naxxramas

Latest

  • Breakfast topic: How do you learn tactics?

    by 
    Lesley Smith
    Lesley Smith
    07.10.2009

    I was never one for these tabletop strategy games or D&D but thanks to WoW I have become quite a tactician. Tactics are so integrated in the game that they come into play figuring out how to down Hogger without aggroing too many of his numerous minions, to sneaking through hostile territory and avoiding NPCs who want to kill you all the way to confronting KT in Naxx or Ignis in Ulduar. The latter is especially true, Ignis is a nightmare where a knowledge of tactics is life or death. When your raid leader asks if everyone knows the tactics and you all nod heads and mutter yes, it's not actually courtesy, he or she is trying to figure out how many people will survive long enough to down the giant er ... giant. Once upon a time all you had to do to learn the tactics was play. Wiping on bosses and the depression of death, failure and repair bills can be a great motivator. At the same time, there are few unique boss fights in WoW. They all follow some kind of pattern and sometimes phases are even borrowed from other mobs. Others, such as Shade of Aran's Flame Wreath go down in lore and legend, even getting their own ever-so-catchy (nay beautiful) theme tune. I challenge anyone to move after having heard that (I even have that in iTunes and would play it just in case my raid forgot. No one ever did.).So I wonder, constant readers, how do you learn tactics? I can read WoWwiki, for example, until I'm blue in the face but because of the weird way my brain is wired (don't ask), the only was I can truly learn tactics is in the fight itself. Yes, there's YouTube, there's the pre-boss-fight sit down where the raid leader does a run though the fight because no one bothered to take ten minutes to do some reading up. What methods do you use?

  • Guildwatch: Dodge this

    by 
    Mike Schramm
    Mike Schramm
    07.08.2009

    Sorry for the low resolution on the pic above, but we thought it was still funny enough to share -- the guildleader of the guild (unfortunately, we weren't told the name or server) was a little unhappy when one of the raiders decided to leave a "whipefest" on General Vezax, and he decided to pull off a WoWBash-style /gkick.Lots more drama, downed, and recruiting news in our weekly Guildwatch column, which starts right after the break below. Have a tip for us? Send it along to guildwatch@wow.com, and you might see it right here next time.

  • Guildwatch: System error beep bop

    by 
    Mike Schramm
    Mike Schramm
    06.24.2009

    We have no idea why Coridane is so against Warlocks getting made fun of in the game (he must not be a fan of our very own Warlock-hater, Christian Belt), but apparently it's serious -- serious enough for him to kick you from a raid. We do especially like that the need to assault downed Warlocks is actually a system error ("beep bop"): we would just have assumed that was normal protocol. It sure is in our raids.More drama like this, along with downed and recruiting news, in this week's Guildwatch. If you have tips for us, feel free to send them in -- just drop us a note (please keep it short, sweet, and clear) at guildwatch@wow.com, and you might see it here next week.

  • Requiring epic achievements for normal runs

    by 
    Mike Schramm
    Mike Schramm
    06.17.2009

    Leafshine echoes a concern I've heard a lot around the community and even here on WoW.com lately: why are some Naxx pickup group organizers requiring the epic achievement on characters joining the raid when they're only running Naxx 10? Sure, we'd all love to have raids full of epic characters, but when you consider that to even get that gear, you have to topple Naxx 25, it seems a little silly to require a raid full of characters that don't actually need the run you're going on.Then again, you could (and probably do) subscribe to the "free market" theory of PuGing: if you think that's silly, don't join that raid, and eventually people who want those requirements won't have anyone to run with (and if they do have people to run with, then apparently even those who have conquered Naxx 25 still want to go back and run 10, for fun or badges or offspec gear or whatever). But that does leave out people who really do need to (and can) run the instances -- just because you don't have a character full of gear from Naxx 25 doesn't mean you can't perform respectably in Naxx 10.

  • Guildwatch: We're not even in his guild

    by 
    Mike Schramm
    Mike Schramm
    06.17.2009

    Ulduar is getting toppled, guild by guild. We've heard about quite a few Yoggy downings already, and everybody else seems to be working their way around six or seven out of fourteen. There are still definitely a few guilds still working on Naxx and Malygos (nothing wrong with that -- my guild has Malygos on notice), but we'd say the majority of folks are finding Titan treasures in Ulduar. Which is probably just the way Blizzard wants it.Lots more downed news, not to mention both drama (a Downfall parody!) and recruiting notices from around the realms in this week's Guildwatch. Click the link below to read on.

