nullsec

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  • One Shots: The non-ISK rewards of nullsec

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.23.2010

    In nullsec, nobody can hear you scream. Well, okay, somebody might hear you scream, but depending on what side of the battle that somebody is on, the scream could either evoke a sympathetic response, or gales of laughter. That's just the way life is in EVE Online. However, for those willing to make the trip into nullsec, there's generally great ISK to be made, and occasionally, some other non-monetary rewards to be found -- like today's One Shots! This comes to us from Barlat, who writes in: "Here's an image of my pirate, Barlat, in search of prey in nullsec space. I hadn't found any booty yet, but that view was a treasure in itself." Have you found a gorgeous view while out piloting around New Eden? Perhaps you'd rather show us a huge fleet battle, or some shots of a recent mining op? We're always on the hunt for great screenshots -- from EVE Online and myriad other MMOs. Just email your best to us here at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll post it out here and give you the credit for sending it in. Easy, and fun! %Gallery-85937%

  • One Shots: Life is good

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.25.2010

    While nobody can deny the moments of danger that come with living in areas not controlled by CONCORD, there is beauty to be found in these wild corners of the EVE Online universe. Take today's One Shots as an example! This was sent in to us by Evan G. who writes in to explain what we're seeing: After months of preparation, my alliance Amici Noctis has headed into null sec to colonize a system and start our own little empire. Patrol duty never looked so good since Dominion. With the new planets and graphical tweaks, we agree. Just don't get too distracted by the view, capsuleers! If you've caught a really awesome image from your favorite game, we want to see it! Just email it to us here at oneshots AT massively DOT com along with your name, the name of the game, and a description. We'll post it out here for everyone to enjoy. %Gallery-85937% %Gallery-9798%

  • GoonSwarm alliance disbanded in EVE Online political drama

    by 
    Brendan Drain
    Brendan Drain
    02.04.2010

    In the sandbox of New Eden, rival alliances vie for control of vast swathes of star systems. The lawless nullsec regions of the EVE Online universe are home to violent alliances of all sizes and fleets with hundreds of ships clash on a daily basis. The political machinations of nullsec have produced many stories of wars fought over territory, stations conquered and fleets dismantled by force. Over the years, each story has become part of the game's living history. Recently, a new chapter in that history began as the nullsec sovereignty system governing territorial warfare received a complete overhaul in the Dominion expansion. The transition period has been rough on some alliances as a new sovereignty system requires new ways of thinking. Some alliances are falling, new ones are being forged to fill the power vacuum and the race is on for people to adapt to the new sovereignty system. As we've been watching the EVE galaxy performing its Darwinian reshuffle, it came to our surprise that GoonSwarm, the game's biggest territorial alliance, had been disbanded. In the early hours of Wednesday 3rd February 2010, GoonSwarm CEO "karttoon" kicked almost every corp from the alliance, effectively disbanding it. There's more to this story than meets the eye and in this investigative piece, I delve into the thick of it to discover just what's going on with this troubled alliance.

  • One Shots: Making the jump

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.23.2010

    While some are headed to space in Star Trek Online this weekend, the war for sov rages on in various parts of EVE Online. What it doesn't have in avatar combat (yet) it more than makes up for in sandbox play, putting players in total control over their own character's destiny. This gorgeous EVE Online screenshot comes to us today from Andrew, who writes in to explain what's going on for those who may not be familiar: The release of Dominion has seen a lot of freighter convoys hauling infrastructure to nullsec (player controlled space). In this shot we have a gaggle of freighters approaching a Titan, which will use it's Jump Portal Generator to send them to the far reaches of the galaxy. From large to small, we love to see MMOs of all styles and sizes. If you'd like to show off your favorite game and give others a glimpse into one of the things you think makes it cool, why not send in a One Shots image? All you have to do is email it to us here at oneshots AT massively DOT com along with your name, the name of the game, and a description of what we're seeing. We'll post it out here and give you the credit for sending it in. Couldn't be easier!%Gallery-9798%

  • An overview of the EVE Online capital ship changes arriving today

    by 
    James Egan
    James Egan
    01.21.2010

    The cries of "Free CCP Abathur" have been heard. He's one of the growing number of EVE Online developers recruited from among the ranks of the playerbase, and in Abathur's case -- he's someone very well-versed in the dynamics of nullsec warfare. His dev blog "The All Caps Ship Blog" deals with changes CCP Games is making to EVE that have long been a hot button with the playerbase. It's not surprising that capital ship balancing is a controversial topic among players of the sci-fi MMO. Capital ship pilots in New Eden have invested significant amounts of training time and in-game wealth into piloting these massive ships, be it carriers and supercarriers, dreadnaughts, or titans. Some of CCP Abathur's ideas on balancing capital ships seemed to be fairly well-received by the playerbase, but later proposed changes from more senior devs at CCP appeared to be taking the game mechanics in a different direction. (Hence the "Free CCP Abathur" meme.) Ultimately, some of the major capital ship changes didn't deploy with the Dominion expansion launch, but are arriving in EVE today.

