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  • Breakfast Topic: What threads from the old WoW forums will you miss?

    by 
    Dawn Moore
    Dawn Moore
    11.17.2010

    Blizzard announced on Monday that the official forums we've been using the past six years will become read-only on Wednesday, Nov. 17. The forums will be replaced by the new World of Warcraft community site, which offers new and improved forums, as well as a bunch of other features. That's all good and fine, but Blizzard also said in half a month's time, it will delete the old forums and all the threads in it will be lost forever! Eek! Wait a second ... What am I worrying about? Google Cache will likely allow us continued access to the old forum content for years to come, even after it's wiped off of Blizzard's servers. Still, in that moment of concern that all those years of information would suddenly be lost, I wondered: "What will I miss from the old forums?" My mind immediately went to "I think my tank is seeing another healer," a thread about an healer suspicious that her tank is being unfaithful. The thread was so epic, WoW Insider actually already wrote about it. Just check out this excerpt from page 21: She really ruined me. I was depressed about going solo. I was spending all my time in the Underbelly, knocking back Noggenfogger and bandaging myself to mailbox dancers. -- Grokthul Also, as a PvP priest, how could I miss the comedic gold of "Disc priest/Shadow priest 2v2"? The OP had me at, "When the hunter comes to save giraffes, just darkness priest licorice beam his paladin to slow him," but by the time I read "ice tent," I couldn't breathe anymore because I was laughing and crying at the same time. Are there any threads that stand out in your mind that you'll miss?

  • Official WoW forums going read-only on Wednesday, new community site and forums ready

    by 
    Dawn Moore
    Dawn Moore
    11.16.2010

    Last month, Blizzard announced that it would be launching a new World of Warcraft community site, with new and improved forums. At the time, Blizzard said that the existing official forums would be phased out after testing of the community site was complete. The community site went live earlier this month. Now, a wave of identical blue posts has hit every section of the WoW forums with the following message: Bashiok -- Forums Going Read-Only This Wednesday, November 17 these forums will be put into a read-only state. At that time we'll be inviting all posters to fully migrate to the new World of Warcraft community site and forums. http://www.battle.net/wow These forums will remain read-only until the end of the month, after which they and all of their posts will be removed ... forever! If you have any posts, information, stickies, etc. that you'd like to keep you'll want to have finished saving it before then. We've all enjoyed the past few years on these forums, and look forward to creating many more with you on the new community site. See you there! source So that's it! We won't be able to post in the official forums anymore after Wednesday, Nov. 17, and we have until the end of November to save anything on the official forums we want to keep or remember!

  • Waging WAR: Coming soon, to a theatre of WAR near you

    by 
    Greg Waller
    Greg Waller
    10.02.2010

    We interrupt this week's scheduled career spotlight on Waging WAR to bring you Greg's impressions of the latest and greatest news from the floors of GamesDay: UK regarding Warhammer Online: Age of Reckoning and the new RvR content coming soon to a theatre of WAR near you. OK. So. Take everything you know about the Tier 4 RvR Campaign in WAR and press the "Delete" button right now. In fact, press it a few times. Actually, keep going. Keep pressing it until all you're left with is three pairings with three zones each, each zone containing four battlefield objectives and two keeps, and two cities as the capstone for each realm. OK. Now access that part of your brain that stores silly words and euphemisms regarding "the problem with WAR." See that entry for "Waithammer?" Delete it. "PvDoor?" Press the button. Actually, just go wild. Take every criticism you've ever had for WAR's endgame and just throw it out. We're talking total tabula rasa here (and not the ill-fated game). OK, stop. That should do. With an open mind and absolutely no knowledge of in-game mechanics, you're now primed to understand what I'm about to describe regarding the changes that are on their way, and more importantly, why I believe those changes are so critical to the glorious future of WAR. If your curiosity is even remotely piqued, click the "Read more" button.

