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  • The Art of Wushu: Being a master or an apprentice

    by 
    Patrick Mackey
    Patrick Mackey
    07.31.2013

    Fun facts for fans of the Art of Wushu: I wrote three articles about Age of Wushu for this week. I started off writing something lame, but I scrapped it because I didn't like the topic. The second is one about reaction times, perception, and brain chemistry. However, I realized somewhere in the middle of writing it that I used terms about "skill levels" that I have never really defined, and I figured it would be a good thing to do that before I went any further. So this time, we're going to talk about skill levels and what they mean. All of them are fairly discrete, and they are pretty universal, whether you practice swordsmanship or carpentry (or do either in a video game). I have probably used the term "expert player" over 9000 times while writing for Massively, and I've held an opinion on what an intermediate player is since long before I was blogging. This is a good way to identify where you and others stand, which is how you'll know what kind of advice you need to get to the next level.

  • Game Blocks offers free, open-source game creation for novices

    by 
    Jessica Conditt
    Jessica Conditt
    12.20.2012

    Sheldon Pacotti, writer of the original Deus Ex games and indie developer in his own right, created Game Blocks, an open-source library for making games, for the students in his video game writing course at the University of Texas. Game Blocks is designed to help novice developers craft their stories, animations and physics effects with a simple, snap-to interface, as demonstrated above.Game Blocks is able to compile platformers, adventure games, simulation games and arcade shooters for PC and Mac, and makes it easy to organize dialogue and story. Best of all, it's completely free. Anyone interested in messing around with game design or interactive storytelling, download Game Blocks directly from Pacotti's New Life Interactive.

  • Nikon adds D3200 to its DSLR range, we go hands-on! (video)

    by 
    Sharif Sakr
    Sharif Sakr
    04.19.2012

    Nikon's recent cashback promo gave us a twinge that new consumer models might be around the corner, but as of today there's just the one: the almost entry-level D3200, which Nikon hopes will complement the cheaper D3100 without supplanting it. The price gap between these two low-end DSLRs is significant -- around $150 based on current D3100 prices, with the black D3200 and regular 18-55mm kit lens expected to hit shelves at the end of April for $700. What does that extra outlay get you? Quite a lot, actually: a hefty resolution upgrade to 24-megapixels with an Expeed 3 processing engine, versus 14-megapixels mustered by D3100; an extra ISO notch of 6400, providing more flexibility in low-light situations; and also a much higher-res LCD display for cleaner live-viewing and playback, with around four times as many pixels as the D3100's grainy window. Read on for some initial impressions and a hands-on video, and you'll see that there are a couple of subtler selling points too.

  • Behind the Mask: The separation of newbie and expert

    by 
    Patrick Mackey
    Patrick Mackey
    10.06.2011

    Last week on Behind the Mask, we got into a little discussion about why Champions Online's Elite difficulty needs to be buffed (and possibly also the very hard difficulty as well). This led to a discussion of whom Elite would be tailored for. I'm sure this is a big issue over at Cryptic right now. If Elite is increased in difficulty, whom should it be designed to suit? I was asked this burning question a few times, and I've made my opinion clear: that Elite should be for the top tier, the tip of the iceberg of player ability. Don't take that to mean Gold players only. There is a sharp divide between an expert Silver player and a poor Gold player. In fact, the poor Gold player is likely to be worse than a bad Silver player. How good is good enough? This week, we'll find out.