granting 2/4/6% spell damage to the moonkin, up from 1/2/3%. While this isn't set in stone (and Balance players are already aware that an overhaul to the Nature's Grace issue probably won't happen until the Cataclysm content patch at the earliest), it's been greeted as a decent short-term fix. It's also a means of improving the scaling of what remains the moonkin's best stat (+spellpower). Zarhym did warn that the change may not go through in this form, and we're also waiting for news on when this mini-patch will hit. Stay tuned for future announcements.

  • Shifting Perspectives: How to be a good PUG druid

    by 
    Allison Robert
    Allison Robert
    12.16.2009

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, everyone discovers (as I have been saying for years, but who listens to the bear tank with an ass the size of Cincinnati? No one, that's who) that PUG's are not so bad. Moore returns with a ukulele. I'm going to pull out one of the big guns on the folk scene in the Americas -- Richard Shindell. Unfortunately, there doesn't seem to be a high-quality version of this song available anywhere online, and I highly recommend listening to the versions off Shindell's Sparrow's Point or (more especially) the live album Courier. Yes, it starts off slow, but give it a chance. On A Sea of Fleur-de-Lis is a very odd, albeit poetic, song with esoteric lyrics, although they make a little more sense once you know they were written while Shindell was considering leaving Union Theological Seminary. Otherwise, as with many of Shindell's pieces, BYO subtext. Beat that, Moore. Anyway, after reading Archmage Pants' article on the new LFG system for mages and Daniel Whitcomb's guide on the same for death knights, I decided it wasn't fair letting a bunch of smelly DPS have all the fun. "But some death knights tank," you object. That's just a widely-disseminated myth, as all those of us on the Retaliation battlegroup know. You have tried the new LFG, right? Allow me to be the Virgil to your Dante in this new, more lucrative version of hell. Concerning tanks, by the way --

  • Shifting Perspectives: Druid strategy in Icecrown Citadel - Marrowgar

    by 
    Allison Robert
    Allison Robert
    12.10.2009

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we cross our fingers and hope there are more fights like the gunship battle up ahead. Hail, druids. I'll be continuing a look at Balance gear whenever the gear lists on Wowhead start behaving themselves (down, boy!), which I sincerely hope is going to start happening soon. Right now they're kind of a mess post-patch. In the meantime, I've been able to return to raiding with the benefit of a new computer, and the guild stomped through Icecrown Citadel last night (with, as I previously vowed, Jaina Proudmoore's coin in my packs because it is awesome and lore-appropriate and I could not be a bigger nerd). As with Ulduar, I'd like to do a series of class-specific tips for each encounter. Again, I go into these assuming you have a basic understanding of the fight's mechanics, and then delve into more druid-specific commentary. Before the next set of Icecrown bosses hits, I hope to have covered Marrowgar (here), Lady Deathwhisper (in which binding Remove Curse to all of your hotkeys plays a significant role in the raid's success), the gunship battle (we wanted to wipe the raid so we could come back and do it again, that's how awesome it was), and Saurfang (who, for some incomprehensible reason, lacks a Cleave ability. Maybe it's a recessive gene). We'll start with Lord Marrowgar, who will probably be the most commonly-seen Icecrown Citadel boss due to his inclusion in the weekly raid quest. Experienced Burning Crusade raiders will recognize this encounter as an unholy mating of Leotheras, Mother Shahraz, and Naj'entus. It sounds complicated, but it's really not.

