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  • Frontier lays off 15 employees

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2015

    Frontier Developments has axed 15 positions from its Halifax studio somewhat unexpectedly, leaving this branch of the overall studio with a somewhat hazy future. According to investor reports, the move is the result of a refocusing of the company's business plan around its two major games, and with all of the expertise on Elite: Dangerous and the upcoming Coaster Park Tycoon concentrated in Cambridge, it simply made more sense to reduce staff in the satellite studio. No word on what this means for the long-term health of the Halifax location, which may very well be facing the axe as well. Our deep consolation goes to all employees affected by the layoffs.

  • World of Warcraft unleashes its full patch 6.1 patch notes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    The first major patch for World of Warcraft's latest expansion is here! If by "here" you mean "on the test realm," anyhow. So not here at all. The opposite of here; still preparing to be here. One might even go so far as to say it's there. But the full (preliminary) patch notes for the test realm are available right now for those who'd like to see what's around the corner aside from brand-new Blood Elf models. Garrison fans will have plenty of things to enjoy, with new visitors offering quests, new follower missions, and a new music box available. Players can also make use of a new Twitter integration feature and the new heirloom collection tab. Several classes are also seeing talent and balance adjustments, including across-the-board buffs to healer damage output for adventuring in the world. No word yet on when the patch will drop, but you can see what it contains from the patch notes.

  • Defiance developers answer a dozen player questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    Good news, Defiance fans: Your questions have been answered. Assuming that your questions were closely tied to the 12 questions answered here, of course. Otherwise your questions remain unanswered. But if you want to know more about expeditions or the upcoming Alcatraz hub, the answers have you covered. Whether or not you'll like the answers is another story entirely; expeditions are very much about straightforward shooting engagements with a full group using a drop-in-drop-out approach to forming a party. At this point there's no exact ETA for when the Alcatraz update will be available on the game's test server, although the developers are hopeful for "soon." The answers also discuss some long-standing issues and a few bugs as well as take on the issue of character customization, which isn't going to be expanded any time soon. Even if your question isn't among the ones answered, it still would behoove Defiance players to take a peek at what's in store for the game.

  • The Elder Scrolls Online answers player questions on its buy-to-play model

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    Even if you were among the many players predicting a business model shift for The Elder Scrolls Online, a change in business models can be kind of disturbing. Suddenly the game doesn't behave according to all of the same rules you've been familiar with since launch. To help alleviate that confusion, the ESO dev team hosted a quick question-and-answer session with players over the weekend to help answer some of the major questions about the change, the next major patch, and balance issues moving forward in the game. To start with, if you've still got time cards for the game on your desk, fret not; you can still use them after the model transition to add the equivalent amount of subscription time to your account. You might want to use them ahead of time, though, since there are plans to add in a special veteran reward for players who stayed subscribed during the game's entire subscription lifespan. DLC prices are not finalized, but they are intended to be around the normal DLC price points for other games. Take a look through the whole of the answers for more details on balancing and issues like controller support.

  • City of Titans explains its prototyping process

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2015

    The developers behind City of Titans haven't been shy about praising the Unreal Engine 4 at the heart of development. A new design article gives some insight into one of the major elements of design that makes it so useful to the team, a feature that offers rapid progress between brainstorming, prototyping, and testing: blueprints. While the article doesn't contain the nuts-and-bolts of the programming elements, it demonstrates how the team was able to build and test a tile-based map system (akin to Skyrim) as an independent element to be tested. The result is that instead of spending a great deal of time brainstorming the idea, the team can drop the prototype in for testing and it can be evaluated as an actual option instead of simply a theory. Take a look at the full article for more details on the map system and the test process. [Thanks to Byron for the tip!]

  • New ArcheAge producer promises communication, game improvements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2015

    There's someone new at the head of ArcheAge, producer Marv Lee Kwai. Kwai posted a lengthy letter to the players on the forums recently outlining the major standing issues that the team still sees in the game along with several of the changes and additions set for the game over the next year. He stresses that the developers are well aware of unusual market fluctuations, sieges being too costly and difficult, and the balance of top-end rewards; moving forward, the team means to see them all tweaked and improved. The letter goes on to mention that the team is planning to add a global trade channel to reduce faction chat spam. Also en route is The Diamond Shores, a new area in southern Auroria that accompanies a bump in the level cap to level 55. It's a little past the start of the new year, but Kwai's tone is hopeful that the game can rise above its somewhat buggy and controversial launch.

  • Pre-orders for Marvel Heroes' Winter Soldier are now open

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    After years of being mostly notable for being supposedly dead, Bucky Barnes turns out to have actually been kept alive as an elite assassin known as the Winter Soldier. You know, as comics do. The important things to note about the character for our purposes are the fact that he's coming to Marvel Heroes and you can pre-order him right now. You can also hear David Hayter voicing him as a closely related cousin of Solid Snake in the video past the cut, but that probably shouldn't influence your purchase. The hero pack is at a 10% discount before the character is released and includes the character himself, two costumes for Bucky (comic and MCU incarnations), an extra hero-specific inventory, six Fortune cards, and a retcon token. With the discount, it's just a hair over $16; if that sounds like a bargain for playing a mildly psychotic unfrozen Hydra assassin, you can pick it up now.

