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Motiga's Gigantic is one part Team Fortress, one part Dota, and one part Monster Hunter. The basic match structure will sound familiar to MOBA lovers -- two teams of five slug it out for superiority by controlling resources, leveling up, and killing one another -- but the skill-based mechanics, mul...

January 25th 2015 at 12:00pm 0 Comments
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Gigantic's alpha program is progressing fairly well, but the team is concerned that the pool of available testers have yet to push the servers to their limits. The solution: expand the MOBA's alpha test. "The whole point of the test is to find out how many players it takes to push our game systems...

November 1st 2014 at 2:00pm 0 Comments
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Are you ready to let another MOBA into your life? How about one with stylized cartoon art and a twist that some might call... large? Gigantic was formally announced by Motiga today, and it's got a couple of tricks the usual MOBA doesn't. For one thing, it's all about third-person play, and you'll b...

July 15th 2014 at 7:00pm 0 Comments
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When trying to figure out just who we're playing with in virtual spaces like World of Warcraft, we often watch how they talk for clues. Common knowledge suggests that gamers who are more mature -- and therefore older -- will be more grammatically correct, typing in complete sentences with proper pu...

June 18th 2014 at 8:00pm 0 Comments
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When discussing how the changes coming in Warlords of Draenor will affect raiding, we're of course looking at an incomplete picture. We don't know what new spells and abilities might come, we just know to an extent what won't be there - abilities like Skull Banner will be gone, as well many CC abil...

March 15th 2014 at 6:00pm 0 Comments
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Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill discusses how to handle one, some, or many whelps. Before BlizzCon, I left off with the beginnings of how to put together your UI. While it would be easy to generate a post...

December 9th 2013 at 12:00pm 0 Comments
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I can't play League of Legends right now. In the most dire of circumstances, I had to send my gaming laptop back to the manufacturer to be repaired. While I frustratingly pined over not being able to play, I looked over the shoulder of my roommate while he played. He's usually pretty good; he's a b...

September 12th 2013 at 7:00pm 0 Comments
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Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill thinks it's too difficult to convey moving while casting in a static screenshot, so, instead, have the Scholomance potion guy in front of a Demonic Gateway. We covered Karaz...

June 17th 2013 at 1:00pm 0 Comments
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The downside to writing about WildStar in this stage of the game's lifecycle is that because of the very nature of beta tests, I'm going to be spending a lot of time speculating instead of talking about certainties. Last week, I speculated. I was wrong on some points, as I found out when I got a le...

May 20th 2013 at 11:00am 0 Comments
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Movement does not normally seem like a complicated topic in MMOs. You press forward; your character goes forward. Backward? Same deal. You can turn, and you can strafe, and you can turn and strafe and run forward if you're some kind of rebel or you want to give yourself motion sickness. But WildSta...

May 10th 2013 at 10:30am 0 Comments
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Movement is always important in MMOs; you can't get into arguments about who's standing in the fire if everyone is rooted in place, after all. Since WildStar is promising active combat, it needs to have even more movement than normal so that you can find new and exciting ways not to stand in new an...

May 9th 2013 at 9:00am 0 Comments