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  • World of Warcraft Patch 3.2 Druid Guide

    by 
    Allison Robert
    Allison Robert
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class guides we take a look at exactly what changes in each class and how the changes will affect your playing. In case you can't tell, I really loved the series of pictures I got to shoot on the PTR of the new Night Elf cat loping across the frozen wastes of Dragonblight. It is almost impossible to take a bad picture with the new forms, but there's just something about them that inspires you to hit the road looking for the best contexts in which to show them off. I foresee this may prove troublesome in the poorly-lit reaches of certain dungeons, where Druids will be loath to walk for fear that their beauty may only imperfectly grace the monitor. Such is life, my friends. Where was I? I had to stop there to weep into a sherry. Well, no matter. Patch 3.2 is here, and with it a number of changes for the Druid class, both good and bad.Read on for a guide to all 4 specs in 3.2 and the changes likely to impact Druids in both PvE and PvP.

  • The Colosseum: Beffyjunk, Boomkin

    by 
    Michael Gray
    Michael Gray
    07.19.2009

    The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, Furious, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Netherdrakes. We're especially focused on the people who play these games, to further shed light on the world of the PvP player.Last week, we talked to Comutu of Executus, a Priest who spent some time talking about his awesome teammates. This week, we talk to one of those teammates. Specifically, we talk to Beffyjunk, a Boomkin who has achieved a 2k or better rating in 2v2, 3v3, and 5v5.Take some time and check out what Beffyjunk had to say behind the cut.

  • Shifting Perspectives: Why (or why not) to play a Druid

    by 
    Allison Robert
    Allison Robert
    07.09.2009

    Every week (sort of), Shifting Perspectives explores issues affecting Druids and those who group with them. This week, in the anticipation of a patch likely to bring many new players into the fold, we descend into the depths of an ancient library in pursuit of Druidic history, lean back in our chair considering the modern form of the class, cast a gimlet eye toward the future, and then wonder how many more clichés we can shove into a sentence before readers start writing angry letters to our editor.Dear new Druids,Welcome to the class -- and for some of you, welcome back. I've observed a flood of players rolling premade Druids on the PTR to try out with the new bear and cat forms, and with the promise of new moonkin and tree forms arriving at some point in the future, I think it's reasonable to expect lots of you trying (or rediscovering) the class on the live realms. You are most welcome, and we are glad to have you. This is the best class in the game.Now, I'll grant I'm prejudiced, because I have loved this class since the first day I started playing. I love it so much that it's difficult for me to remember that there are 5...or 8...or...however many other classes there are. I don't know. I haven't checked lately. I'm told Blizzard added another one, but I can't be expected to keep up with every little thing.So.It is possible that we have changed more than any other class between the beginning of the game and July 2009 as I write this. I want you to know what the Druid is all about, why it might be a good choice for you, and why (as much as I find this difficult to write) you may wish to steer clear before we start a series on leveling a Druid.

  • The Daily Quest: They really are

    by 
    Mike Schramm
    Mike Schramm
    07.01.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Grey Matter really dislikes the Moonkin set bonus on the recently unveiled Tier 9 armor. Pink Pigtail Inn has a pretty convincing argument for why "more epics" does not equal "new content." Burnout? With all of the new patch 3.2 information coming down, Pike doesn't know anything about burnout. Rhii of ISheepThings, on the other hand, isn't real happy with the World of Warcraft today. And finally, Sydera over at World of Matticus waxes philosophical about exploits and how Blizzard is punishing them. Click here to submit a link to TDQ

