Post Thumbnail

Ever since Cryptic Studios sold the City of Heroes IP to NCsoft, the guys and gals left working on the game have been known as NCsoft NorCal. No longer! Nowadays, we'll be calling those fine folks Paragon Studios, according to a recent press release. Of course, the most obvious reason for the name...

5 years ago 0 Comments
April 14, 2009 at 3:00PM
Post Thumbnail

Have you ever felt that the character customization options in City of Heroes are just too much? Sometimes they can just be too overwhelming, right? I mean, who wants to sit there and make a character that looks different from everyone else? Seriously, that's such a burden. So NCsoft has solved th...

6 years ago 0 Comments
Post Thumbnail

We'd like to take this moment and declare our love for Rooster Teeth, because they have once again created something wonderful (probably by touching their awesome button) for City of Heroes' upcoming Mission Architect system. This is the first episode in a three part mini-series entitled Captain D...

6 years ago 0 Comments
Post Thumbnail

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. What's next for i...

6 years ago 0 Comments
Post Thumbnail

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. It's rare that st...

6 years ago 0 Comments
Post Thumbnail

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. Epic Games' Micha...

6 years ago 0 Comments
Post Thumbnail

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. While narrative h...

6 years ago 0 Comments
Post Thumbnail

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. How important are...

6 years ago 0 Comments
Post Thumbnail

Sitting on my desk are copies of Earth and Beyond and Auto Assault. In fact, I've even got a CE box for Auto Assault (that thing cost me 80 bucks). Unfortunately, these games are just dust collectors now. I keep them to remind me of the possibility of sunset and how much it can suck. Even if you d...

6 years ago 0 Comments
Post Thumbnail

After making a statement about PvP changes in City of Heroes that didn't sit very well in the development team, community manager Lighthouse has decided to step down from his job and pursue other opportunities outside of NCsoft. Lighthouse had apologized for and retracted the statement made a week...

6 years ago 0 Comments
Post Thumbnail

They didn't know it when they woke up this morning, but City of Heroes fans are about to have a really great day. That headline might make you think that there are going to be some disappointed folks today. Not so. Not at all. You see, while the Mission Architect is moving out to Issue 14 in early...

6 years ago 0 Comments
Post Thumbnail

DJ Shecky: Somebody posted this one up on the Cape forums. Obviously there's a limited amount of places that ads can be placed in the Rogue Isles, etcetera. Are you going to be adding in more billboards? For instance, one of our DJs actually mentioned in our private chat, and I saw mentioned it out ...

6 years ago 0 Comments
Post Thumbnail

DJ Shecky: Do you guys have an idea yet of what sort of bandwidth consumption this is all going to wind up taking? Brian: So we're still running tests, but everything we've seen so far is that it's negligible. You really cannot see the difference. We've run tests on dial-up connections, we've run th...

6 years ago 0 Comments
Post Thumbnail

As promised, we have a full transcript from The Cape's podcast covering in-game advertising. Be warned: at 44 minutes of speech, the transcript is huge. To make it easier to digest, we've split the transcript into 7 discrete sections. So that it's easier to follow, the DJs have their speech in bla...

6 years ago 0 Comments
Post Thumbnail

DJ Templar: One of the concerns that some people have whenever advertisers have a financial stake into a particular company or a particular venture is how much control they can exercise with their wallet, basically. And some people on the forums have expressed concerns that, in a way, we would be gi...

6 years ago 0 Comments
Post Thumbnail

DJ Templar: Gotcha. One of the pastimes with some of the people on the forums has been taking the monthly fee that each person pays, the current total subscriber count that's been reported, multiply that, and say "okay, NCsoft has got (x) amount of money. Why on Earth do they need more?" Brian: So m...

6 years ago 0 Comments
Post Thumbnail

DJ Shecky: Alright. And as a followup to that, I had a couple of people -- namely one of our other DJs -- had come up with the thought of "is there going to be a separate little piece of software that's going to be installed for targeting the advertisements?" Brian: There is an SDK installed, but it...

6 years ago 0 Comments