  • The Daily Quest: Shh, the internet dragon is sleeping

    by 
    Anne Stickney
    Anne Stickney
    07.09.2010

    Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites. The internet can breathe again. Earlier today Blizzard announced that they will not be requiring real names to post on the official Blizzard forums, and the blogosphere in response breathed a huge sigh of relief. Here's a whole mess of thank-you's and other notes regarding the decision from various bloggers: The Pink Pigtail Inn asks if the wounds can be healed. Empowered Fire is pretty giddy about the results. Achtung Panzercow says "Yub Yub." That's Ewok for "We won." Geek Girl Diva has a short and sweet note to Blizzard. Lorehound asks what we learned from all of this. Warcraftic discusses the Warcraft community and communication. Mana Obscura gives us their thoughts on the power of the fans. HuskyStarcraft recorded a video response to the notice about the decision. Can we go back to just killing internet dragons now? I think so.

  • Rumor: Blizzard employees' real life names will not appear on the Real ID forums [Updated]

    by 
    Adam Holisky
    Adam Holisky
    07.07.2010

    Recently a few forum goers have posted that they've been in touch with Blizzard phone representatives and have heard from them that Blizzard employee's real-life names will actually not be appearing on the new Real ID forums. So here's what we know: Bashiok / Drysc posted his real life name yesterday and had his privacy violated by people posting maps to his house, his parents' names and (potentially incorrect) cell phone numbers. We have seen multiple reports of WoW players who have called up Blizzard's support line and spoken with representatives who've told them blues will no longer be using their real names in the new forums. Josh, a Blizzard phone rep, said that Blizzard employees "cannot risk having their personal lives compromised by in-game issues." Blizzard blue representative Rygarius locked, but did not delete nor deny, a thread on this. WoW.com has emailed PR contacts within Blizzard for comment, and has not heard anything back. So there you have it. It's a pretty solid rumor at this point. The known facts speak for themselves. Update: Wryxian is referring people back to the original blue post language about the change. However, we're still hearing from phone bank representatives that Blizzard has changed its mind about blue posters. Update #2: According to Nethaera, they're going to stick with their original plan and have blue posters use their real names. As to why other parts of Blizzard are saying something different (WoW.com has verified what other parts of Blizzard has said), it appears they're having some internal communication issues.

  • Official forum changes, real life names to be displayed

    by 
    Adam Holisky
    Adam Holisky
    07.06.2010

    Blizzard is moving all of their forums to the Real ID system. This means there are major changes coming to the official forums, ones that we all need to be aware of. The largest change is that the real life names will now be displayed on the official forums via the associated Real ID account. After the launch of Cataclysm, if you post on the official forum, your real life name will be displayed. Drysc / Bashiok (who we'll soon be calling by his real name) posted an update that these changes are not retroactive. The exact section that concerns this is as follows: Vaneras The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID -- that is, their real-life first and last name -- with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. Certain classic forums, including the classic Battle.net forums, will remain unchanged. The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players -- however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild. Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven't been connected before. With this change, you'll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well. source The full Blizzard statement after the break.

  • Waging WAR: Patch 1.3.6 and the proverbial DPS-Healer

    by 
    Greg Waller
    Greg Waller
    06.19.2010

    There aren't very many companies that open up planned patch changes to their players and fans for discussion; however, Mythic is one that does. This week, Waging WAR focuses on the suggested career balance changes for the Zealot and Runepriest coming in patch 1.3.6 for Warhammer Online: Age of Reckoning. We'll cover the issue as well as the proposed solution for these careers. We'll also discuss the impact that these changes might have on the affected careers and on the community in general. There's also a part where Greg throws some drama at the fan and rants about "DPS-Healers." Let's start by clarifying the main issue and the proposed change. Currently, the other healing careers (Archmage, Shaman, Warrior Priest and Disciple of Khaine) have their mastery paths organized by the role which they might play (i.e. damage focus, healing focus, etc.); whereas, the Zealot and Runepriest don't. Their mastery paths are organized by the delivery method of their healing (i.e. over time, direct, or area). The problem is, after deciding whether to specialize offensively or defensively and gearing to that role (a freedom of choice that they should be given), the Zealot and Runepriest are left with only one-half of an effective skill-set -- the other half of their skills being rendered ineffective by role choice and gear itemization. To bring these careers in line with their archetypical cousins, a new mechanism is proposed which gives Zealots and Runepriests a chance to retain some effectiveness in skills that are outside their chosen role.

