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Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered features we did together.) He's also a spectacularly bright guy with a clear picture of what games do well and what they do poorly. So when he and I wind up chatting about WildStar and noting the exact sam...

8 months ago 0 Comments
August 11, 2014 at 12:00PM
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It's always possible to be surprised with reveals of older MMOs, even after years of writing this column. For example, I had never heard that Valve was initially working on an MMO called Prospero in the late '90s before we posted on it a couple of weeks ago. It's crazy to me that parts of what coul...

8 months ago 0 Comments
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You'd think that by now I would be running out of older MMOs and their kin to cover, but I just keep discovering more. Some of those discoveries are helped by Massively readers, who have urged me from time to time to investigate certain games. One such commenter, Space Cobra, has been after me for ...

8 months ago 0 Comments
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It's easy to get sucked into a nostalgic listening session, but tracking down the songs of your youth can be tougher than you think -- and "best of" medleys on YouTube will only do so much to scratch the itch. Don't worry, though, as The Nostalgia Machine has come to save the day. Pick a year and ...

8 months ago 0 Comments
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The 1990s saw the rise of flight simulators that thrived on detailed, complicated controls and handling. Such games threw out accessibility and casual-friendliness for stark-raving realism, and a certain subset of gamers really thrived on them. I tried my hand at a couple and found myself breathing...

9 months ago 0 Comments
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Back in May, I touched on the fascinating field of Neverwinter Nights' persistent worlds (PWs). I never expected it to draw so much attention, least of all from the folks still running these communities. But it did, and I was contacted by one of the player developers of Arelith, Mark "Artos" Friebu...

10 months ago 0 Comments
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As the editor-in-chief of Massively, I make it a point to read as many of our comments as I can. We have some really smart people here chatting at the bottom of our posts, and I learn a lot from them. But I also see the same illogical statements and easily countered arguments being made independent...

11 months ago 0 Comments
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Development studio Double Fine made a lot of money back in 2012 when it ran a Kickstarter campaign to fund a traditional point-and-click adventure game which would go on to be called Broken Age - but then, you already knew that, right? What you may not have known is that, as part of that Kicks...

11 months ago 0 Comments
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If I were to tell you that there's a Western MMO out there that's as old as Ultima Online and yet still has a half-million players, would you believe me? Heck, I wouldn't believe me even if I came back from the future of having written this article to talk to the past version of me who had yet to s...

11 months ago 0 Comments
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The impact of Myst in 1993 was akin to an atomic bomb going off in the PC gaming world. The leap forward in graphical fidelity (aided by the large storage capacity of a CD-ROM and all of the full-motion video and gorgeous images tucked into it) captured gamers' imaginations and made this adventure ...

1 year ago 0 Comments
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A recent Daily Grind here on Massively asked about what games readers think deserve more coverage on the site. That's a loaded question, of course, but the answers were still very interesting to me, especially the desire from some of you to read more about older games. Even though I've looked at...

1 year ago 0 Comments
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Broderbund Software's legacy is sure to live on through ports, sequels and source code, but what about the game developer's behind-the-scenes history? Thankfully, it won't be fading away any time soon. Company founder Doug Carlston has donated Broderbund's software and corporate records to The Str...

1 year ago 0 Comments
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When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down? With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging title...

1 year ago 0 Comments
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If you look at the list of major MMO studios, it seems as though many of them have something new in the works or recently launched a title. Sequels and sandboxes are the trendy topics of the time, garnering attention and enthusiasm from the community. And then there's Turbine. As a fan of the "p...

1 year ago 0 Comments
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There are already enough (or perhaps too many) trivia games on the iPhone. There are all-encompassing gems like QuizUp but most aren't nearly that well done, and to be honest, I was kind of hoping Guess The 90s would be a dud as well. I was born in the mid 80s, so the vast majority of my childhood...

1 year ago 0 Comments
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You may have seen this endearing photo circulating across the web before; just your run-of-the-mill shot of an enterprising young kid with MacGyver-like skills immersed in the world of vintage Macintosh. Thanks to the wonders of the internet, and TinEye.com in particular, I was able to track down...

1 year ago 0 Comments
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My column has typically heralded modern MMOs as superior advancements of the genre we all adore, but in this week's MMO Mechanics I want to share a small list of some old mechanics I still mourn today. Many older MMOs featured gameplay that could simultaneously exasperate and impress players, espec...

1 year ago 0 Comments