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In EVE Online's early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from pir...

2 years ago 0 Comments
May 13, 2012 at 6:00PM
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Inferno is right around the corner, with the Escalation to Inferno patch due to hit in two days on Tuesday, April 24th. The patch prepares EVE Online for the coming PvP apocalypse with titan balance tweaks, a new interactive status effect bar, and two very important changes to the NPC drop tables...

2 years ago 0 Comments
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Last year, EVE Online developer CCP Games tasked its illustrious Team Best Friends Forever with a project aimed at fixing all those little things that annoy EVE players on a daily basis. Font issues, windows stealing focus, implants not showing on killmails, and the problem of agent standings bei...

3 years ago 0 Comments
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EVE Online recently celebrated the release of its incredible Crucible expansion, noted as one of the most feature-heavy expansions in the game's history despite the majority of its features being produced in a period of just a few weeks. Two years' worth of graphical upgrades, features, balance u...

3 years ago 0 Comments
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The final frontier is about to get a whole lot prettier, as CCP has announced in a dev diary today that it's working on introducing a smattering of new nebulae to EVE Online. The team hopes that doing so will make the game more immersive and realistic to players. On top of that, the new ne...

3 years ago 0 Comments
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Since EVE Online's release in 2003, CCP Games has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, EVE was the perfect example of how to do things right. The game's publishing deal with Sim...

3 years ago 0 Comments
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Several weeks ago, EVE Online developer CCP Greyscale published possibly the single most important devblog of the past two years. Titled Nullsec development: Design goals, the blog laid the ground rules for high-level discussion on EVE's upcoming nullsec revamp. For those who live in nullsec, ter...

3 years ago 0 Comments
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It's often said that EVE Online is 99% endgame, with only the tutorials and epic mission arcs really providing directed gameplay. Once you get out into the open world, the game is dominated by sandbox laws and social interaction. This is most clear in the lawless nullsec regions where alliances w...

3 years ago 0 Comments
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A couple of weeks ago, we told you about an EVE Online initiative to bring about substantial changes to the game's nullsec regions. Yesterday, CCP expanded on the initial concept via a lengthy new post that should banish any doubts as to whether or not the devs expect the game to be around in the...

3 years ago 0 Comments
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EVE Online players have been quite vocal in their disdain for CCP's recent focus on cash shop items, Aurum, and promotions like EVE is Real. The conventional wisdom in some quarters is that the devs are neglecting to work on things that made the sandbox game great and are instead branching off in...

3 years ago 0 Comments
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When EVE Online's Dominion expansion launched, we expected to see large empires contract into smaller areas of space and smaller entities move in to fill in the gaps. High sovereignty maintenance fees were meant to keep alliances from claiming systems they didn't intend to fully use, and smaller ...

3 years ago 0 Comments
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Changes are coming to the lawless regions of EVE Online, and a new CCP dev blog has the details. In a nutshell, CCP devs feel that jump bridges have removed some of the danger inherent in traveling around nullsec, and the company will be tweaking the gameplay accordingly in both the short and lon...

3 years ago 0 Comments
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At the end of 2009, EVE Online's vast and lawless nullsec regions were given a complete overhaul with the Dominion expansion. System sovereignty mechanics were changed, and a new infrastructure system was put in place. Through an infrastructure hub interface, alliances were given the ability to u...

3 years ago 0 Comments
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Anyone who has played EVE Online for any real period of time can appreciate why so many people feel internet spaceships are "serious business." However, much like CCP's own developers and their recent "chessboxing" video, many capsuleers also have a fun-loving side -- despite the dangers in EVE O...

3 years ago 0 Comments
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EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential pe...

4 years ago 0 Comments
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In part one of our interview with EVE Online's player-elected Council of Stellar Management, we asked council member Deirdra Vaal about EVE Gate, the upcoming forum revamp, CCP's microtransaction policy and other topics discussed at the December CSM summit. In three meeting sessions, CCP and the CS...

4 years ago 0 Comments
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Several months ago, pirate faction Sansha's Nation began invading the populated systems of New Eden in force and abducting colonists from the defenseless planets. Using a frightening new technology, Sansha's forces have been able to open controlled wormholes directly in orbit of their target planet...

4 years ago 0 Comments
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Tweet Early this morning, the EVE Online server underwent an extended scheduled downtime for the deployment of the Tyrannis 1.2 patch. The patch deployment proceeded as planned and almost exactly to schedule, with the entire downtime lasting around 12 hours. When the servers came up, however, ...

4 years ago 0 Comments
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While World of Darkness is grabbing headlines, life in EVE Online continues quietly for the moment, awaiting the next player-created news explosion. (Or, you know, that little Incarna thing.) However, while things may seem quiet for the moment, today's note from Manic Velocity reminds us that one c...

4 years ago 0 Comments