  • An advance peek offered for the next City of Heroes Super Booster

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.17.2010

    The fifth Super Booster for City of Heroes has been the point of some debate. Players have known for a long time that it was going to be a mutant-themed pack, but that doesn't imply a great deal beyond having something vaguely organic going on. Luckily for players, the Facebook fan page for the game has been posting preview images to help players get a sense of what's going into the pack. And the best part isn't just that it has a set release date of June 24th -- it's that players might get to pick it up for free a day early. On June 23rd, the City of Heroes team will be giving away two codes per hour via their social networking outlets -- Facebook, Twitter, and the official forums. Where the codes will appear in the five-hour timeframe is a mystery until it happens, encouraging players to stay alert and keep their eyes on all of the above. For US players, the codes will be given away between 1 PM and 5 PM PST, while EU players will see the codes being announced between 5 PM and 10 PM British time. Keep your eyes peeled for your chance to get the newest booster a day early!

  • The Road to Mordor: Forum diving

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2010

    [Special note: Obviously, the news that LotRO is going free-to-play hit after this article was already written, so stay tuned as we dissect what it means for existing and potential new customers next week!] Lately, it feels like we're in a holding pattern for Lord of the Rings Online. The last major content patch, Volume III: Book 1, is fading into distant memory, and we're pushing into summer without definite news of the next update -- or better yet, the next expansion. Players are also nervous about any changes or new directions the game may take after the recent acquisition of Turbine by Warner Bros., and the silence certainly doesn't help any. However, there's always hope in the darkest places of Middle-earth, and the same can be said for the game itself. The Summer Festival should be around the corner, and as for new news, Sapience handed out a bit of vague encouragement on the forums: "You guys know we're preparing an announcement. I can't give you a specific date as to when we'll make it, but I can say I just ran into Adam Mersky coming out of an E3 planning meeting and he was pretty stoked!" While we continue the wait for the next step forward for LotRO, I thought it'd be a good idea to head over to the official forums and do a little diving for some of the more interesting topics and discussions bouncing around the LotRO community today.

  • Funcom's Morrison asks for your AoC feedback

    by 
    Jef Reahard
    Jef Reahard
    05.20.2010

    Age of Conan executive producer and game director Craig Morrison is no stranger to the game's official forums, and earlier today he stopped by the boards to solicit feedback from fans. Specifically, he's interested in your thoughts regarding progression in the recently released Rise of the Godslayer expansion. "What do you consider to be your first priority for progression in the expansion content? As we move forward it's one of the important areas for us to consider at we look at any potential balance changes to the methods and sources of progression, so I am interested to see what you folks think," he writes. Head on over to the official Age of Conan boards to cast your vote and make your voice heard in the discussion.

  • Fallen Earth's Marie Croall takes on player questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2010

    Curious about the folks behind the meticulously-assembled wastelands of Fallen Earth? Despite the recent layoffs, there are still a lot of personalities involved with the game's development, and it's always good to know as much as possible about the team behind your favorite games. This week, Senior Game Designer Marie Croall takes the opportunity to answer player questions on the forums, answering a bevvy of largely personal questions with a few game questions added to the mix. Although veteran Fallen Earth players might not find a huge amount of information on upcoming patches, there's something to be said for learning things about the designers other than when they'll give you a pony. If you're staunchly part of the "ponies only" crew, however, there's still hope. Questions will be collected and answered from the main thread all week, which means that if you have something more you want to know, you've got the chance to ask it. Head on over to the official forums and get typing!

