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Ever since Cryptic Studios sold the City of Heroes IP to NCsoft, the guys and gals left working on the game have been known as NCsoft NorCal. No longer! Nowadays, we'll be calling those fine folks Paragon Studios, according to a recent press release. Of course, the most obvious reason for the name...

April 14th 2009 at 3:00pm 0 Comments
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Have you ever felt that the character customization options in City of Heroes are just too much? Sometimes they can just be too overwhelming, right? I mean, who wants to sit there and make a character that looks different from everyone else? Seriously, that's such a burden. So NCsoft has solved thi...

April 1st 2009 at 7:00pm 0 Comments
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We'd like to take this moment and declare our love for Rooster Teeth, because they have once again created something wonderful (probably by touching their awesome button) for City of Heroes' upcoming Mission Architect system.This is the first episode in a three part mini-series entitled Captain Dyn...

February 27th 2009 at 5:00pm 0 Comments
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Our sister site Joystiq recently had the chance to speak with several developers about the future hurdles facing storytelling in games. Two members of the MMO industry were in the mix, and their views on how to tell a story in future MMOs are each a very focused snapshot at how City of Heroes and G...

January 7th 2009 at 11:00am 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.What's next for in-...

December 29th 2008 at 9:45am 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.It's rare that stor...

December 26th 2008 at 10:00am 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.Epic Games' Michael...

December 24th 2008 at 10:18am 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.While narrative has...

December 23rd 2008 at 12:00pm 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.How important are s...

December 22nd 2008 at 1:25pm 0 Comments
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As more publishers continue to enter the ever-crowded MMO market, it's become increasingly difficult for some titles (even those with heat vision and a magnetic colon) to remain relevant. Joystiq recently unmasked Matt "Positron" Miller, and spoke to the senior designer for NCsoft NorCal at length...

November 28th 2008 at 10:45am 0 Comments
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Sitting on my desk are copies of Earth and Beyond and Auto Assault. In fact, I've even got a CE box for Auto Assault (that thing cost me 80 bucks). Unfortunately, these games are just dust collectors now. I keep them to remind me of the possibility of sunset and how much it can suck. Even if you di...

November 22nd 2008 at 1:00pm 0 Comments