  • EVE's Dominion 1.1 patch to bring supercarrier changes, fighter bombers

    by 
    James Egan
    James Egan
    01.20.2010

    A substantial number of changes will be made to EVE Online tomorrow with the Dominion 1.1 patch. The supercarrier changes and introduction of fighter bombs coming in 1.1 were originally slated for the Dominion expansion's launch last month but had to be postponed. Beyond the changes impacting EVE's capital ship pilots, nullsec warfare will be affected by how CCP is altering the stats of Sovereignty structures. (Territorial Control Units will receive increased hitpoints with reduced onlining time, likewise Sovereignty Blockade Units are getting a defensive buff.) New features are being introduced as well, like voice fonts for the Vivox-powered EVE Voice. According to the latest patch notes: "This new feature will allow you to alter your voice during chat to increase or lower pitch or to change from male to female voices. This is certainly not going to be abused in any way." Stick with us past the jump for some highlights of how EVE Online will change tomorrow.

  • New training corp in EVE Online teaches players PvP and nullsec survival

    by 
    James Egan
    James Egan
    01.09.2010

    One of the things we really like about EVE Online is how the game experience is player-driven, and that goes far beyond the more notorious aspects which have garnered a lot of attention of late. EVE's open setting of New Eden allows players to establish all types of ventures or organizations -- anything ranging from lotteries and banks to corporations focused on wormhole colonization is possible. Some players opt to create training corps that teach new players about the many aspects of this rather complex game. When it comes to training corps there are several well-known options. EVE University is perhaps the most famous training corp in New Eden, but others like 1st Steps Academy and Trader's Academy exist to help out new players. For those hell bent on jumping into PvP, Agony Unleashed offers classes that can help you on your way. Now there's a newcomer to the roster of training corporations in the game -- the Open University of Celestial Hardship [OUCH].

  • EVE Online sets new peak concurrent user record

    by 
    James Egan
    James Egan
    12.07.2009

    The sci-fi MMO EVE Online set a new record this past weekend for users logged in at a given time: 54,181 pilots, up from the previous record of 53,850 set in March of this year. This new peak concurrent user (PCU) count is a significant milestone for the single shard setting of New Eden, where all of those players can (potentially) interact with one another. New Eden is a big place though, a galaxy with thousands of charted solar systems and thousands more uncharted, accessible through wormholes. Given the size of New Eden, those 54,181 pilots may not interact directly but their actions can impact everyone else in the game, regardless of whether it's through trading, establishing or toppling industrial empires, or alliance warfare on a massive scale. The new PCU record comes in the wake of EVE Online's Dominion expansion launch on December 1 which focuses on revamping the game mechanics of territorial control, or sovereignty, in New Eden's lawless tracts of 0.0 security (nullsec) space. CCP Games Senior Producer Torfi Frans Ólafsson told Massively: "With Dominion, we've made zero security gameplay so much more engaging. We're seeing a lot of people are taking the leap, updating their clones and jumping into the deep end of the pool. They are realizing that taking risks can bring big rewards, and lots of adrenaline pumped moments as well. Co-operation and having good allies is the key to success in the dark and brutal world of zero point zero space. We're seeing players communicate more, team up more and generally have more fun. Each day since release has been exciting for the developers as they watch this expansion unfold and take on a life of its own, in the hands of our ever-creative playerbase." [Thanks StMistaken!]

  • EVE Evolved: Dominion be damned

    by 
    Brendan Drain
    Brendan Drain
    11.08.2009

    At the last EVE Online fanfest, it was announced that the Dominion expansion is slated for December 1st to coincide with Iceland's Sovereignty day. With less than a month to go until launch, there has been growing concern at the extreme lack of information on the new sovereignty mechanics at the expansion's core. There have been a few scheduled tests and several devblogs but few factual details on the mechanics we'll be using once the expansion goes live. I've even been on the test server and tried the new mechanics out but they're far from finished. The worry was that if the specific details weren't revealed as soon as possible, it might end up being too late to make necessary changes based on player feedback. On Friday 6th, a devblog was finally released explaining the cost breakdowns in the new sovereignty system and what bonuses will be given for the various system upgrades. Rather than allaying people's fears, the devblog set the forums on fire. An intense debate has sprung up, with massive outcry from those that live in 0.0. Their concerns may well be warranted as the proposed mechanics don't quite match up with the original vision of the Dominion expansion that the EVE community has shown support for thus far.Has Dominion veered off course and is time running out to get it back on track? In this opinion piece, I run down the new devblog and give an inside view into parts of the heated debate it sparked off.