  • Blizzard introduces new official story forum

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.30.2010

    A lot of us lore nerds have been wanting it for a long time, and now we have it: An official place to discuss the lore of the Warcraft universe. Of course, it's technically called the Story Forum, and one of the blue stickies on the forum suggests that this forum is meant to focus on "the publishing division" of Blizzard's creative development (i.e., the novels and manga). Then again, the forum's main welcome sticky states that the forum is for discussing the stories of Warcraft "as told in-game and through the novels, manga, comics, and short stories that Blizzard publishes." So in theory the exact nature of the forum could be considered a bit iffy. Still, I'm going to go ahead and go by the welcome message and declare it a lore forum. No longer will we have to go searching through pages and pages of flames, rants, and class balance whines to find the lore-based flames, rants, and Garrosh vs. Varian debate threads. Nethaera also revealed that the publishing division plans to look at the Forum discussions to get an idea of what people like and don't like about Warcraft's stories, so if you've been writing an epic rant about Med'an or Rhonin, you may finally have the outlet you've always wanted. You can find the forum here. If you need extra ammunition before jumping into the discussion yourself, be sure to check out our lore guide, as well as past entries of our Know Your Lore column. After the jump, you can check out the forum welcome message, as well as some additional words from Nethaera on Blizzard's Creative Development Team and lore resources.

  • Star Trek Online launches new forum section, hints at incoming respecs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2010

    Ever since the implementation of a hard skill cap in the game, Star Trek Online's lack of respecs has been keenly felt by players. With the highly skill-oriented progression arc through the game, it's all too easy to have a few missed points early on translate into big problems further on down the line. Cryptic has hardly been deaf to the player cries for respecs, and it seems that they've (quite wisely) moved them on the priority list ahead of issues such as the game's lack of a death penalty. The official forums for the game have just launched a new section, dubbed "Engineering Reports," summarizing the development team's focus areas. To no great surprise, the first such report features "respec options" right at the top of the list as a tested feature. According to the mission statement of the reports, features that high on the list are likely just a couple weeks from hitting the live servers... which means that Star Trek Online players likely won't have to wait much longer to fine-tune their character builds. It's a welcome piece of news for the game, and proof that the developers are working hard at shoring up their weaknesses.

  • Upon logging into World of Warcraft, I immediately...

    by 
    Allison Robert
    Allison Robert
    02.08.2010

    Last week Eyonix started a poll on the forums asking players what they do directly after logging in (all of the options are listed in the picture above). For me, it's no contest -- before I do anything else, I always pop the friends list up to see who's around. The only time this doesn't happen is if I'm logging on in a rush for the night's raid, but I try to limit the number of times that occurs. Reading this poll has made me realize the extent to which I depend on my bank alt for mail and AH-related business; my main very rarely needs to check her mail. If you're interested in responding to the poll, it'll be running for another day or so, and you can find it here. Because it's on the official forums, you'll be prompted to log in to your forum account before replying.

  • The return of 'Ask Cryptic' for Champions Online

    by 
    Kyle Horner
    Kyle Horner
    02.03.2010

    Ask Cryptic is finally back for the Champions Online community. In the past. the feature regularly allowed a Q&A style of communication between curious or concerned players and the developers at Cryptic working on the game. Unfortunately, once Champions Online launched the feature fell by the wayside, at least until now. If you would like to submit some questions (be they about Vibora Bay or other topics) there's only two simple rules given by Cryptic: Any topic is fair game. Questions must be written in a respectful tone. Seems pretty reasonable, no? Head over to this thread on the official forums to post your questions -- just remember you'll need an official forum account to gain access. We look forward to seeing the results of your questions, which you can be sure to find right here on Massively.

  • Massively interviews All Points Bulletin's Chris Collins and EJ Moreland

    by 
    Kyle Horner
    Kyle Horner
    01.26.2010

    If you're anywhere as excited as us for All Points Bulletin you'll be happy to know we had the chance to ask Lead Designer EJ Moreland and Community Manager Chris Collins a bevy of questions, which they answered with supreme openness. We've got the scoop on all sorts of topics, from Realtime Worlds' stance on community interaction, whether or not the game will have official forums, content updates post-launch and plenty more. We hope you enjoy reading the interview as much as we did conducting it!

