nuclearthrone

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  • Vlambeer

    Radioactive shooter 'Nuclear Throne' hits PS4, Vita today

    by 
    Jessica Conditt
    Jessica Conditt
    12.05.2015

    Vlambeer co-founder Rami Ismail dropped a huge surprise during the PlayStation Experience keynote in San Fransisco on Saturday: Nuclear Throne is available now on PlayStation 4 and Vita, while the Steam version officially hits version 1.0. Nuclear Throne is an addictive, pixelated action game that's amassed a cult following of more than 100,000 players since its launch on Steam Early Access in 2013 -- and this community is about to grow (or mutate).

  • Watch live streamers play developers at their own games for charity

    by 
    Jessica Conditt
    Jessica Conditt
    11.20.2015

    Erin Robinson Swink, developer of the hand-painted space-physics game, Gravity Ghost, has a simple reason driving her passion for green energy and environmental advocacy: asthma. "I remember how awful it was needing an inhaler as a kid," she says. Air pollution -- driven in large part by burning coal -- contributed to her respiratory disease. Today, Robinson Swink is combining her love of game development and clean energy for a three-day event called Beat the Dev on Twitch. The show is live now, and it promises to feature developers behind Borderlands 2, Uncharted 3, Super Meat Boy, Octodad, Nuclear Throne, Journey, Darksiders II and 17 others playing their own games against a lineup of live-streamers. Donations made during the event will benefit The Sierra Club and its clean-air, green-energy advocacy efforts.

  • Nine indie developers on the secret to making multiplayer magic

    by 
    Anthony John Agnello
    Anthony John Agnello
    03.26.2015

    Ten years ago, multiplayer-only games went through a severe identity crisis. More people than ever were gaming together, but they were increasingly playing online only. The small-stakes joy of twitchy experiences like Street Fighter II and Super Off Road, games meant to be played in short sessions preferably in the same room, weren't feasible anymore. Video games have always been expensive to make, so multiplayer modes had to either come packaged with other content -- consider Halo's famed multiplayer tucked alongside its single-player story -- to flesh them out or be custom built to serve hardcore players meeting up on the internet, a la Team Fortress 2, Valve's modern-day equivalent to the easy-access multiplayer of yore.