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Searching for the subtleties in a superhero game is like straining your ears to find the bright ting of a triangle buried somewhere in a bombastic marching band. It adds a pleasant touch of finesse, even if you're just there to feel the drums pushing you back. Infamous: Second Son has its own litt...

April 25th 2014 at 12:00pm 0 Comments
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Every so often, I start a column and it just doesn't come together. So my original plans for this week's article are being changed. I could technically go back and edit last week's piece to erase any evidence that plans had changed, but that would just be wrong. That segues nicely into this week...

April 5th 2013 at 9:00am 0 Comments
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When Ubisoft confirmed that the creative director of Rainbow 6: Patriots, David Sears, had been replaced by Jean-Sebastien Decant, natural assumption was that it was over the title's morally ambiguous storyline. That's not quite the case, Ubisoft Montreal CEO Yannis Mallat told Game Informer.Sears'...

March 8th 2012 at 9:15pm 0 Comments
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BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with G...

December 30th 2011 at 10:00am 0 Comments
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For all its strengths, inFamous's black-and-white morality system left more than a few players feeling fairly cold. Developer Sucker Punch is taking those criticisms to heart for the sequel, making the players' decisions affect their world and their missions in more clear-cut ways. PlayStation Blog...

February 11th 2011 at 3:20pm 0 Comments
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Who do you trust to "do what is right?" Your answer to that question will depend on how you interpret it, though we don't think there's too much room for ambiguity with the results from Edelman's 11th annual Trust Barometer survey. It shows the tech industry a clear 10 percent ahead of the rest of...

February 4th 2011 at 9:34am 0 Comments
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Archetypes, by their very definition, are idealizations. They aren't people; they're abstract concepts that people approach in varying degrees. Most of them aren't conscious aspirations, just a direction and a set of overall goals. Nobody really wants to be amoral in pursuit of a single goal, or an...

December 24th 2010 at 2:00pm 0 Comments
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A disproportionate number of roleplaying characters are heroes. Well, "heroes" might be a bit too strong of a term -- said characters may or may not have actually done anything heroic -- but given the opportunity, they prefer to be on the noble and self-sacrificing side of a conflict. There's nothi...

November 26th 2010 at 6:00pm 0 Comments
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Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. I strongly...

October 8th 2010 at 4:00pm 0 Comments