  • Skyforge unveils the Gunner

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    The Beatles once opined that happiness is a warm gun. Skyforge's Gunner class has a warm gun that also transforms into different modes and allows the class to call down orbital strikes, so one can only conclude that it is a very happy class indeed. Its opponents are somewhat less so. You can see the class in action in the video just past the break, or you can read through the reveal page to get a better idea of how this multi-mode class will play. The cannon has three main modes as well as a variety of sub-firing options, allowing gunners to mow down targets at long range with missile barrages or take out hardened targets with bursts of plasma. Since it's meant to stay at range, the class also sports a variety of defensive tricks like teleporting back and forth. It's exactly the sort of class for you if you like having a big gun, even more so if you want that big gun to shoot all sorts of different stuff.

  • World of Warcraft player hits 100th level 100

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Do you like playing World of Warcraft? Would you like to play a thousand levels of World of Warcraft? Because the player known as Watola did just that. Watola has 100 characters at level 100, a project that started during the exceptionally long twilight of Mists of Pandaria. With 20 characters already at the level cap back then, another 80 apparently seemed like a doable project, which started a cycle of very efficient leveling and copious use of recruit-a-friend tricks. The method outlined on the the forums involves essentially rotating through full rest state on various characters and having a set plan of attack, along with using tank characters via recruit-a-friend to ensure that queues for dungeons are more straightforward. If you'd like to do the same, it's still perfectly functional now, although you'll have to do so knowing full well that you can never have a world-first level 1,000. (That seems a fair nod for the achievement.)

  • WildStar explores the design of Veteran Shiphand missions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Veteran Shiphand missions are coming to WildStar, and that's great, but their design also posed a lot of unique challenges to the design team. Those challenges are outlined in the game's most recent development diary, starting with a core set of assumptions that had to be true for these missions: They had to remain scalable, they had to still be soloable, and they had to offer appropriate rewards. This meant making challenging combat that could scale up or down for party sizes and didn't require tanks, healers, or pre-made groups. To settle nicely into the gap between other solo content and Veteran Adventures, the Shiphand missions reward Renown even for solo play, as well as various appropriate bells and whistles for higher medal performance. Renown vendors will soon sell variety of gear as well as social items to ensure that playing through feels rewarding. Veteran difficulty will also offer remixed elements of the missions to give players a taste of something novel even if they've been through the base mission before. If you've been looking for more scaling content in the game, this one's for you.

  • ArcheAge patches in Divine Gifts and land expansion certs today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Following today's ArcheAge patch you'll want to keep a close eye on the bottom left of the game's UI. You'll see a little icon light up to indicate that you have a new gift awaiting you, and then... you get free stuff. That's it. That's all you have to do. The newest patch will offer these Divine Gifts to players regularly, allowing you to open as many as 10 in a given day for rewards like Lunarites, bonus food, and Hereafter Stones. Players will also be able to craft land expansion certificates (which will also be available from the Marketplace in a future update) and larger storage chests. That's in addition to new rewards for maxing skill trees and new portals leading directly to Serpentis and the Sea of Drowned Love. Whatever your focus is in ArcheAge, you'll have plenty of opportunity to take part in it when today's patch goes live.

  • Blizzard has begun selling Heroes of the Storm Founder's Packs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2015

    If there's any company in the world that could launch a new MOBA title without needing to sell founder's packs, it would probably be Blizzard. But we'll never know beyond the dark realms of speculation, of course, because sales have already started on the founder's packs for Heroes of the Storm. And yes, that pack includes access to the current closed beta, if its $39.99 price tag didn't already create that implication in your mind. Aside from beta access, the pack includes three heroes: Tyrande, Diablo, and Raynor, each with an alternate skin. Diablo gets to look fishy, Tyrande gets to look like a Blood Elf, and Raynor takes all of that high-powered armor off (which seems like a bad idea on a battlefield, but I guess that's why I'm not a space marine). You also get a mechanical golden wolf mount to ride around on the battlefield and 2500 gold for the game, which is more than enough money to buy anything that costs less than 2500 gold. Check out the pack trailer just past the break. [Thanks to Siphaed, deathandtexas, and Vincynt for the tip!]

  • H1Z1 suffers overnight downtime, whispers of server wipes [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2015

    It's not an easy time to be playing H1Z1 right now, especially since you sort of can't. The game's servers went down last night for a quick fix, according to Sony Online Entertainment president John Smedley; they've been down since, with players getting increasingly vocal and anxious about what comes next. No further updates have come from the company after Smedley's assurance that there are issues to be fixed that cannot be solved simply by rolling back to the previous patch. Once players can get back in to the game, there may very well be a server wipe greeting them (a possibility suggested by the technical director), although perks like tickets, crates, and cosmetic recipes will not be lost in the event of a server wipe. SOE has promised to give plenty of notice before taking such drastic measures. Players are divided on whether this is a good thing or not, although widespread reports of item duping sit at the root of the issue. There's still no ETA on when the servers will be back online or what will be fixed when they come back up, but players could be looking at a very different environment. [Update: Servers appear to be up again now. SOE has said that the promised European servers are still incoming: "getting MORE servers, still calculating what we can fit."]