  • More WoW-themed cakes

    by 
    Mike Schramm
    Mike Schramm
    11.30.2009

    Thanksgiving seems like an excellent time to update our gallery of WoW-related confectionary masterpieces, also known as WoW cakes. This dragon and Alliance-themed cake above was made for Valaar of Kargath by his girlfriend Erelia for his 30th birthday. She also made the Cake of the Lich King that we posted a while back. Talented lady! And elsewhere in the updated gallery, you'll find this Moonkin cake, made for Mark by his mother, sister, and girlfriend. Yes, those do appear to be real feathers on the cake. Probably not the most appetizing topping, but maybe they were just making it to show off. It does add a very Moonkin feel, that's for sure. If you have pictures of an awesome WoW-related cake, feel free to send them along on our tipline, and you may see them right here in the future! %Gallery-31459%

  • The Daily Quest: Rawr, chalk, and more podcasts

    by 
    Alex Ziebart
    Alex Ziebart
    10.16.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Episode 62 of the Twisted Nether Blogcast is available for download, with special guest Spooner of Spooncraft. Gray Matter discusses the ups and downs of Rawr for Moonkin. Not only has OutDPS released episode 10 of The Hunting Party Podcast, but they have a new author on board to tackle hardcore raiding. Today, Heroic Anub'Arak! World of Matticus asks, why play a healer? This World of Warcraft chalk art is pretty incredible! Really old, but also really cool. It's worth a second look. Click here to submit a link to TDQ

  • Shifting Perspectives: Leveling 51-60

    by 
    Allison Robert
    Allison Robert
    09.08.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we haul ourselves to Outland and are shocked to discover that +spellpower sometimes comes on leather.The above video is the result of an idle question I was asked recently by a friend: "So how much damage would you guys do in caster form meleeing?" I started to answer and then realized I had no idea. The notion of actually hitting something with a weapon is utterly foreign to the class. We have claws and a can of celestial pain for that nonsense if provoked, but still, the question was pretty interesting, particularly because after seeing Prinnygod's comment from last week I started to wonder about all the different ways you could level as a Druid if you deliberately avoided Cat and Moonkin. Sure, you'd be a gibbering wreck at the level cap, but that's beside the point. Blizzard once had a talent called Weapon Balance in the Balance tree that improved our melee damage with weapons by 10% -- they were expecting us to hit things. I wondered how that would have worked out if Druid talent trees had never been overhauled.So I took my main to the mobs outside the Argent Tournament and smacked stuff while running a stopwatch. What you'll see here is a level 79 Frostbrood Whelp with 12,600 health which took me 34.4 seconds to kill, with two global cooldowns devoted to casting a Rejuvenation and then a Lifebloom. I'm currently on a Feral (Bear) spec and thus wearing gear that does help one's melee damage, mind you, but that still works out to a godawful 366.28 DPS. The moral of our little story can be found at the end of the video. Master of Arms is going to be a real trip.

  • Shifting Perspectives: Leveling 31-40 and notes on PvP servers

    by 
    Allison Robert
    Allison Robert
    08.25.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we reach our 31-point talents and rejoice, for leveling is now...pretty much the same as it was before we got our 31-point talents, but nonetheless, level 40 is a milestone.In the wake of the announcement concerning the upcoming abolishment of spell and ability ranks, I'm wondering whether it's worth our time to continue noting and linking the presence of new ranks while leveling. For now, I'm going to keep linking them; when Cataclysm hits, it shouldn't be too much trouble to go back and delete them, because I'll be revising the guides anyway to reflect any changes Cataclysm makes to the class. Also -- werewolves. Who saw that coming? Have you seen those racials? Sweet Sister Mary Clarence, those are overpowered. And the transform animation? Well, don't we all feel stupid now for rolling something that barely manages a weak whumph when it shifts. But I'm an optimist at heart, and I firmly believe that Blizzard has something special in mind for us. Maybe a bigger whumph.On a completely unrelated note that I am going to write here just because I can, I was tanking a VoA-25 PuG earlier this week and we lost our offtank to a disconnect right before Emalon. We then spent the next 30 minutes trying to find another tank...with 7 Death Knights in the raid. Hero class, my giant furry newly-improved butt.