  • Mortal Online gearing up for stress test

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2010

    The last bit of news we heard about the upcoming Mortal Online was the sad news that the launch had been pushed back to early this year. Luckily, today's news is significantly happier for fans of the game, even if you're not currently in the beta. The official word from community manager Maerlyn is that they're beginning a limited open beta early next week: specifically, a stress test of the game's servers. They want to get as many people online as humanly possible, and that means anyone with an account set up can log in -- beta tester or not. Maerlyn emphasizes that the event is not meant as an "entertainment" event, although it still promises to be fun -- most likely meaning that those of you hoping to run around unrestrained will be slightly curtailed. The stress test will follow the deployment of a brand new patch to the game, although the content and updates of that patch are as of yet undisclosed. Still, any Mortal Online fans looking forward to the open beta -- or to the release of the game -- should be more than a little excited. Keep a close watch on the official forums for the announcement of exact dates and times. [ Thanks to George for the tip! ]

  • Dungeon Finder bingo

    by 
    Eliah Hecht
    Eliah Hecht
    12.28.2009

    Tinwhisker sent us this link to a set of entertaining PUG bingo cards on the official forums, made by Cruce of Scarlet Crusade. While I'm not sure I would actually have gotten bingo on any single run, some of the squares have certainly happened in many of my runs: A pure DPS class doing triple digit DPS (especially Death Knights; sorry to all the good DKs out there). RankWatch. Almost every run. Three or more members are "the Patient." I guess it's nice to show that they have some PuG experience, but that just makes egregious failures that much more disappointing. Someone starts on a mob the tank hasn't even hit yet. More often than not. Melee DPS attacking from the front. It's really not that hard, folks. One thing I'd add to the list is people protesting that they don't take the game that seriously when you give them advice, like that they might want to put up diseases before using other strikes on their DK. You don't have to break out the spreadsheets, but there's a certain minimum effort to not be letting everyone else in your group down. What do you guys think of this bingo set? Going to print out a few sheets to keep you entertained during those long, cold dungeon runs? Are there any squares you'd add?

  • [1.Local]: Do it for the e-peen Sunday

    by 
    Lisa Poisso
    Lisa Poisso
    12.13.2009

    Reader comments -- ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week. The hot topic at [1.Local]'s press time was an opinion piece from Adam Holisky mulling over the unfortunate high profile of inappropriate posts from disgruntled players on the Blizzard forums. "While it's obvious that trollish parts of the community value and participating in internet yelling matches, the majority of the community does not care to hear it," writes Adam. "We bring this issue up and to the forefront on popular WoW media because it's imperative for the health of the community that this vocal minority does not control or continue to influence the quiet majority." Urnias: Adam H. is exactly right. Forum posts like the one referenced are why I stopped trying to garner any useful information from that source. I got tired and angry of having to wade through 1) e-peen, 2) flame wars, 3) players who do zero research and 4) those who feel their drop in the bucket to Blizzard's coffers entitles them to dictate game direction and others' play styles. Please shut up and just play the game. If you're that pissed off, quit. When Blizzard sees the thousands upon thousands of accounts leaving to play Star Trek or Warhammer, they will make the changes you need to feel better and they will beg you to come back.

  • How the WoW community is about to push the self-destruct button

    by 
    Adam Holisky
    Adam Holisky
    12.12.2009

    This post is going to be very meta in some regards, and it's going to touch on a few things that deal with the WoW community's very existence. We've written this article in hopes that it might help calm the waters, or at least bring some will on the part of the multitudes of individuals not to jump on the wrong bandwagon. If you've been paying attention to the role forums and the "Ghostcrawler drama" this past week, you know what I'm talking about. If not, we'll begin with a brief rundown. The Inherency of the Status Quo WoW is designed and run by a team of people, with a handful of "leads" in position to direct the design of the game. These people, such as Ghostcrawler, are at the top of the ladder in terms of game development. They are the conglomerate of the entire design and development teams underneath them. Ghostcrawler, and in the past a few people like him, post on the role forums daily in an effort to establish a dialogue with the community over some, but not all, game design principals. The community, as expected, is more than happy to talk with Ghostcrawler and the rest of Blizzard. The Harm of the Vocal Minority