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Motiga's Gigantic is one part Team Fortress, one part Dota, and one part Monster Hunter. The basic match structure will sound familiar to MOBA lovers -- two teams of five slug it out for superiority by controlling resources, leveling up, and killing one another -- but the skill-based mechanics, mul...

1 month ago 0 Comments
January 25, 2015 at 12:00PM
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Gigantic's alpha program is progressing fairly well, but the team is concerned that the pool of available testers have yet to push the servers to their limits. The solution: expand the MOBA's alpha test. "The whole point of the test is to find out how many players it takes to push our game syste...

3 months ago 0 Comments
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Are you ready to let another MOBA into your life? How about one with stylized cartoon art and a twist that some might call... large? Gigantic was formally announced by Motiga today, and it's got a couple of tricks the usual MOBA doesn't. For one thing, it's all about third-person play, and you'll b...

7 months ago 0 Comments
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When trying to figure out just who we're playing with in virtual spaces like World of Warcraft, we often watch how they talk for clues. Common knowledge suggests that gamers who are more mature -- and therefore older -- will be more grammatically correct, typing in complete sentences with proper pu...

8 months ago 0 Comments
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When discussing how the changes coming in Warlords of Draenor will affect raiding, we're of course looking at an incomplete picture. We don't know what new spells and abilities might come, we just know to an extent what won't be there - abilities like Skull Banner will be gone, as well many CC abil...

11 months ago 0 Comments
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Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill discusses how to handle one, some, or many whelps. Before BlizzCon, I left off with the beginnings of how to put together your UI. While it would be easy to generate a pos...

1 year ago 0 Comments
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I can't play League of Legends right now. In the most dire of circumstances, I had to send my gaming laptop back to the manufacturer to be repaired. While I frustratingly pined over not being able to play, I looked over the shoulder of my roommate while he played. He's usually pretty good; he's a b...

1 year ago 0 Comments
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Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill thinks it's too difficult to convey moving while casting in a static screenshot, so, instead, have the Scholomance potion guy in front of a Demonic Gateway. We covered Kar...

1 year ago 0 Comments
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The downside to writing about WildStar in this stage of the game's lifecycle is that because of the very nature of beta tests, I'm going to be spending a lot of time speculating instead of talking about certainties. Last week, I speculated. I was wrong on some points, as I found out when I got a le...

1 year ago 0 Comments
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Movement does not normally seem like a complicated topic in MMOs. You press forward; your character goes forward. Backward? Same deal. You can turn, and you can strafe, and you can turn and strafe and run forward if you're some kind of rebel or you want to give yourself motion sickness. But WildSta...

1 year ago 0 Comments
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Movement is always important in MMOs; you can't get into arguments about who's standing in the fire if everyone is rooted in place, after all. Since WildStar is promising active combat, it needs to have even more movement than normal so that you can find new and exciting ways not to stand in new an...

1 year ago 0 Comments
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If you think you're ready to hop into the cockpit of a giant robot in MechWarrior Online and go out there all guns a-blazing, think again. You first need to learn how to pilot such a machine, which the developers say is quite unlike your traditional MMO avatar or vehicle. For one thing, you ne...

2 years ago 0 Comments
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Zentia, Guild Wars, and a sampling of other MMOs offer what seems to me a bizarre movement option: click-to-move. I suppose I'm a first-person or chase-cam kinda girl, but I can't imagine using click-to-move in any sort of competitive 3-D gaming environment. There's always a better use for those ...

2 years ago 0 Comments
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"Lamentation" is a word that isn't associated with PvP as often as it ought to be, with the lyric "QQ" generally taking its place. But the latest update for Mythos is bringing back lamentation in style with the new Lamento PvP system in place. Players at level 50 or up can fight in 1v1 or 2v2 mat...

3 years ago 0 Comments
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From the earliest days of video games, players have understood that there's a lot of ground to cover. Of course, you could always walk around like an animal, but most MMOs give you a variety of different ways to get from place to place. Aion lets you take to the sky on wings, City of Heroes lets ...

3 years ago 0 Comments