  • Scattered Shots: What you see is not always what you get

    by 
    Eddie Carrington
    Eddie Carrington
    06.11.2009

    I can't believe it either, WoW.com actually decided to bring me back for another week! I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better. Last week we talked about the many different resources are available for Hunters. This week I thought to build on that and talk about item level (iLevel) and what makes a good upgrade. Yes, I'm sure you are already thinking, "Boring! How difficult can that be?" Maybe for some that would be true. But the changes that happened with Wrath of the Lich King have forced us to rethink some of the old standards. For example, Agility isn't always the king stat like it was in the past. Sometimes you might need to decide between adding Critical Strike Rating, Armor Penetration, or Attack Power all the while considering how much Hit you might be losing. I do agree that determining your next piece of gear should be relatively simple process. And for the most part, it is. But as with everything, there seem to be exceptions to the rule. Sometimes choosing between two items on the fly or in the heat of the moment just isn't that simple.

  • Guildwatch: Cleared for good

    by 
    Mike Schramm
    Mike Schramm
    05.06.2009

    Ulduar is finding its match in many guilds this week -- more than a few folks are heading into the new content and making it their own. But here at GW, we appreciate all clears -- whether your guild is just starting out in Naxx, has finally cleared the place out like the ragtag group of raiders above, or is taking down progression content in Ulduar, a down is a down. Grats no matter what you're completing.Lots of drama and recruiting in this week's column, too, as always. And you can see your guild here in the future, too -- our new address is guildwatch@wow.com, so send along some news if you've got it.

  • Tracking dead bosses in the instance you step into

    by 
    Mike Schramm
    Mike Schramm
    04.29.2009

    As you will have noticed by now if you've entered an instance in progress since patch 3.1, Blizzard's new binding notification system is in effect. Whenever you join an instance in which bosses have already been killed, you get a warning that staying in there will bind you to that instance -- thus hopefully preventing you from accidentally sticking to an instance you don't like.However, as a few players have noted, there's still some functionality missing there. While the notification will tell you that bosses have been killed, it won't yet tell you which ones, so a malicious or confused guild could invite you a Naxx in which only one wing has been downed, when really all they've got left is Sapphiron and KT (or no bosses at all, if they really wanted to ruin your week). Fortunately, Zarhym agrees, and says that discussion about adding a little bit to the notification is incoming. It seems a little bit weird to just have a list of killed bosses on your screen when you first walk into the instance, but maybe they could add some sort of "boss tracker" to the instance maps, where you could see at a glance what was going on in any instance you join.As a few other people say in the thread, most of you may never have seen this notification pop up -- if you only join instances where nothing is killed yet, you'll never see it. But for those of us who take boss kills where we can get them (in PuGs and guild runs where an opening appears), it's a nice feature to have.Thanks, Medros!

  • Guildwatch: It wasn't me, man

    by 
    Mike Schramm
    Mike Schramm
    04.29.2009

    *Sniff sniff*. Smell that? It's the smell of desperation -- the smell of a ninja who knows he's been caught. Zlickrick above found a piece of loot in his mailbox that was supposed to go to someone who won a raid roll, but instead he put it on. And now, confronted, you can almost see the desperation in his text. Unfortunately, once an item is soulbound, it's pretty much lost. But still, he knows he's been caught. And GW knows it, too.That story and more in this week's Guildwatch, bringing you drama, downed, and recruiting news from around the realms. Send your guild's information (or any drama you've spotted) to wowguildwatch@gmail.com, and click on to read this week's column.

  • The Daily Quest: Of Ulduar and Haste

    by 
    Adam Holisky
    Adam Holisky
    04.28.2009

    We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.There's a good selection of places for you to visit today for more interesting articles. Show me a Mookin raiding in Ensidia who's haste capped on himself and on his priest alt that is doing better than a survival hunter in Ulduar and not Naxxramas, please. Fel Fire thinks the problem with Ulduar is Naxxramas. Troll Huntress over at WoW Ladies has a nice Patch 3.1 Survival Hunter Raiding Primer. Kree take a good and intelligent look at how to be like an Ensidia player. BobTurkey continues to take a great look at Priest Haste Rating. Teeth and Claws has some good loot information for Druids in patch 3.1. Gray Matter talks about the Moonkin Haste Cap. Click here to submit a link to TDQ

  • Loot, rationality, and the Sunwell effect

    by 
    Allison Robert
    Allison Robert
    04.24.2009

    Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath. I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

  • Guildwatch: "This is not a f$#(ing joke"

    by 
    Mike Schramm
    Mike Schramm
    04.22.2009

    How dare you find something amusing that raidleader Strakken of Shattered on Winterhoof says?!? What do you think this is, some kind of "game" where people "play" for "fun"? He has been forced, forced to increase the amount of time he plays just to deal with people in his guild. And whereas once he may have been proud of the guild and what they've done in terms of progression, times have changed. There's no way he's "going into 3.1 with a guild like this." Guildleading, my friends, is some serious business.Eesh. That drama and more can be found in this week's Guildwatch. We encourage you to click the link below and read on, if only so you too can realize that it is completely possible to take this game and its guilds way, way too seriously (and by the way, if you know of any guilds you'd like to see here, email us about 'em at wowguildwatch@gmail.com). Because here's the secret: this is a joke. It is a game. And if you're not having fun, it's not time to increase the amount of time you play. It's time to walk away.