  • Know Your Lore: World of Warcraft Cataclysm Worgen

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.23.2009

    Welcome to Know your Lore, where we bring the story behind the people, places, and cultures of Azeroth. The Worgen are coming. We now know for sure that, come Deathwing's Cataclysm, The Worgen of Gilneas will be answering the call of the Alliance. The Worgen, while they have quickly become a classic, iconic race in Warcraft lore, actually only came onto the scene in WoW itself, providing an enemy to Horde and Alliance alike in Silverpine Forest, Duskwood, and Ashenvale. But who are they, and what bought them to this place where they will become one of the next playable races of the World of Warcraft before other choices? In the BeginningTo know how this all begins, the first place to look is The Book of Ur. This Book, written by Ur, a Mage of Dalaran, eventually found its way into the personal library of the Archmage Arugal. It describes the origin of the Worgen.

  • Patch 3.2.2 PTR Druid changes

    by 
    Allison Robert
    Allison Robert
    08.20.2009

    There really aren't a ton of Druid changes on the 3.2.2 PTR as yet, but two of them are rather intriguing means of handling current PvP concerns for the weaker PvP specs (Balance and Feral). Anyway, I wanted to get our commenters' take on them because PvP is definitely not my area of expertise.MOONKIN FORM: This form now also reduces the damage the druid takes while stunned by 15%. Ghostcrawler mentioned recently that the main concern for Balance PvP isn't damage or CC -- it's just survivability, pure and simple. This is a very welcome change in that vein, although I'm surprised that it went to us over other casters, who are arguably more vulnerable to melee stuns. Well...maybe not. Shadow Priests have Dispersion, Warlocks have Demonic Circle, Mages have Ice Block and Blink, and so on. All of these are instant-cast, which might be part of why they're more effective "Oh s^$t!" buttons than Roots and Cyclone, both of which can be interrupted and silenced. Travel Form leaves you more vulnerable than you are in Moonkin, Bear Form has limited options given that most moonkin PvP builds I see still don't put any points in Feral despite the change to Survival Instincts, and Nature's Grasp -- well, you have to get hit for that to trigger that anyway. We'll see if this helps, although if the root of Balance arena issues lies in the vulnerability of caster form (which was one of the factors driving the "tankiness" of Trees in Season 6), this change just nudges the Druid to stay in moonkin more than they already are. Still, I'm curious to see what effect this will have.

  • The Daily Quest: Moonkins Anonymous

    by 
    Adam Holisky
    Adam Holisky
    08.11.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Gray Matter has a great post on Moonkin Leveling Spec and Glyphs. Patch 3.2 Impressions are all Shamantastic over at Shamantics OutDPS has a guide on how to use a great online Hunter DPS spreadsheet. Oxhorn's take on the new races [spoilers]. Finally, I provided some clarification last night on my personal blog as to why WoW.com does not reveal its sources in things like the Patch 3.2 release date or yesterday's Cataclysm announcement. Click here to submit a link to TDQ

  • Shifting Perspectives: Leveling 10-20 and how to spec

    by 
    Allison Robert
    Allison Robert
    08.06.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we begin to enjoy our brand-new Bear and Cat forms in earnest.Hail and well met, Druids. I apologize for my lack of comments on the last Shifting Perspectives, but I was away that week on vacation with abysmal hotel wireless. After spending 20 minutes trying to send a single reply, I gave up and decided that my time on vacation was better spent gorging myself on the offerings of the resort's culinary school. 4 days of coquilles St. Jacques, filet mignon, and venison sausage in puff pastry left me unable to move, but fortunately I have recovered sufficiently to roll myself, Violet Beauregarde-style, in the direction of the laptop for today's column.Levels 10 through 20 will be among your most interesting and frustrating as a Druid, and they're certainly among the most volatile; as of patch 3.2, you will gain 4 of the Druid's possible forms within these levels, with the biggest alteration to your playstyle likely to occur at 20 with Cat form. Be forewarned that this resulted in a fairly lengthy, 3-part article.Ready to go?