  • Patch 3.2 Druid changes

    by 
    Allison Robert
    Allison Robert
    06.22.2009

    3.2 approaches! Sort of. The PTR itself isn't up yet (at least, not as I write this), but nonetheless, 3.2 approaches on little cat feet.I'm going to examine the 3.2 PTR patch notes line by relevant line, just because there are several changes that impact Druids while not being class-specific. If you want a quick summary without being massively spoiled, Balance is getting a huge and welcome change to the functionality of Eclipse, Cats are getting bonked by the nerfbat, and PvP-Restos are really getting bonked by the nerfbat. Bears, well...not much is going to happen to bears this patch, which is a little demoralizing given the improvements being made to Pally tanks, but that's OK. We still have our, uh, amazing Tier 8 set bonuses and...um...the best -- sort of -- tanking cooldowns in, uh, the...uh......Oh, screw it, just stack the hell out of stamina and pray to the gods of RNG if your guild's dumb enough to try Ulduar on hard-mode. Congratulations; you have now done all you can possibly do to prepare yourself for modern tanking.Sad lolbare is sad. But cough syrup for everybody! Is nise! Now let's take a look:

  • The Daily Quest: Of old gods and old comps

    by 
    Alex Ziebart
    Alex Ziebart
    05.17.2009

    We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. It's not a blog, it's not a vlog, it's not a podcast, but it's still worth a mention: Irae AoD, a European guild, scored the world first for the achievement One Light in the Darkness, defeating Yogg-Saron with the assistance of only one Keeper. The video is embedded above, but if you want the Yogg-Saron encounter completely unspoiled for you when you get there, you might want to avoid watching it. Flasks have never been more convenient than they are in Wrath of the Lich King, and the addition of Feasts has made raid consumables even easier to acquire. Bellwether of 4haelz is a little torn on them, though. Everyone loves to tinker with their UI, right? Moonkin.info is pretty happy with their compilation, and has shared it with the rest of the world. Boomkin, you might want to take a look. Ming gets back into the oft-neglected 5v5 arena bracket, giving the old school Euro Comp another go. Shields Up! continues their guide to Tier 8 Best in Slot gear for Resto Shaman. Click here to submit a link to TDQ

  • Shifting Perspectives: An Ulduar class preview, part 3

    by 
    Allison Robert
    Allison Robert
    05.05.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, as other people continue their march through Ulduar, I continue to ask myself if it wouldn't be more cost-effective in the long run just to take my ailing graphics card out behind the woodshed and end its pathetic misery once and for all.Greetings, fellow Druids. There have been a few changes to Ulduar of late which I haven't yet seen play out on the live realms, but most of the changes concerned are nerfs, which should have little impact on overall raid strategy apart from giving you a bit of extra breathing room. Today we're going to address what you can expect from Auriaya and Mimiron. Mimiron in particular was the subject of some concern from feral tanks on the PTR and, well, the mechanic driving that concern is still a problem, but less of one than you might think. I was originally going to include Freya in this installment as well, but noticed that her two erstwhile comrades were starting to consume rather a lot of space. Suffice it to say that trying to describe these two fights is awkward at best, so I'm restricting myself to as much Druid-centric information as possible rather than describing every possible means of handling the fights.Oh well. Batting first for us today is sad spinster Miss Auriaya and her smelly cats, although she's a bit complicated to describe:

  • Plush Moonkin by Serthida of Bloodhoof

    by 
    Mike Schramm
    Mike Schramm
    04.27.2009

    Put another entry into the catalog of cute WoW-related dolls, because this plush Moonkin, made by Serthida of Bloodhoof, definitely fits the bill. Unfortunately, Blizzard has only ever released a Murloc plush, but that didn't stop Serthida from putting this together. It looks amazing. She even wanted to put a voicebox in there that made the moonkin hoot when squeezed, but we're guessing she doesn't want to buy a whole case of them from China. She does, however, have mats (see what we did there?) for a second Alliance version -- she says as soon as she can figure out the antlers, she'll get it started.This one is just her personal project, so it's not for sale at all, and once again, we're guessing it's too much work for her to mass produce anyway. But since the Murloc toy was one of the best-selling items at BlizzCon last year, maybe we'll soon see some more official plush product for sale.Thanks, Xascha!