  • Will Ulduar break your guild?

    by 
    Mike Schramm
    Mike Schramm
    04.21.2009

    Dueg is the first blogger I've seen to suggest this, but I feel like it's an undercurrent that's been going around since the 3.1 release last week (and we'll probably find out more when Guildwatch comes out later tonight). He suggests that Ulduar might be, of all things, a guildbreaker. Now certainly it won't be nearly as much of a roadblock as Karazhan -- not only was that a tough instance, but it was also the first one we came across in Burning Crusade, and guilds who couldn't make it in Kara had no place to turn back to (at least guilds that can't make it in Ulduar can fall back on Naxx farming). But there's no question that Ulduar requires some excellent gear and some serious tactics, and if your guild has people raiding who are missing either one of those, you're going to be hitting your head on the wall quite a bit in there.That's not to say that it's super hard -- it's not, especially if you know not to stand in the fire and you've got the kind of gear on that lets you conquer the Heroic achievements. A lot of guilds have 25 of those people, and they're doing very well in Ulduar so far. But as Dueg says, Naxx is a casual instance, and Ulduar is not. In Naxx, you can get away with losing a few people, or having a few folks in greens along. In Ulduar, you can't.It's not the apocalypse for guilds -- most guilds will go back to Naxx if they have trouble in Ulduar, grab a few more epics and tier pieces, and try again later. And some probably won't bother with Ulduar at all -- my casual guild is having fun just taking our time finishing Naxx wing by wing. But Ulduar seems to be where the rubber meets the road with casual raiding. If there's a guild out there who has a few lesser raiders carried along by a few high-level veterans, Ulduar's likely to cause some friction.

  • Phat Loot Phriday: Death's Bite

    by 
    Mike Schramm
    Mike Schramm
    04.17.2009

    Another Twitter recommendation for Phat Loot Phriday this week, this one from @MEA_Alex. Probably our last piece of Naxx gear, too -- next time we'll get into Ulduar, as there is some really awesome stuff in there, too.Name: Death's Bite (Wowhead, Thottbot, WoWDigger)Type: Epic Two-Hand AxeDamage/Speed: 554-831 / 3.40 (203.7 DPS)Attributes: +101 Strength, +114 Stamina Improves hit rating by 62, and crit strike rating by 90. %Gallery-33600%

  • Guildwatch: Let them eat cupcakes

    by 
    Mike Schramm
    Mike Schramm
    04.15.2009

    The Zug Initiative on Kael'thas turned two a little while ago, and to celebrate, their guildie Pacheco made these adorable cupcakes. The Horde symbols are red fondant, the Hearthstones are white chocolate (which sounds way too tasty), and of course the other ones say "Zug Zug." Very awesome. The guild had a little local gathering to celebrate, and we're sure these things were enjoyed. Congrats on two years!Lots more guild news about all of the drama, downed, and recruiting news from around the realm's in this week's Guildwatch (a little late, but given that it's Patch Day, you're probably used to delays by now, right?). To send us your guild information, drop a note to wowguildwatch@gmail.com. Click on to read on!

  • Blood Pact: Warlock tips for Naxx-10 part 2

    by 
    Nick Whelan
    Nick Whelan
    04.13.2009

    It's time again for Blood Pact, your weekly Warlock column, detailing the dastardly deeds of Warcraft's demonologists! Nick Whelan returns once again this week, to finish what he started. And this time, it's personal!Last week, I wrote a column filled with tips for Naxx-10. Specifically, tips for Warlocks, because that's who Blood Pact is written for. But my list ended up being so long that I was only able to write about the Spider and Plague wings of Naxx before the article started to feel a little bloated. So I chopped it in half, and now it's time to conclude our tour of the dread citadel with the more difficult sections of the instance: the Construct, Military, and Frost wings!

  • Observations from running a Naxx-25 PuG

    by 
    Allison Robert
    Allison Robert
    04.08.2009

    I'm very "up" on PuGs. I started my career as a PuG tank and met a lot of great players that way, many of whom I still raid with today. I've always been a stout supporter of throwing caution to the wind and joining LFG for an afternoon to see where it'll take you; it's been my experience that random players on your realm can and often will surprise you. Once you master the art of the 5-person PuG, the ultimate risk is a raid PuG. One-shot the instance, or spend the night wiping? You won't know until you try.I used to run Hyjal PuG's in late Burning Crusade and got to be the person in charge of arranging healers on Anetheron, explaining where to die on Azgalor, and uttering a hollow laugh at suggestions on whether or not Archimonde was in the cards (answer: hell no). I wasn't around for my guild's Naxx run one of these past weeks, and a few guildies were interested in gearing up their alts, so we thought -- PuG a 25-man Naxx? Why not?