  • EVE players to tap new resources with Dominion expansion

    by 
    James Egan
    James Egan
    10.06.2009

    Big changes are on the horizon for EVE Online in the Dominion expansion and beyond. Alliance sprawl in 0.0 security (lawless) space is going to be curbed, in favor of a new paradigm where alliances claim less territory but can derive much greater value from what they hold sovereignty over. This is the focus of a dev blog from EVE Game Designer CCP Chronotis -- "The Streams Must Flow". Streams in this case refers to EVE's various revenue streams which are going to be altered in the coming months, and how this will affect players in 0.0 alliances. In the past, supporting a large number of players required an alliance to draw upon the resources of many different solar systems, specifically high-bounty pirate NPCs and valuable ores in addition to a very high passive income from rare moon minerals. CCP is adjusting how those rare minerals are used in Tech II production, meaning more common materials will be used, so Dominion will allow alliances to upgrade their controlled space as a means of generating more income.

  • Making fleet battle reservations in EVE Online?

    by 
    James Egan
    James Egan
    12.05.2008

    This is probably a first in the MMO industry... EVE Online announced higher performance server reservations for large scale PvP battles. Unlike most other MMO titles where you choose a server to play on with your friends, EVE Online doesn't make you choose. Although the server cluster is made up of hundreds of IBM blade servers, from a player's perspective, it's all one galaxy with over 5000 solar systems. This is good for a 'sandbox' game, where players are allowed to do whatever they feel like within the rules of that place. It creates a huge galaxy where everyone can potentially interact... or kill each other. But it comes with a rather substantial drawback at times: lag. This 'single server' approach makes EVE Online a game where players hope to have large-scale fleet battles not unlike all those sci-fi shows and films we grew up with. But the harsh reality is that there are limitations of server technology that hinder large scale conflicts. Bring a few hundred of your friends to a fleet battle in EVE and you might not be fighting so much as watching a slide show. Definitely not the most fun to be had in the game.

  • EVE University explains benefits of cooperative mining

    by 
    James Egan
    James Egan
    10.24.2008

    Dee Carson is a Director at EVE University, a corporation in EVE Online devoted to showing newer players the ropes of the game. Budding industry-types in EVE (as well as players interested in other professions) will want to refer to Carson's recent post at the Miner with Fangs blog -- he's made his 'EVE University Co-Operative Mining Guide' available as a pdf, and is definitely worth a read.The guide walks a newer player through all aspects of mining in groups, from the skills required to the different ship choices and their relative merits. Most importantly, he lays out why players should mine cooperatively rather than it simply being a solo pursuit, namely that it's more profitable and adds a social dynamic to the activity. Of course there's safety in numbers, particularly when you've got a good mix of the different professions in EVE represented in the operation -- an ideal operation being comprised of miners, haulers, salvagers and 'top cover' damage dealers. Given that the guide was originally intended for EVE University students, the terminology and information imparted in the guide are accessible to most any pilot in the game, regardless of their familiarity with the industry side of EVE Online. It serves as an excellent introduction to the mining profession, and a stepping stone to more advanced guides like Halada's 'The Complete Mining Guide'. You can find the link to EVE University's guide in Carson's post over at Miner with Fangs.

  • Surviving gatecamps in EVE Online

    by 
    James Egan
    James Egan
    09.25.2008

    A large percentage of EVE Online's playerbase prefers to remain safely ensconced in highsec space, where they can move about running missions, mining, or engaging in their chosen playstyle with minimal risks. However, the real action in EVE occurs in lowsec or more lawless tracts of space -- where players themselves determine what the game is, not CCP's mission designers. But if you've played EVE for any length of time and ventured out into lowsec or 0.0 space, you've no doubt encountered -- or been a part of -- a gatecamp.That ambush waiting on the other side of a star gate is ubiquitous in EVE, and is pretty much a core tactic used in the game. If you're on the pain-giving end of the scenario, you've probably got little to fear if the numbers (and warp disruption capabilities) are on your side, save for those sentry guns... and the occasional billboard packing heat. However, for those attempting to survive gatecamps that block access to a given destination, or bypass them altogether, there are a few things you'll need to know. Xiphos, of Agony Unleashed PvP school, has lived in 0.0 for roughly two years and recently imparted some tips on surviving gatecamps.

  • CCP Games video interview on player interaction with fiction

    by 
    James Egan
    James Egan
    08.30.2008

    The backstory of EVE Online is something that CCP Games has put a great deal of time and effort into creating. As all MMOs are ongoing works, so too are EVE's backstory and the storyline that players experience. To that end, CCP has people like Lead Writer Tony Gonzales (author of The Empyrean Age novel) and Lead Content Creator Scott Holden to flesh out the setting's past, while ensuring that the future of EVE's story remains open enough to allow players to do as they choose. MMORPG.com caught up with Tony Gonzales and Scott Holden at Gen Con, and got them to speak about the story of EVE in a video interview. They discussed how factional warfare finally came to be in EVE, player response to the Empyrean Age expansion, and how CCP is working to better integrate the backstory with gameplay. Be sure to check out MMORPG.com's Empyrean Age interview if you'd like to hear CCP's views on player-driven versus story-driven action.