  • Azeroth Idol

    by 
    Allison Robert
    Allison Robert
    04.24.2009

    In the absence of a ranged weapon or wand, Druids, Shamans, Death Knights, and Paladins all have an interest in filling the little slot directly to the right of their weapons with something good. You won't get the stats from idols, totems, sigils, or librams that pure classes will get from that slot, but with luck you'll significantly improve a core ability or two. However, because these items usually affect only one or two spells or attacks, they tend to be somewhat hit-or-miss in terms of usefulness, and many specs go for a while without having anything particularly good to put there.Graylo at Gray Matter takes a look at the new idol available to Balance Druids from Ulduar-25, the Kologarn drop Idol of the Crying Wind. After running the math on its stats versus the Balance idols available for badges (Idol of Steadfast Renewal and Idol of the Shooting Star), he reaches the conclusion that this new i-level 226 item is a significant DPS loss compared to its i-level 213 cousins, even if the Druid in question is using Glyph of Insect Swarm and has the 2-piece Tier 7 bonus granting 10% additional damage to Insect Swarm. While I think it's probably a damage increase on very high-mobility fights, Graylo's math is pretty damning. It's hard to argue that a Tier 8 idol providing less than a third of the damage granted by a Naxx piece represents ideal gear scaling.Bears in Ulduar-25 are looking forward to their first upgrade since the i-level 128 (!) Idol of Terror, but I'm not too sure about other classes. Do you have some hard choices ahead of you, or do you plan on using an older piece?

  • Shifting Perspectives: An Ulduar class preview, part 2

    by 
    Allison Robert
    Allison Robert
    04.21.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we watch the Ulduar trailer again and ask ourselves over and over why Jaina Proudmoore couldn't have been a Druid. The obvious answer is that she just wasn't cool enough, but this is the source of much cognitive dissonance at the moment. I'm going to take a quick moment from the rest of the column and just write, in case any of the people who made it are reading this, that the Ulduar trailer was so stuffed with win that pieces of win are dribbling out of it into little win puddles and spilling over into the Sewer of Awesome. And, as NaitFury on the MMO Champion thread points out, "Those of you who say it is boring should probably go back to watching another Undead Rogue 1-shot people with Linkin Park in the background." Amen!We're one week into Ulduar (and by "we" I mean "other people," because the game has become virtually unplayable for me post-patch, and having the game crash my computer every 5 minutes is forcing the Sewer of Awesome to run to the Vast Delta of Self-Pity), so let's pick up where we left off and tackle the Deconstructor, the Iron Council, and Kologarn.

  • The Queue: Service with a smile

    by 
    Adam Holisky
    Adam Holisky
    04.20.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today. Welcome back to the Queue. We offer you service with a smile.Kenmoe asked... "Is the construction of the Argent Tournament colosseum at all dependent on realm participation like Quel'Danas was? I was wondering if the goblin dailies 'A Chip Off the Ulduar Block' and 'Jack Me Some Lumber' helped construct the building faster. If so, is there any way to see progression like there was with Quel'Danas?"

  • Shifting Perspectives: Ulduar class preview, part I

    by 
    Allison Robert
    Allison Robert
    04.07.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author pretends to know more about Ulduar than she actually does, which makes a refreshing change from pretending to know more than she actually does about things that are already in the game.Hail and well met, Druids. For the next three Shifting Perspectives columns, I'm going to take a look at Druid class roles on Ulduar fights. If patch 3.1 hits earlier than expected (I'm currently betting that it hits in late April/early May), I'll try to squeeze these in a little bit faster than once per week. But with luck (and, I hope, a parade of annoying bugs for Blizzard to hunt down and squash before they let the patch go live), we should have some information to chew on before we set foot in a live Ulduar. Now watch Blizzard deploy the frickin' patch next week.I have not gotten the opportunity to test all of these fights personally because I'm only on the North American PTR, and some fights -- like Yogg-Saron -- haven't been available for testing at all. What I write here is going to be a compilation of personal experience, details concerning boss abilities available on the PTR version of Wowhead, information I've gotten from pestering various people on both PTR's, and news available around the web, principally from WoW Insider's previous PTR testing, Wowwiki, MMO Champion, and World of Raids. Bear in mind that some things here may wind up being very different when Ulduar actually goes live, so take numbers and conjecture here with a grain of salt. I'm going to assume that basic boss mechanics are likely to remain the same or similar, so let's get started with the first three encounters.