  • WoW Moviewatch: Das Strafgericht in Naxxramas

    by 
    Michael Gray
    Michael Gray
    04.08.2009

    Warning: Subtitles are in German. My amateur attempts at Google translation revealed no naughty words, but I could be wrong. The soundtrack is music only, but there are words that flash on the screen. If a coworker happens by your screen, and happens to read German, and the words happen to be innuendo, then this might not be completely work safe.Das Strafgericht in Naxxramas was posted on Myndflame by Petunia. It is, in essence, a quick romp through Naxxramas, involving a bunch of cool scenes and kill shots. In that sense, this video isn't groundbreaking. However, it's a got a couple stylistic things going for it that I wanted to point out.First, the opening scene is pretty neat. Members of a guild are hanging out on the beach and having fun. Their day in the sun is interrupted by visitors. The guild jog into a nearby shack for a Superman moment, dressing up in their finest tier gear and weaponry to do battle. I found this opening lighthearted and amusing. It's also notable in that it provides in-character motivation for the guild to go do battle in Naxxramas. Many of these highlight videos lack that kind of thing, and I think the inclusion makes Petunia's work stand out.More importantly, the video itself is clean and concise. There aren't five minute stretches of people mashing their DPS buttons, or of a tank standing in front of the boss analyzing the boss's hygiene. It's just a few quick shots from each fight, before moving on to the next. It's fast, precise, and the video itself is pretty. What else could you want?If you have trouble with the video player, you can check out the video here.[Via Myndflame]If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch

  • Guildwatch: Confessions of the guilty

    by 
    Mike Schramm
    Mike Schramm
    04.08.2009

    Diemm, in this excerpt from a long trade chat screenshot (which you can see in this week's column below), confesses right away to ninja'ing a guild bank -- he was brought into a guild by a merge, and decided he'd rather take everything in the bank than be a part of the guild. As despicable as it is, his honesty is quite refreshing. We have a confession, too: last week's Guild "Goodness" was just an April Fool's joke. In fact, here's the scary part: Jalabharxo, in the intro, who asked for help and actually got it? That's my character. And that was actually the third time I asked a trade chat nicely before I got a clean screenshot I could post -- the other two times, I got made fun of.So it seems that drama is the norm. Not that there isn't goodness to post -- if you hear of any, let us know, and we'll fit it in. But for now, if you hear about guild drama or downings, feel free to send them to us at wowguildwatch@gmail.com. A few quick notes this week: we are no longer posting about Vault of Archavon ninjas because a) there's just too many of them, and b) they often have nothing to do with guilds, and this column is about guild drama, not PuGs. Also, we are way, way backlogged on guild recruitment -- apparently everybody and their guild is recruiting new players. We'll spotlight guilds as we can, but we've got way more coming in than we can post for now. Sorry if your guild got missed, hopefully you'll find the people you need. This week's GW is right after the break.

  • Ghostcrawler respondes to balance questions

    by 
    Mike Schramm
    Mike Schramm
    04.07.2009

    Our buddy Ghostcrawler has appeared on the forums answering (or re-answering, as he says) a few concerns about the balance of the game. Most of his answer is about PvP: he says that Death Knights and Holy Pallies are overpowered, but that while Blizzard does believe there are more imbalances, debate is still raging about exactly where they are. And he does say that while burst damage is still a concern, he feels that Blizzard did a lot to combat that when they started Season 5, and that the bigger concern now is getting mana pools under control. Too many fights now have healers just going and going, and while they don't want fights to end super fast, they can't all drag out, either.He also talks more in-depth about the balance between gear you can get from PvP and PvE and how it needs to be fixed: he straight out says that 25-man Naxx is too easy to PuG, and agrees that Ulduar and future PvP weapons "should ideally require the same amount of investment." Likewise, when Blizzard tried to reset the resilience stacking at the start of Season 5, they had players facing very powerful weapons from the PvE raids like Kel'thuzad, which lead to, as he says, "a perfect storm for fast Arena deaths." Which is probably why so many players left the Arenas.The plan for the future? Ulduar's hard modes will be way tougher than Heroic Naxx, so players won't be able to PuG PvE and then go kill in PvP right away. Of course Death Knights are still cruising for a nerfing, if patch 3.1 doesn't bring them down off their high Deathcharger. And GC suggests that in the future, starter PvP gear may beef up resilience at the cost of offensive stats, so that players don't begin with gear that has great defense and offense right away.