  • Trove unveils a trailer for the Ice Sage class

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2015

    We understand what you're worried about, dear readers, so allow us to reassure you. In the trailer past the cut, there are no references to an animated film from the Disney corporation about cold. There are also only two ice puns, and they're "puns" only by the most generous definition of the term. More like ice-related references for Trove's Ice Sage. Of course, part of the reason for this is probably the fact that the trailer lasts a grand total of thirty seconds, so there wasn't all that much time for ice-based humor. But if you want to see the class in action, you can do so, and isn't that what you're really after? Glad to hear it. Jump on past the break and chill out.

  • Path of Exile unholsters the banhammer for cheaters

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2015

    The team behind Path of Exile has been pretty forgiving up to this point. Players have been a bit more commonly warned that there will be penalties if they're cheating. But that's over now. The latest race season has finished, and players who were found to have cheated have been given a grand total of no rewards even if they were technically eligible. Nearly 4,000 players will log in to find a warning to disable any cheats they have running before they get banned. From this point forward, any incidents with cheating software will result in a ban, end of discussion. This is true even if the player in question argues that the cheat was being used for quality-of-life purposes; those issues will be addressed in the future and don't justify cheating. Players are reminded that they are allowed to run tools that don't require the client to be running and single-action hotkeys without a problem, so don't worry about being punished just for having Fraps in the background. Just... don't cheat.

  • Final Fantasy XIV patch 2.5 is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2015

    The day that Final Fantasy XIV players have waited for is finally here. Patch 2.5 has gone live, and it brings with it a host of improvements and additions to the game. The full patch notes also contain no shortage of items that had previously been held back from the preliminary notes, including new crafting recipes, new vendor wares, and new items available for quick exploration ventures. While this is only the first part of the game's 2.5 patch series, it includes three new dungeons, the new World of Darkness raid, three new trials, and the first half of the pre-Heavensward story conclusion. The servers are up and running, so if you have the day off or just don't have to go to work yet, you can get a jump on all of the new endgame content and start working your way through everything that's been added. Otherwise you can console yourself with the patch notes.

  • Borderlands Online unloads hard details before testing begins

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2015

    If you desperately want to play Borderlands Online but have no access to the upcoming China-only title, maybe the hard details on the game's systems will make you feel better. Or maybe they'll make you want to play it more; hard to say. The game will feature four classes: Soldier, which can summon a mobile turret; Hunter, which marks and weakens the target with a drone; Siren, which uses a little bird made out of fire to burn things; and Berserker, which can, well, go berserk. Five categories of weapon will be available, with four of the categories locked to classes (Sniper Rifles for Hunters, for example) and Pistols being available for everyone. The game's first test, running from the 23rd to the 27th, will feature three towns with six instanced areas each for gameplay. Take a gander at the full details and some early press screenshots if you just can't find out enough about this new installment of the franchise.

  • Life is Feudal unveils its 2015 roadmap

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2015

    So what will the next year bring for Life is Feudal? Lots of things, since the game is still in its early access phase. But you don't have to take our vague and noncommittal words for it; you can just take a look at the game's official 2015 roadmap. The page outlines what will be coming to the game each month from here until September, along with progress bars to give hopeful players an idea of how far along the team has gotten on these features. The team is going to be taking a break on all of this during their first trip to a convention, though; the staff from Bitbox will be in-person at PAX South, displaying at Booth 1261 for fans and those who have never heard of the game before. In other words, it should be a pretty busy 2015 for the game. [Thanks to Saxxon for the tip!]

  • Xsyon kicks off season of in-game events

    by 
    Justin Olivetti
    Justin Olivetti
    01.16.2015

    Why settle for one measly event when you can have a whole host of them? That's the approach that sandbox MMO Xsyon is taking with its event season. The season, which begins today, will feature a slew of in-game events on different days. These include treasure hunts, timed battles, navigation competitions, capture the flag games, and a Valentine's Day event. The team is scheduling the events on different days and times "to accommodate players from every time zone." A calendar of upcoming events is on the official website. Xsyon is fresh from its debut on Steam's early access, which began earlier this month.

  • Al Rivera discusses his role in Star Trek Online on Reddit

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2015

    Who is Captain Geko? It was a fairly innocent question posed on Reddit earlier in the week by a user who happened to group with someone using that name in Star Trek Online. The answer is that it's the usual screen name of lead designer Al Rivera, who took the opportunity to respond to the question with a larger discussion of what makes the game what it is and how the game's microtransaction model is set up. Rivera discusses his experience with the franchise and being a longtime fan from the age of 10, as well as the fact that the game's microtransactions are decided upon chiefly based on what will keep the lights on and keep the game fundamentally free-to-play. While he states clearly that not every decision comes down to him, at the end of the day he's proud of what the team has accomplished and the state of the game. If you want a look behind the curtain at one of the people in charge of Star Trek Online, take the time to read Rivera's full answer. [Thanks to Lootcritter for the tip!]