  • WoW Moviewatch: 28 Patches Later

    by 
    Michael Gray
    Michael Gray
    04.07.2009

    Voodooray, the Boss of Boomkin, the Maestro of Moonfire, the OPest of Owls is back with his new feathered fury piece 28 Patches Later. The video is pretty brief, and absolutely fun to watch. The author says the video is the first part in a series, which makes this an awesome first hint.To sum up, a white light chamber is used to create or summon the Moonkin horde. They slowly move across the country, tearing down planes, infiltrating boats, and even taking over the White House. Of course, the ineffable nature of the Moonkin makes it difficult to read what's happening. Are the invading druids benevolent? Maybe they're protecting us from something. Are they mindless, or are they operating on an agenda?Okay, so you may or may not find great literature in "28 Patches Later." But the video is fun, and I think that's the point. I always love Voodooray's quirky obsession with his signature critter, and I think the surreality of Moonkin lends a lot of strength to this video.If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch .

  • Shifting Perspectives: A 3.1 miscellany

    by 
    Allison Robert
    Allison Robert
    03.31.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author ferrets around her inbox for several unanswered questions concerning patch 3.1. Greetings, Druids. For a while now I've been adding to a list of questions I've had for the upcoming 3.1 patch. Some of these are questions I got from other players, some are questions that occurred to me while reading various versions of the 3.1 PTR patch notes, and others are mostly-illegible bits scribbled in the middle of testing Ulduar fights -- dasiewlerjewDIFEEIRKdfklsd? 3349FHDFHDIOJKfkdsfadioer. REIOWEL? Must've written that one on Kologarn. I believe it is a super-secret, devilishly clever guide to the fight that brilliantly exploits group positioning to produce a clean, one-shot kill on the first attempt, but alas, we will never know. Such are the dangers posed by bad handwriting, people. Study your Palmer Method! This evening, I will attempt to answer all of the following questions, or to point you in the direction of other bloggers who have. These deal with all three Druid specs, so let's get started!

  • Patch 3.1 PTR build 9658 Druid changes

    by 
    Eliah Hecht
    Eliah Hecht
    03.06.2009

    As far as druids are concerned, Build 9658 is a Balance build. Sure, there are a few token changes for the other two trees, but Boomkins get by far most of the attention here. I'll get the lesser builds out of the way first: Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min. (Up from 40 sec) I am actually really pleased with this. Having my FFF fall off the mobs is simply irritating, and I don't always have space in my rotations to re-apply it. Restoration: Tree of Life mana cost has been changed from 28% of base mana to 13% of base mana. Can't complain about that. On to the main substance of the Druid changes: Balance.

  • WoW Patch 3.1 PTR Druid glyphs and undocumented changes

    by 
    Allison Robert
    Allison Robert
    02.25.2009

    Personally the change I'm still plotzing over most in relation to 3.1 is the sheer locational chutzpah of the Argent Tournament. I'm not sure I understand why the northern portion of Icecrown is considered an appropriate spot. It's like seeing some Milwaukee strip-mall developer parachute into the middle of Mordor and exclaim over the retail and tourist opportunities within a 100-yard radius of Sauron's eye. What does the Scourge think about this tournament? Did they get a cut of the concession stand's profits as a means of buying their cooperation? Who else was bribed in order to make this happen? These are all questions to which I think we deserve answers.Anyway, I seem to be one of the unlucky souls doomed to disconnect every 10 minutes from the PTR (although I'm not anywhere near Dalaran), but I'm sure it'll get fixed. One minor suggestion for all those Druids porting to Moonglade in order to pick up dual-specs immediately; have 1,000g in hand before you do so. As we all know, getting into Moonglade is rather easy. Getting out of Moonglade tends to be rather more time-consuming unless you're willing to burn your hearth in a world newly free of ghetto-hearthing.Some of the undocumented changes we've actually already talked about, so if you don't see something here but missed our first article, you should find them here.

  • WoW Patch 3.1 PTR Druid changes

    by 
    Allison Robert
    Allison Robert
    02.24.2009

    All right, Druids. I've been rolled out of bed to come look at the new PTR test notes, because apparently this is a big deal or something. As far as I'm concerned, all important business can wait until a reasonable hour in the morning, like 3 PM, but because this site is run by crazy people here I am.So let's go skim the patch notes quickly -- /flick flick flick -- and try to answer the most important question first:Is Tauren cat form still in the game?/flick flickYes.Man, %*#$ this patch.Leaving aside this EGREGIOUS OMISSION, we're going to take a look at the preliminary Druid changes in patch 3.1 past the cut here, and courtesy of Michael Sacco and some data-mining gnomes, we also have the Druid Tier 8 shoulder graphic, which is pretty cool and reminds me a lot of Tier 5. I'm also seeing some undocumented changes in the game files off MMO Champion, but I'll have to examine those later today. I haven't been able to get on the PTR yet, so I can't confirm whether these changes have actually gone live on the test realm.

  • Shifting Perspectives: The dual-specced Druid

    by 
    Allison Robert
    Allison Robert
    02.18.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, in the interests of keeping our writer away from editors of the opposite faction on PvP servers, we examine dual specs. Between lollygagging here at WoW Insider Central and engaging in some extracurricular indolence, I've often wondered where I'd take the column after finishing the bear pre-raid post. I could write something on how to theorycraft the highest-HPM tree, I thought, or get around to testing whether weapon skill has an unintended effect on bear threat. Look at the potential return from Eclipse procs as a function of fight mobility? Argue whether it's worth it to take Feral Aggression in a hybrid feral build? Or compose an entire column as a mockument to T.S. Eliot's most famous poem:Q: Let us go then, you and I --A: No.All good ideas. But then we received the following missive from that enemy of all that is good and right in the publishing world, the editor:MEMO: To all WoW Insider class columnistsFROM: You know who.TEXT: Write something on how your class will deal with the upcoming dual-spec system in patch 3.1, or Dan "One-Eye" O'Halloran will "remember" where he left his whip."Well," I thought. "That sounds like a good idea too."

  • Analysis of Druid changes in 3.1

    by 
    Eliah Hecht
    Eliah Hecht
    02.05.2009

    Earlier today, Eyonix released some details on some changes that we can expect in patch 3.1. They're not exactly earth-shattering like some classes' changes, but there is still some interesting stuff in there. Let's get down to analysis. Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done. Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation. I'm going to take these two points together, because they're inseparable. Savage Defense is interesting, and you certainly can't call it a direct copy of some other class's ability (an issue that's plagued us in the past). Let's look at the numbers involved, since it's hard to make sense of the ability straight off the bat (at least for me). In Dire Bear form with my heroic and crafted blues and epics, self-buffed, I have right around 4,000 AP. So when I crit with a melee ability (I have a 27% crit chance), I get a shield that absorbs up to 1,000 damage from the next hit.

  • The Queue: Sunday, Sunday, Sunday!

    by 
    Alex Ziebart
    Alex Ziebart
    01.25.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Ah, another Sunday afternoon! Well, technically this was posted precisely at noon, which isn't the afternoon. But you're probably not reading it at the exact second It was posted, so you are reading it in the afternoon. Right? Right. Now, with that settled...Vinicius O. E. asked... What happened to the dance studios?